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Crazy Kat
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Posted - 2008.07.05 19:26:00 -
[1]
What is the average turn around time you are getting on having your courier contracts delivered?
Some of mine seem to be taking days, and it slows down my business.
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Athre
Minmatar The Higher Standard
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Posted - 2008.07.05 19:55:00 -
[2]
It all depends on location and rewards.
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Sphynx Stormlord
Gallente Federal Defence Union
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Posted - 2008.07.05 20:14:00 -
[3]
I realy wish one could put bonuses for quick delivery on them.
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Scoobie Snacks
Ship Solutions Incorporated
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Posted - 2008.07.05 21:58:00 -
[4]
I turn around my contracts generally within 24 hours. For the difficult ones, for example hostile outlaw space to empire; it can take 2-5 days depending on situations.
I would recommend that you not put all your egs in a single basket. If one of your vendors is being slow, it can affect your entire supply chain. Instead, try to find multiple transport vendors and split the jobs.
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Sigora
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Posted - 2008.07.05 22:03:00 -
[5]
From the contracts I've noticed, it seems that people just really are unwilling to pay for the service they require. Some contracts will be paying less than 300k yet have collateral for over 50 mill. If you have expensive goods to be transported and it's through low sec space, then it's unlikely anyone will want to pick up such a contract with high risk and low reward. There needs to be more balance. I'm constantly scanning for courier contracts to do but being paid 100k for over 7 jumps with 50 mill worth of cargo just isn't worth the risk or the time for that matter.
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Locin WeEda
Gallente Red Frog Investments Blue Sky Consortium
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Posted - 2008.07.05 22:42:00 -
[6]
We also usually does our courier contracts within 24 hours. Sometimes, when we have lots of courier contracts going on at the same time, we use somewhat more time.
Public courier contracts generally pay so low pr jump that I do not consider them, unless I am travelling empty to another pickup and your contract happen to go the same way as I am headed. Red Frog Freight Service
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.07.05 23:16:00 -
[7]
Originally by: Locin WeEda
Public courier contracts generally pay so low pr jump that I do not consider them,
Actually there are some very tasty and profitable public courier contracts, but they get snapped up very very quickly. --
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Scoobie Snacks
Ship Solutions Incorporated
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Posted - 2008.07.05 23:25:00 -
[8]
There are several very well organized freighter corporations who basically only work on private contract. Many advertise their services on the forum. You should gather a list of each who offer their services and then load balance your needs based upon each corps availability.
Public contracts are mostly for new pilots in my opinion and a way for people to get started out. Thereafter its all private contracts.
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Fumbles
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Posted - 2008.07.06 01:41:00 -
[9]
I have yet to utilise courier contracts because as a trader, I wonder what would stop the couriers from recognising that they are hauling a bunch of x to a trade hub, checking the prices and simply acquiring x themselves next time.
Are these thoughts unfounded? Are there ways around it that you may have found to work e.g. have a contract to haul x to a central location away from your source systems and then another to haul to your market?
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Dasfry
Caldari Demio's Corporation
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Posted - 2008.07.06 03:00:00 -
[10]
Edited by: Dasfry on 06/07/2008 03:00:01 I usually setup 3 - 5% of my collateral to courier contracts.
And the items usually arrive 2 - 3 days from when I created them. Sooner on the weekends and longer on the weekdays.
But the couriers also have to realize that 3 - 5 % of a product that only has a retail mark up for 10 - 15%, the contract is a decent portion of the profit. . Dasfry, CEO Demios Corporation
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Ava Santiago
Minmatar
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Posted - 2008.07.06 03:02:00 -
[11]
Originally by: Treelox
Originally by: Locin WeEda
Public courier contracts generally pay so low pr jump that I do not consider them,
Actually there are some very tasty and profitable public courier contracts, but they get snapped up very very quickly.
All of my contracts have been delivered in less than 24 hours. I tend to offer over 200K/jump.
You get the service you pay for? Concord doesn't provide consequences. Concord provides insurance payouts. |

Sigora
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Posted - 2008.07.06 12:00:00 -
[12]
Originally by: Fumbles I have yet to utilise courier contracts because as a trader, I wonder what would stop the couriers from recognising that they are hauling a bunch of x to a trade hub, checking the prices and simply acquiring x themselves next time.
Are these thoughts unfounded? Are there ways around it that you may have found to work e.g. have a contract to haul x to a central location away from your source systems and then another to haul to your market?
When you create a courier contract, the items that you select to be hauled are put into a container and this means whoever is hauling it has no clue what they are hauling. Stops theft and of course them finding out your trade routes.
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Hareld
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Posted - 2008.07.06 12:26:00 -
[13]
Edited by: Hareld on 06/07/2008 12:32:10
Originally by: Sigora
Originally by: Fumbles I have yet to utilise courier contracts because as a trader, I wonder what would stop the couriers from recognising that they are hauling a bunch of x to a trade hub, checking the prices and simply acquiring x themselves next time.
Are these thoughts unfounded? Are there ways around it that you may have found to work e.g. have a contract to haul x to a central location away from your source systems and then another to haul to your market?
When you create a courier contract, the items that you select to be hauled are put into a container and this means whoever is hauling it has no clue what they are hauling. Stops theft and of course them finding out your trade routes.
except they just get their buddy with a scanner to find out what they're carrying... assuming you weren't smart enough to put them in a container and then contract them.
edit: fixing quotes
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Sphynx Stormlord
Gallente Federal Defence Union
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Posted - 2008.07.06 12:48:00 -
[14]
Originally by: Sigora
Originally by: Fumbles I have yet to utilise courier contracts because as a trader, I wonder what would stop the couriers from recognising that they are hauling a bunch of x to a trade hub, checking the prices and simply acquiring x themselves next time.
Are these thoughts unfounded? Are there ways around it that you may have found to work e.g. have a contract to haul x to a central location away from your source systems and then another to haul to your market?
When you create a courier contract, the items that you select to be hauled are put into a container and this means whoever is hauling it has no clue what they are hauling. Stops theft and of course them finding out your trade routes.
While they do go into a container, the courier can check the contents without opening it.
However, I would still be prepared to set courier contracts; people who haul for peanuts are maybe not goign to reconise a trade opertunity if it bites them in the face.
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Alak D'bor
Viper Squad Souls of Vengeance
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Posted - 2008.07.06 13:11:00 -
[15]
Originally by: Sphynx Stormlord I realy wish one could put bonuses for quick delivery on them.
It's simple really. Set it for a day and pay well. Bonus for quick delivery. Works for me every time.
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Absimi Liard
Gallente Confederate Miners Union of Eve space weaponry and trade
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Posted - 2008.07.06 23:39:00 -
[16]
I have no trouble. I usually get my contracts filled within an hour or so.
I usually am only asking them to go 1-3 jumps from where my raw materials come from to my build-site.
I usually require 100 to 150 million in collateral, so it's small change.
I usually pay 1-3 million for it.
I also usually thank the courier for early delivery personally.
-abs
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Bad Bobby
Ugly Toys Zzz
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Posted - 2008.07.07 11:17:00 -
[17]
I have never had any problems getting my courier contracts filled within the timeframe that I need them in.
Short distance ones of any size and with reasonable rewards are always filled within 24 hours.
Long distance ones (20+ jumps) can take a few days to fill at the prices that I am willing pay, but that is entirely as it should be. If I wanted them there sooner I would offer more isk.
Low-sec and 0.0 hauls can be a little hit and miss, but I find you are better off going to a private contract with someone you do regular business with rather than putting these up for any nub to take.
I price my contracts on a simple formula... how much am I willing to pay so that I don't have to undock my frieghter / dst / br / covops and do it myself?
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Kano Sekor
Amarr Viziam
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Posted - 2008.07.07 13:30:00 -
[18]
Edited by: Kano Sekor on 07/07/2008 13:30:22 This is me thinking about this (contracts in general) consider that im a total noob about this and never have i put out a courier contract.
So what whould you guys consider a reasonable way to set say a courier contract for transporting 400k m3 of Tritanium 10 jumps (40 million units of Trit) and how should one split it up to get it somewhere (bought for 1 isk/unit in peripheral system sells for 3isk/unit in hub)?
Idea:
10 k m3 of Trit (x 40 contracts)
Collateral: 1.5 mill (150% coverage of purchase price for cargo, 50% coverage of sell value) Reward: 1 mill => 100k per jump (i.e. 50/50 split)
Calculations on my side per contract
Buying Trit: 10 000 x 100 x 1 (1 isk per trit) 1 mill Contract reward: 1 mill ------------------------ Cost+Transport: 2 mill
Selling trit: 10 000 x 100 x 3 = 3 mill
Sum: 1 Mill profit for me while i still gain money if he screws me and sells the cargo and he will gain 500k for screwing me over => bad idea
10k m3 of trit for 10 jumps
Collateral:2 mill (200% coverage of purchase price, 66% coverage of sell price) Reward: 1.3 mill => 130k isk per jump (35/65 split i guess?)
Cost+Transport=2.3 mill => Profit for me 700k isk
Reasoning: The collateral is higher but so is the reward he will still "make" money by screwing me over and selling the cargo however he will gain more by completing the contract. I will make 700k isk per transported contract => 40 x 700k =28 mill profit of a 40 mill investment.
Oh and almost forgot chose 10 k m3 so hauler n00bs in Bestowers can do the missions.
Hmm but then again i guess no one will do a courier contract that will only give 130k per jump.
on a side note i chose this scenario since i saw a giant sell order for trit selling for around 1.3 isk per unit and last time i was in amarr trade hub they bought trit in giant buy orders for over 3 isk per unit.
But then again this are only my thoughts feel free to flame.
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SencneS
Amarr Rebellion Against big Irreversible Dinks
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Posted - 2008.07.07 13:56:00 -
[19]
Speaking from a "Business" perspective, I often use a 1-5, 5-10, then %.
Don't underestimate the power of a "quickie" I've got away with offering 250K for 3 jumps with 4bil collateral on a 120,000m3 load.
However, I've also had something not move for 8 days on 4 jumps and had 2mil ISK reward.
My scale is:- 1-5 Jumps - 150K per jump 6-10 Jumps - 300K per jump 11 or more Jumps - 4% collateral or 500K per jump depending on whichever is cheaper.
It also makes a HUGE difference if you can break it down into 20,000m3 lots. I had something that was 24 jumps away, and I had it sit in contract for 3 weeks (Contracted twice) at 15mil reward, when I recreated I broke it down to hauler sized loads and offer up 8, 20,000m3 loads each with 1mil reward (8mil total) and it was picked up within 14 hours and completed about 6 hours later, all 8 contracts.
I think "Time of day" has something to do with it as well, it's almost as if the haulers don't use the "next" button on the contract screen to see more options.
Amarr for Life |

Locin WeEda
Gallente Red Frog Investments Blue Sky Consortium
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Posted - 2008.07.07 14:09:00 -
[20]
Originally by: Fumbles I have yet to utilise courier contracts because as a trader, I wonder what would stop the couriers from recognising that they are hauling a bunch of x to a trade hub, checking the prices and simply acquiring x themselves next time.
Are these thoughts unfounded? Are there ways around it that you may have found to work e.g. have a contract to haul x to a central location away from your source systems and then another to haul to your market?
It is true that we can open courier contracts in space and see what it is in them, without failing the contract. To make it a bit harder, send the items inside a container. When the courier opens the courier package, all he can see is the container, and it is not possible to open it. You can however get a friend to scan your cargo if you are very devoted to finding out what is inside.
Personally, I would not dream of scanning my ship to find out what is inside. And I would not start competing in trade with my clients. Bad for repeat business :) Red Frog Freight Service
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Locin WeEda
Gallente Red Frog Investments Blue Sky Consortium
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Posted - 2008.07.07 14:24:00 -
[21]
Originally by: Kano Sekor Edited by: Kano Sekor on 07/07/2008 13:30:22 This is me thinking about this (contracts in general) consider that im a total noob about this and never have i put out a courier contract.
So what whould you guys consider a reasonable way to set say a courier contract for transporting 400k m3 of Tritanium 10 jumps (40 million units of Trit) and how should one split it up to get it somewhere (bought for 1 isk/unit in peripheral system sells for 3isk/unit in hub)?
< lots of calculations deleted>
Hmm but then again i guess no one will do a courier contract that will only give 130k per jump.
on a side note i chose this scenario since i saw a giant sell order for trit selling for around 1.3 isk per unit and last time i was in amarr trade hub they bought trit in giant buy orders for over 3 isk per unit.
But then again this are only my thoughts feel free to flame.
What we would charge for hauling 400,000 m3 of trit 10 jumps: 500k + 250k * 10 = 3M in reward Collateral: 200M (set the collateral higher than the value of the goods, so you earn in case of a disaster happening to us) Since it is 40M units of trit, you need to divide it up in 4 courier contracts, each of 100,000 m3.
Using your example of purchasing for 1 ISK and selling for 3 ISK
Cost of trit: 40M Cost of transport: 3M Sale of trit: 120M
your profit: 77M
Conclusion, get a freighter pilot to move it for you when you have that many units. You can make a profit with even smaller margins between purchase and sale price if you want. One freigher can carry over 75M units of trit (the exact amount depends on what racial freigher and what skills the pilot has).
Red Frog Freight Service
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Shadarle
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Posted - 2008.07.07 14:54:00 -
[22]
People often pay way too little or way too much on contracts :)
If the m^3 is small you can get away paying relatively little for a high collateral. I never pay more than 1% of collateral for low m^3 orders and my orders are snatched up quickly.
For example 500k isk for 80 mil in collateral will get snatched up quickly if it's less than 50 m^3.
Even if it's several thousand m^3 you can get away paying a mere 1% usually. I don't even calculate the number of jumps. Never had a prob getting anything moved in safe space. If it's low-sec you better double or triple the reward though, if not more. And if it's heavy in low sec... good luck.
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Kano Sekor
Amarr Viziam
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Posted - 2008.07.09 07:22:00 -
[23]
Originally by: Locin WeEda
Originally by: Kano Sekor Edited by: Kano Sekor on 07/07/2008 13:30:22 This is me thinking about this (contracts in general) consider that im a total noob about this and never have i put out a courier contract.
So what whould you guys consider a reasonable way to set say a courier contract for transporting 400k m3 of Tritanium 10 jumps (40 million units of Trit) and how should one split it up to get it somewhere (bought for 1 isk/unit in peripheral system sells for 3isk/unit in hub)?
< lots of calculations deleted>
Hmm but then again i guess no one will do a courier contract that will only give 130k per jump.
on a side note i chose this scenario since i saw a giant sell order for trit selling for around 1.3 isk per unit and last time i was in amarr trade hub they bought trit in giant buy orders for over 3 isk per unit.
But then again this are only my thoughts feel free to flame.
What we would charge for hauling 400,000 m3 of trit 10 jumps: 500k + 250k * 10 = 3M in reward Collateral: 200M (set the collateral higher than the value of the goods, so you earn in case of a disaster happening to us) Since it is 40M units of trit, you need to divide it up in 4 courier contracts, each of 100,000 m3.
Using your example of purchasing for 1 ISK and selling for 3 ISK
Cost of trit: 40M Cost of transport: 3M Sale of trit: 120M
your profit: 77M
Conclusion, get a freighter pilot to move it for you when you have that many units. You can make a profit with even smaller margins between purchase and sale price if you want. One freigher can carry over 75M units of trit (the exact amount depends on what racial freigher and what skills the pilot has).
How often to freighter pilots accept courier jobs, w/ large amount of jumps and so on? And the reason of splitting it up was that i was thinking of getting industrial haulers to do the job since i guess there are more of them. And besides isnt 3 mill a small reward for a 200 mill collateral job? ----------------------------------------------------------------------
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Psychotic Penguin
Gallente BLACK-FLAG
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Posted - 2008.07.09 08:22:00 -
[24]
so what would be reasonable to pay for getting stuff moved from hi-sec to a low-sec pirate hub? ____________________________________________________ Reality is for those who have no imagination. |

Tennoku
Amarr Hedion University
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Posted - 2008.07.09 12:32:00 -
[25]
I've had very good experience with courier contracts, with most being done. If you offer a fair price, the contract will be filled quickly. Usually within a day, two at most. I typically only allow 3 days to do the delivery, with 1 day to complete it.
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