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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Wrangler

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Posted - 2008.07.10 13:58:00 -
[1]
Currently ships in the hangar do not display the effects of modules, rigs and skills. This did occur in the past, but was removed due to people exploiting the mechanics by off-lining cargo expanders so that they would not suffer the drawbacks but kept the passive bonus of the module. Thus the cargo space increase is now an active effect which required the module to be online. When not boarded, all modules on a ship will go offline, resulting in less cargo space being available.
Alison (CSM Inanna Zuni) indicated that the 30 second time delay between swapping ships was the reason behind the frustration that this issue caused. CCP is currently looking at decreasing this session change timer, but cannot change the cargo hold issue.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.10 14:53:00 -
[2]
Cloaks already have the "drawbacks still active while module offline" feature, AFAIK. Is there a good reason why this couldn't be expanded to include the modifiers cargo expanders grant too ?
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The mineral/moonstuff balance || *THE* nanofix
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.11 10:35:00 -
[3]
Originally by: Akita T Cloaks already have the "drawbacks still active while module offline" feature, AFAIK. Is there a good reason why this couldn't be expanded to include the modifiers cargo expanders grant too ?
word! (aka this!!!)
either that or create a third state, as this would affect things like armor plates, cap rechargers. It would be nicer for when I have several ships unpackaged, and oh shoot, which ones did I rig again? and even a show info -> fittings tab, see what is fit.
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Lord Fitz
Project Amargosa
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Posted - 2008.07.12 11:30:00 -
[4]
Not being able to see the fittings without boarding the ship is an issue too, especially with ships in corp hangars etc that you may not be able to fly ("can I repackage this ? " )
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Fennicus
Amarr 24th Imperial Crusade
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Posted - 2008.07.12 11:43:00 -
[5]
Originally by: CCP Wrangler Alison (CSM Inanna Zuni) indicated that the 30 second time delay between swapping ships was the reason behind the frustration that this issue caused.
This. If undocking had a 30 second timer, it would greatly upset people; I don't see how this mechanism is vastly different to the ship-changing one.
Sure, you need to make a bunch of database calls and find out what modules can be put online and what benefits you get out of it, but exiting the station (apparently) requires calls to learn about everything that currently exists in-system.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.07.13 11:09:00 -
[6]
how about you make it so you can put as much in a ship you are not flying as you want (I could put 5km3 in a shuttle) though you would get a standard warning when you exceed cargo. Then a check is run when you try to undock which prevents you from undocking if your cargo is overloaded.
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csebal
HUN Corp. HUN Reloaded
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Posted - 2008.07.18 15:20:00 -
[7]
Originally by: Akita T Cloaks already have the "drawbacks still active while module offline" feature, AFAIK. Is there a good reason why this couldn't be expanded to include the modifiers cargo expanders grant too ?
Seriously, this is so CCP. Instead of changing the mechanics so that the drawbacks are also on when the module is offline, just as the bonus, they change the bonus, so that it has to be online because thats when the drawbacks work.
Guys, you slowly deserve your own page in definitions for both: "overcomplicated" and "dumb". My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |
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