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Robert Caldera
Caldera Trading and Investment
170
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Posted - 2012.03.14 00:31:00 -
[1] - Quote
yes, no killmail when selfdestruct.
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Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.15 10:32:00 -
[2] - Quote
James Amril-Kesh wrote:Robert Caldera wrote:yes, no killmail when selfdestruct.
Why? Other than it being the status quo, has anybody given a legitimate reason why self destructs are a valid reason to deny killmails? I assumed it was obvious. well its because you arent killing anything formally, if the ship is selfdestructed. |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 12:00:00 -
[3] - Quote
Simi Kusoni wrote:Herold Oldtimer wrote:Then preventing insurance payouts sounds like the prefect solution. Players want isk sinks, capitals cost a lot of isk. If they selfdestruct to save face then they have thrown that isk right out the window, or down the sink. Or they let themselves be killed and will then atleast get back the base cost of the ship in exchange for a killmail. a) It's not going to be a significant ISK sink.
getting killmail for a ship you didnt kill, is even less significant.
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Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 15:33:00 -
[4] - Quote
Simi Kusoni wrote: Hiding a loss mail, for a ship you just lost, is even less significant.
See, I can write sentences that don't make sense and have nothing to do with game mechanics too.
see, that statement makes absolutely sense, this is why the "issue" hasnt being adressed much by CCP. Because its not significant. |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 15:52:00 -
[5] - Quote
Simi Kusoni wrote: Anyway, that's a moot point, kill mails are a part of the game whether you like it or not.
SD without killmails are part of the game also; everything is part of the game whatever CCP decides to implement, so not a real argument for or agains something.
Simi Kusoni wrote:And in terms of game mechanics two minutes is not a realistic amount of time for any fleet to kill a super carrier or titan, let alone multiples of them. Period. There is literally not arguing with that. who said there should be a mandatory KM for everything? SD is designed to not generate one - its one of the game mechanics you are talking about. |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 16:30:00 -
[6] - Quote
Simi Kusoni wrote: When I said game mechanics I was talking in terms of general game mechanics, not existing ones.
so you are basically talking about game mechanics desired by you.. or what? What mechanics are you referring to?
Simi Kusoni wrote:The aim should always be to create a system that encourages fun game play. Being able to track your success with even a remote degree of accuracy is fun, denying a kill mail by cleverly escaping a gang, avoiding them or fighting your way free is fun. fun is always a subjective opinion and is different for everyone, so there will never be a system which is fun for everyone, as long as loosing stuff is involved. For their part, all fun involved in loosing sh*t without slightest chance of escape is denying you the KM, which is fine for me personally. You had fun destroying ****, the victim had the fun denying you something, at least more fun than loosing everything just for your fun.
Simi Kusoni wrote:Fail hot dropping some supers, and then avoiding a loss mail by self destructing all of them, is not fun for either side. so all your fun in counterhotdropping a super ganksquad and forcing it to SD consists of killmails? |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 16:57:00 -
[7] - Quote
Simi Kusoni wrote: Would you go on the counterstrike forums and suggest they remove kdrs? No? So why are you so against them in pvp in eve?
I dunno what kdrs are, I do not suggest removing killmails either, I'm against introducing new ones for ships you havent killed. There are no killmails for indirect kills, forcing someone off the cliff and getting kill record.
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Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 17:43:00 -
[8] - Quote
Simi Kusoni wrote: So essentially you're ok with kill mails, but you think we should only get them in fights that last under two minutes?
many words. I just think whoever flies those big things you cant kill in under 2 minutes, should have the right to deny you the KM if you arent able to kill them on yourself (how hard it might be). This is actually pretty simple. |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 18:16:00 -
[9] - Quote
Simi Kusoni wrote: And I think it's impossible to kill a super fleet in under 2 minutes, you might think differently but you're wrong.
you dont need to kill them if they SD, to begin with. But if an entire super fleet decides to selfdestruct within 2 minutes (lol), so be it, it will be a smackfest and profit for all of us anyways even without any killmails. You even save a lot of munition to kill all of them by yourself.
my main |
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