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Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.02 13:48:00 -
[1]
Battleships arguably are already, but Frigates and Cruisers are far inferior to T2 ships.
e.g. the Ashimmu has no role that it can fulfill reasonably, huge fitting issues etc., same with the Cruor. These ships should at least have some ability that makes them worth using, like a neutralizer range bonus or web strength and range (we have 99% webs now with Marauders, so why not?).
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Winterblink
Body Count Inc. The Requiem
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Posted - 2008.07.02 13:54:00 -
[2]
Ship classes across the board need to be reworked really. Marauders have a specific role that they excel at, it's not like they're an "I Win!" button. Really what you'd want is the faction ships to be able to excel at a particular role, not specifically be better than T2 ships in general.
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MenanceWhite
Amarr Fruit Fellatio
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Posted - 2008.07.02 13:55:00 -
[3]
And so, faction ships were buffed the next patch. The price of those skyrocketed due to the increased demand and the insurance still did'nt even cover a fraction of their.
Forums gets spammed with newbie GTC/ebayers whinning about getting their super expensive faction ships destroyed - the tears were delicious. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Skipper'Von Wrinkles
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Posted - 2008.07.02 13:56:00 -
[4]
Agreed. Right now the frigs and cruisers are nothing more than 'rich boys toys' (except for the Phantasm - the last Tournament proved that they're the only effective faction cruiser in a fight. Ashi used to be, but got outstripped by the Curse & Huginn).
They should have more focused roles, however, like the Cruor/Ashi now do.
I'd like to see a navy faction boat with heavy bonuses to things like exploration, salvaging, tractor range, ect ect.
Leave the BS much as they are now, or give them specific areas of strength as well.
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Kiviar
Caldari Bloodmoney Incorporated
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Posted - 2008.07.02 14:01:00 -
[5]
Faction ships are designed to be a costly marginal upgrade to T1 ships without needing T2 skills. They are there for someone who has more money than sp, and is not content with flying a standard issue ship.
If Faction ships were to be improved to such a degree that they were superior to T2 ships then that would have to be offset with either a drastic increase in price, or a drastic increase in skill requirements.
---
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Nathan West
Cataclysm Enterprises HUZZAH FEDERATION
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Posted - 2008.07.02 14:08:00 -
[6]
Instead of boosting faction ships I'd prefer to give them some unorthodox boni to create more variety.
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Xaen
Caldari Caritas.
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Posted - 2008.07.02 14:14:00 -
[7]
Originally by: Kiviar Faction ships are designed to be a costly marginal upgrade to T1 ships without needing T2 skills. They are there for someone who has more money than sp, and is not content with flying a standard issue ship.
If Faction ships were to be improved to such a degree that they were superior to T2 ships then that would have to be offset with either a drastic increase in price, or a drastic increase in skill requirements.
Drawing attention to an this with technicolor, for it is the truth.
-Xaen - Support fixing the UI|Suggest Jita fixes|Compact logs |

Ulstan
Caldari State Protectorate
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Posted - 2008.07.02 14:15:00 -
[8]
Why should they be better than T2?
What they need to be is a lot cheaper than they currently are.
T2 should remain the pinnacle of performance for ships (and be correspondingly more expensive).
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.02 14:35:00 -
[9]
Originally by: Nathan West Instead of boosting faction ships I'd prefer to give them some unorthodox boni to create more variety.
I agree... Although in same cases a marginal boost is needed so they can actually be fitted. :-/
Some ideas for unorthodox bonuses: - 50km nos/neut range (no matter what size/range the mod is) - +100% smartbomb range - laser modulation bonus: replaces EM with explosive and thermal with kinetic damage - drone immunity - XX% damage reflection (shooting it damages the aggressor too)
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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MenanceWhite
Amarr Fruit Fellatio
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Posted - 2008.07.02 14:37:00 -
[10]
Originally by: Ulstan Why should they be better than T2?
What they need to be is a lot cheaper than they currently are.
T2 should remain the pinnacle of performance for ships (and be correspondingly more expensive).
I second this. It should be made easier for players to aquire the ships or BPOs of the ships. They're not much better than their regular counterparts anyways. Especially the frigs, but also most of the cruisers. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Randolf Sightblinder
Ex Coelis
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Posted - 2008.07.02 15:07:00 -
[11]
Originally by: Ulstan Why should they be better than T2?
What they need to be is a lot cheaper than they currently are.
T2 should remain the pinnacle of performance for ships (and be correspondingly more expensive).
Really why? Most faction modules exceed or equal the t2 module for example? . A lot of Named are nearly as good and sometimes better than t2, jammers for instance. While I'm not certain faction ships should be better than t2 either I think they should be more than just a slightly better t1 ship, maybe a role bonus to make them fill a role that is hard to do normally. Like give the navy caracal a big role bonus to explosion velocity, the gal ship a resistance to disrupters or jamming for example. Randolf
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Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2008.07.02 16:26:00 -
[12]
Edited by: Tarron Sarek on 02/07/2008 16:31:41
Well, every time I read about 'roles' or even 'focused roles' I get the feeling that this would limit gameplay options, because those ships would only really be good at one thing. Why have all these fitting options if only one makes sense? I think in EVE a ship and a ship's role should be what you make of it.
Sure, people want more new ships and new designs, and in order to create a niche for them the devs will probably have to narrow the existing ships' capabilities and options. But is this a good thing?
I get the impression that the amount of things you can do, the variety of tasks, stays the same, but your choice of 'tools' (appropriate ships) gets reduced more and more. Because ships get 'roles' and there's only a couple, or maybe only one, right choice for the task.
So at a certain point with every new ship or role our number of choices doesn't grow, it decreases.
Personally I agree to this: Originally by: Nathan West Instead of boosting faction ships I'd prefer to give them some unorthodox boni to create more variety.
Additionally, or alternatively, they could be made affordable. Faction ships should cost reasonably less than T2 ships.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.02 19:04:00 -
[13]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 02/07/2008 16:31:41
Well, every time I read about 'roles' or even 'focused roles' I get the feeling that this would limit gameplay options, because those ships would only really be good at one thing. Why have all these fitting options if only one makes sense? I think in EVE a ship and a ship's role should be what you make of it.
This was decided a long time ago when CCP nerfed all the EW etc. ... Nowdays you only use EW on ships with a bonus for it ...
It's not bad considering that many people can fly all kinds of ships nowdays so what used to be a fitting option is now a ship option.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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