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Ledorian
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Posted - 2004.05.21 07:28:00 -
[1]
What I'm talking about here is the fact that all the research Labs are full.While I can play the rest I can't use blueprints and fledging corps can forget about trying to find office space to rent. I may not be a "DAY ONER" but they make it very hard to begin this game a year after it's release. I don't know how much research space is as I've never had the luxury of finding an open one.I am sure though that there are people with multiple labs and offices in stations. Why not make it so that the more offices or research labs you rent gets geometrically higher to pay for.Say one office is 10,000 isk (cheap for players and corps that's been here a long time) the next space is 20,000 the next 40'000 then 80,000 then 160,000 etc. etc.This makes it so people who don't use research labs 20 jumps away very often are forced to close them down to save money so as they migrate they aren't just "taking up space" it economically forces you to choose where you want to play or relocate to and chances are there is space available in the new system if you want to go to a new horizon. Just my 2 ISK worth. Just gets frustrating having to jump 100's of systems and no research labs available so I never get to see that aspect of the game.   I do enjoy the game BTW.Just trying to find an equitable solution besides just a rant.
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Harkole
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Posted - 2004.05.21 08:14:00 -
[2]
Not true, I've seen empty research slots there just out of the way and usually in lower then 0.5 space, its harder fro Noob's to get into the research area not impossible.
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Laika Minirva
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Posted - 2004.05.21 08:15:00 -
[3]
0.1-0.4 is pretty safe aslong as you go from gate to station and visa versa.And always check the map beforehand.
If spamming is a crime, then i'm guilty as charged! |

agentsmitty
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Posted - 2004.05.21 08:26:00 -
[4]
yeah we definately need 2 or 3 times as many lab slots than we currently have.
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Wild Rho
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Posted - 2004.05.21 08:36:00 -
[5]
Well one thing that may help is to only let players rent lab slots equivalent to the number of labs they can acctually use. (i.e a players skills only let them use 1 lab, they can only rent 1 lab. All other labs regardless of location need to be unrented before another lab can be rented.
This should help cut down the number of players that have multiple lab slots rented and are only using a couple at a time.
I have the body of a supermodel. I just can't remember where I left it... |

Harcole
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Posted - 2004.05.21 08:41:00 -
[6]
Originally by: Wild Rho Well one thing that may help is to only let players rent lab slots equivalent to the number of labs they can acctually use. (i.e a players skills only let them use 1 lab, they can only rent 1 lab. All other labs regardless of location need to be unrented before another lab can be rented.
This should help cut down the number of players that have multiple lab slots rented and are only using a couple at a time.
It would help, but what about corps. (Can you tell I don't rent things yet?) Can Corps not rent lab slots? 
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Bohr
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Posted - 2004.05.21 08:57:00 -
[7]
Lots of labslots around mate. Ask ingame and most people are willing to help out with either selling or giving you one. Won't be the luxury spots, but is good as a start.
Convo me ingame and you can have one of mine in Tama.
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Wild Rho
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Posted - 2004.05.21 09:04:00 -
[8]
For that apply the same restrictions. If a player wants to rent a lab slot for the corp they must still have the skills to use them. This means the number of R&D slots a corp can use is based directly on the research capability of its members.
In the event a player who rented a lab slot for the corp quits the corp that ceo is eve mailed with the locations of the lab slots that the player had and these slots are then unrented at the end of the rent period.
I have the body of a supermodel. I just can't remember where I left it... |

Ribbo
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Posted - 2004.05.21 09:49:00 -
[9]
um... travel the systems, do some research in the maps, do research agent missions, but in the regions that are not populated there can be found stations with many research slots open.
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Jim Bond
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Posted - 2004.05.21 10:04:00 -
[10]
One alternative maybe to make some research spots office related instead of just in station and limited to the designated HQ office.
What I mean is, at your designated HQ office, as well as hanger space, u also recieve from the station, a number of research spots, say for example 3-5 slots and this is included into the rent of the HQ office. Obviously the cost of rent of office would have to go up.
If you want more than 3-5 slots, then you rent extra research slots as you do now.
This would solve the problem of new corporations, not being able to do research and copying etc. Most corps i know also keep there BPos at there headquarters, so limiting to HQ wouldn't be a problem. And limiting to say 3-5 slots, there will still be competition for the extra slots in stations. Basically I can't see any downside of this idea, except if your a corp who doesnt produce anything.
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Grimster
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Posted - 2004.05.21 10:44:00 -
[11]
Originally by: Jim Bond Basically I can't see any downside of this idea, except if your a corp who doesnt produce anything.
Or you're in a newbie corp, lots choose to stay in 'em.
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Deadflip2
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Posted - 2004.05.21 10:49:00 -
[12]
Edited by: Deadflip2 on 21/05/2004 10:51:13 they need to have the ability of remote unrenting added, should fix it at least for now, and i dont entirely agree with the skilllvl + 1 = max lab slots idea, i think the basis should be like 4 and 2 extra per level or so, so people can ahve more then 1 research point (empire/0.0 for example). but havign a few in each section of space is crap for the noobs, another prob is that space in itsself is getting overpopulated now. --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Tatsue Nuko
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Posted - 2004.05.21 10:51:00 -
[13]
Actually, finding free lab slots does not take much time at all. Just forget about the highways and then use the map to check which systems has stations with labslots, and then plan a route to fly in a fast ship. When I need a labslot or two I usually come up with them within 30-45 minutes at the most.
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Ledorian
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Posted - 2004.05.21 11:27:00 -
[14]
I appreciate the time and answers from all of you.Just one more aspect of this game I like is the community.None of you flamed or made a negative comment.Go to other games and read they're boards sometime you'll see what I mean. For a newb to research the systems I will have to figure out how to do that, it didn't come in the manual with the game box?? One point is though that it is hard and long trips for newbs to make those 20+ jumps in they're second ship but I guess it can be done. I thought you had to fly to each system station to see if they had research avaiable and to see if slots were open? I still like my idea of it costing more for the more "room" you take expotentially. At some point even the wealthiest corps and players are gonna feel a bite in the wallet so they're choice of places to occupy will have to be thought out.Having offices and research spaces going unused is a concern.With 10,000 people on that means there should be 10,000 research facilities to use if everyone is purchasing the same game and want to play it like everyone else that gives each person just ONE slot. I don't know how many slots CCP has for research but they better increase it and make it cost more and more to access IMHO. They've done great so far in having solutions to problems I want to see how they tackle this one.
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Aelita
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Posted - 2004.05.21 11:54:00 -
[15]
Ledorian:
You have fast ship for your scouting. Just buy shuttle this ship outrun most of frigates if you can't use MWD.
Anyway I feel oposite against most writers here. Problem with labs and offices renting is really serious in regions like Crux or Placid. Even systems with 0.1 security are fully rented you need check selected stations few times per day and do it few days in row. Then if you will have luck you can rent one or two slots.
I have no idea about situation in North of map because I guess they are less populated. Office/labs/factory situation getting worse every month as player base of eve grow. Stations with services are mostly full. Station with lab/factory and cloning centre are all rented no free office in these systems. Average price for attractive places is all above 150mil ISK at least some offices are sold for 1bil ISK.
Situation in 0.0 space is even worse there is really limited amount of offices and facilities to accommodate even limited amount of corporations from alliances. If there will be exodus of players from secure space to 0.0 (I doubt it) then it will be disaster.
Generally new players and new corporations have significantly difficult time than old timers. They doesn't have resources and they need have offices at good places too because without well placed (strategically) office your corporation is one leg man trying compete cheetah.
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Ribbo
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Posted - 2004.05.21 12:26:00 -
[16]
during the early life of my corp i made sure that i was in an area that encompassed a diversity of mineral, different mineral types, different difficulties of rats, stations, factories, research facilities and other things, i made sure it was also out in the sticks and that we flooded the market. if more people do that then a local market (via escrow or the market) can grow, profit can be made and traders who are prepared to travel can prosper, at the moment we've got cut-throat supermarket system where people have to travel to get goods, not many people are selling locally anymore. :(
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XpoHoc
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Posted - 2004.05.21 13:06:00 -
[17]
Edited by: XpoHoc on 21/05/2004 13:07:20 Pirates can only enjoy half of the game, not new players.
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Valan
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Posted - 2004.05.21 13:19:00 -
[18]
Originally by: XpoHoc Edited by: XpoHoc on 21/05/2004 13:07:20 Pirates can only enjoy half of the game, not new players.
True. Its a choice of gameplay that is almost impossible to reverse. The rest of the game is accessible to everyone, you just have to look for it.
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Lachenlaud
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Posted - 2004.05.21 13:55:00 -
[19]
A small interjection here -
With the upcoming Shiva patch, player owned structures will be giving many of the larger corporations the option of building their own laboroatory facilities. IMHO, I belive this may, in time, open up many of the existing lab slots in the game to other players.
We'll just have to wait and see.
[email protected] http://www.goi-eve.com/forums/ Check out the Eve Master Datasheet here!! |

Allaina
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Posted - 2004.05.21 14:49:00 -
[20]
Since must actively use lab slots or you lose them you are practically limited to the number of slots your char can use.
Also I don't think shiva will give folks the ability to build stations, at least not at first. The POS (player owned structures) will initially be limited to mobile refinaries, control towers, repair bays, etc. It's possible there is such a thing as a mobile lab I, I seem to recall talk of some tech2 items being "too dangerous to research" in a station.
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