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Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.07.01 21:20:00 -
[1]
Edited by: Wannabehero on 01/07/2008 21:21:57 I am a noob and posted without writing
Do these little lovelies suffer from a stacking penalty?
Drone Navigation Computer I
Thank you for your time.
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Don't harsh my mellow |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.01 21:32:00 -
[2]
Yes, they do, but I can never quite remember how they work. Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

SuiJuris
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Posted - 2008.07.01 21:38:00 -
[3]
Yes, also according to EFT, with a good drone nav skill and 2 of them you can get Warrior II's up above 9kms.
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Amastat
Caldari Omegatech
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Posted - 2008.07.01 21:40:00 -
[4]
Edited by: Amastat on 01/07/2008 21:43:29 Edited by: Amastat on 01/07/2008 21:40:57 The 1st DNC gives a 25% speed boost. The 2nd DNC gives a 21.728% speed boost. The 3rd DNC gives a 14.265% speed boost. The 4th DNC gives a 7.074% speed boost. The 5th DNC gives a 2.65% speed boost.
The speed record is something like 13,000m/s using Warrior II's I believe.
If your thinking of attempting to turn these drones into a method of shooting down nano's, use a ship like a Myrmidon or Dominix. Be sure your drone skills are good, and make use of both the nav comps and omnidirectionals.
I have tested it before on a Myrmidon against Interceptors clocking speeds as fast as 7000m/s, and they are extremely effective.
As for Nanohac's, Interdictors - I have not tried against them, but in theory they should work even better - and maybe even Valkyries are fast enough and accurate enough to hit Nanohac's. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.07.01 21:43:00 -
[5]
Thank you all for the information, much appreciated.
--
Don't harsh my mellow |

MenanceWhite
Amarr Fruit Fellatio
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Posted - 2008.07.03 07:51:00 -
[6]
Does that old drone skill bug apply to this? Or has it already been fixed?
It goes like your skills increase your drones orbitting speed and causes them to miss their targets ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Derek Sigres
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Posted - 2008.07.03 08:37:00 -
[7]
Originally by: MenanceWhite Does that old drone skill bug apply to this? Or has it already been fixed?
It goes like your skills increase your drones orbitting speed and causes them to miss their targets
It only affects their MWD speed as far as I know, but I have seen instances where where the drones MWD to a target, fire once and then blow right past it, turn around and do the same thing again and this is with non Drone Nav computer Warrior II's.
Still, 9k/s as a reasonable top speed means you'll handily snag cheaper interceptors and only the most pimped nano ships can hope to outrun those little devils. It's a shame that the one good anti-nano drone happens to deal damage at the highest natural resist of a shield tank (which most nanos have) - I can only squeeze out 47 DPS out of the things, but I don't have a bonused ship.
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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.07.03 08:56:00 -
[8]
Originally by: Amastat The speed record is something like 13,000m/s using Warrior II's I believe.
Good god that's amazing. Makes me want to fly a Myrmidon. ---
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Trigos Trilobi
X-Fire
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Posted - 2008.07.03 09:30:00 -
[9]
Originally by: Derek Sigres It's a shame that the one good anti-nano drone happens to deal damage at the highest natural resist of a shield tank (which most nanos have) - I can only squeeze out 47 DPS out of the things, but I don't have a bonused ship.
It's not as bad as it sounds though. Inties rarely use extenders, so the 0 resist on armor balances things out nicely, and on plated inties you have advantage with warriors. Also the racial resists on everything but amarr even out the resists slightly.
On vaga as an example of a buffertanked nanocruiser, you're looking at second lowest resist after kinetic (and lowest resist for the ones who prefer kinetic res rigs). Against caldari & gallente hacs it's also second lowest shield resist, or lowest if the target has an em hardener fitted.
Amarr is the only shield buffer race where the damagetype is a problem, and on force recons where the racial damagebonuses are weaker, explosion might drop down to second worst, but all in all it's pretty decent.
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Amastat
Caldari Omegatech
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Posted - 2008.07.04 21:58:00 -
[10]
Originally by: Trigos Trilobi
Originally by: Derek Sigres It's a shame that the one good anti-nano drone happens to deal damage at the highest natural resist of a shield tank (which most nanos have) - I can only squeeze out 47 DPS out of the things, but I don't have a bonused ship.
It's not as bad as it sounds though. Inties rarely use extenders, so the 0 resist on armor balances things out nicely, and on plated inties you have advantage with warriors. Also the racial resists on everything but amarr even out the resists slightly.
On vaga as an example of a buffertanked nanocruiser, you're looking at second lowest resist after kinetic (and lowest resist for the ones who prefer kinetic res rigs). Against caldari & gallente hacs it's also second lowest shield resist, or lowest if the target has an em hardener fitted.
Amarr is the only shield buffer race where the damagetype is a problem, and on force recons where the racial damagebonuses are weaker, explosion might drop down to second worst, but all in all it's pretty decent.
Not entirely true to say it's a shame - if you have the right skills and fit, acolyte II's are fast enough and accurate enough to hit intys. So - you could always do a combo of 2aco/3war, or 1aco/4war.
Of course it would have to be on something like a Myrmidon or a domi, those damage bonuses is what makes it feasable in the first place. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2008.07.05 00:58:00 -
[11]
I played around a bit with nanoing drones.
I got Warrior II's up to about 10.5k. I believe it was with 2 drone speed rigs and a nav comp.
Valk II's reached 8.5k with the same set up.
Alcolytes and Infiltrators clock in about 1k less.
The main problem I had was the first volly hit, and the rest had a 20% hit rate. The only way to get steady hits was to attack, recall, attack over and over again. That way every volly was a "first" volly. I did not have Omni's fitted for this though.
Over all I am not that impressed with anti-nano drones. sure you can hit your target but, they can always bug out and wrap off.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.07.05 01:40:00 -
[12]
Originally by: Ashina Sito I played around a bit with nanoing drones.
I got Warrior II's up to about 10.5k. I believe it was with 2 drone speed rigs and a nav comp.
Valk II's reached 8.5k with the same set up.
Alcolytes and Infiltrators clock in about 1k less.
The main problem I had was the first volly hit, and the rest had a 20% hit rate. The only way to get steady hits was to attack, recall, attack over and over again. That way every volly was a "first" volly. I did not have Omni's fitted for this though.
Over all I am not that impressed with anti-nano drones. sure you can hit your target but, they can always bug out and wrap off.
qft
It's very hard to use 'normal' drones as anti nano, especially vs nano hacs which have a way better natural buffer. You're using up a lot of slots for it too, which could otherwise be well used. An omnidirectional drone mod is almost mandatory in these cases and even then your drones will miss half the time. Only use it on Myrmi's with 10 valks, 10 warrior II, 2 drone nav, 1 omnidirectional and 2 drone links at least.
For anti nano ***gery just train sentry drones 5 and use curator II's, 1/2 omnidirs and 2 dronelinks on a domi. 55 Km optimal and near instant target switching. No matter how fast your drones are, having them fly from target to target makes them vulnerable and a lot less efficient. Also as far as drone rigs go the sentry drone dmg one >> drone speed one.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Katarrin
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Posted - 2008.07.05 07:36:00 -
[13]
Edited by: Katarrin on 05/07/2008 07:58:06 Edited by: Katarrin on 05/07/2008 07:47:13 Edited by: Katarrin on 05/07/2008 07:42:10 Edited by: Katarrin on 05/07/2008 07:40:22 For those of you that doubt the usefulness of web drones, I got mine to runnin down Vagabonds, no problem. I fill the drone bay with them and thats my main purpose in fleet. :). My purpose, in one of my Dominix setups. More useful than any mini recon :P. Now all they need to do is invent scram drones :).
Long range scrambling remains the Lachesis' job for the time being. And if they manage to warp off, so be it, hes not killing fighters now. When, or if I run out of them, then a carrier has spares in his cargo bay I can drop into the drone bay at ship maintenance. --Dominix POWER-- aaaaaahahaha
I know youre going to say that doesnt work on supervagabonds, but then they cant hit shit going that fast anyway, and hes too busy trying to kill to notice in time. A sniping Tempest has him dead by then.
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Zakgram
Caldari Provisions
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Posted - 2008.07.05 18:20:00 -
[14]
Originally by: Katarrin
For those of you that doubt the usefulness of web drones, I got mine to runnin down Vagabonds, no problem.
Setup? I can only get them going 3500 with max skills and that's far too slow.
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