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Thread Statistics | Show CCP posts - 5 post(s) |

Craefter
Vindobonas Ancients
2
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Posted - 2012.03.15 09:34:00 -
[31] - Quote
Huri-Khan wrote:Oh wow, disabling Multithreaded OpenGL worked for me. Now I got up to 130 FPS in windowed 1920x1080 in belt with "Optimized for performance" (Medium quality textures) and up to 105 FPS with High quality textures. CPU and memory usage has dropped to 80%/960MB.
Edit: Not sure what's changed, but with High quality textures and lots of asteroids now I got stable 130 FPS.
Just a word of advice, I don't know the actual refresh rate of your monitor but usually it is 60Hz, maybe 75Hz. If you set your "Interval" option to "Immediate", which is the default setting, the EvE process starts to render the next frame as soon as it is finished with the previous one EVEN IF THE MONITOR IS NOT YET FINISHED DISPLAYING THE FIRST ONE! So if for exaple your monitor does 60Hz and your FPS is 120Hz the monitor is only displaying half of the rendered frame before is continues with the next one.
This will give you 2 results:
- Tearing, most obviously seen when panning the camera - Your computer is working 50% for something which cannot be seen which in turn means you are producing twice the heat. (Before I discovered this feature I had a VERY load fan on my graphics card.)
So if you set the Interval option to "One" EvE only calculates just enough of what your monitor can handle.
-Crae |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
107

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Posted - 2012.03.15 14:06:00 -
[32] - Quote
So it seems there are at least two separate issues at play here, one is the Multithreaded OpenGL option misbehaving and the other is a general performance decrease. The latter is not Mac specific and is being researched by our graphics experts, the former is also quite elusive since it doesn't seem to be affecting everyone but it is also being investigated by CCP and TransGaming
Thanks to everyone who posted in this thread, please continue posting here if you find any interesting data points pertaining to either of the two issues listed above. CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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CCP Paradox
139

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Posted - 2012.03.15 14:28:00 -
[33] - Quote
On my iMac I have confirmed that disabling the "Use Multithreaded OpenGL" option and restarting your EVE client will return your FPS to the same framerate it was prior to the recent patches. It is being investigated further here at CCP. When we have a proper solution, we will let you know as soon as possible.
But for now, I would highly recommend disabling the OpenGL multithreaded support option. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Vincent Athena
V.I.C.E. Comic Mischief
551
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Posted - 2012.03.15 15:06:00 -
[34] - Quote
Thanks CCP.
For me the decrease while in space is small. I was able to triple box a mining op with reasonable performance. Note that I also nerfed my own FPS in space by setting the shader to medium. I did that because when I upgraded to 10.7.3 (from 10.6.8) planets acquired white polar caps, and going from low to medium shader fixed it. (Is that a known bug? Ive heard others report it, months ago.)
The big falloff seems to be in CQ, a factor of 2 or a bit more, even with multithreaded off. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Craefter
Vindobonas Ancients
3
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Posted - 2012.03.15 15:31:00 -
[35] - Quote
Vincent Athena wrote:....because when I upgraded to 10.7.3 (from 10.6.8) planets acquired white polar caps, and going from low to medium shader fixed it.
Yes, the increased heat generated by the medium shader setting causes the polar caps to melt. Well know fact. ;)
-Crae |

Seamus Donohue
EVE University Ivy League
15
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Posted - 2012.03.15 20:06:00 -
[36] - Quote
Okay, today's performance seems to be better than Tuesday. I'm getting about 20-30 FPS multiboxing missions, depending upon whether or not I'm zoomed in on a lot of Large Collidable Objects/Structures. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Manssell
OmiHyperMultiNationalDrunksConglomerate
53
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Posted - 2012.03.16 15:26:00 -
[37] - Quote
I"m still getting good frame rates, but it fluctuates a huge amount like never before.
Not sure if this is related (I think it may be), but lat night I noticed that my overview is really, really lags. Every time a NPC or combatant dies they stay "faded out" on my overview for at least 2-4 seconds before dropping off. This has never happened before. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
107

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Posted - 2012.03.16 17:05:00 -
[38] - Quote
Transgaming have found the cause for Multithreaded OpenGL not behaving as expected (error is not in Cider though, they just pointed out what we were doing wrong) if everything goes according to plan we should have a fix deployed early next week. CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Craefter
Vindobonas Ancients
3
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Posted - 2012.03.16 17:53:00 -
[39] - Quote
CCP Gangleri wrote:Transgaming have found the cause for Multithreaded OpenGL not behaving as expected (error is not in Cider though, they just pointed out what we were doing wrong) if everything goes according to plan we should have a fix deployed early next week.
I'm glad to see that we got this bug squashed in a timely fashion. \o/
-Crae |

Aidan Padecain
Almsivi Syndicate
0
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Posted - 2012.03.20 15:29:00 -
[40] - Quote
Is this fix going to be in the patch that was delayed for the launcher work, our will it be included with that launcher patch?
Also, thanks ccp for picking up on this thread and fix done in a timely way! |

Kimimaro Yoga
Perkone Caldari State
0
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Posted - 2012.03.22 04:34:00 -
[41] - Quote
I'd made this nice long post detailing how after turning off the multithreaded OpenGL, it was very clear there was a CPU issue. Just hadn't gotten around to posting it yet. And then we got a patch and voila! Login to greatly increased FPS, with possibly less CPU used than yesterday! Fulllscreen mode... no performance drop! And finally... turned GPU settings back up! Still getting 50-60 FPS
Huzzah and three cheers for CCP's Mac crew. Feelin' the love again.
Am curious though what the problem turned out to be. If any dev types care to share. |

SPACE L0RD
The Scope Gallente Federation
0
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Posted - 2012.03.22 18:14:00 -
[42] - Quote
So are you saying post patch you were able to turn on Multithreaded Open-GL and your frame rates went back to normal? Because I've had exactly the opposite experience.
Pre 1.5: I had 60FPS solid in space and in hangar with multithreaded open-gl on. Dips of 30-45 with heavy scene complexity.
Post 1.5: 30FPS or less in both space and hangar with MT on. 50-60 in hangar with MT OFF and 30-50 FPS with it OFF in space which quickly went to 30 or less with any sort of scene complexity.
Post 1.5.4: same as above. |
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