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Ching Shun
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Posted - 2008.06.25 01:02:00 -
[1]
i have trouble of hitting enemy's frigate.... all the medium blaster on my cruiser miss the target... i was thinking of putting a target painter or a Stasis Webifier, but other players said it is a waste of space.... is there anything i can do?
will it work if i change my medium blaster to small blaster? i heard smaller blaster has a greater tracking speed, and a smaller target's resolution...
but i always think that cruiser class ship should go with medium turret... so can someone give me some advice?
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Illiar D'Anaari
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Posted - 2008.06.25 01:25:00 -
[2]
It's true that smaller turrets have greater tracking, but you shouldn't need to use them on your cruiser. I tried using target painters myself when I was flying a moa, and it helped a bit, but not nearly as much as I'd have wanted. Never used a web, though that might be more effective.
You say you use blasters for your missions? A more classic mission fit would be using rails so that you can shoot from further away. They have lower tracking speed though, but you'll be able to gun down smaller targets quickly before they swarm around you. Drones could help you out too. They aren't miracle workers but they certainly help out a lot with fast and small ships. Last thing you could do is fit an assault launcher or even a rocket launcher perhaps. No tracking means they always hit for some damage at least, even if it's not full.
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Ching Shun
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Posted - 2008.06.25 01:28:00 -
[3]
Originally by: Illiar D'Anaari It's true that smaller turrets have greater tracking, but you shouldn't need to use them on your cruiser. I tried using target painters myself when I was flying a moa, and it helped a bit, but not nearly as much as I'd have wanted. Never used a web, though that might be more effective.
You say you use blasters for your missions? A more classic mission fit would be using rails so that you can shoot from further away. They have lower tracking speed though, but you'll be able to gun down smaller targets quickly before they swarm around you. Drones could help you out too. They aren't miracle workers but they certainly help out a lot with fast and small ships. Last thing you could do is fit an assault launcher or even a rocket launcher perhaps. No tracking means they always hit for some damage at least, even if it's not full.
The problem is..my ship does not have a drone bay and no launcher hardpoints...
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Illiar D'Anaari
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Posted - 2008.06.25 01:31:00 -
[4]
What ship are you using currently?
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Ching Shun
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Posted - 2008.06.25 01:35:00 -
[5]
Originally by: Illiar D'Anaari What ship are you using currently?
Maller
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Varitus
Tribal Liberation Force
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Posted - 2008.06.25 01:40:00 -
[6]
I'm a little confused here. I believe the only two cruisers that lack a drone bay are the blackbird and the maller. The blackbird defiantly has launcher hard points so you must be in a maller. If so, why are you fitting hybrids on a Amarr ship?
I haven't really used either ship myself, but I can guess that your main problem is not the ship but your understanding of how to use it. Take a look at the tracking guides (look left, player guide). Also, invest in more support skills for your guns and double check that your training the right ones. Its a waist to fit the wrong guns on a ship that dosnt have the bonuses for it.
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.06.25 01:47:00 -
[7]
Get a good web (X5's arent too expensive, and pretty good). Since you are using blasters, you will be in web ranged anyways (10km). Hit the frig with the web, and set "keep distance" for your guns optimal range. If you orbit, you will probably have too high of a transversal velocity, so it will counteract you stopping the target with the web. ------------------------------------------------------------------
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Ching Shun
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Posted - 2008.06.25 01:50:00 -
[8]
Originally by: Varitus I'm a little confused here. I believe the only two cruisers that lack a drone bay are the blackbird and the maller. The blackbird defiantly has launcher hard points so you must be in a maller. If so, why are you fitting hybrids on a Amarr ship?
I haven't really used either ship myself, but I can guess that your main problem is not the ship but your understanding of how to use it. Take a look at the tracking guides (look left, player guide). Also, invest in more support skills for your guns and double check that your training the right ones. Its a waist to fit the wrong guns on a ship that dosnt have the bonuses for it.
it is because blaster has a higher tracking speed than pulse laser...
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Varitus
Tribal Liberation Force
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Posted - 2008.06.25 02:14:00 -
[9]
Originally by: Ching Shun
it is because blaster has a higher tracking speed than pulse laser...
That might be true but I cant see any real benefit to it. Remember, even with the highest tracking turret your still missing. Its not the guns, its your low skill and lack of understanding. Play with your fitting, get eve fitting tool (EFT), evemon and check out battleclinic.
The mallers bonuses make it a tank ship over a damage dealer far as I can tell. You can make an argument for fitting projectiles for the no cap usage but hybrids use cap and don't get the cap reduction bonus the ship provides for beams.
Also, keep in mind, your new. All your skill choices now will effect how good you are 6 months from now. If you start cross training out of the box you will be no where near as effective as someone who stuck with one thing.
If your determined to stick to blaster / rails then you should probably just jump to gallente ships and stop training amarr.
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Falcon Troy
State Protectorate
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Posted - 2008.06.25 02:17:00 -
[10]
Blaster boats should always have 4 things: Blasters, 1600mm Plate, Webs, and a MWD. _____________ Hai. |

Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.06.25 02:51:00 -
[11]
Originally by: Falcon Troy Blaster boats should always have 4 things: Blasters, 1600mm Plate, Webs, and a MWD.
I can think of a few that cant / shouldnt fit a 1600mm plate ------------------------------------------------------------------
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Falcon Troy
State Protectorate
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Posted - 2008.06.25 03:04:00 -
[12]
Originally by: Arkios Odymei
Originally by: Falcon Troy Blaster boats should always have 4 things: Blasters, 1600mm Plate, Webs, and a MWD.
I can think of a few that cant / shouldnt fit a 1600mm plate
Sorry I was in the heat of typing. A Plate to fit the Ship, would be more appropriate. _____________ Hai. |

Farrqua
Turbo Mining Inc.
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Posted - 2008.06.25 03:06:00 -
[13]
1- How long ago did you start.
2- What race did you start with.
3- Get new friends if they did not tell how to fit properly and you have to come here to find out.
4- Get EVE MON and set you training path.
5- EFT is a great tool and it shows you what has what effect. But don't rely on it as the end all. ALOT of players take their EFT fittings out and find out the hard way it does not really work in practice.
6- This has to be troll thread.
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Liang Nuren
Perkone
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Posted - 2008.06.25 03:46:00 -
[14]
Originally by: Ching Shun so can someone give me some advice?
Get closer to the target. Blasters have an optimal of like 2km. Also, remember to turn off your MWD/AB when you get in close, or you'll be going too fast to track.
In reality, get lazors, because they're uber. Also, consider the Arbitrator for your missioning needs.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

PsychoBones
Battlestars GoonSwarm
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Posted - 2008.06.25 04:08:00 -
[15]
I would fit a web, personally. And, as already mentioned, stick with lasers for Amarr ships. Turret tracking will improve as your gunnery skills get better, don't worry. In the meantime though, medium pulse with a web should have no problem hitting frigates.
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Richard Third
Future Reflected
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Posted - 2008.06.25 06:13:00 -
[16]
autocannons have the best tracking and the best falloff just FYI -- You can't do that with a Planet. |
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