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Thorasine
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Posted - 2008.06.25 23:31:00 -
[1]
Hi, can anyone suggest a good setup for a caracal vs inty (1 on 1 only) ? got skills for pretty much everything T2s that can be fit on the caracal, and very good missile skills (lvl 4-5).
Was thinking of XR-3200 with caldari navy heavies, 1 em resist 1 invuln, shield booster/med extender, cap booster, stasis, and bcs.
Thanks
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Thorasine
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Posted - 2008.06.25 23:32:00 -
[2]
no, its not for me. noob bet :)
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Sokratesz
Rionnag Alba The Requiem
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Posted - 2008.06.25 23:32:00 -
[3]
Assault launchers with faction ammo, painter, MWD, web..not much to it. Maybe precision lights are worth using but they nerf your own speed pretty badly.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Stuart Price
The Black Rabbits The Gurlstas Associates
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Posted - 2008.06.25 23:45:00 -
[4]
Assault Launchers, web, target painters are useful, large extenders and the prayers of tiny children. "I got soul but I'm not a soldier" |

Grimpak
Trinity Nova Trinity Nova Alliance
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Posted - 2008.06.26 00:08:00 -
[5]
T2 assaults with precision lights is the best thing you can get. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Gypsio III
Bambooule
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Posted - 2008.06.26 00:10:00 -
[6]
Edited by: Gypsio III on 26/06/2008 00:10:54
5x AML IIs with precision lights MWD, web, scram, LSE, Inv 2x BCS 2 explosion velocity rigs, missile velocity rig
You won't need a target painter
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egegergergsdgedgege
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Posted - 2008.06.26 12:25:00 -
[7]
A Caracal with assault tech 2 launchers and persicion lights will murder any standard inty. With an explosion velocity of up to 4500m/s u can kill most Intys with 2-5 Volleys
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Hannobaal
Federal Defence Union
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Posted - 2008.06.26 12:46:00 -
[8]
If you want to kill interceptors going at 6.5 km/s or more, you will need missile rigs though. Up to 8 km/s interceptors should be killable with precision light missiles and 3 Warhead flare Catalyst rigs.
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Crellion
Art of War Cruel Intentions
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Posted - 2008.06.26 13:16:00 -
[9]
If you cant web them you cant kill them. You can only drive them away with precision lights. This is a fleet choice. If you can get them webbed (i.e. your game plan is to lure them in and then web sram and kill) precision heavies are the best bet. This is a solo choice.
The only other advice is against inties to go with a two slot active tank and 3 tackling mids as you wont need anything more to tank them.
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Gypsio III
Bambooule
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Posted - 2008.06.26 13:28:00 -
[10]
Quote: If you cant web them you cant kill them. You can only drive them away with precision lights.
This is not true.
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Thorasine
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Posted - 2008.06.26 16:44:00 -
[11]
Originally by: Gypsio III Edited by: Gypsio III on 26/06/2008 13:43:16 I've used a rigged Precision Caracal a lot. It's hilariously effective. Sometimes, yes, they get away... but normally they die. A polycarboned, faction-fit 12 km/s Ares is my best kill.
how about a polycarboned full faction fit crow? (no snakes)
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Hannobaal
Federal Defence Union
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Posted - 2008.06.26 16:49:00 -
[12]
Originally by: Thorasine
Originally by: Gypsio III Edited by: Gypsio III on 26/06/2008 13:43:16 I've used a rigged Precision Caracal a lot. It's hilariously effective. Sometimes, yes, they get away... but normally they die. A polycarboned, faction-fit 12 km/s Ares is my best kill.
how about a polycarboned full faction fit crow? (no snakes)
The Crow would be slower than the Ares, so I don't see why that would be more difficult.
I find it difficult to believe that a 12 km/s interceptor was killed by a Caracal, unless it was slowed down somehow, though.
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.26 16:53:00 -
[13]
Originally by: Gypsio III Edited by: Gypsio III on 26/06/2008 00:10:54
5x AML IIs with precision lights MWD, web, scram, LSE, Inv 2x BCS 2 explosion velocity rigs, missile velocity rig
You won't need a target painter
this'll do the job alright 
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Gypsio III
Bambooule
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Posted - 2008.06.26 17:17:00 -
[14]
Originally by: Hannobaal I find it difficult to believe that a 12 km/s interceptor was killed by a Caracal, unless it was slowed down somehow, though.
Normally when I engage interceptors in the Caracal, I like to warp in at range, so I can see their max speed and gain the advantage of them running on to my missiles. In the Ares case, I couldn't do that - I saw it on scan at a planet, warped in and landed about 20 km off, or so.
My first two volleys hit and took it to low armour, but then it had accelerated and I was being orbited at ~12 km/s, with my missiles falling hopelessly behind.  So I hit MWD to attempt to disrupt its orbit. Things got confusing at this point, as a Pilgrim friendly to the Ares uncloaked ~15 km from me. Presumably it had been trying to sneak up on me cloaked, but it couldn't get close enough when I hit MWD. Then there's an explosion and the Ares is gone. The Pilgrim didn't have MWD, so I outran it and warped off. The faction MWD popped anyway. 
I checked my logs afterwards and the Ares was killed by two volleys at the end. It never came close to web range, so I can only assume that a manual navigation command made it turn too quickly, losing too much speed and allowing a couple of volleys to catch up. So it should have been immune... but mistakes are made.
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Thorasine
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Posted - 2008.06.26 17:57:00 -
[15]
crow: 9500 m/s, orbit 24km, 25mil SP, 37 dps
caracal: 2.5 mil SP.
:)
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Boz Well
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Posted - 2008.06.26 18:15:00 -
[16]
Off-topic a bit, but how well suited to this role is the Cerb? In a lot of ways, it's just a buff and pricier caracal, so seems like a similar fit would work.
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Thorasine
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Posted - 2008.06.26 18:28:00 -
[17]
thats the terms of the duel :) inty vs caracal. shame im caldari, i'd go with ares instead. but will compensate as possible with boosters/implants.
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Wayward Hero
Aliastra
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Posted - 2008.06.26 20:14:00 -
[18]
Currently the highest base explosion velocity for a missile is the precision light missile, with an explosion velocity of 3000 m/s. The skill 'Target Navigation Prediction' can increase this by 50%, and rigs can increase this by another 20% per rig (for tech II, stacking penalized). Using maxed skills, three tech II rigs, and the 5% explosion velocity implant, the value for explosion velocity can be pushed up to 7,415 m/s for precision lights.
Traveling at 8915 m/s a target takes 50% less damage due to the explosion velocity falloff (1500 m/s)
Ships are immune to all missiles once they reach 10,415 m/s
The only way for those missiles hurt is if the pilot makes a mistake, such as cutting a sharp turn and killing speed long enough for the missiles to land.
Using a realistic Caracal setup of 3x Warhead Flare Catalyst I Rigs and a 3% implant, with Target Nav prediction at 5, you should have an explosion velocity of a little over 6540 m/s with precision lights, 6025 m/s if you only use two rigs (such as on a Cerberus).
___________________________________________ The Forgotten Children of EVE |

Trevor Warps
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Posted - 2008.06.26 20:28:00 -
[19]
Assault missiles mwd, 2x webs, point, LSE
If you never get it webbed you just wont kill it.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.06.26 20:43:00 -
[20]
You can't win this, a decent inty pilot will not let you into web-range, and he dictates the range, not you. If you don't use rigs you won't do any damage aswell. I tried the caracal with assault launchers and precision lights today, with an explo velocity of 4.5km/s and a dps around 140 (precision lights do much less damage than the navy version). The crows i engaged were orbiting at around 6.5-7km/s and the missiles weren't doing any significant damage. So unless you find a newb inty with low velocity you need rigs, and as some stated above, even then there will be plenty of intys that won't receive damage.
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Gypsio III
Bambooule
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Posted - 2008.06.26 20:48:00 -
[21]
Quote: If you cant web them you cant kill them.
Quote: If you never get it webbed you just wont kill it.
Quote: You can't win this, a decent inty pilot will not let you into web-range
Sigh. 
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Hannobaal
Federal Defence Union
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Posted - 2008.06.26 20:55:00 -
[22]
Originally by: Yakia TovilToba You can't win this, a decent inty pilot will not let you into web-range, and he dictates the range, not you. If you don't use rigs you won't do any damage aswell. I tried the caracal with assault launchers and precision lights today, with an explo velocity of 4.5km/s and a dps around 140 (precision lights do much less damage than the navy version). The crows i engaged were orbiting at around 6.5-7km/s and the missiles weren't doing any significant damage. So unless you find a newb inty with low velocity you need rigs, and as some stated above, even then there will be plenty of intys that won't receive damage.
A lot of interceptors do less than 6 km/s, because not everyone completely speed fits their interceptors. Especially a Taranis would be likely to only go at about 4.5 km/s and have armor and damage mods in the low slots.
And like I said earlier in the thread, you need rigs for things going at 6.5 km/s or faster, but with rigs you should be able to kill up to 8 km/s interceptors easily.
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Erocitnom
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Posted - 2008.06.26 22:15:00 -
[23]
t2 assaults with precision disruptor/web/damps(or racial ecm) bcu/800mm plate explosions velocity/velocity rigs
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Gypsio III
Bambooule
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Posted - 2008.06.26 22:27:00 -
[24]
Originally by: Erocitnom t2 assaults with precision disruptor/web/damps(or racial ecm) bcu/800mm plate explosions velocity/velocity rigs
Damps or ECM! Damn, why didn't I think of that! *runs off to fiddle with fit*
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