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Saietor Blackgreen
The First Foundation
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Posted - 2008.06.25 08:35:00 -
[1]
Edited by: Saietor Blackgreen on 25/06/2008 08:37:07 Edited by: Saietor Blackgreen on 25/06/2008 08:35:37 For small gangs in 0.0 "harrasment" raids. I am not really fond of polycarbs idea, too expensive, and my flying skills are probably still well below polycarbed Vagabond.
I have been flying shieldexed AC Hurricane allright, and want a similar ship, but with better GTFO factor. Will this work? Anyone does this?
Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Nanofiber Internal Structure II Overdrive Injector System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M [empty high slot]
Projectile Ambit Extension I Anti-Kinetic Screen Reinforcer I
Warrior II x5
Highslot I'm still thinking about. There are some variants. I do 4300 m/s and 370 EFT DPS with my skills. --- Redesign local/scanner feature - make the place huge, dark and scary again! |

NoNah
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Posted - 2008.06.25 08:44:00 -
[2]
As vanilla as vanilla gets.
Last slot tends to be a launcher or nos, nos will probably be to expensive for you. Some prefer 2x OD's, 1x Nano but... matter of taste. I'd personally consider 2 OD's, 2 Nanos if you're going with a damage rig, you still won't do as much damage nor go as fast as someone doing it the other way around, but thats once again just a matter of taste.
Once you've grasped the concept of a vanilla idea, try it out, fly it around until you have YOUR interpretation of it. There will be parameters no-one on the forum can know about or value in the same manner you do however you do it. Parrots, commence!
Postcount: 371003
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Miss Rumpelstilzchen
Black Horizon Ltd
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Posted - 2008.06.25 08:51:00 -
[3]
for my one this setup looks good ... only replace 1 nanofiber with an overdrive. or how NoNah says, 2 OD 2 nano and dmg rigs
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Sokratesz
Rionnag Alba The Requiem
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Posted - 2008.06.25 08:55:00 -
[4]
Edited by: Sokratesz on 25/06/2008 08:54:57
I use the following rig/low setup: 2x aux thrusters, 2x nano, 1x gyro, 1x OD 1x i-stab. A little less fast on the straight track but the extra agility is really worth itm, plus it's relatively cheap compared to polys.
Last high can be anything - nos, neut, salvager, launcher. Really depends on your skills and preference.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Tenuo
Native Freshfood
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Posted - 2008.06.25 09:31:00 -
[5]
Try and get the 2 3% hardwirings (mwd boost and velocity boost) and the Zor's Hyperlink that gives a 5% boost to mwd. That will help alot on the speed. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Saietor Blackgreen
The First Foundation
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Posted - 2008.06.25 10:40:00 -
[6]
Ok thanks.
I tend to agree with Sokratez here - with 2 ODs and 1 Nano this thing gets faster, but handles worse. I was even thinking of Istab-Nano-OD-OD setup - faster aligns, more stable orbits.
And why Nos for the remaining high is "too expensive"? --- Redesign local/scanner feature - make the place huge, dark and scary again! |

speed creature
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Posted - 2008.06.25 11:30:00 -
[7]
because as you shall be flying out of peoples web range you will need faction nos for it's extra range.
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deadmeet
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Posted - 2008.06.25 11:40:00 -
[8]
Hmm, I would remove a nano for an inertia, or your orbit will be crap..
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d'hofren
Jericho Fraction The Star Fraction
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Posted - 2008.06.25 11:41:00 -
[9]
Originally by: Saietor Blackgreen Ok thanks.
I tend to agree with Sokratez here - with 2 ODs and 1 Nano this thing gets faster, but handles worse. I was even thinking of Istab-Nano-OD-OD setup - faster aligns, more stable orbits.
And why Nos for the remaining high is "too expensive"?
Ideally you want a nice faction medium nos that can suck from outside web range. True sansha is a common one people opt for due to it's 15Km range. A vanilla Nos buts you at 12.6Km which is a bit close to web range for comfort.
People also go with faction scrams for the same reason. A 30km scram allows you keep a point while staying out of heavy nos range.
You see this is what bugs nano pilots about all these nano whine threads. It's a 100 mil ship. You just spent 50 mil on TII fittings and another 150mil on two faction mods allowing you to scram from out side heavy nos range and nos from outside web range. Then we add the poly carb rigs for speed - another 100mil or so spent. Then we ass the cheapo 3% agility, speed and mass style implants 80 mil..
That's a ship + clone that costs just shy of 480 mil and does such low dps that it is hard pushed to kill anything larger than a cruiser when solo. Which is why vaga's are most often seen heavy tackle for group or easy target solo work.
Don't get me wrong it's a great ship, but the complaints that there is no easy counter it are rather hollow. It takes a good three months of skilling to use it properly, a good month of active flying to understand how not to die in it and almost 1/2bil to kit it and yourself out to get to the mythical 6kms vaga speeds. It should take a definite custom build and a bit of skill / thinking to kill it. It's called balance.
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NoNah
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Posted - 2008.06.25 11:42:00 -
[10]
Originally by: deadmeet Hmm, I would remove a nano for an inertia, or your orbit will be crap..
once again it's all a matter of taste. Some despise orbit on a whole, inertia is the least of their problems. Parrots, commence!
Postcount: 844267
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Alex Shurk
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Posted - 2008.06.25 11:44:00 -
[11]
Originally by: d'hofren That's a ship + clone that costs just shy of 480 mil
Isk has never been and will never be an excuse for a ship being overpowered, especially when it's such a comparatively small sum. Even more especially when none of that equipment is actually needed.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.25 12:58:00 -
[12]
Originally by: Alex Shurk
Originally by: d'hofren That's a ship + clone that costs just shy of 480 mil
Isk has never been and will never be an excuse for a ship being overpowered, especially when it's such a comparatively small sum. Even more especially when none of that equipment is actually needed.
Not needed? Then why are people *****ing about it. Vagabond isn't even overpowered. The only reason it seems to be is that Minmatar ships tend to be flown by higher sp pilots with alot more experience, and know the game better than their opponents. So what does the opponent do?
WAHHHHHH I CAN'T KILL HIM!!!! --
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Tenuo
Native Freshfood
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Posted - 2008.06.25 13:13:00 -
[13]
Originally by: Alex Shurk
Originally by: d'hofren That's a ship + clone that costs just shy of 480 mil
Isk has never been and will never be an excuse for a ship being overpowered, especially when it's such a comparatively small sum. Even more especially when none of that equipment is actually needed.
And once again people like you turn a good, decent thread about a good balanced ship in to a whinefest about your own incapability to play the game and use the counters and mechanics put forward in the 100 other threads.
Awesome, thanks. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

d'hofren
Jericho Fraction The Star Fraction
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Posted - 2008.06.25 16:30:00 -
[14]
Originally by: Alex Shurk
Originally by: d'hofren That's a ship + clone that costs just shy of 480 mil
Isk has never been and will never be an excuse for a ship being overpowered, especially when it's such a comparatively small sum. Even more especially when none of that equipment is actually needed.
Post with a character who has a corp and alliance tag alliance listed and then maybe we will see how qualified you are to make that statement.
Scramming with a non faction device puts you within Heavy nos range of the target.
Nosing with a non faction heavy nos puts you with a max range of around 2km from web range. If the target already has you locked, (as he will if you a tacking him), that web and that nos are only a click away.
Finally, are you really saying that 480 mil is a small amount of isk for a pvp ship?
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Trojanman190
D00M. The Requiem
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Posted - 2008.06.25 16:34:00 -
[15]
My ishtar can catch that setup. 4300m/s for a ship that is fast by default + gets speed bonuses is EXTREMELY slow and I think really defeats the point of the ship.
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Dalek Commander
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Posted - 2008.06.25 17:35:00 -
[16]
Here's 2 basic Vaga setups. One is for low income/sp players. The other for high sp/income players.
With good nav skills this should get you over 5km without any implants. You could theoretically get over 8500 with snakes.
[Vagabond, Starter Vaga] Gyrostabilizer II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Power Diagnostic System II
Warp Disruptor II Large Capacitor Battery II Large Shield Extender II 10MN MicroWarpdrive II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 'Arbalest' Assault Missile Launcher, Caldari Navy Flameburst Light Missile
Auxiliary Thrusters I Auxiliary Thrusters I
Hornet EC-300 x5
This is where it gets sick, and expensive. Over 7500m/s without implants, and with snakes you're going over 11000m/s. With low grade snakes you're still going to be in the 10km/s range.
[Vagabond, Uber] Gyrostabilizer II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II
Medium Capacitor Booster II, Cap Booster 100 Domination Warp Disruptor Large Shield Extender II Gistum A-Type 10MN MicroWarpdrive
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Heavy Missile Launcher II, Widowmaker Fury Heavy Missile
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hornet EC-300 x5
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Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.25 17:35:00 -
[17]
Edited by: Maeltstome on 25/06/2008 17:40:43 My old Vaga Fit (i dont fly it anymore cause the vaga is pretty fail outside of nano-blobs which im not doing atm, prefer my huginn)
5x 220 II's, HML T2 MWD, T2 Disruptor, 2x T2 LSE 2x Gyro II, 2x OD II, Nano II
Polycarbon, Anti-kin shield res
5x Hornet ec-300
DPS isn't stunning but it hits well over 5.2k/s and is agile. I normally orbit at 19km and when i mwd, 15km.
My old faction fit was:
5x 220's, coprum a-type med nos t2 MWD, Dark Blood disruptor, LSE II, Gist small shield booster 2x OD II, 2x Gyro II, Nano
Polycarbon, anti-kin rig.
5x Hobgoblin II
I liked it, 'til i got jumped by 2 rapiers and a pre-nerf lachesis while attacking a bait drake. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Saietor Blackgreen
The First Foundation
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Posted - 2008.06.25 20:26:00 -
[18]
Thanks to those who resist turning this into whinethread.
Just to remind - look at OP. I am not going to use any faction mods and/or polycarbs, despite of their obvious advantages. i am just not skilled enough to use them - i will lose them due to my mistake anyway, they will not give me edge.
I probably will use cheap hardwires, but nothing stellar.
Again, this is for small gang (3-5) easy target/lure work.
Thanks for those who answered, I will try it out. --- Redesign local/scanner feature - make the place huge, dark and scary again! |

Ambrosious Martin
Son of Man Pirate Coalition
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Posted - 2008.06.25 20:51:00 -
[19]
Heres my setup... 5x 220 II's 1x small nuet (incase an inty gets to web range)
10mn T2 MWD T2 disruptor 2x LSE
2x OD II's 1x gyro II 1x DC II 1x Nano II
2x Poly rigs 5x hornet ec-300
damage control is if you start to get into trouble it amazingly provides the extra seconds needed sometimes(trust ive goten away from a few in low armor and little structure)
with good nav skills pulls 5500m/s fast enough to evade most all ships and orbits at 18km fine with max gunery skills.
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Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.25 21:05:00 -
[20]
I lost 5 stabbers getting used to the vaga stlye of flying and *touches wood* have only lost 1 vaga because of the lessons i learned.
Try it. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
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