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Magmus42
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Posted - 2008.06.26 12:47:00 -
[1]
Hi, I am doing some crunching to see if I can get a Golem setup for level 4s with high DPS. For damage, I'm trying to use Torpedoes as they will do a lot better than cruise missiles. However they will only reach to about 30 km with good skills (45km for tech 2). Is this legit for doing level 4s, or will I need better range? Will an afterburner offset the range issues?
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GI0VANNI
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Posted - 2008.06.26 13:00:00 -
[2]
You will need Javelin Torps and speed/distance rigs, I can get my torps to hit at 59k...
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Qui Shon
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Posted - 2008.06.26 13:28:00 -
[3]
Yeah, about 40/60km T1/Jav range with missile speed/range rigs, with BS 5, Bomba 5, Proj 4. And the 5% range implant.
40km is absolute minimum range for a missionship, and that's not even enough for half the missions. 55km and you can do most missions with acceptable efficiency, but I wouldn't for example solo Blockade with torps, or any other mission where rats spawn at 70-80km or more.
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Sinner Saint
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Posted - 2008.06.26 14:09:00 -
[4]
Edited by: Sinner Saint on 26/06/2008 14:11:31 Torp Golem Setup definitely works for Minmatar agent missions(angels). Most missions I use bane rage and just plow thru them. I can hit out to 56km with javelins and about 35km with rage. You will need flight time/velocity implants and rigs though.
edit - about the blockade - just kill mob that triggers the spawn about half way thru each group so the next group spawns and has time to get into your killzone while you work on the previous group... Your in a golem, you can tank it.
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Hanneshannes
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Posted - 2008.06.26 15:17:00 -
[5]
The golem gets a bonus to shieldboosting afaik, so throw out the CCCs and use range rigs and implants.
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Boz Well
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Posted - 2008.06.26 15:25:00 -
[6]
Torp golem is one of the best ships in the game for missions. So, does it work? Yes.
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MWEI
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Posted - 2008.06.26 15:54:00 -
[7]
Just a thought, DPS wise the Golem has equivlent of 4x2=8 launcher, but without the 5% damage/BS level of CNR, so a CNR at BS5 have equivilent of 8.89 launchers. CNR has more shield and with a good x-large booster could tank all lv4 missions without the need of 7.5% shield boost bonus of Golem, and its cheaper, 450mil vs 600mil for CNR and Golem respectively. Also if you only have 4 torps on a Golem, each torp that gets shot down by defenders while it craws to the target is like losing 2 torps in CNR, not to mention Javilin torps costs a lot more than regular torps and would offset the isk/hour advantages of using them.
So really you do more damage with a CNR than a Golem at same skill level, unless I'm missing something?
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Helen
coracao ardente The Requiem
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Posted - 2008.06.26 15:57:00 -
[8]
Originally by: MWEI Just a thought, DPS wise the Golem has equivlent of 4x2=8 launcher, but without the 5% damage/BS level of CNR, so a CNR at BS5 have equivilent of 8.89 launchers. CNR has more shield and with a good x-large booster could tank all lv4 missions without the need of 7.5% shield boost bonus of Golem, and its cheaper, 450mil vs 600mil for CNR and Golem respectively. Also if you only have 4 torps on a Golem, each torp that gets shot down by defenders while it craws to the target is like losing 2 torps in CNR, not to mention Javilin torps costs a lot more than regular torps and would offset the isk/hour advantages of using them.
So really you do more damage with a CNR than a Golem at same skill level, unless I'm missing something?
Yes you are.
CNR has more dps but with siege launchers can't tank as much as a Golem. Also torps > defenders plus defenders from npcs are percent chance to fire per missile they don't kill off half ur volley...
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MailDeadDrop
Archon Industries
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Posted - 2008.06.26 16:01:00 -
[9]
Edited by: MailDeadDrop on 26/06/2008 16:01:19
Originally by: MWEI Also if you only have 4 torps on a Golem, each torp that gets shot down by defenders while it craws to the target is like losing 2 torps in CNR, not to mention Javilin torps costs a lot more than regular torps and would offset the isk/hour advantages of using them.
I'm under the impression that a single NPC defender missile won't destroy a torpedo, but that it takes 2. And even after a single defender missile hits, the torpedo still has full damage-dealing potential. So it isn't as bad as you think.
MDD
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Leandro Salazar
The Blackguard Wolves
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Posted - 2008.06.26 16:07:00 -
[10]
Originally by: MWEI Just a thought, DPS wise the Golem has equivlent of 4x2=8 launcher, but without the 5% damage/BS level of CNR, so a CNR at BS5 have equivilent of 8.89 launchers. CNR has more shield and with a good x-large booster could tank all lv4 missions without the need of 7.5% shield boost bonus of Golem, and its cheaper, 450mil vs 600mil for CNR and Golem respectively. Also if you only have 4 torps on a Golem, each torp that gets shot down by defenders while it craws to the target is like losing 2 torps in CNR, not to mention Javilin torps costs a lot more than regular torps and would offset the isk/hour advantages of using them.
So really you do more damage with a CNR than a Golem at same skill level, unless I'm missing something?
As already mentioned, fitting torps on a CNR can be a royal pita. Also the Golem gets a target painter bonus, which allows it good damage against cruisers and full damage against BCs with just one painter. The good X-Large boster you want to fit on a CNR will make a juiciy target for suicide gankers while a Golem can get away with a lot cheaper equipment. Defenders are pretty much a non issue with torps. And Jav torps really don't cost much more than standard ones, and even if they did they would be worth using as ammo cost is an insignificant factor in any profit calculations when you run missions at good speeds. For me, even faction torps at 3000 a pop are worth it. Killing Battleships in two volleys is just too nice to pass up. And Rages are too slow for my taste. And of course the Golem has extra meds for AB and Sensor Booster, which is very handy (AB for traveling to gates and stuff though, if you need it to get in range you have already failed).
Make suicide ganking more difficult!
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MrRookie
Interstellar Planetary KIA Alliance
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Posted - 2008.06.27 07:26:00 -
[11]
It's alot easier fitting the Golem than the CNR. The CNR will need all faction stuff to get enough CPU to fitt torp launchers with 2 missile rigs.
And I have never had any problem hitting anything in any missions with the torp Golem. Most NPCs get within T1 torp range and the rest easily die within the range of javelins. You dont need an AB either Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

MWEI
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Posted - 2008.06.27 17:03:00 -
[12]
looks like i will be trainig AWU lv5 soon :)
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Caligulus
Legion of Lost Souls Ivy League
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Posted - 2008.06.27 17:58:00 -
[13]
Edited by: Caligulus on 27/06/2008 17:58:49 I use a cruise golem with CN cruise misisles and if you catch BC and cruiser rats coming towards you it will destroy them in a single volley. It kills BS at approximately the same rate.
I tried the torp setup and forgot how obnoxious it was waiting for torps to hit stuff. You need the TP to be any bit effective which means you'll lose some of the potential tanking bonus on a golem.
Plus even with a full set of max skills and T2 rigs, you're still going to be way out of torp range in some missions and using javelin torps is only slightly better then using cruise missiles.
------------------------------------------------- **** You're out of your mind!
**** Well that's between me and my mind. |

JenDen
Caldari The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.06.27 19:59:00 -
[14]
Originally by: Caligulus It kills BS at approximately the same rate.
With twice less dps you not exactly get the same BS kill rate. - Sig: StackNerfing * GangLinks |

Boz Well
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Posted - 2008.06.27 20:36:00 -
[15]
Originally by: JenDen
Originally by: Caligulus It kills BS at approximately the same rate.
With twice less dps you not exactly get the same BS kill rate.
Truth. You lose a slot for tank and have to fit a PWNAGE, but gain a boatload of DPS. You can stretch those javelins out well over 60km, which is plenty for most missions, and you can dish out ******** dps on closer ships. There are some missions where you'll have to fly a bit before engaging the enemies, but on a lot of those missions, you have to fly a good ways to get to an acceleration gate anyways. The DPS a torp golem will dish out is more than worth the occasional inconvenience due to range, imo.
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