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Gravidon
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Posted - 2008.06.26 14:09:00 -
[1]
I just started playing recently, I am currently Amarr, and I hear thattheir main weapons tend to be of the laser variety. The focusing crystal aspect is confusing me a bit. Is there a difference between Pulse, Beam, and Blaster lasers? I'm just trying to find some documentation, perhaps a player written guide that goes into detail on laser weapons, both small medium and large.
Thanks!
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Elaine Celeste
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Posted - 2008.06.26 14:49:00 -
[2]
There are no blaster lasers.
Beams are medium to long range lasers, and pulses are short to medium range lasers.
Small weapons/ammo fit on small ships such as frigates and destroyers, mediums fit on cruisers and battlecruisers, and large lasers fit on battleships. However, big ships can also use smaller weapons IF they wanted to, although smaller ships can generally not use larger weapons.
Different crystals affect cap consumption, range and damage. Generally, more range=less damage, less range=more damage. Multifrequency, for example, is the shortest-range (non T2) crystal with the highest damage.
All weapon systems (except missiles) have different sub-weapons. So, small pulse lasers may have Gatling Pulse Laser I and Medium Pulse Laser I (the medium in the name means nothing... in this case, it does NOT mean it's a medium-sized weapon). The difference between them will be tracking, damage, firing speed, etc. Most weapons have a few different subcategories, with the better ones requiring more CPU and powergrid to fit.
There's also named modules, which are a variant of a certain module, say, Gatling Pulse Laser I, but they'll have a different name. They will be slightly better/easier to fit but they can only be found on npcs and are thus more expensive. T2 variations are always best, but tougher to fit and way tougher to use.
Play the Celeste Lottery! |

Gravidon
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Posted - 2008.06.26 15:14:00 -
[3]
Thank you for the quick run-down, this is very helpfull :)
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2008.06.26 17:12:00 -
[4]
T1 laser crystals never need reloading, which is one of the greatest benefits of the Amarr. And if you desire to switch ammo type, you can reload faster than any other race. One second as opposed to ten. For this reason, it's advisable to always have a few different crystal types in your cargo for switching on the fly as enemies get closer. You always want to use the shortest-range crystal whose optimal range reaches the enemy. (Lasers have very little falloff so they really don't do much damage beyond their optimal range, as opposed to some other races' weapons.) . Seeking frigateers!
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Gravidon
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Posted - 2008.06.26 18:06:00 -
[5]
Tier 1 crystals never implode? Crap, I bought 10 of them! :)
Newbie mistake I suppose.
I just got into a punisher class frigate, anyone have any suggestions on fitting it?
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2008.06.26 19:18:00 -
[6]
For missions? I just whipped this up using Eve Fitting Tool:
Dual Light Beam Laser x3 Small Nosferatu I
1MN afterburner I stasis webifier I
200mm rolled tungsten plate small armor repairer I damage control I power diagnostic system I
Drop the Nosferatu if you don't have good enough skills to fit this. Replace the webifier with a capacitor recharger if you need more juice.
I'd carry a few different crystals: Multifrequency for dealing damage, Gamma because it's blue, Standard for conserving capacitor, and Radio for tickling the enemy at really long range. Note that this does relatively low damage but tanks quite well for a frigate and has long range. Switch to pulse lasers and swap a lowslot for a Heat Sink if you want to deal more damage at closer ranges. . Seeking frigateers!
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Elaine Celeste
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Posted - 2008.06.26 19:54:00 -
[7]
Originally by: Gravidon Tier 1 crystals never implode? Crap, I bought 10 of them! :)
Newbie mistake I suppose.
I just got into a punisher class frigate, anyone have any suggestions on fitting it?
They do eventually go boom, but it takes a long long long time.
Play the Celeste Lottery! |

Arkeladin
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Posted - 2008.06.26 23:06:00 -
[8]
Originally by: Gravidon Tier 1 crystals never implode? Crap, I bought 10 of them! :)
Newbie mistake I suppose.
I just got into a punisher class frigate, anyone have any suggestions on fitting it?
T1 Laser crystals never wear out? HAH!
Murphy's Law applies in EvE as it does everywhere else - it'll go boom at the worst possible time.
If you can afford 'em, the Modal and Anode named lasers are best in terms of range and damage multiplier - either pulse (for up to 10K with good skills or "particle stream" for longer range. Beyond that, it's up to you in terms of crystals and damage - Radio for ong-range, Multfrequency for best damage but HALVING your range.
Also remember, the shorter the range ont he weapon, in general the better the tracking - what that means, is that you'll get more hits at the same range with short-rqange than long range guns - all things being equal AND the enemy is within the short-ranged guns' field of fire.
Remember, most Amarr ships are designed for armor tanking - so use the lowslots wisely.
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Gartel Reiman
Civis Romanus Sum TRUST Coalition
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Posted - 2008.06.27 00:09:00 -
[9]
Originally by: Elaine Celeste
Originally by: Gravidon Tier 1 crystals never implode? Crap, I bought 10 of them! :)
They do eventually go boom, but it takes a long long long time.
Originally by: Arkeladin T1 Laser crystals never wear out? HAH!
Murphy's Law applies in EvE as it does everywhere else - it'll go boom at the worst possible time.
Why is everyone getting this wrong? Tech 1 crystals really do last forever. It is only faction (4000 shots) and T2 (~1000 shots) that wear out. 
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Arkeladin
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Posted - 2008.06.27 00:22:00 -
[10]
Originally by: Gartel Reiman
Originally by: Elaine Celeste
Originally by: Gravidon Tier 1 crystals never implode? Crap, I bought 10 of them! :)
They do eventually go boom, but it takes a long long long time.
Originally by: Arkeladin T1 Laser crystals never wear out? HAH!
Murphy's Law applies in EvE as it does everywhere else - it'll go boom at the worst possible time.
Why is everyone getting this wrong? Tech 1 crystals really do last forever. It is only faction (4000 shots) and T2 (~1000 shots) that wear out. 
Because, when I was fooling around with lasers I had a T1 Ultraviolet go boom on me in the middle of a battle. 'Course, I had used it from when I was in frigates - but it still went boom. Being I didn't have any spares, it was warp-out time and buy a new one.
That's why I say they do. Because they have.
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Vidina
Brethren Empire Hitchhiker's Alliance
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Posted - 2008.06.27 00:22:00 -
[11]
Originally by: Arkeladin If you can afford 'em, the Modal and Anode named lasers are best in terms of range and damage multiplier - either pulse (for up to 10K with good skills or "particle stream" for longer range. Beyond that, it's up to you in terms of crystals and damage - Radio for ong-range, Multfrequency for best damage but HALVING your range.
'Modulated' (ex: Modulated Dual-Light Beam Laser) is the best non-faction, tech 1 variation for lasers. They share most of the statistics of their tech 2 variation, but use less capacitor energy and are easier to fit. Tech 2 has the advantage of being far cheaper and can do up to 10% more damage (2% more damage per level of the pulse/beam spec. skill)
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Vidina
Brethren Empire Hitchhiker's Alliance
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Posted - 2008.06.27 00:27:00 -
[12]
Originally by: Arkeladin Because, when I was fooling around with lasers I had a T1 Ultraviolet go boom on me in the middle of a battle. 'Course, I had used it from when I was in frigates - but it still went boom. Being I didn't have any spares, it was warp-out time and buy a new one.
That's why I say they do. Because they have.
Perhaps you should file a petition, because that shouldn't have happened. I've been using lasers for over two years now and I've never seen a tech 1 crystal get destroyed from use.
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Arkeladin
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Posted - 2008.06.27 00:33:00 -
[13]
Edited by: Arkeladin on 27/06/2008 00:33:48
Originally by: Vidina
Originally by: Arkeladin Because, when I was fooling around with lasers I had a T1 Ultraviolet go boom on me in the middle of a battle. 'Course, I had used it from when I was in frigates - but it still went boom. Being I didn't have any spares, it was warp-out time and buy a new one.
That's why I say they do. Because they have.
Perhaps you should file a petition, because that shouldn't have happened. I've been using lasers for over two years now and I've never seen a tech 1 crystal get destroyed from use.
This happened about a year and a half ago, when I was playing around with a Coercer and checking out it's tanking abilities.
Suffice it to say, I went back to rails on Gallente - and never looked back :)
Had to stop playing for a year due to the Revelations connection issues - so this char is still fairly new tot he game, even though it's old in terms of time.
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2008.06.27 05:49:00 -
[14]
They do have a statistic for 'volatility damage' or some such thing, but I've never seen one actually show any damage. I suppose it is theoretically possible. . Seeking frigateers!
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