
Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.10 01:22:00 -
[1]
My own 2 cents:
Crow: Easy to fly since it can go flat out and still use it's main weapons. Fairly fast but made of very thin paper. By the time you realise you're taking solid hits it's too late. Learn to fear decent Taranis and Crusader pilots, both of whom will blow you to pieces very quickly. The other big plus of the Crow is that it scales incredibly well with better gear. Go watch the Teamwork Crow video by Evil Edna if you want to see what a Money-No-Object Crow with an experienced pilot can do.
Malediction: Faster than the Crow (assuming identical fit), can tackle from further out (meaning faster orbits and safety from heavy neuts) but at the expense of MUCH lower dps if using standard missiles. If you go with rockets+plate it becomes a missile version of the Taranis, but tougher and with much less damage.
The setup I use on both is as follows:
HIGHS: 3 x Standard Missile Launcher (best named you can afford - better on Crow, not so important on Maled)
MEDS: 1 x 1mn MWD II 1 x Warp Disruptor II 1 x Cap Recharger II
LOWS: 2 x Overdrive Injector II 1 x Nanofiber II
If you can afford it and want to pimp it a little, put a gistii b-type (or even a-type if you're rich) MWD on and swap the cap recharger for a small shield extender for those "ohcrap that hurricane can track me" moments.
You can also experiment with fitting a web instead of a cap recharger for tackling nanoHAC's (just pray they aren't packing a web!) and for killing other 'ceptors when your flying skills are up to it.
Get used to flying manually. Getting webbed is usually death, getting neuted is the same unless your MWD cycle carries you out of point range where you can run. Flying manually also helps prevent people from working a second ship into a position where it can web you and prevents hostiles from reducing transversal and getting hits in (when you're good enough). By all means use orbit when it's safe but be ready to go manual when it's needed.
As mentioned above, going one-on-one with a Taranis or Crusader pilot is incredibly risky unless you really know your stuff. Good Taranis pilots are experts in piloting so as to get you webbed, at which point you just die. Good Crusader pilots will get you within pulse range (around 17km on good setups) where they can easily track and melt you. Cruisers with decent tracking can also hit you if you don't have a high transversal. "I got soul but I'm not a soldier" |