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SuiJuris
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Posted - 2008.07.05 23:09:00 -
[1]
Edited by: SuiJuris on 05/07/2008 23:10:42 What do you guys think about the viability of a Sentinel for NanoHAC Tackling?
I was thinking of this setup
Lows
2x Overdrive Injector II's 1x Nano II
Meds
MWD Cap booster not sure what charge size was thinking 100's Warp Disruptor Tracking Disruptor
Highs
2x Neut, Best named for PG purposes 1x Nos
Speed 4491 ms Neuts 200 ish cap per cycle out to a range of 18.9km
should be able to catch most hacs and cap them out in roughly 40 seconds
Basic idea was to catch them and neut them until there MWD's turn off. Tracking disruptor is there to keep me alive and then eventually to keep me alive. This is mainly intended for small gang work so its not supposed to be a dps machine.
This is only a rough idea at the moment feel free to suggest improvements to the setup and/or if you think its a bad idea why.
Edited for dunce spelling.
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Captator
Universal Securities
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Posted - 2008.07.05 23:28:00 -
[2]
watch a video, called 'I'm a Soldier' by Lyria Skydancer, shows some nice sentinel action (mainly against other t2 frigates though)
If you chose to rig it I would put 2 aux thruster rigs on, and change the lows to 2x nanofibre t2 and DC t2 (extra hp ftw).
If no rigs I would drop the nanofibre for a damage control, you are really, really fragile, and you cannot cap out a HAC or inty straight away, so you need a bit more HP with which to survive while capping out the target.
Other than that, your setup looks solid.
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AstroPhobic
Minmatar
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Posted - 2008.07.05 23:38:00 -
[3]
Most nano HACs have good enough tracking or drones available.
So, good luck. o/
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SuiJuris
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Posted - 2008.07.05 23:43:00 -
[4]
The hope is that with a TD I can reduce Inc damage enough, im sure they have good enough tracking but if you cut there tracking by say 60% how good is it then?
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.07.05 23:47:00 -
[5]
any good vaga pilot will eat u alive.
cerbs, sac's and ishtar might have a bit more trouble
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AstroPhobic
Minmatar
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Posted - 2008.07.06 00:03:00 -
[6]
Originally by: SuiJuris The hope is that with a TD I can reduce Inc damage enough, im sure they have good enough tracking but if you cut there tracking by say 60% how good is it then?
Seems unlikely. Light drones will rip you apart, and there's nothing you can do about it. A cerb or sac may have issues, but that's only if you perma-mwd.
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Captator
Universal Securities
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Posted - 2008.07.06 00:06:00 -
[7]
Find out what a max skilled nanozealot/vagabond (this is to give you a baseline with which to judge how viable the setup might be against a high but not maxed skilled target), with a vanilla fit will do range wise on EFT, then put the range script bonused (from sentinel) tracking disruptor with your skills on it as projected effects, and see what you do to its range, if you cannot get it below 15km (only leaving you a 3km range operating corridor) then you have to use tracking.
Again you could model an ideal situation where target is still, and has a tracking script fitted disruptor, test your ship in orbit to find its orbital velocity at your operating range (ideally 17km I would think), work out angular velocity, compare with tracking, then cry as you probably still cannot negate enough DPS.
On the plus side, it is a very nice ceptor/anticeptor ship - ewar + equivalent speed = win
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Bellum Eternus
Gallente D00M. The Requiem
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Posted - 2008.07.06 00:25:00 -
[8]
Any HAC pilot will just kite you and you'll be dead far inside 40 seconds.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
SuiJuris
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Posted - 2008.07.06 00:38:00 -
[9]
How is the HAC pilot going to kite a ship that is faster then him. Kiting requires you to be the faster ship.
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AstroPhobic
Minmatar
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Posted - 2008.07.06 00:40:00 -
[10]
Originally by: SuiJuris How is the HAC pilot going to kite a ship that is faster then him. Kiting requires you to be the faster ship.
Sentinels aren't all that speedy. It doesn't matter who's faster, it just matters what the transversal is. Little speed difference = low transversal = dead sentinel.
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Arondor
Digital Fury Corporation Digital Renegades
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Posted - 2008.07.06 00:42:00 -
[11]
as you approach he flies away, your transversal drops dramatically, if you keep up transversal you proabbly won't catch him cause you won't be that much faster, if you are at all...also if he has a cap injector you'll likely die, and light drones will be a major problem I'd think
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Trind2222
Amarr Soliders Of Eve Atlas Alliance
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Posted - 2008.07.06 02:37:00 -
[12]
Is god ship agents nano youst remer to not go alone a hyena and a hic will do it fine.
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pushdogg
Minmatar Vermin. HUZZAH FEDERATION
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Posted - 2008.07.06 02:51:00 -
[13]
i would pack some ecm drones, and if you are willing to put rigs on it, i would go for faction...even deadspace neuts and nos's.....and for further pwn, i would invest in talismans..they are cheap and effective in this area.....
now personally, given all the suggestions i just made, i would go for a buffer with the lows.....because really you are gonna be primary whether you are going over 4k a sec or not....and there is nothing better to chase down a nano ship than a nano ship....well minnie recons do it pretty well too, but 90% of the time they are nano'd aswell. so that leaves...killing there cap before they kill you. best sig ever:)
Originally by: Soul Harvestor You're an idiot.
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easei
AnTi. Atrocitas
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Posted - 2008.07.06 03:33:00 -
[14]
I made this list you'll find it useful rapier - webs dead huginn - webs dead vagabond - 5k base w/o poly's unable to catch curse - lol cap war 2's dead ishtar - uses an injector, war 2's dead zealot - maybe if the pilot is terrible? cerb - this would work if you can maintain MWD sac - warrior 2's dead
Grats you can kill 1/8 and possibly a 2nd, but they are the least common nano ships so not even that. All in all it fails. Your corpse will filed under my "knives brought to a gun fight" container of corpses.
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SuiJuris
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Posted - 2008.07.06 04:27:00 -
[15]
Originally by: easei I made this list you'll find it useful rapier - webs dead huginn - webs dead vagabond - 5k base w/o poly's unable to catch curse - lol cap war 2's dead ishtar - uses an injector, war 2's dead zealot - maybe if the pilot is terrible? cerb - this would work if you can maintain MWD sac - warrior 2's dead
Grats you can kill 1/8 and possibly a 2nd, but they are the least common nano ships so not even that. All in all it fails. Your corpse will filed under my "knives brought to a gun fight" container of corpses.
MWD is pretty easily cap stable on it, but it appears the Sentinel just doesn't have the EHP to catch and hold most the HAC's down long enough to drain them. At just 3k ehp it would take now warrior 2's go what just a hair over 5kms so I'd have to get it faster then 5.5k or so to outrun those correct?
Well if you brake the bank on it and put polycarbon engine housings then you can get it to like 5.7k but at that point cost effectiveness goes out the window.
fastest I could get it with Aux thrusters was about 4.8 but thats not quick enough and it just doesn't have the hitpoints to compete, at 2.2k EHP with a damage control its less then paper thin. Novel idea but looks like it just doesn't have the tools to do the job setup like that.
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