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Serenii Astarael
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Posted - 2008.07.10 02:29:00 -
[1]
I don't know much about guns, but modern Air-to-Air missiles have ranges similar to EVE light missions (max about 20 km).
Longer-range air-to-air missiles have ranges of more than 150 km (the Phoenix missile) which is cruise missile distance in EVE.
Modern Cruise missiles have ranges up to a thousand kilometers, and sub-launched ICBMs (to say nothing of bigger land-based ICBMs) have ranges up to 9000 km.
So why do EVE missiles suck?
I mean, there's no reason why CCP couldn't have made the distances ingame substantially longer, and the weapons commensurately longer-range.
Discuss.
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Gark32
Suddenly Ninjas
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Posted - 2008.07.10 02:44:00 -
[2]
Repeat After Me.
RL is Not Eve. Eve is not RL.
RL is not limited by piddly things such as Locking Distance and Grid Size.
also, imagine trying to hit an object that is moving at 200 meters per second (as fast as some bullets) at 9000 kilometers distance with ANYTHING. |

Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.10 02:59:00 -
[3]
Edited by: Stuart Price on 10/07/2008 03:03:35 Edited by: Stuart Price on 10/07/2008 03:00:42 If you want a made up sci-fi answer then:
Missiles in eve are several magnitudes larger and more powerful than anything 21st century Earth has to offer. The fuel needed to propel such missiles is therefore also much larger not only to propel them but to control their flight. All maneuvering would use fuel as they'd have to use lateral thrusters to change direction as opposed to fins or wings as 21st century missiles do. Missiles can only contain a limited amount of fuel before the sheer amount of fuel compromises the size of the warhead - resulting in the limited ranges of the in game missiles. Shorter range missiles (rockets, lights, HAM's, torps etc) are designed for dogfighting and therefore have greater maneuverability (therefore greater fuel consumption) meaning shorter ranges as the trade-off OR they have massive payloads, limited the amout of fuel that can be loaded onto the missile without making it too large. Longer range missiles are not as maneuverable so they need less fuel for the lateral thrusters and can use more for pure propulsion.
Make any sense?
With guns it's purely a case of how accurately you can project non-guided munitions onto a target, often a moving target. Blasters have short range because of the nature of the weapon - the particles disperse rapidly after firing. Railguns have a long range because the projectiles are fired incredibly fast, meaning tracking calculations are reduced and the effects of target mobility are similarly reduced. Howitzers and autocannons are similarly affected (this time limited) by the speed of the round and lasers can be assumed to have perfect long range accuracy (diffraction through clouds of gas aside) - instead they're limited by the laser losing energy the farther it has to travel (beam lasers being more focused - more range, pulse lasers being faster firing but less focused - less range). So with weapons requiring ammo it's accuracy affecting the effective range, with lasers its the loss of energy on far away targets.
This still allows you to separate range from tracking since range is a measure of a given weapon's ability to hit a stationary target accurately whereas tracking speed is a weapon's ability to follow a moving target. As any marksman will tell you, the two skills are completely different. Try firing a heavy bolt action rifle at a small, fast moving clay target. Then try a shotgun. Then try the same weapons on a stationary target 500 yards away.
That's roughly how I see it in my head, barring some horrific scientific inaccuracies. Considering the physics models for ship movement my own fallacy doesn't bother me overly. "I got soul but I'm not a soldier" |

Randommofo
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Posted - 2008.07.10 03:03:00 -
[4]
Originally by: Stuart Price Edited by: Stuart Price on 10/07/2008 03:00:42 If you want a made up sci-fi answer then:
Missiles in eve are several magnitudes larger and more powerful than anything 21st century Earth has to offer. The fuel needed to propel such missiles is therefore also much larger not only to propel them but to control their flight. All maneuvering would use fuel as they'd have to use lateral thrusters to change direction as opposed to fins or wings as 21st century missiles do. Missiles can only contain a limited amount of fuel before the sheer amount of fuel compromises the size of the warhead - resulting in the limited ranges of the in game missiles. Shorter range missiles (rockets, lights, HAM's, torps etc) are designed for dogfighting and therefore have greater maneuverability (therefore greater fuel consumption) meaning shorter ranges as the trade-off OR they have massive payloads, limited the amout of fuel that can be loaded onto the missile without making it too large. Longer range missiles are not as maneuverable so they need less fuel for the lateral thrusters and can use more for pure propulsion.
Make any sense?
With guns it's purely a case of how accurately you can project non-guided munitions onto a target, often a moving target. Blasters have short range because of the nature of the weapon - the particles disperse rapidly after firing. Railguns have a long range because the projectiles are fired incredibly fast, meaning tracking calculations are reduced and the effects of target mobility are similarly reduced. Howitzers and autocannons are similarly affected (this time limited) by the speed of the round and lasers can be assumed to have perfect long range accuracy (diffraction through clouds of gas aside) - instead they're limited by the laser losing energy the farther it has to travel (beam lasers being more focused - more range, pulse lasers being faster firing but less focused - less range). So with weapons requiring ammo it's accuracy affecting the effective range, with lasers its the loss of energy on far away targets.
That's roughly how I see it in my head, barring some horrific scientific inaccuracies. Considering the physics models for ship movement my own fallacy doesn't bother me overly.
Give this man a cookie. That has to be the best explanation (possibly the most thought provoking) post on these forums about rl-eve.
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Serenii Astarael
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Posted - 2008.07.10 03:17:00 -
[5]
Originally by: Stuart Price Edited by: Stuart Price on 10/07/2008 03:03:35 Edited by: Stuart Price on 10/07/2008 03:00:42 If you want a made up sci-fi answer then:
Missiles in eve are several magnitudes larger and more powerful than anything 21st century Earth has to offer. The fuel needed to propel such missiles is therefore also much larger not only to propel them but to control their flight. All maneuvering would use fuel as they'd have to use lateral thrusters to change direction as opposed to fins or wings as 21st century missiles do. Missiles can only contain a limited amount of fuel before the sheer amount of fuel compromises the size of the warhead - resulting in the limited ranges of the in game missiles. Shorter range missiles (rockets, lights, HAM's, torps etc) are designed for dogfighting and therefore have greater maneuverability (therefore greater fuel consumption) meaning shorter ranges as the trade-off OR they have massive payloads, limited the amout of fuel that can be loaded onto the missile without making it too large. Longer range missiles are not as maneuverable so they need less fuel for the lateral thrusters and can use more for pure propulsion.
Make any sense?
With guns it's purely a case of how accurately you can project non-guided munitions onto a target, often a moving target. Blasters have short range because of the nature of the weapon - the particles disperse rapidly after firing. Railguns have a long range because the projectiles are fired incredibly fast, meaning tracking calculations are reduced and the effects of target mobility are similarly reduced. Howitzers and autocannons are similarly affected (this time limited) by the speed of the round and lasers can be assumed to have perfect long range accuracy (diffraction through clouds of gas aside) - instead they're limited by the laser losing energy the farther it has to travel (beam lasers being more focused - more range, pulse lasers being faster firing but less focused - less range). So with weapons requiring ammo it's accuracy affecting the effective range, with lasers its the loss of energy on far away targets.
This still allows you to separate range from tracking since range is a measure of a given weapon's ability to hit a stationary target accurately whereas tracking speed is a weapon's ability to follow a moving target. As any marksman will tell you, the two skills are completely different. Try firing a heavy bolt action rifle at a small, fast moving clay target. Then try a shotgun. Then try the same weapons on a stationary target 500 yards away.
That's roughly how I see it in my head, barring some horrific scientific inaccuracies. Considering the physics models for ship movement my own fallacy doesn't bother me overly.
You, sir, win the Internet.
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Captain Otlir
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Posted - 2008.07.10 03:44:00 -
[6]
Originally by: Randommofo
Originally by: Stuart Price Edited by: Stuart Price on 10/07/2008 03:00:42 If you want a made up sci-fi answer then:
Missiles in eve are several magnitudes larger and more powerful than anything 21st century Earth has to offer. The fuel needed to propel such missiles is therefore also much larger not only to propel them but to control their flight. All maneuvering would use fuel as they'd have to use lateral thrusters to change direction as opposed to fins or wings as 21st century missiles do. Missiles can only contain a limited amount of fuel before the sheer amount of fuel compromises the size of the warhead - resulting in the limited ranges of the in game missiles. Shorter range missiles (rockets, lights, HAM's, torps etc) are designed for dogfighting and therefore have greater maneuverability (therefore greater fuel consumption) meaning shorter ranges as the trade-off OR they have massive payloads, limited the amout of fuel that can be loaded onto the missile without making it too large. Longer range missiles are not as maneuverable so they need less fuel for the lateral thrusters and can use more for pure propulsion.
Make any sense?
With guns it's purely a case of how accurately you can project non-guided munitions onto a target, often a moving target. Blasters have short range because of the nature of the weapon - the particles disperse rapidly after firing. Railguns have a long range because the projectiles are fired incredibly fast, meaning tracking calculations are reduced and the effects of target mobility are similarly reduced. Howitzers and autocannons are similarly affected (this time limited) by the speed of the round and lasers can be assumed to have perfect long range accuracy (diffraction through clouds of gas aside) - instead they're limited by the laser losing energy the farther it has to travel (beam lasers being more focused - more range, pulse lasers being faster firing but less focused - less range). So with weapons requiring ammo it's accuracy affecting the effective range, with lasers its the loss of energy on far away targets.
That's roughly how I see it in my head, barring some horrific scientific inaccuracies. Considering the physics models for ship movement my own fallacy doesn't bother me overly.
Give this man a cookie. That has to be the best explanation (possibly the most thought provoking) post on these forums about rl-eve.
I made u a cookie, but I eated it. 
Anyway, that's a very convincing explanation there. 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.10 04:05:00 -
[7]
Edited by: Akita T on 10/07/2008 04:12:22
Originally by: Serenii Astarael I mean, there's no reason why CCP couldn't have made the distances ingame substantially longer, and the weapons commensurately longer-range.
Gameplay reasons.
Also, you probably didn't notice a lot of the other "quirks" of EVE physics...
* fluid space (top speed, diminishing acceleration approaching that top speed) * space has "up" and "down" * ship bumping for no damage, merging on undock, then suddendly bumping eachoher * ship bumping take two : downright comedic bounce effects that defy the laws of impulse and kinetic speed conservation * ammo of all kinds phasing through solid matter and only hitting the intended target * two identical ships fit identically flown by identically skilled pilots - one standing still, the other orbiting - both have the same trouble hitting with turrets, instead of the orbiting one landing each shot while the holding still one having trouble * stasis webbifiers ignoring ship size * and many many more
_
The mineral/moonstuff balance || *THE* nanofix
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Saietor Blackgreen
The First Foundation Circle-Of-Two
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Posted - 2008.07.10 06:23:00 -
[8]
Originally by: Akita T * stasis webbifiers ignoring ship size
I'd add existence of stasis webifier.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

DubanFP
Caldari Four Rings Souls of Vengeance
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Posted - 2008.07.10 06:42:00 -
[9]
Edited by: DubanFP on 10/07/2008 06:46:48
So many logic flaws. where do i start?
Originally by: Akita T
* space has "up" and "down"
Your ship computer could be all that recognizes up/down rather then there being a true up/down. Well stuff in space rotates which causes it to flatten. Now you have 2 choice for up/down. People probebly got together and decided "this should be up, that one down". From a perspective perspective, sounds wierd lol, it makes navigation infinately easier.
Originally by: Akita T ship bumping for no damage
Damage isn't caused by impact. It's caused by an uneven distribution of impact. If the shields, even 1 hp, can distribute the impact evenly across a ship's mass there's no reason why it wouldn't bounce. It would take some reworking of the shields to act like this, but there's physically no reason for it not to work. Why does the barrel of a gun take less damage then the target that gets hit when they both take just as much force? It's the distribution of the energy that counts.
It's not like a normal impact carries much energy when compared to a smaller object going near relativistic speeds like a railgun. The energy used would be there, but it would be ignoribly small.
Originally by: Akita T two identical ships fit identically flown by identically skilled pilots - one standing still, the other orbiting - both have the same trouble hitting with turrets, instead of the orbiting one landing each shot while the holding still one having trouble
You mentioned relativism in the up/down and yet completely and utterly forgot it here. There isn't really a still in space, only relativistic speeds.
The "relativistically still" pilot is moving no less in relation to the orbiting pilot to each other. You still need to track the same differences, only now you need to compensate for your own speed rather then theirs.
Originally by: Akita T * stasis webbifiers ignoring ship size
I'm pretty sure stasis webifiers effect the efficiency of the engines rather then actually catching the ship. Still there is the whole fluid motion thing. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Kano Sekor
Amarr Viziam
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Posted - 2008.07.10 07:01:00 -
[10]
Hey what about FTL traveling ive heard its impossible.
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Crellion
Art of War
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Posted - 2008.07.10 07:09:00 -
[11]
Edited by: Crellion on 10/07/2008 07:09:33 Actually I spent 18 boring months in the artillery corps and I can tell you that the largest mobile artillery (8 inch) in modern armies can sling rocket assisted projectiles up to 36 kilometres away (with any accuracy) and the crater there is approcimately 80 metres in diametre. (Zomg government secrets out but which government??? :D)
Now compare that with the bloody Tempest and Maelstrom range.... Nerf Minmattar!!!!111!!! Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.07.10 07:10:00 -
[12]
EVE has very close to nothing to do with real physics. Ships in EVE don't move in a vacuum, they move in some sort of fluid which slows them down the moment their drives shut down. Oh, and inertia & centrifugal force have been abolished (otherwise inty pilots would be paste, do the calcs of G forces on an orbiting inty pilot if you want some giggles ;).
Deal with it. 
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Tappits
Priory Of The Lemon R0ADKILL
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Posted - 2008.07.10 07:25:00 -
[13]
Originally by: Alex Harumichi Oh, and inertia & centrifugal force have been abolished (otherwise inty pilots would be paste, do the calcs of G forces on an orbiting inty pilot if you want some giggles ;).
come on some one work some numbers out.
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To mare
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Posted - 2008.07.10 07:45:00 -
[14]
i think CCP devs could do a great thing adding some "0" to all the numbers regarding eve.
nothing gonna change but we can see much higher speed, much higher ranges much higher everithing.
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an internet
Tibet Autonomous Region
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Posted - 2008.07.10 08:26:00 -
[15]
Originally by: Tappits
Originally by: Alex Harumichi Oh, and inertia & centrifugal force have been abolished (otherwise inty pilots would be paste, do the calcs of G forces on an orbiting inty pilot if you want some giggles ;).
come on some one work some numbers out.
Okay.
Slow inty - 7km/s at a 12km orbit.
7000^2/12000 = 4083N/kg
= 416 times gravity.
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Nevenda'ar
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Posted - 2008.07.10 08:48:00 -
[16]
Originally by: an internet
Originally by: Tappits
Originally by: Alex Harumichi Oh, and inertia & centrifugal force have been abolished (otherwise inty pilots would be paste, do the calcs of G forces on an orbiting inty pilot if you want some giggles ;).
come on some one work some numbers out.
Okay.
Slow inty - 7km/s at a 12km orbit.
7000^2/12000 = 4083N/kg
= 416 times gravity.
Heh, thats a pretty interesting observation, why didnt i think of that...
Back to the missile topic, Stuart Price did a good explanation for all weapons, but i think that with missiles it's their size that is the limiting factor. Think about it - a frigate, battleship, dreadnought - each of them can only fit and suport a certain maximum size of the missile (including ammo reserves). Now that your missiles are limited by size, you can think about what to put inside them. Allocate more space for fuel? Or more payload? I'd go with payload personally...You can maybe have specialized long range missiles for certain cases, but if you try to fight with these at med to close range, you'd be at a disadvantage due to lower damage on target. Even the modern missiles of the same size show this trend - the one with longer range will have less payload.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.10 09:10:00 -
[17]
Originally by: DubanFP
Originally by: Akita T ship bumping for no damage
Damage isn't caused by impact. It's caused by an uneven distribution of impact. If the shields, even 1 hp, can distribute the impact evenly across a ship's mass there's no reason why it wouldn't bounce. It would take some reworking of the shields to act like this, but there's physically no reason for it not to work. Why does the barrel of a gun take less damage then the target that gets hit when they both take just as much force? It's the distribution of the energy that counts. It's not like a normal impact carries much energy when compared to a smaller object going near relativistic speeds like a railgun. The energy used would be there, but it would be ignoribly small.
You are in space. Shooting a railgun or arty round doesn't make your ship jerk backwards noticeably. Impulse and kinetic energy is therefore negligible compared to that of the ship, one can only assume. Do they damage the target ship's shield, armour and hull on impact ? Yes they do. You could argue that the projectile itself might be doing something else too, but what about projectiles that are supposedly mostly kinetic in nature ? Or, hell, kinetic missiles for that matter. Still, when you bump these huge ships, even if BOTH ships have shields down, armour gone and are both in serious hull damage, STILL not even the slightest bit of damage is applied. On the other hand, they both fly away at speeds and in directions that completely defy rules of kinetic energy and impulse conservation, change in velocities which their engines could never under normal use create either (in case you want to go with the "it's the nav computer changing course" story).
Quote:
Originally by: Akita T two identical ships fit identically flown by identically skilled pilots - one standing still, the other orbiting - both have the same trouble hitting with turrets, instead of the orbiting one landing each shot while the holding still one having trouble
You mentioned relativism in the up/down and yet completely and utterly forgot it here. There isn't really a still in space, only relativistic speeds. The "relatively still" pilot is moving no less in relation to the orbiting pilot to each other. You still need to track the same differences, only now you need to compensate for your own speed rather then theirs.
Ok, let me explain it to you DIFFERENTLY.
Two humvees. Machinegun turret, able to move 360 degrees. One stands still. The other circles it in a perfect circle. The one standing still has to follow the one moving around with the turret, making one turret rotation every time the circling humvee finishes a go. The moving one's turret ? IT DOESN'T NEED TO BUDGE ONE BIT. It's FIXED in position, at 90 degrees sideways. The humvee that's moving around is ALWAYS pointing the machinegun in the right direction (without the turret needing to move at all) because of its own rotation.
See where this is going ?
_
The mineral/moonstuff balance || *THE* nanofix
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Ess Erbe
Caldari Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.07.10 09:25:00 -
[18]
Originally by: Crellion Edited by: Crellion on 10/07/2008 07:09:33 Actually I spent 18 boring months in the artillery corps and I can tell you that the largest mobile artillery (8 inch) in modern armies can sling rocket assisted projectiles up to 36 kilometres away (with any accuracy) and the crater there is approcimately 80 metres in diametre. (Zomg government secrets out but which government??? :D)
Now compare that with the bloody Tempest and Maelstrom range.... Nerf Minmattar!!!!111!!!
Must be a bloody weak 8-incher you've guys got there if the 155mm Panzerhaubitze 2000 and 155mm Archer can reach ranges of 60 kilometres with new rounds.
40 km is the range of ship-borne guns like the USS Iowa's 16-inch rifles firing WW2 vintage shell designs. With modern shells that range would more than likely double.
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Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
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Posted - 2008.07.10 09:31:00 -
[19]
Originally by: Kano Sekor Hey what about FTL traveling ive heard its impossible.
One of many things which is possible in theory but we've not been able to test yet :P Also one scientists says yeah and the other no so there is no answear to this.
Also if we would mak EVE with all its mumbo-jumbo high-technology, we would be figthting several light-seconds/minutes away from eachother and trying to calculate whatever move the other ship would take. Space warfare IRL(if we can even call it that, lets keep it too science fiction), would be really boring. Somebody set up us the bomb |

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.10 09:42:00 -
[20]
Eve needs no realism tbh.
Imagine that everything would be multiplied by 10 as proposed above. You would only shooting some points somewhere out there. The explosion would be hardly recognizable.
Why was Star Wars better than Odyssee 2001? Because it was unrealistic! Imagine no sound in space, no pew pew anymore. Actually Eve would not have any subscribers. Eve was designed to be fun and that it is without a doubt.
The bump damage was there once I have heard, but it was taken out of the game due to too many complaints - imagine undocking in Jita with a brandnew faction bs only to be bumped to death by others who consequently get concorded for hitting another ship. It would be great comedy, but only for those who watch 
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.10 10:47:00 -
[21]
Originally by: Alex Harumichi EVE has very close to nothing to do with real physics. Ships in EVE don't move in a vacuum, they move in some sort of fluid which slows them down the moment their drives shut down. Oh, and inertia & centrifugal force have been abolished (otherwise inty pilots would be paste, do the calcs of G forces on an orbiting inty pilot if you want some giggles ;).
Deal with it. 
You can fit inertia stabilisers to your ship, I am guessing these augment the ones you have.... ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Nightsheir
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Posted - 2008.07.10 11:55:00 -
[22]
You guys are missing the whole point , weapons and missiles dont have short range , its ships that are too fast, infact faster than the fastest missile. Because you can use mwd on ships but no mwd tech for missiles ? and surely you cant apply it on guns .
So then , why the heck do we have perma mwd ships 100% of the time in eve and all we have is guns optimized to hit non-mwd ships and missiles with no mwd drive depending on nonesense fuel bs.
Eve got old , at first mwd was designed to close the range gap so that target would lose his range advantage. But they are not meant to be perma used in dogfights , rendering old guns and old missiles to feel like "the wrong loadout" .
When eve first came out , battleships pushing 100km fighting range was something you would teribly fear. Because then there was no way to reach the battleship within 30 seconds. And you would just die, let alone avoiding the gun shots.
Now that weapon was a long range weapon.
Todays eve has battleships of 200km range , but that feels like melee range because any ship you see ends up in your face before you even complete your lock , and forget about hitting it.
Eve is changing and updating, but not everything at the same time , when you increase ships speed and armor but leave the guns as they are (5 years old system) this is what you get. Everybody fighting at melee range 15km with webs and neuts, other fights are non existant except phantasy fleet fights. And yes, boost amarr . Tired of playing with laser toyguns. |

Jitabug
Caldari Shaolin Legacy
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Posted - 2008.07.10 12:16:00 -
[23]
Originally by: Crellion Edited by: Crellion on 10/07/2008 07:09:33 Actually I spent 18 boring months in the artillery corps and I can tell you that the largest mobile artillery (8 inch) in modern armies can sling rocket assisted projectiles up to 36 kilometres away (with any accuracy) and the crater there is approcimately 80 metres in diametre. (Zomg government secrets out but which government??? :D)
Now compare that with the bloody Tempest and Maelstrom range.... Nerf Minmattar!!!!111!!!
Royal Artillery. The "bloody" is a dead giveaway. Measurement in inches was also a clue.

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d026
THE LEGION OF STEEL WARRIORS....
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Posted - 2008.07.10 12:19:00 -
[24]
Originally by: Gark32 Repeat After Me.
RL is Not Eve. Eve is not RL.
RL is not limited by piddly things such as Locking Distance and Grid Size.
also, imagine trying to hit an object that is moving at 200 meters per second (as fast as some bullets) at 9000 kilometers distance with ANYTHING.
whatever.. the most important thing is
EvE > RL
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.10 12:44:00 -
[25]
Originally by: Nightsheir Todays eve has battleships of 200km range , but that feels like melee range because any ship you see ends up in your face before you even complete your lock , and forget about hitting it.
Have fun approaching a sensor boosted sniper battleship with an MWD that increases your sig radius...
Originally by: Nightsheir And yes, boost amarr . Tired of playing with laser toyguns.
I agree, you should have the 'I win Eve button', so you do maximum damage with minimum skills
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Reginvalt
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Posted - 2008.07.10 13:08:00 -
[26]
Edited by: Reginvalt on 10/07/2008 13:10:01 Edited by: Reginvalt on 10/07/2008 13:08:50 Whole EVE physics isn't connected in any way with real one, coz developers didn't need it look similar to real one, they needed good gemeplay, tactics in pvp. And dev's didn't care about realism of numbers (200kg corpses, etc). And topicstarter's question sounds like: "Why dead people usually don't breathe?"
Sry for my english) ` |

Derek Sigres
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Posted - 2008.07.10 13:42:00 -
[27]
Originally by: Jitabug
Originally by: Crellion Edited by: Crellion on 10/07/2008 07:09:33 Actually I spent 18 boring months in the artillery corps and I can tell you that the largest mobile artillery (8 inch) in modern armies can sling rocket assisted projectiles up to 36 kilometres away (with any accuracy) and the crater there is approcimately 80 metres in diametre. (Zomg government secrets out but which government??? :D)
Now compare that with the bloody Tempest and Maelstrom range.... Nerf Minmattar!!!!111!!!
Royal Artillery. The "bloody" is a dead giveaway. Measurement in inches was also a clue.

The US Navy Also measures it's guns in inches where the US Army measures in mm. I have no logical reason for that except for the fact that the Navy clings more hopelessly to traditional jargon than the rest of the US Military.
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Mendolus
Gallente Aurelius Federation
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Posted - 2008.07.10 14:10:00 -
[28]
Edited by: Mendolus on 10/07/2008 14:15:30
While some people have posted loosely accurate comments about this or that I would like to point out the basic idea with all arguments aside.
To put it lightly, real life combat is not quite as fun as fictional combat. Everyone wants to think that mirroring real life combat is so glamorous and noble. Could not be farther from the truth. Be thankful all you really have to do in the end is know when to click launch.
{...and they will respect a line drawn in the sand more than forgiveness} |

Crellion
Art of War
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Posted - 2008.07.10 14:45:00 -
[29]
Originally by: Derek Sigres
Originally by: Jitabug
Originally by: Crellion Edited by: Crellion on 10/07/2008 07:09:33 Actually I spent 18 boring months in the artillery corps and I can tell you that the largest mobile artillery (8 inch) in modern armies can sling rocket assisted projectiles up to 36 kilometres away (with any accuracy) and the crater there is approcimately 80 metres in diametre. (Zomg government secrets out but which government??? :D)
Now compare that with the bloody Tempest and Maelstrom range.... Nerf Minmattar!!!!111!!!
Royal Artillery. The "bloody" is a dead giveaway. Measurement in inches was also a clue.

The US Navy Also measures it's guns in inches where the US Army measures in mm. I have no logical reason for that except for the fact that the Navy clings more hopelessly to traditional jargon than the rest of the US Military.
The artillery corps is of a small Euro coutnry but I live in london which explains the "bloody".
In fact the guns come from the US Army I think.
Our 155s were not mobile (well self mobile anyway.. you had to hitch them on a truck) and in any event are smaller bore than the 8inch so can't go quite as far. the only reasonable explannation seems to be that our guns are old and not up to the same bars as the ones you are talking about.
I think there was a larger rocket assisted projectile (meaning it goes up then it uses some fuel to go straight for a bit and then it goes down) that was supposed to do 54 kms with a lighter load but I do not believe we ever used that.
Even that however and even the ones the friend above posted (60something kms) are nowhere near a standard 1400 Tempest with tech II ammo :D
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

goodby4u
Logistic Technologies Incorporated
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Posted - 2008.07.10 14:47:00 -
[30]
Out of scale? Yes... Broken? No.
Its a space game not a space sim.
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