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Ovar Doce
Amarr Suddenly Ninjas
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Posted - 2008.07.07 22:54:00 -
[1]
I am trying to make sure how much more I can maximize my efficiency without wasting skill points. I checked for topics in the search and got some of the info contained within, but most of those thread were from 04-07 so I am not sure of the validity.
1) Station will only have a base yield of 30% or 50%? I currently have a 50% station.
2) Faction standing affects what the station takes and you need around a 6.5 standing to stop the station for taking any mineral?
3) Refining and Refining Efficiency do not help module reprocessing, but level 5 in each is necessary to train scarp metal processing which reduces waste, by 4% per level, of modules and ships?
4) I have a station with Base Yield 50%
5) I have 88.25% Net Yield. How High can you expect Net Yield to get? 100%? Is net yield only affected by corp standing or by scrap metal processing also?
5) Corp is currently taking 1.69%. How low can I expect this to get? 0?
6) You should wait to reprocess modules until you have a stack of 5 or more to maximize the amount of the high end minerals you recieve?
Thank You in advance,
Ovar Doce
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Estel Arador
Minmatar
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Posted - 2008.07.07 23:09:00 -
[2]
Edited by: Estel Arador on 07/07/2008 23:12:46 1) In Empire, most have 50%, some 30%.
2) Your standing towards the corp owning the station needs to be at least 6.67 to not pay any tax on refining.
3) They do help. With just refining V and refinery efficiency V you can get 99.5% of the minerals (at a 50% base station). All you need then to get to 100% is level I Scrapmetal Processing or an implant which boosts your yield.
4) Good for you :)
5) 100%; affected by both (one reduces waste, the other reduces tax)
6) I believe it's rounded per module, never tested it though.
For more details on the skill Scrapmetal Processing, check my thread explaining it.
Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.07 23:12:00 -
[3]
Originally by: Ovar Doce 1) Station will only have a base yield of 30% or 50%? I currently have a 50% station.
You kind of answered your own question right there.
Quote: 2) Faction standing affects what the station takes and you need around a 6.5 standing to stop the station for taking any mineral?
No, not faction standings. They don't matter. What you want is CORP standings (your personal standings with the owning NPC station). The "we take" portion is only 5% with no standings, goes down to 0% at around 6.67 corp standings IIRC.
Quote: 3) Refining and Refining Efficiency do not help module reprocessing, but level 5 in each is necessary to train scarp metal processing which reduces waste, by 4% per level, of modules and ships?
Wrong. Both help with module reprocessing. Getting L5 Refining and L4 Refining Efficiency gets you a bt over 97% refining efficiency in a 50% base refine station. Slap in a 4% refining yield implant and you already have 100% reprocessing. Getting Refining Efficiency to L5 will mean 99.5% efficiency. A 1% implant will round that up nicely to 100% without the need to train Scrapmetal Processing.
The only place you actually do need Scrapmetal Processing is in stations with a lower base refine yield.
There rest of your questions were already answered above. Yes, 100% reprocessing is possible, and it's not even that hard to get to.
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Ovar Doce
Amarr Suddenly Ninjas
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Posted - 2008.07.07 23:50:00 -
[4]
Thank you for you alls help. 07
I guess the only thing left is the concept of saving up a stack of the smaller modules to decrease the wastage of high end minerals question.
Ovar Doce
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Ovar Doce
Amarr Suddenly Ninjas
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Posted - 2008.07.08 00:11:00 -
[5]
To my previous post.
1 MN AB reprocessed with my skills gives me 553 trit, 502 pyer, 1 Mexa, 1 Nox.
For 5*1 MN AB's reprocessed with my skill gives 2763 trit, 2512 pyer, 4 Mexa, 4 Nox.
When I reprocessed 1 vs 5 Medium Armor Rep 1's
Trit 1,773 vs 8866 Pyer 830 vs 4150 Mexa 707 vs 3535 Iso 1 vs 4 Nocx 3 vs 17
The 1MN AB's would be better to reprocess 1 at a time the Medium Armor Rep 1's would probably be better to reprocess together.
I guess my answer is to wait till I have a few in a stack and then check the numbers each time.
Thanks again,
Ovar Doce
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.08 01:15:00 -
[6]
Quote: When I reprocessed 1 vs 5 Medium Armor Rep 1's Trit 1,773 vs 8866 Pyer 830 vs 4150 Mexa 707 vs 3535 Iso 1 vs 4 Nocx 3 vs 17
MARI perfect repro : 2044 trit, 957 pye, 815 mex, 1 iso, 4 nocx Apparently, game rounds to nearest integer - so in this example, it rounded the "we take" nocx from both to zero, when you reprocess one it rounds down for each, when you reprocess all it rounds down still, but much less overall.
In most situations, it's better to reprocess as many together as you can get - there are however rare situations where reprocessing one by one is slightly better. Basically, the closer to 0.5 (but still below 0.5) you are in one particular mineralm the better it is to wait until you get more... and the sooner you pass the 0.5 mark, the better it is to reprocess individually.
At 100% refine and 0% "we take" you no longer have this issue - it no longer matters at all how many you reprocess, you always get identical results.
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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xiansheng
Nomad LLP
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Posted - 2008.07.08 02:05:00 -
[7]
it takes a 6.75 standing to achieve a true 0% we take tax on refining, at a 6.67 the decimal is reduced to a state where you cant view the rounding factor ... though for small reprocessing jobs 6.67 suffices, it becomes noticable when processing loads of say 10 million units of veldspar for example ...
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Kiay Stryx
Gallente The Defias Brotherhood
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Posted - 2008.08.13 17:36:00 -
[8]
If you have 100% yield from reprocessing.
What % of the minerals used in production do you get back?
~Stryx
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.08.13 17:38:00 -
[9]
Edited by: Matalino on 13/08/2008 17:39:05
Originally by: Kiay Stryx What % of the minerals used in production do you get back?
For most things 100%, provided that you are building with 100% effeciency.
There are somethings that are simply lost in the building process, but that generally applies to T2 ships/modules that you are not likely to reprocess anyways.
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.08.13 21:39:00 -
[10]
As for 6, it depends on the mod. For some you just need two mods, for others many. Five is probably a good number on average, but is not set in stone.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.08.14 03:35:00 -
[11]
Originally by: Matalino Edited by: Matalino on 13/08/2008 17:39:05
Originally by: Kiay Stryx What % of the minerals used in production do you get back?
For most things 100%, provided that you are building with 100% effeciency.
There are somethings that are simply lost in the building process, but that generally applies to T2 ships/modules that you are not likely to reprocess anyways.
Bombs are a notable exception. You only get about 10% of the mins back if you reprocess.
Akita T recommended implants above - while this is valid, I preferred using the Scrapmetal skill as it doesn't drop when I get podded (annoyingly, this happens every now and then - keeping clones updated is second nature in my corp). For Empire refining with access to 50% base yield refineries, scrap metal 1 is all you need.
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