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Danton Marcellus
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Posted - 2004.05.17 21:23:00 -
[31]
No doubt these will be visible from Earth even, as soon as they're built every little bit of info even from the computerized urinals will be transmitted across the galaxy for all to see and people will go there to destroy them, not 'cause they're enemies but 'cause they can...
The first ones who build one should build the cheapest token construction and take a bow and exit to the left as people applaud the instant desctruction of said target.
Convert Stations
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Amin
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Posted - 2004.05.17 21:38:00 -
[32]
Edited by: Amin on 17/05/2004 21:39:21 Oh, i agree, there always need to be risk, and POS will finally give alliances an opertunaty to really hurt their rivals both logistically and financially.
But...
Originally by: Cortex Reaver
Second of all, I would like to point out that one of EVE's strong points is the risk. When you take a 100Misk battleship with another 100Misk worth of modules into battle, you're risking a huge chunk of effort.
Your exampe here doesnt apply in this case. With a battleship i choose to go into combat, i can choose to fight, or i can choose to try and retreat. If i lose my battleship, its cos i was either stupid or was beaten fair and square. But with POS, u cant warp to a planet and log off. Unlike your battleship which can log off or dock.
Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------
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Shirei
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Posted - 2004.05.17 21:46:00 -
[33]
Originally by: Cortex Reaver Okay, first of all. . . you people saying it should take days to destroy a player-built structure are freak'n carebears. If you don't know that, you're in denial.
The other extreme is just as bad, if not worse.
If POS need 10-20+ BS guarding them 24/7 then simply noone would build them (except maybe at safespots 100 au from any other object) making all the developer time spent on implementing them wasted.
Simply put, I think it should not be enough to have a local superiority for a few hours to eliminate weeks if not months worth of investment because such a local superiority is almost impossible to prevent due to people playing in different timezones.
There should be balance between the amount of effort necessary to defend a POS and the amount of effort necessary to destroy a POS. If the defenders would have to organise dozens of people to be ready at virtually any time while the attackers would just have to get a sizeable fleet together at one point for a few hours (which they do anyway), that would clearly not be balanced.
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Cortex Reaver
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Posted - 2004.05.17 21:47:00 -
[34]
Originally by: AminYour exampe here doesnt apply in this case. With a battleship i choose to go into combat, i can choose to fight, or i can choose to try and retreat. If i lose my battleship, its cos i was either stupid or was beaten fair and square. But with POS, u cant warp to a planet and log off. Unlike your battleship which can log off or dock.[/quote
Of course it does. If you build a station, you do so at a risk. You choose to do it. Just like you chose to take the mining lasers off your Dominatrix.
The best defense for stations will be hiding them. If you drop one right next to the jump gate, you deserve to lose it.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */
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KarateKid
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Posted - 2004.05.17 23:41:00 -
[35]
Will you be able to insure POS?  Like you can your bs...
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Managalar
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Posted - 2004.05.18 00:16:00 -
[36]
It doesn't sound like any of you have any idea how the deployable bases are supposed to work. I have the impression from various sources that the deployable bases will be very mobile. Hence, at the end of the day you pick up shop and fly it all back to a space station, and definitly not something you want to leave sitting around. =======Abaddon=======
=======Abaddon======= |

Haratu
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Posted - 2004.05.18 00:22:00 -
[37]
player built staions should be like secure cargo containers... placed in the same places, have huge amounts of hitpoints, however need higher level of anchoring to use.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |
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