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sgt carlini
State Protectorate
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Posted - 2008.06.24 17:55:00 -
[1]
Seeing as there is no unlocked bb thread in the index, I would like to set-up this as a replacement, especially seeing the amount of noob bbs in fw! Post your set-ups here!
P.S. Please no Scorps are better/falcons are best posts. this is about BBs! Now the war has come, caldari are going to kick some galleante and minmatar rear! |
Bronson Hughes
The. Conspiracy
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Posted - 2008.06.24 18:05:00 -
[2]
Blackbirds are fairly simple to set up.
A pair of Signal Distortion Amplifiers in your Low Slots.
At least 4 ECM jammers in your Mid Slots. Racial or Multispecs to suit your tastes and/or needs. With good cap skills, you can run 5 meta-4 Multispecs (Hypnos I think?) forever. Other module options include AB/MWD and/or a Sensor Booster.
Whatever floats your boat in your High Slots. I tend to fit salvagers in order to remind myself that if I'm shooting something while flying a Blackbird I'm doing something wrong. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.24 18:06:00 -
[3]
2x Signal Distort Amps
1x 10mn MWD 5x Racial ECM (pick them based on expected hostile types)
Whatever left in the highs (seriously, it doesn't matter. Even light missiles to hit ceptors works).
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beor oranes
Black Water.
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Posted - 2008.06.24 18:10:00 -
[4]
Edited by: beor oranes on 24/06/2008 18:10:04 My 0.0 fit
Highs: 3x HML II's Missile type to your preference
Mids: 1x 10mn MWD II 1x LSE II/Sensor Booster 4x Racial ECM
Lows: 2x Sig Distortion Amps II
Rigs: If you want cos ECM strength/distance rigs are cheap, so are shield resist ones but not necessary.
If you are fighting round gates (pirates):
Highs: 3x HML II
Mids: 2x Sensor Booster II with Range Script 4x ECM Racials
Lows: 2x Sig Distortion Amps
Rigs: 2x ECM Range 1x ECM Strength
The rigs are cheap so why not and this is a cheap Falcon cos you can jam out to 228k, excellent for fighting outside sentry gun range, for a lot less than the cost of a Falcon. I have had a lot of success with both these setups, in fact I have only lost one and that was to a TCF Avatar. ------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |
Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.24 18:19:00 -
[5]
Originally by: beor oranes ...
Decent fits but not noob friendly (ie t1 etc). The blackbird is a great cruiser even when it can't be t2 fit.
To the OP: Fit out some cheap t1 blackbirds. They shouldn't cost you much to lose (maybe 8-10mil each) and you'll lose a bunch.
You'll need to learn out to use racial jammers, how to align, and when to warp out.
When you can live through engagements and rarely die then start looking at pimping them out with rigs etc.
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Dheorl
The Scope
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Posted - 2008.06.24 18:19:00 -
[6]
Solo low sec (yes, I know, lol at the solo blackbird)
Highs: 3x the biggest blasters you can fit, 1x the most damage missile launcher you can fit,
Meds: Scram, Web, 4x ECM,
Lows: Use your imagination, either a plate or a DCU or signal amps or magstabs.
Rigs: If you want to use rigs then go for ECM strength or hybrid damage.
Pretty god chance to jam T1 cruisers, really doesn't need the MWD, even with it you won't be fast enough to get away from stuff so you just have to hope for a jam cycle and not much stuff runs away from a blackbird .
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Bronson Hughes
The. Conspiracy
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Posted - 2008.06.24 18:22:00 -
[7]
Originally by: *****zilla
To the OP: Fit out some cheap t1 blackbirds. They shouldn't cost you much to lose (maybe 8-10mil each) and you'll lose a bunch.
You'll need to learn out to use racial jammers, how to align, and when to warp out.
When you can live through engagements and rarely die then start looking at pimping them out with rigs etc.
QFT. ECM ships are almost always primaried first so they often have a high mortality rate. One other thing to keep in mind is that ECM, even multispecs, have a very long range. This range is part of your tank: if you see someone zooming towards you, get out and then warp back in somewhere else to continue the fight. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
beor oranes
Black Water.
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Posted - 2008.06.26 21:36:00 -
[8]
Originally by: *****zilla
Originally by: beor oranes ...
Decent fits but not noob friendly (ie t1 etc). The blackbird is a great cruiser even when it can't be t2 fit.
To the OP: Fit out some cheap t1 blackbirds. They shouldn't cost you much to lose (maybe 8-10mil each) and you'll lose a bunch.
You'll need to learn out to use racial jammers, how to align, and when to warp out.
When you can live through engagements and rarely die then start looking at pimping them out with rigs etc.
Your right not the most noob friendly setups but, I can afford to fit them like this and I like the extra survivability that fits like this offer me. I fly them how I fly Falcons...carefully!! I don't try and be a hero and I only engage on my terms.
For noob friendly fits, drop all modules to T1 or best named and drop the rigs. Still effective and cheap. In fact if I remember rightly if you run missions for one of the factions (can't remember which off the top of my head) you will get all the modules you need from the loot you get and then setups will only cost you the price of the ship. Which makes the Blackbird totally disposable and one of the few ships that with a full T1 fit will punch well above its weight!!
Top ship, great fun and very effective! I think its the best of the Caldari T1 ships for PvP and no fleet will ever turn you down if you say you are going to fly one, as ECM support is always welcome. ------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |
Admiral Pelleon
White Shadow Imperium
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Posted - 2008.06.26 21:53:00 -
[9]
I've always slapped a 1600 plate on mine as it's always primary. ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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Borg9
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Posted - 2008.06.26 22:08:00 -
[10]
hi: 3x HML 1x cloak mid: 4x specific or 1x of each race jam, 1x multi jam, 1x sensorboster(bring both scripts) low: 2x signal distortion amp All tech 2. If you know your targets ship use specific jammers and bring specific missiles. But if you don't, bring one jammer of each race and 1 multi. Don't put a tank or speed mod on a paper weight. make sure to train up elec skills and thermodynamics (for overloading jammers). Also don't solo in this, I learned the hard way.
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Borg9
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Posted - 2008.06.26 22:10:00 -
[11]
Originally by: Dheorl Solo low sec (yes, I know, lol at the solo blackbird)
Highs: 3x the biggest blasters you can fit, 1x the most damage missile launcher you can fit,
Meds: Scram, Web, 4x ECM,
Lows: Use your imagination, either a plate or a DCU or signal amps or magstabs.
Rigs: If you want to use rigs then go for ECM strength or hybrid damage.
Pretty god chance to jam T1 cruisers, really doesn't need the MWD, even with it you won't be fast enough to get away from stuff so you just have to hope for a jam cycle and not much stuff runs away from a blackbird .
you should't be in blaster range or web range or scram range. You should be at least 60 km away.
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Dheorl
The Scope
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Posted - 2008.06.26 22:13:00 -
[12]
Originally by: Borg9
Originally by: Dheorl Solo low sec (yes, I know, lol at the solo blackbird)
Highs: 3x the biggest blasters you can fit, 1x the most damage missile launcher you can fit,
Meds: Scram, Web, 4x ECM,
Lows: Use your imagination, either a plate or a DCU or signal amps or magstabs.
Rigs: If you want to use rigs then go for ECM strength or hybrid damage.
Pretty god chance to jam T1 cruisers, really doesn't need the MWD, even with it you won't be fast enough to get away from stuff so you just have to hope for a jam cycle and not much stuff runs away from a blackbird .
you should't be in blaster range or web range or scram range. You should be at least 60 km away.
Being solo and not being in scram range really doesn't work too well
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Borg9
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Posted - 2008.06.26 23:04:00 -
[13]
Originally by: Dheorl
Originally by: Borg9
Originally by: Dheorl Solo low sec (yes, I know, lol at the solo blackbird)
Highs: 3x the biggest blasters you can fit, 1x the most damage missile launcher you can fit,
Meds: Scram, Web, 4x ECM,
Lows: Use your imagination, either a plate or a DCU or signal amps or magstabs.
Rigs: If you want to use rigs then go for ECM strength or hybrid damage.
Pretty god chance to jam T1 cruisers, really doesn't need the MWD, even with it you won't be fast enough to get away from stuff so you just have to hope for a jam cycle and not much stuff runs away from a blackbird .
you should't be in blaster range or web range or scram range. You should be at least 60 km away.
Being solo and not being in scram range really doesn't work too well
ah man thats wat i did wrong, serouisly though bb is a great gang ship but not to good solo. Also fitting a tank on a paper thin ship thats gonna be called primary is kinda useless so fit all ewar.
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Dheorl
The Scope
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Posted - 2008.06.26 23:19:00 -
[14]
Originally by: Borg9 ah man thats wat i did wrong, serouisly though bb is a great gang ship but not to good solo. Also fitting a tank on a paper thin ship thats gonna be called primary is kinda useless so fit all ewar.
Have you ever actually personally tried it solo or are you just repeating what you've heard of all the forum hoars? And of course your gona be called primary when your out solo, fortunally though you won't get shot by enough people for the tank to not save you.
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Minsuki
Metafarmers
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Posted - 2008.06.27 00:13:00 -
[15]
missionbusting fit
highs:mix of smartbombs/assault launcher mids:10mn afterburner, 5x jammers, lows:SDA x2
knocks off drones, will permajam battleships (<3 permajamming a ~1bn vargur in a ~10 million cruiser), gets through the rooms pretty well.
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Lilith Velkor
Oyster Colors
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Posted - 2008.06.27 00:43:00 -
[16]
Originally by: *****zilla
2x Signal Distort Amps
1x 10mn MWD 5x Racial ECM (pick them based on expected hostile types)
Whatever left in the highs (seriously, it doesn't matter. Even light missiles to hit ceptors works).
I'd ditch the mwd for a LSE if not in 0.0 since it aligns faster that way and has a half-decent buffer.
Might also put in a sensor booster for either range or locking speed.
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arbalesttom
Glauxian Brothers
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Posted - 2008.06.27 00:57:00 -
[17]
Originally by: Lilith Velkor
Originally by: *****zilla
2x Signal Distort Amps
1x 10mn MWD 5x Racial ECM (pick them based on expected hostile types)
Whatever left in the highs (seriously, it doesn't matter. Even light missiles to hit ceptors works).
I'd ditch the mwd for a LSE if not in 0.0 since it aligns faster that way and has a half-decent buffer.
Might also put in a sensor booster for either range or locking speed.
One word: 1600mm plate. It gives more ehp, and you can still use a mwd without using too much mids for other stuff (mids i would go with 1x mwd, 1x sensorbooster and 4x jammers). It means 1 less sig distortion amp...but yeah...rather fit the plate as they will definately try to blow you out of the skies ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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Derek Sigres
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Posted - 2008.06.27 04:04:00 -
[18]
The blackbird has special considerations most of the other ECM ships don't really worry about.
1) Short native engagement range - the primary defense of ECM boats other than jammers is the range they operate at. Blackbirds will struggle to operate anywhere near the edge of cruiser sized sniper range (especially when we talk zealots and eagles)
2) Blackbirds are flimsy, and given the fact that their utility in combat is unquestionably high they tend to draw a lot of fire. Thus blackbirds tend to explode. A LOT.
3) Blackbirds are one of the cheapest ships to replace. At an average cost under 3 million isk and an insurance payout that almost always nearly equals the price paid, the ship is all but free to replace as long as you fit them cheaply.
4) Blackbirds are quite simply a newbie ECM pilot ship - they are purpose built (either by accident or design) how to fight with electronic wizardry, and as such on average are flown by less than stellar pilots.
But none of these things are BAD really, you just have to understand that the ship is going to explode frequently while you learn how to fly it. You have to understand that your ship was not built for combat and it certainly is not intended to soak up damage. With these key things in mind, here is what I generally use as a basis for a blackbird build:
HIGH SLOTS: The primary threat an ECM ship is going to face is snipers and drones. Since you can't effectively operate outside sniper range, you can basically ignore that threat as hope you have good situational awareness. This leaves drones - your high slots should be selected with the idea of popping drones as effeciently as possible as even light drones will quickly punch through your flimsy tank.
Mid Slots: ECM is your primary concern so at least 4 slots should be dedicated to jammers. Some prefer multispecs, and there are valid arguments regarding their use (you don't have sufficient slots to cover the bases well using racials, their short range is almost irrelevent given the short locking range of the blackbird). A microwarp drive is never an unwanted item, and a sensor booster can help get quick locks, or boost your lock range if you happen to get snagged with a dampner.
Low Slots: There is only one choice here - Signal Distortion amps.
Rigs: Most rigs are far to expensive to put on a ship that is expected to explode. If you absolutely MUST rig the ship I'd suggest shield resist rigs - they help extend your meager buffer and they are incredibly cheap, often under 3 million isk each.
Since your ship has little survivabiltity when compared with the Stately Falcon or Durable Scorpion, expensive high grade jammers and amps should be avoided - you lose effectiveness but it's far less annoying to replace 500k worth of jammers than 10 million each time you lose one of these things.
High: 2x Assault Launchers (with tech 2 you can use precision ammo, meaning you can at least hurt most nano ships - not that you'll live long enough to do more than scratch usually) 2x Medium Smartbombs
Mid: 4x Multispec Jammers 1x 10MN MWD 1x Signal Booster
Low: 2x Signal Distortion Amps
Fully fitted with t1 gear the ship will cost on average less than 5 million isk. Feel free to choke your enemies with your wreckage while you learn the ropes and gain skills. If you are incredibly confident at your ability to stay alive, upgrading to higher grade gear is not the silliest thing you'll ever do, but in my experience your odds of survival in pitched battles is fairly low.
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beor oranes
Caldari Black Water.
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Posted - 2008.06.27 20:18:00 -
[19]
Originally by: Derek Sigres
Rigs: Most rigs are far to expensive to put on a ship that is expected to explode. If you absolutely MUST rig the ship I'd suggest shield resist rigs - they help extend your meager buffer and they are incredibly cheap, often under 3 million isk each.
Since your ship has little survivabiltity when compared with the Stately Falcon or Durable Scorpion, expensive high grade jammers and amps should be avoided - you lose effectiveness but it's far less annoying to replace 500k worth of jammers than 10 million each time you lose one of these things.
This bit I disagree with.
Rigs: The ECM rigs are the same price (roughly) as shield resistance rigs, you are gonna pop under any form of fire so why fit tanking rigs on a ship that you aren't tanking?! So fit the ECM rigs and make yourself more effective...
Cheap gear vs expensive: If you are expecting to always blow up every time you undock then yes buy cheap but also reconsider how you are flying it. The only ships you should be in range of are sniper ships (ie Eagle) when you are flying it, which means you won't be tackled so if you are aligned you can warp straight away because an Eagle doesn't have alpha to pop you before you can warp, if you are in range of a blaster rax then you are flying it wrong. So basically what I am saying that a good skilled (not sp) ECM pilot will not lose Blackbirds very often so it is worth the extra isk to be more effective.
But like I said before, for the players who are just getting into PvP because of FW fit T1 from your loot from missions or don't spend more than 1 mil isk on the fittings and you will be effective, cheap and very popular...with both sides...enjoy!! ------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |
Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.27 21:05:00 -
[20]
Edited by: *****zilla on 27/06/2008 21:08:53 Edited by: *****zilla on 27/06/2008 21:07:36
Originally by: arbalesttom One word: 1600mm plate. It gives more ehp,
Eh, no plate. If you need the plate you're doing something wrong. The blackbird is a great ship for someone to learn when to gtfo in an engagement.
While plate my help a bit I'd rather the pilot have no plate and learn how to survive in those conditions. Then they'll be ready for a falcon.
Originally by: Derek Sigres your high slots should be selected with the idea of popping drones as effeciently as possible as even light drones will quickly punch through your flimsy tank.
Drones shouldn't be a bother. If you're close enough so that they're an issue than you're doing something wrong.
Originally by: arbalesttom
Mid Slots:
The sensor booster is mostly for the range. The only reason for a lock speed script imho if you're running with a cloak.
The racials have superior cap usage and effectiveness. Matching racials to hostiles shouldn't be a huge issue. If you can't find any that match then there likely isn't enough targets to worry about in the first place. Pile 2x racials on a single target than you would multis.
Originally by: arbalesttom Rigs: Most rigs are far to expensive to put on a ship that is expected to explode. If you absolutely MUST rig the ship I'd suggest shield resist rigs
Not worth it even at 3mil. Running a sensor booster for range + ecm range/str rigs is a better idea.
Add rigs when your blackbird can survive a few fights.
Originally by: arbalesttom Scorpion
Blackbird is superior to the scorpion in everything but remote rep gangs. When the scorp gets primaried, and will get primaried, I'd have to say it has less a chance than a blackbird.
The scorp can't exactly tank very well so will end up with 2x 1600 plates. A blackbird can't tank at all but is faster with a mwd, faster to align, and faster to get into warp. A scorp will waste 1 or 2 of the extra mids for sensor boosters to lock fast enough. A scorp buys you a bit of long range dps plus an extra jammer or two.
Best thing to learn with the bb is how to annoy. If you're about to be primaried or see lots of red flashing boxes, warp out. You're looking for 4-5x+ snipers to suddenly lock you. They'll have the alpha to put the hurt on. Use a short range warp to force them to drop the lock.
Work on getting multiple points on grid and aligned so when you're warping you're going 150km, locking the same targets, and starting to jam them again.
If you hang back some 70km+, and are fast on the warp button (ie ceptor screaming your way), you should be able to live through many engagements. Yes, they're all out to get you.
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Peiagh
Spectral Prescience
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Posted - 2008.06.27 21:09:00 -
[21]
Range and ECM are your tank. Always align to something so that you can warp out as soon as someone looks in your direction.
Hi : Who cares? I use assault launchers for use against drones. Mids: SB (targeting range script) ECM (racials). Lows: SDA's
Basically warp in after the rest of your fleet (at 100km from one of your buddies), align to something, target and jam. Stay as far away from the pretty explosions as you can
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Hannobaal
Gallente Federal Defence Union
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Posted - 2008.06.27 21:24:00 -
[22]
Originally by: *****zilla Blackbird is superior to the scorpion in everything but remote rep gangs.
Scorpion + maxed relevant skills + some relatively cheap rigs = 249 km targeting and ECM optimal range. --------------------------
recruit me |
Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.27 21:51:00 -
[23]
Originally by: Hannobaal
Scorpion + maxed relevant skills + some relatively cheap rigs = 249 km targeting and ECM optimal range.
Blackbird is entirely disposable (yes scorp is cheap + insurance, but is a bs). And if you're watching your buffer zone around you the only thing the range means is you have to move to jam some more targets.
Ok, so maybe the scorp is a better better against sniper fleet. I still like the blackbird more.
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Dragons Talon
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Posted - 2008.06.28 00:26:00 -
[24]
After taking one out for the first time ever, and first time using ew..I must say it was fun helping lock down and taking out a pair of BS that thought a bunch of frigs/cruisers would just be a walk in the park.
The only thing said in local was by him... @#$!ing jammers Did my heart good
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Derek Sigres
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Posted - 2008.06.28 08:47:00 -
[25]
Originally by: beor oranes
Originally by: Derek Sigres
Rigs: Most rigs are far to expensive to put on a ship that is expected to explode. If you absolutely MUST rig the ship I'd suggest shield resist rigs - they help extend your meager buffer and they are incredibly cheap, often under 3 million isk each.
Since your ship has little survivabiltity when compared with the Stately Falcon or Durable Scorpion, expensive high grade jammers and amps should be avoided - you lose effectiveness but it's far less annoying to replace 500k worth of jammers than 10 million each time you lose one of these things.
This bit I disagree with.
Rigs: The ECM rigs are the same price (roughly) as shield resistance rigs, you are gonna pop under any form of fire so why fit tanking rigs on a ship that you aren't tanking?! So fit the ECM rigs and make yourself more effective...
Cheap gear vs expensive: If you are expecting to always blow up every time you undock then yes buy cheap but also reconsider how you are flying it. The only ships you should be in range of are sniper ships (ie Eagle) when you are flying it, which means you won't be tackled so if you are aligned you can warp straight away because an Eagle doesn't have alpha to pop you before you can warp, if you are in range of a blaster rax then you are flying it wrong. So basically what I am saying that a good skilled (not sp) ECM pilot will not lose Blackbirds very often so it is worth the extra isk to be more effective.
But like I said before, for the players who are just getting into PvP because of FW fit T1 from your loot from missions or don't spend more than 1 mil isk on the fittings and you will be effective, cheap and very popular...with both sides...enjoy!!
My general solution is simply not to rig the ship at all. ECM rigs themselves are of dubious utility given the stacking penalties. Each rig costs about as much as the hull itself and after the first one the return agaisnt the average ship is a few percentage poitns better chance to jam per cycle. Shield resist rigs allow you to potentially shrug off a volley or two while performing a warp, but even these are fairly silly.
As far as how much fire blackbirds take yes it's secure against a great number of ships, especially ships designed for small gangs. However, sniper ships are fantastically common and a blackbird certaily cannot be effectively used beyond the effective range of ships like the Eagle, The Cerb, The Zealot and so on, all of which are Cruiser classes and will concievably be seen on the same battlefield. My personal solution to the problem is to to make such anti-support ships primary jam targets.
Blackbirds are fantastic ships but they have some steep penalties compared to other ECM boats. It's a simple fact of learning ECM that until you figure out how to pilot one you're going to explode and the inherit flaws of the BB makes it fairly easy to die. But the blackbird thankfully is easy to replace making it perfectly suited to the high attrition learning curve.
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Derek Sigres
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Posted - 2008.06.28 08:53:00 -
[26]
Originally by: Hannobaal
Originally by: *****zilla Blackbird is superior to the scorpion in everything but remote rep gangs.
Scorpion + maxed relevant skills + some relatively cheap rigs = 249 km targeting and ECM optimal range.
The assertion that the BB is superior is kinda funny. It has more mids (8) more lows (4) more ehp (by a LOT) more firepower and fitting (heavy neuts give options if you get tackled, large smartbombs let you shrug off drones, cruise missiles can at least do more than mildly irritate battleships if you happen to start a shooting match) and has a longer base lock range. The ONLY places where a BB is superior is in cost (both are cheap to replace thanks to insurance and the scorp will certainly die less in most engagements) and lock time (you can't really get past this one but the fact that the scorp can play beyond the average sniper range means it certainly has it's uses).
Both are fantastic ships. I generally choose a blackbird if I think it's a suicide run (it happened often when I was in 0.0). If I'm pretty sure I'll be bringing my ship back I'll undock my falcon. If I expect pitched combat where I can't guarntee electronic superiority it's a scoripon.
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.06.28 08:58:00 -
[27]
...and I was expecting some hot ebony sisters flashing their puds.
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beor oranes
Caldari Black Water.
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Posted - 2008.06.28 11:02:00 -
[28]
Originally by: Derek Sigres Stuff
To be perfectly honest, I haven't taken part in FW yet and probably wont for awhile so I don't know the mechanics of how all that works, so if there is lots of T2 sniper ships in FW then don't rig Blackbirds. I am a pirate myself and tend to work around gates a lot. I can fly Falcons and I do most of the time, but on occasion I do lose them so I always have a backup rigged T2 Blackbird in my hanger as they can jam at the same range as the Falcon, granted not as effectively but they can, so until I can get a new Falcon thats what I use. I also use rigged T2 Blackbird for 0.0 ops because I would rather lose a 20mil ship than a 100mil ship.
I tend to rig my ships, so my T2, BC and BS ships are all rigged because I can afford to do that, I know a lot of people can't, but the Blackbird is the one exception because it is the only T1 ship I fly that is below BC that I rig because the rigs are cheap and it improves them more than rigs on other cruiser size ships.
I would not suggest rigged T2 Blackbirds for people who are learning to fly ECM boats.
So I agree with you that for beginners they really shouldn't rig them or fit T2 or even best named. What I was trying to point out that you can rig them for relative little expense and if you are good enough at flying them it might actually be worth it... ------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |
Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.06.28 17:06:00 -
[29]
Edited by: Lilith Velkor on 28/06/2008 17:09:42
Originally by: arbalesttom
Quote:
I'd ditch the mwd for a LSE if not in 0.0 since it aligns faster that way and has a half-decent buffer.
Might also put in a sensor booster for either range or locking speed.
One word: 1600mm plate. It gives more ehp, and you can still use a mwd without using too much mids for other stuff (mids i would go with 1x mwd, 1x sensorbooster and 4x jammers). It means 1 less sig distortion amp...but yeah...rather fit the plate as they will definately try to blow you out of the skies
Seriously, bad idea. It's an ecm ship, putting anything except SDAs in lows is a waste of the hull, especially a plate with the crappy resists you have.
If you want tank, go for the LSE, if you really need MWD put it on, but never ever put 1600mm plate on it because it gimps align and warp times (you will warp around a lot in an ecm ship) as well as your jamming strength. |
Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.28 18:07:00 -
[30]
Originally by: Derek Sigres ...
The scorp gives up some of the mids on the sensor boosters that it *must* have. And the best thing in the lows is usually 1600mm plate. This simply delays the inevitable.
What a scorp does add is smart bombs and neuts. However if you're using either then something is wrong. Cruise missiles tickle. And they're mostly useless against ceptors/dictors which are your greatest risk.
So maybe if you're up against a sniper fleet or with a remote rep gang then a scorp might have the edge. But as so many fly mixed with nanos etc, then a blackbird is better.
I've flown both scorp & blackbird. Went after both using dictors. A blackbird can be much more annoying. A scorp is easier to catch and therefor kill.
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