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Brother Priad
Viziam
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Posted - 2008.06.25 11:42:00 -
[1]
I was just wondering if someone could tell me if the extra 5% on these two skills actually makes a huge difference?
Death to the Bunnies! |

Malcanis
We are Legend
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Posted - 2008.06.25 11:59:00 -
[2]
They do if you want to fit a T2 LAR to your battleship or an EANM II to anything.
And you can never have too many hitpoints.
CONCORD provide consequences, not safety; only you can do that. |

Pteranodon
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Posted - 2008.06.25 12:23:00 -
[3]
Originally by: Brother Priad I was just wondering if someone could tell me if the extra 5% on these two skills actually makes a huge difference?
These are two of the most important skills for armor tankers. Get them.
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Jamie Nixx
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Posted - 2008.06.25 12:31:00 -
[4]
Hull Upgrade 5 is more important since it unlocks T2 Hardeners. Repair Systems 4 gives you access to T2 Large Armor Repairers, Level 5 only 5% faster repair, so its not THAT important
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Ringo Jeicha
State War Academy
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Posted - 2008.06.25 13:06:00 -
[5]
Not in missions, no, but in pvp it can mean you either maintain or break the tank
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Elhina Novae
Destruction Reborn CORPVS DELICTI
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Posted - 2008.06.25 13:09:00 -
[6]
Hull Upgrades 5 lets you use T2 Active Armor Hardeners/EANM if i remember correctly so yes very very much worth it.
Repair system 5 is worth it without a doubt both in PvE and PvP Somebody set up us the bomb |

Bob Itus
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Posted - 2008.06.25 13:44:00 -
[7]
Originally by: Jamie Nixx Hull Upgrade 5 is more important since it unlocks T2 Hardeners. Repair Systems 4 gives you access to T2 Large Armor Repairers, Level 5 only 5% faster repair, so its not THAT important
not exactly correct. LAR t2 requires Repair Systems 4 AND Mechanic 5. |

NoNah
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Posted - 2008.06.25 14:44:00 -
[8]
Eh, yeah, huge difference. 7% extra dps tanked from Repair Systems, from a 4 day skill? Is that even a question? =D
Hull Upgrades, well, T2 EANMs are hawt so why not? Parrots, commence!
Postcount: 959853
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Artemis Rose
Eleckrostatik
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Posted - 2008.06.25 17:51:00 -
[9]
Hull Upgrades V is probably one of the best skills in the game if you ever want to tank armor. T2 Hardeners and T2 EANM are absolutely worth it, and plus you get an additional 25% to your armor HP, and you just can't say no to that.
Repair Systems IV will serve you alright (if you have Hull Upgrades V anyhow), but its only rank 1, and its really worth it to bump to V.
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Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Ulstan
State Protectorate
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Posted - 2008.06.25 17:57:00 -
[10]
You'll definitely want mechanic V and Hull upgrades V as an armor tanker for sure. HU V gives you EANM II and hardeners II.
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Narillius
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Posted - 2008.06.26 09:52:00 -
[11]
Just one other thing concerning the Repair Systems skill: I always consider it to walk hand in hand with the Energy Management and Energy Systems Operation skill. I would advise not to max out the Repair Systems skills unless you know what consequences it has on your Capacitor...therefore, when I trained Repair Systems, I made sure that my Capacitor skills were at the same or higher level. It can make the difference between being able to perma run your tank and not.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.06.26 19:10:00 -
[12]
Excellent comments by folks that have posted here that cover all the details.
Yes, they are worth training to 5.
Play nice while you butcher each other.
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