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Thread Statistics | Show CCP posts - 0 post(s) |
Kazuma Saruwatari
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Posted - 2008.07.08 19:36:00 -
[61]
sometimes you cant even get 5 people to help with the haul op, so you're forced to do it solo.
Usually its because everyone else is too busy taking down POS-es with their dreads, and probably talking on TS to pass the time. -
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Maus Bailey
International House of PWNCakes Interstellar Alcohol Conglomerate
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Posted - 2008.07.08 19:42:00 -
[62]
Quote: sometimes you cant even get 5 people to help with the haul op, so you're forced to do it solo.
Then your jump freighter deserves to get plastered across an asteroid belt. I'm not sure how your corp or alliance being willing to lol away a couple billion in assets is a counter argument.
Don't get me wrong, they need some love on the design end but if you're alone in a system with just your cyno alt, you're doing it wrong from top to bottom. |
Phroneo
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.07.08 20:36:00 -
[63]
-- It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars. ACC |
Kiara Valess
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Posted - 2008.07.08 21:50:00 -
[64]
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Amandrace
MineMaster Incorporated
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Posted - 2008.07.08 22:16:00 -
[65]
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Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.07.09 04:26:00 -
[66]
*
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Matrixcvd
Caldari Rionnag Alba The Requiem
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Posted - 2008.07.09 16:12:00 -
[67]
1. Lower POS/Anchorables/Station Services HP drastically. Less to take down, less people to do it with, less to repair back if you are a defender, moar fights, less lag. Leave current Sov system alone, as it keeps thing simple.
2. Limit friendly status for alliances based on size and have those limits translate over to overview settings. Less friends for larger alliances, (as many enemies as you want) further limiting super power napfailtrains
3. Consumable and randomized moon minerals
4. Do not touch suicide ganking outside of missions, nothing wrong here, scout it out, warp core stab it, do not fly AFK.
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Kazzac Elentria
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Posted - 2008.07.09 16:35:00 -
[68]
Originally by: Matrixcvd 1. Lower POS/Anchorables/Station Services HP drastically. Less to take down, less people to do it with, less to repair back if you are a defender, moar fights, less lag. Leave current Sov system alone, as it keeps thing simple.
2. Limit friendly status for alliances based on size and have those limits translate over to overview settings. Less friends for larger alliances, (as many enemies as you want) further limiting super power napfailtrains
3. Consumable and randomized moon minerals
4. Do not touch suicide ganking outside of missions, nothing wrong here, scout it out, warp core stab it, do not fly AFK.
3 and 1 would not fix the moon min problem and would likely only make it worse. Changing sov so that you can either have a mining station, or a station for sov. One or the other, not both. Coupled with changing the distribution of minerals within the reactions.
That would pretty much fix the moon min and sov issues.
Lowering HP though...maybe. Smaller more specialized ships for disabling the stations or parts of the station though. That could be an idea. |
Cerlestes
Jagdkommando RAZOR Alliance
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Posted - 2008.07.09 16:44:00 -
[69]
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Brinstead
Ars ex Discordia GoonSwarm
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Posted - 2008.07.10 03:32:00 -
[70]
Nicely said.
Also, 0.0 space in general needs a buff - in any given region (in terms of ratting, non-NPC space) there are a handful of systems where you can make more isk than running missions in Empire - if someone or multiple people didn't get there first. (Not just speaking as a goon - happened in ASCN and Huzzah as wel).
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Frygok
Minmatar M. Corp Mostly Harmless
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Posted - 2008.07.10 03:43:00 -
[71]
I am by no means a veteran to game or to 0.0 logistics.
But isn't the problem that logistics are actually too easy? Jump bridges, carriers, JF's and all that jazz makes it possible to jump across incredible distances within a minimum amount of time. Which again makes it possible for a few huge entities to control vast amount of space. At the same time, losing ships are a not an issue, as more can always be brought to 0.0 with a snap of the fingers.
I am not saying that logistics weren't boring. But frankly, having op's such as those you say ASCN had, would have been epic fighting arenas, where you needed a big support fleet, and an enemy fleet could rip a hole in the alliance wallet(however small a hole it might be) if they caught the logistics train? I realise ofcourse that the Freighters were far too weak to stand up against such an onslaught, and that should be fixed.
I know alot will probably disagree, but I find the easy logistics to and from 0.0 to be doing more harm than good in terms of fights, consequences of losing ships and the control of regions by single entities.
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Wraith Dragonfang
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Posted - 2008.07.10 07:00:00 -
[72]
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.10 12:10:00 -
[73]
Well I agree with most of the rest, but the drone part-
Even if we get the refineable we still need someone with ok refine skill to get the mins. Besides that the drones are annoying and they don't offer security status, bounty, faction modules, etc.
There needs to be something that makes the region worthwhile except for using the moons to make caps. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Matrixcvd
Caldari Rionnag Alba
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Posted - 2008.07.10 12:19:00 -
[74]
Originally by: Kazzac Elentria
Originally by: Matrixcvd 1. Lower POS/Anchorables/Station Services HP drastically. Less to take down, less people to do it with, less to repair back if you are a defender, moar fights, less lag. Leave current Sov system alone, as it keeps thing simple.
2. Limit friendly status for alliances based on size and have those limits translate over to overview settings. Less friends for larger alliances, (as many enemies as you want) further limiting super power napfailtrains
3. Consumable and randomized moon minerals
4. Do not touch suicide ganking outside of missions, nothing wrong here, scout it out, warp core stab it, do not fly AFK.
3 and 1 would not fix the moon min problem and would likely only make it worse. Changing sov so that you can either have a mining station, or a station for sov. One or the other, not both. Coupled with changing the distribution of minerals within the reactions.
That would pretty much fix the moon min and sov issues.
Lowering HP though...maybe. Smaller more specialized ships for disabling the stations or parts of the station though. That could be an idea.
I disaggree. Currently you have 3 super blocks soaking up all the nice moons all over the galaxy. If you make it so small groups can affect that ability that would require different strategies, like staying home. Soverignty could be tested without getting game breaking gangs together to crash nodes. all things in 0.0 would change based on not allowing the overview/huge HP sinks dictate the course of action
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Astria Tiphareth
24th Imperial Crusade
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Posted - 2008.07.10 12:50:00 -
[75]
Well written and well thought out post. Whilst I'm not totally convinced that the mineral crash can be directly attributed to the drone regions, or that that was necessarily a totally bad thing, the remainder of the issues are important enough to merit consideration. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |
Arcadia Seith
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Posted - 2008.07.10 12:57:00 -
[76]
Agree with all of this - but particularly the points on POS anchioring and carriers
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Kazzac Elentria
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Posted - 2008.07.10 13:13:00 -
[77]
Originally by: Matrixcvd
Originally by: Kazzac Elentria
Originally by: Matrixcvd 1. Lower POS/Anchorables/Station Services HP drastically. Less to take down, less people to do it with, less to repair back if you are a defender, moar fights, less lag. Leave current Sov system alone, as it keeps thing simple.
2. Limit friendly status for alliances based on size and have those limits translate over to overview settings. Less friends for larger alliances, (as many enemies as you want) further limiting super power napfailtrains
3. Consumable and randomized moon minerals
4. Do not touch suicide ganking outside of missions, nothing wrong here, scout it out, warp core stab it, do not fly AFK.
3 and 1 would not fix the moon min problem and would likely only make it worse. Changing sov so that you can either have a mining station, or a station for sov. One or the other, not both. Coupled with changing the distribution of minerals within the reactions.
That would pretty much fix the moon min and sov issues.
Lowering HP though...maybe. Smaller more specialized ships for disabling the stations or parts of the station though. That could be an idea.
I disaggree. Currently you have 3 super blocks soaking up all the nice moons all over the galaxy. If you make it so small groups can affect that ability that would require different strategies, like staying home. Soverignty could be tested without getting game breaking gangs together to crash nodes. all things in 0.0 would change based on not allowing the overview/huge HP sinks dictate the course of action
Would not change the issue that out of the 4 rare moon mins... two of them make up 80% of the entire T2 reaction line. ..yes that's right you heard it correct. 80% of everything T2 comes from only 2 of the rare moon mins.
If you leave everything alone with sov and POS, the distribution model for reactions HAS to change. |
Matrixcvd
Caldari Rionnag Alba
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Posted - 2008.07.10 14:15:00 -
[78]
Edited by: Matrixcvd on 10/07/2008 14:15:42 but thats why they are special and why people care? The simple fact they are so precious is why people go to great lengths to aquire those moons. If you change the ratio then who gives a flyin rats a$$?
i want to change the POS system for moar fights with less lag, biggest problem in 0.0, not moar carebears
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Halada
Caldari Lone Star Joint Venture
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Posted - 2008.07.10 14:47:00 -
[79]
Originally by: Frygok
But isn't the problem that logistics are actually too easy?
It's not. Read my post again. JB requires sov from point A to point B which isn't possible for many regions very far Empire (that includes Cobalt Edge).
Logistics weren't meant to give fights directly, they were meant to supply the fights up in 0.0. I wouldn't call setting up secret towers in hostile space and spending billions of ISK on a ship to facilitate logistics and still being limited easy.
★ LSJV now recruiting ★ |
Halada
Caldari Lone Star Joint Venture
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Posted - 2008.07.11 04:10:00 -
[80]
Originally by: Matrixcvd Edited by: Matrixcvd on 10/07/2008 14:15:42 but thats why they are special and why people care? The simple fact they are so precious is why people go to great lengths to aquire those moons. If you change the ratio then who gives a flyin rats a$$?
i want to change the POS system for moar fights with less lag, biggest problem in 0.0, not moar carebears
All I asked for is making POS anchoring less painful... I'll leave the overhaul of the system to the whining PvPers :D
★ LSJV now recruiting ★ |
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SnowManson
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Posted - 2008.07.21 19:52:00 -
[81]
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Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2008.07.21 20:39:00 -
[82]
bump from the depths
★ LSJV now recruiting ★ |
Zantrei Kordisin
FinFleet Band of Brothers
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Posted - 2008.07.21 21:19:00 -
[83]
No support.
To touch on most of your points:
- POS's don't need to be easier to setup. Use of large numbers of POS's shouldn't be encouraged any more than it is by game mechanics, they shouldn't be easier to setup or run. Yes, I have spent a lot of time running them myself.
- Jump freighters being useless? That's just stupid, if you find them to not be worth the cost, you are doing it wrong. Mine has been worth every last ISK I spent on it and is used on a very regular basis. Three times the capacity of a rorqual with the ability to move through empire with twice the hitpoints of a normal freighter, with a jump drive added on top? If you can't work out how to make this worth the ISK, well, that's down purely to inexperience and lack of imagination. Cloaking/defending itself? Well, the idea is - believe it or not - it isn't a combat ship! You escort it, perhaps with carriers (or even by scouting), and prevent it from getting into combat. Jump freighters, if anything, need their cost increased. Way too much bang for the buck right now.
- Carriers do too much for their cost as it is already. They shouldn't have any more hauling or combat capabilities. And don't try shouting inexperience, I have three carriers and use them very often, and have done for a long time. Can't find a use for them? Well, that's your inexperience talking. They are still perfect for moving small volumes of high value material, still very useful in a large number of combat situations (dreads are only particularly useful at tower/supercap shooting). And don't take pos repping as being something small. It isn't.
- Suicide ganking? I can agree with changing that one.
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Foulque
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Posted - 2008.07.21 21:35:00 -
[84]
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Siona Windweaver
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Posted - 2008.07.21 23:20:00 -
[85]
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Mister Xerox
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Posted - 2008.07.22 00:33:00 -
[86]
I agree with much of the post. 0.0 is simply broken.
Jump frieghters are even more broken. They should cost less than a carrier, as they have absolutely no use whatsoever beyond hauling crap. A carrier can fight, a rorqual can mine. A jump freighter can do nothing.
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Herring
Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.07.22 01:57:00 -
[87]
All points supported.
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Josemite
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Posted - 2008.07.22 05:04:00 -
[88]
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Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2008.07.25 18:23:00 -
[89]
bump
★ LSJV now recruiting ★ |
Carrier Eleven
Gallente EVE Posting Service
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Posted - 2008.07.26 12:53:00 -
[90]
Originally by: Matrixcvd
4. Do not touch suicide ganking outside of missions, nothing wrong here, scout it out, warp core stab it, do not fly AFK.
How do you warp core stab a freighter?
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