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Thread Statistics | Show CCP posts - 1 post(s) |

Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 16:57:00 -
[1]
wow way to ignore the Dev response explain exactly why it isnt the way YOU want it, go cry some more, mabye people will start to pitty you. Or you can grow a pair, become a man and fcking deal with it like EVERYONE else
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:27:00 -
[2]
WOW. WoW, go back to it. Seriously how many times do you plan to cry and cry about this. This is how it works when your warp to a beacon. Infact i believe that even in the days before warp to 0, you would land on the beacon/gate at 0. I understand your complaint that it "shouldnt be there" if you cant warp to 0.
However lets build upon that, Should we loose the buttons to warp when were scrambled?, should we loose the buttons to acquire a target, even though their out of range? No, because any one with a clue is spam clicking these buttons.
Really this just begs the question, why the **** didnt u just activate the gate if u were on it. Oh wait thats right.....
Your *****ing about a non-issue, wahhh, its not the way You want it. Apparently u missed that part in nursing school where you find out it isnt all about you. I think i could speak safely for the entire EVE community that i would hate to see the devs waste even a second of their time making a fix for your trival whine, when theres ACTUAL problems and issues in the game. Not just some twit who wants to /wrists cuz hes lost a frig.
Get over it.
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:31:00 -
[3]
Edited by: Straight Chillen on 03/07/2008 19:31:30
Originally by: Malicious Manifesto
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
To Fix.
fix Pronunciation[fiks] verb, fixed or fixt, fix+ing, noun űverb (used with object)
1. to repair; mend. 2. to put in order or in good condition; adjust or arrrange: She fixed her hair in a bun. 3. to make fast, firm, or stable. 4. to place definitely and more or less permanently: to fix a circus poster to a wall. 5. to settle definitely; determine: to fix a price.
See number 1, It implies that something is broken. However there is nothing broken, and as our lovely dev was so nice to drop in and clarify, its all working as intended.
So what are you gonna do when they dont fix it? Start another thread *****ing about how they should change it.
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:35:00 -
[4]
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
THISSSSS!
Thank you good sir, I owe you a beer
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:57:00 -
[5]
Edited by: Straight Chillen on 03/07/2008 19:57:40
Originally by: Malicious Manifesto ... your reason doesnt stand up to logic sorry- it never can work - why have it
Hai, You're obviously are new here, Let me be the first to welcome you to the wonderous universe of EVE-Online, Where your logic and commonsense have absolutely no value, meaning or relavence.
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:59:00 -
[6]
Edited by: Straight Chillen on 03/07/2008 19:59:31 ahhh good you fixed it
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 20:21:00 -
[7]
Mabye because it doesnt matter to anyone else? Mabye because anyone else who actually has a clue, wouldve jumped THROUGH the gate, instead of sitting on it and *****ing that your on the gate not 70km away.
Which TBH given the level of reading comprehension you have shown here, wouldnt have done you any good, and this thread would be about having the warp to: options while your warp scrambled. They should fix that too right?
P.S. keep posting this is really helping me burn the clock during the last hour of work
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 20:33:00 -
[8]
I think your main issue is you are confusing dead space faction warfare sites, as deadspace missions. They are not the same
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