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Wild Rho
Amarr GoonFleet
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Posted - 2008.07.04 08:58:00 -
[31]
Stuart Price is exactly right when it comes to reputation although it doesn't have to apply only to pvp corps. A strong reputation can attract people to your corp without having to put as much effort into advertising yourself, although you generally need to be more wary of the people applying and their possible intentions.
Finding something that will earn you your reputation is the hard part and rarely it comes without putting in plenty of effort. Just remember the type of reputation you get will be very hard to change and it will have a strong influence on the type of pilots you attract.
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Lui Kai
Perkone
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Posted - 2008.07.04 10:04:00 -
[32]
It's a good point to make - though I really think building a good reputation is one of those "can't be taught" things.
If you act like an ass-bag all the time, you'll get a rep as an ass-bag, ya know? ;) ----------------
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Dihania
Gallente Mucho Dolor
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Posted - 2008.07.04 10:08:00 -
[33]
Originally by: Jones Bones Problems with your post: 1. Wall of text
No. TL;DR / maybe
Originally by: Jones Bones
2. Incorrect grammar in headline
No.
To op. It's nice to have people put effort in things. . EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.04 10:10:00 -
[34]
Originally by: Liang Nuren
Originally by: Chainsaw Plankton I thought nanos and falcons were fotm
They were. The difference is that nanos are widely acknowledged as being nerfed soonish. You'll find most of the cool kids are already training up Amarr for the BS's, Sac, and Zealot.
Amarr is the next fotm (and it's already starting).
-Liang
dammit I don't wanna get nerfed
good think gallente is next, mmmm blasters and t2 heavy/sentry drones, dunno If i should finish off caldari or start minmatar after that
blasterthrons still scare the shit out of me
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Lui Kai
Perkone
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Posted - 2008.07.04 10:10:00 -
[35]
Cheers :)
In all honesty, if the effort leads to even the slightest increase of quality in even one newly founded corp - then I, as a corpless soul, consider it effort repayed :p ----------------
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Xu Shi
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Posted - 2008.07.04 15:01:00 -
[36]
Excellent guide!
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.07.04 16:50:00 -
[37]
Nice read.
There is one type of corp you didn't cover in your very nice overview. I can understand why, since it tends to be a) specialized, b) in alliances pretty quick and c) does not recruit a lot if at all.
The Hi-sec research corp.
We run the labs that allow more generic corps to get some research done. Zzz is an example of a full blown research alliance. LCSC is an example of an alliance's research corp.
Realize that once you get pilots above a certain level, as a CEO you're going to be asked to answer the question: "hey man these high sec research slots are gummed up, where do I get some research on my bpo's?". The point here is that you may start out not worrying about this but eventually you're going to need to if you've got those "rock" type pilots. So you should at least be aware of the options.
- Get someone to put up a pos in a new corp and everyone moves to the new corp after the station tower is up - Join an alliance that has a high sec research corp in it - Form a high sec research corp (needs serious faction standing) - have everyone in the corp mission and run cosmos and turn in tags (expensive and time consuming and every recruit will mess with your standings).
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Beduit
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Posted - 2008.07.04 18:03:00 -
[38]
I love the way the OP categorizes each type of player in a condescending way
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Joe Starbreaker
AnTi.
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Posted - 2008.07.04 23:41:00 -
[39]
I think that something like this needs to be made a sticky, but not quite as it stands. Your framework starts of with a sort of psychological categorization of players, which is overly simplistic. Players have a variety of motivations and may fall into several of your categories at the same time. More importantly, psychoanalyzing potential recruits is not so important as to constitute "chapter 1" of this tutorial.
I would suggest that the first thing a guide needs to discuss is deciding what you want out of your own corp, followed by suggestions of what motivates others, and which are more or less realistic.
Second, some broad philosophies of creating a corp could be mentioned, as each has implications for planning and recruiting.
Finally, a section on hints and tips by experienced CEOs should be compiled from many of the posts in the thread.
I'll address one of these questions in a separate post for your comments.
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Joe Starbreaker
AnTi.
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Posted - 2008.07.04 23:49:00 -
[40]
Edited by: Joe Starbreaker on 04/07/2008 23:49:42 Edited by: Joe Starbreaker on 04/07/2008 23:49:00 The first question to consider is why do you want to have your own corporation? Here are some of the possible benefits you get from playing the role of CEO:
- you have freedom to set your own course
- you can war-dec anybody you like
- you have many opportunities to lead others
- you learn a lot about EVE from corpmates as they pursue a broad range of activities
- socially, you are at the center of a group and have many friends
- you can create a business that earns big ISK
There are, of course, difficulties and challenges. Just as you are free to set your own course, others are free to try to disrupt you. The social, learning, and leadership benefits require a lot of work, and can be quite stressful. The "freedom" benefit may vanish when you find you're constantly arbitrating conflicts between corp members, hauling supplies to the corp hangar, and so on.
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Nexus Kinnon
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.07.05 00:03:00 -
[41]
Excellent guide, wish I'd had it when I opened my first corp about a year and a bit ago.... The bastards still won't let me close it down.
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2008.07.05 00:18:00 -
[42]
Edited by: Leviathan9 on 05/07/2008 00:19:03
Originally by: Cpt Syrinx
Originally by: Jones Bones Problems with your post: 1. Wall of text 2. Incorrect grammar in headline
1. tutorials do that, you wanted pictures? 2. no, grab dictionary and get a clue
"So you want to found a corporation?" That doesn't make sense, so Jones was correct about the incorrect grammar in the headline.
To OP, change "found" to "find" to stop people whining....
"So you want to find a corporation?"
"Yay I found a coporation \o/"
----------------------------
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Lui Kai
Perkone
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Posted - 2008.07.05 00:58:00 -
[43]
Edited by: Lui Kai on 05/07/2008 01:00:07 found /faʊnd/ űverb (used with object) 1.to set up or establish on a firm basis or for enduring existence: to found a new publishing company.
I'm fairly sure "found" was the word I was going for. ;)
The title was meant to be a vague-ish referance to the piles of similarly styled books out there
----------------
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2008.07.05 02:08:00 -
[44]
Originally by: Lui Kai Edited by: Lui Kai on 05/07/2008 01:00:07 found /faʊnd/ űverb (used with object) 1.to set up or establish on a firm basis or for enduring existence: to found a new publishing company.
I'm fairly sure "found" was the word I was going for. ;)
The title was meant to be a vague-ish referance to the piles of similarly styled books out there
Ooohhh that kind of found, i was thinking of find, found, not establish, found. ----------------------------
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Lui Kai
Perkone
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Posted - 2008.07.05 15:15:00 -
[45]
Good lord, was that what everyone's grammar gripe was about? :D ----------------
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