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Zoln
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Posted - 2003.06.14 20:41:00 -
[1]
This is CCP's patch notice to all the ridiculous nerfs they made to items.
Some loot modules were granting way to big a bonus when stacked - these bonuses have been lowered Gyrostabilizers/Heat Sinks/Magnetic Field Stabilizers have had they Damage Multiplier and Rof Bonus reduced
That is all they say.
No mention of the HUGE nerf that put on so many items. I am not an uber player, and i don't go around exploiting and ganking other players, but i liked some of the modules that i had on my ship and they were nerfed right on my ship or right on my hangar floor and the only mention of this anywhere is this?
Some loot modules were granting way to big a bonus when stacked - these bonuses have been lowered Gyrostabilizers/Heat Sinks/Magnetic Field Stabilizers have had they Damage Multiplier and Rof Bonus reduced
Is this what CCP thinks is an acceptable way to address a huge nerf of items that people had rightfully earned in combat?
I had a nice capicitor recharger that gave a 12.35% bonus, i check info on the module after the patch and the recharge bonus was nerfed to 5.4%. This is a whopping .4% above the basic module thus making the module and the time spent hunting pirates to acquire it worthless.
On to the next module the Y-S8 hydrocarbon afterburner. i liked these a lot as they made long distance trips a bit more bearable. nerfed from 43.25 to 32.5. Now they have a 7.5% bonus over basic afterburners. this bonus adds up to a whopping 15 m/s increase over base on a 200 m/s ship. What is the justification for that nerf? Some people were getting to the jumpgate quicker than their baseline rule of 3 minutes?
i think the whole MWD thing speaks for itself.
Also for the weapon upgrades.
you gotta love CCP's documentation of these nerfs. Alittle piece of advice CCP because this is something that you should know and obviously don't already - If modules are giving to big a bonus when stacked then RECODE THE STUPID THINGS TO LOSE BONUS WHEN STACKED. this is a way better way to do things than to go and nerf every nice little toy that people have earned in battle.
I think that this round of nerfs prove how incompetent the developers are and that they have very little concern for how these changes affect their playerbase. Mass nerfs like this **** people off and cause people to move to other games. You think CCP would be a little more concerned about that considering Eve's low public image as a buggy game. They certainly aren't winning new custoimers, and this is certainly not the way to keep the ones they have. Look ahead CCP because more of this crap and this game could go under.
And on a final note i realize that this post is going to cause flames. If you are not able to see the extremem lameness behind these nerfs then you are an idiot and while you post your flame maybe you can think a bit about why you feel the need to have your lips attached to CCP's ass when they really don't care a bit about you as a player and prove it every patch.
EDIT - Oh yeah and this is for the message board moderator. Go ahead and edit my post or delete it or warn me or band me. I could care less, everything in this post is the truth and obviously the truth hurts. If CCP wants to get into censorship because someone points their obvious dumb moves, then they are even worse than I had originally thought.
Edited by: Zoln on 14/06/2003 20:44:52
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Maggot
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Posted - 2003.06.14 20:56:00 -
[2]
I would say that the majority of the nerfs were very necessary fixes for problems that needed immediate action rather than waiting for a fully coded solution.
Sadly we all lose out but at least some of the huge balancing issues are mitigated for now.
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Belial
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Posted - 2003.06.14 20:58:00 -
[3]
I couldn't disagree with you more. If CCP didn't care they wouldn't nerf patch or change anything they'd sit back and watch thier bank account.
They are trying to make the game more balanced. Having mods that kill top end cruisers in under 10 seconds is wrong. Killing 5 pirate cruisers with out ever getting shot at is stupid. Fireing 4 heavy mods and never going under 1/2 cap..also not fun.
I may not agree with everything CCP does. Infact I'd do alot of things diffrent but IMO it's some of the players that need to learn what balance is not CCP.
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Hyden
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Posted - 2003.06.14 20:58:00 -
[4]
First of all replace all instances of the term "nerf" and replace it with "balance". Yes, their solution to the problem (modules not balanced)was to balance them. See, it makes more sense when you call it what it was. Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Xelios
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Posted - 2003.06.14 21:04:00 -
[5]
A lot of the balancing was needed, but one thing in particular I'm appalled at. Hydraulic Stabilizers now do only 1.5% more than market gyros, and they're about 10000x harder to find. Why would I go out and kill pirate cruisers, endangering my ship, to get loot that does 1.5% more than the market loot? I mean, 1.5%, that's an extra .0855 damage mod, making the Hydraulic Stabilizer all but useless =(
I think a whole new system of weapon upgrading has to be implemented, one where you fit the upgrades to the actual weapon like ammo and have it affect only that weapon.
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Zoln
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Posted - 2003.06.14 21:07:00 -
[6]
Yeah "Balance" sounds very nice and politically correct. The term "nerf" comes from players that have had things they had rightfully earned through battle and training time reduced to almost nothing as a result of this so called "balancing". Nerf is a truthful word with appropiate implications. It sounds bad, it is bad. Players should not have to be continually taking meakening shopts because of a game company's inability to "balance" the game before it is released. Apparently there is a miconceptionm of what Beta is for. It is to "Balance" and find and fix bugs. Apparently not enough time was taken to do either.
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Belial
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Posted - 2003.06.14 21:17:00 -
[7]
So are you saying that because they didn't fix it in beta they have to leave it now?
It's no secret that the game came out too early but it's too late now. All they can do is fix it, nerf it, balance it. It realy dosen't matter what you want to call it.
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Pyroe
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Posted - 2003.06.14 21:21:00 -
[8]
I'd like to know whats going to happen when higher tech levels come out.
There will be better ships and better modules yes, but the same equipment is going to be out there for the newer members of the community. They will be just as vulnerable as they were against some of the items and devices that were prepatch. Just think for a moment that the devices they just nerfed were level 5 tech. Yes they provided exceptional bonuses and seemed very unbalanced indeed.But what if? Sooner or later higher tech devices will provide TOO much and themselves will be nerfed. So where does that leave everything? Tech 1 base Tech 2 + 1% Tech 3 + 2% tech 4 + 3% tech 5 + 4%
??????????????????????????????????????????
And well if thats too much maybe just half that amount.
I see no end in sight or any true future planning. It's all made up and changed as they go along it seems. All reactionary moves without forethought.
Call it balancing all you want. I call it scrambling to slow the progression or correct what was not fully thought out before implimentation.
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MaiLina KaTar
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Posted - 2003.06.14 21:23:00 -
[9]
"I think a whole new system of weapon upgrading has to be implemented, one where you fit the upgrades to the actual weapon like ammo and have it affect only that weapon"
That was the only constructive things I¦ve read in this thread. Nice idea dude :)
Mai's Idealog |
Shintai
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Posted - 2003.06.14 21:27:00 -
[10]
It¦s extremely hard to test all setups. For each module you add you increase the testing needed exponetial.
In all MMORPGs people sooner or later find some ³ber config that wasn¦t intended. When everyone then uses it. It becomes a huge problem. So would you balance the whole word against that setup, or balance that setup against the world?
Your OS ain¦t bugfree, nomatter if you use Linux, Windows, MAC, *BSD or anything. yet you expect a game to be tested fully and bugfree? ;)
Abstraction and Transcendence: Nature, Shintai, and Geometry |
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Sanru
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Posted - 2003.06.14 21:34:00 -
[11]
You did not lose the items with the patch. All those items you have collected you still own.
Those items are still better than off the shelf componants. Perhaps not overwhelmingly better, but still better. Look at it this way, the modules were free and you got money killing the pirates. Not such a bad deal.
So they balanced/nerfed some items. Adapt and move on. It may be annoying right now, but sometimes these things are neccessary.
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dope
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Posted - 2003.06.14 21:35:00 -
[12]
obviously if you read my entire original post you would have read that i did not suggest at all that they should leave it. in fact my suggestion for a lot of the modules was to recode the stacking bonuses. that is just one solution. there are many solutions that i am sure people would be willing to share that does not involve changing modules on people's ships and on people's hangars to a mere shells of the items that they were and then address making a huge move like that by putting 86 characters strung together stuck somewhere in the patch notes. Game needs to balanced FINE. Find alternative ways of doing it other than changing the makeup of items that people have already earne and play with and FOR CRYING OUT LOUD PUT APPROPIATE DOCUMENTATION ABOUT IT IN THE NOTES AND IN THE FORUMS.
putting these two lines for the amount of crap that they nerfed is just ridiculous.
Some loot modules were granting way to big a bonus when stacked - these bonuses have been lowered Gyrostabilizers/Heat Sinks/Magnetic Field Stabilizers have had they Damage Multiplier and Rof Bonus reduced
Myabe you like having things that you earned taken away from you with two lines in patch notes as explanation. I think it is an outrage.
One more thing, just because it has been determined that the game was released too early doesn't let ccp off the hook for the problems with the game now. they should address each change they make with the appropiate amount of gravity that it requires and stand up and take the heat when they make these changes and have places for people to express their opinions about these things. I think it is ridiculous that some people think that 2 lines in a patch notes is enough documentation and explanation for a whole slew of nerfing and that we should just accept it with open arms because it is there solution to game balancing, when it is obviously not the only solution.
Edited by: dope on 14/06/2003 21:37:01
Edited by: dope on 14/06/2003 21:37:45
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Torval Sontu
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Posted - 2003.06.14 21:37:00 -
[13]
I am really upset at the agm 1 capacitor change it uses a freakin medium slot and now its 5.4% that is LAME!
Stealth nerfs need to go document the dam things.
Balancing is good but don't stealth nerf.
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drunkenmaster
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Posted - 2003.06.14 21:42:00 -
[14]
A better way to look at it might be looking back from now.
Everyone has the same kit, and *everyones* kit has been balanced.
just consider yourself lucky to have used it before it was fixed. :)
Also, I think that was a perfectly adequate news item.
I could tell from the first time I switched my mwd on, that it was vastly overpowered. I had 3km/s + with one MWD and one arcjet. I wondered at the time whether there was any reason to get a better one. 3km/s is total overkill already. I saw it coming. I wasn't pleased (because it made my life easier). But what can ya do?
Edited by: drunkenmaster on 14/06/2003 21:45:03 .
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Hyden
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Posted - 2003.06.14 21:47:00 -
[15]
You choose not to see the rational of these changes. You are correct, they should have had all the items carved in stone before release, but they did not. I wish they did as well. But, we cannot allow the game to proceed unbalanced because a portion of the members enjoy playing this game in an unbalanced manner. My entire corp had their equipment balanced (aka:nerfed), but we see the rational. Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Setec
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Posted - 2003.06.14 22:35:00 -
[16]
I agree with the nerfs. Hydraulic stabilizers were stupidly overpowered. I was able to kill people in cruisers before they could even target me, sometimes in under 5 seconds. That's not balanced, it's sick. Combat is more of a long-lasting strategic challenge now, and more techniques are viable. Previously the easiest setup to use was also the best because there was just so much firepower. I'm glad it's not like that anymore. And if they had left microwarpdrives alone when they slowed combat like this, then it would be way too easy for people to get away. Now people take longer to kill and longer to get away--encounters last longer in general. Good change. ___________________________________________
Space Invaders website: http://www.si-corp.net |
Sanru
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Posted - 2003.06.15 00:35:00 -
[17]
To folks *****ing about stuff not being written in stone at relase, I shall now direct you to the line at the very top of the EULA which you agreed to in order to play this game:
ESRB Notice: Game Experience May Change During Online Play
Adapt and move on. I'm sorry if you consider your MWD skill and drives useless now, but why not think of a use for them under the new restrictions rather than just get angry and pout ? I know a corp mate of mine already has. I still intend to get this skill, I can still think of uses for the skill.
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Wrangler
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Posted - 2003.06.15 00:49:00 -
[18]
Rant
*click*
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