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CCP Wrangler

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Posted - 2008.07.10 13:59:00 -
[1]
CCP quickly dismissed this as a possibility for the market system, as performance will be drastically impacted, and the market was designed to match a buy order with the lowest sell order. This is a highly optimized system capable of handling the large amounts of transactions in Eve.
Eyj= (CCP) commented that Eve's market was designed to be totally open, and limiting access to certain orders would destroy this open market principle.
Rather than changing the market, improvements should be made to the contract system. The CSM will submit suggestions for this in a future meeting.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.07.10 16:40:00 -
[2]
Its too bad that an Alliance or Corp cannot get a 'Preferred Vendors' list, or that producers cannot set discounts for a group.
If we could do so, you would have a way to punish Corp Thieves, Piewrats or War Targets. You could reward a group for providing a steady market.
For example, its difficult for a 0.0 Alliance to use the Market in their own 0.0 stations to provide discounted ships for their Alliance-mates. Any ship put on the market at low prices can be picked up and resold by an interloper who does not even need to dock.
The two issues I see are: 1. Can't give discounts to people you like. 2. Can't block thieves/interlopers/enemies from manipulating your own station's market.
I understand the market's optimization. Its limitations are however making Contracts the only way of accomplishing some transaction tasks. While very useful, Contracts are NOT the market and are much more difficult to use.
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plummet
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Posted - 2008.07.10 16:47:00 -
[3]
how about a confirm sell based on corp standings, not a automatic one? maybe some time limit for when seller unavailable.
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YouGotRipped
Ewigkeit
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Posted - 2008.07.10 18:17:00 -
[4]
Edited by: YouGotRipped on 10/07/2008 18:16:55
Take a look at this
Motherships
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UncleanSanchez
Caldari
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Posted - 2008.07.11 06:28:00 -
[5]
If you want to improve the contract system, implement a search feature. ThatÆs it. IÆd love to be able to go ôGeeà. I want a drakeö and instead of the current system of ôhey contracts, tell me every freaking ôshipö in the region being contractedö I can tell the contract system to go ôno stupid, not amar shuttle, I want a DRAKEö
You can already make contracts private, you can already set your sell/buy price, and filter out the riffraffà Make they system in place usable.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.11 10:11:00 -
[6]
Originally by: UncleanSanchez If you want to improve the contract system, implement a search feature. ThatÆs it. IÆd love to be able to go ôGeeà. I want a drakeö and instead of the current system of ôhey contracts, tell me every freaking ôshipö in the region being contractedö I can tell the contract system to go ôno stupid, not amar shuttle, I want a DRAKEö
You can already make contracts private, you can already set your sell/buy price, and filter out the riffraffà Make they system in place usable.
there is a search feature, I use it almost every day.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.11 10:17:00 -
[7]
Originally by: Princess Jodi Its too bad that an Alliance or Corp cannot get a 'Preferred Vendors' list, or that producers cannot set discounts for a group.
If we could do so, you would have a way to punish Corp Thieves, Piewrats or War Targets. You could reward a group for providing a steady market.
For example, its difficult for a 0.0 Alliance to use the Market in their own 0.0 stations to provide discounted ships for their Alliance-mates. Any ship put on the market at low prices can be picked up and resold by an interloper who does not even need to dock.
The two issues I see are: 1. Can't give discounts to people you like. 2. Can't block thieves/interlopers/enemies from manipulating your own station's market.
I understand the market's optimization. Its limitations are however making Contracts the only way of accomplishing some transaction tasks. While very useful, Contracts are NOT the market and are much more difficult to use.
we have people who make us ships and sell them at a discount. no we cant buy them at a whim, and it takes a day or two, but hell I have 10-20 something battleships on hand at all time.
its rather easy to do and all it takes is a contract... I can make 9 contracts and well that took me about 2 hours to train the skill to level 2.
you are in an alliance, I'm sure you have some sort of logistics to get stuff done.
2 is a bit of an issue.
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Lord GeMini
Gallente Superbia Inc. Empire Research
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Posted - 2008.07.11 12:48:00 -
[8]
To take load from the database and make the market faster i sugest changing the max time for orders in the market, 90 days is way to long.
GeMini
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.07.11 12:51:00 -
[9]
Up the time on contract availability, lower the associated costs with setting them up.
30 days for a contract, and skills to reduce the costs of setting contracts up.
Project:Gank
Pilgrim Guide
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BorisHotch
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Posted - 2008.07.11 18:56:00 -
[10]
This seems to be the exact problem I am having at the moment.
We have lots of corps who now use the helpmymission channel, so we have toyed with the idea of setting up an alliance. The problem is, we would have wanted an alliance that would work more like a Trade alliance cartel type of system.
The aim would be to allow people in corps / alliance that you want to be able to see which things are available to them at discounted/cost prices etc.
This would in theory be quite easy to implement, with a button saying alliance market or something like that, and the option of having it as an alliance trade when putting it up on the market in the first place.
This would be a very useful feature in my opinion, and would be useful all over Eve.
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.07.11 21:15:00 -
[11]
Originally by: CCP Wrangler Eyj= (CCP) commented that Eve's market was designed to be totally open, and limiting access to certain orders would destroy this open market principle.
Rather than changing the market, improvements should be made to the contract system. The CSM will submit suggestions for this in a future meeting.
Glad to hear we are on the same page. 
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.07.13 11:13:00 -
[12]
There are still some thinks you could do about orders, when making a buy order you can not only choose the range but make sure it is only high sec/low sec.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.07.13 19:47:00 -
[13]
Originally by: CCP Wrangler CCP quickly dismissed this as a possibility for the market system, as performance will be drastically impacted, and the market was designed to match a buy order with the lowest sell order. This is a highly optimized system capable of handling the large amounts of transactions in Eve.
I've found a solution but I think there is no need for it, because of alts marketting around, anyway...
The solution is when you put a buy/sell order, you put it on your corp's own market.
The Corp Market is the congregate of all corp's market you can access (= you have + standings with) + a general market used by npc corps (the one every player use today). Each corp's market beside the general would be refreshed each downtime to reduce db stress a little more.
The buy/sell matching algorythm would remain unchanged BUT it would now work with data coming from smaller tables, reducing CPU bandwith (because it work with less data), and CPU (used to match with less data).
The problem is the refresh, when you open your market tab. This will fetch data from 2 tables and this would impact performances. There must be a solution for this.
Originally by: CCP Wrangler Eyj= (CCP) commented that Eve's market was designed to be totally open, and limiting access to certain orders would destroy this open market principle.
irl, countries don't buy/sell things to their ennemies. And some set blocus to other. To me, it should be possible to acheive this. But it cost a lot of money to set controls, administrative checks and docking rights. Economic blocus should cost 50m/week/alliance like a usual Empire war, shouldn't it ?
Originally by: CCP Wrangler Rather than changing the market, improvements should be made to the contract system. The CSM will submit suggestions for this in a future meeting.
There is three flaws for the contract system to be used for this. First, you have no visibility from the market. Second, quantities are set : you buy a whole of product, instead of just some and just a few (no need for 134m trit when I only need 100k). Third, it have the same standing problems :) Fetchez la vache !
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.07.14 18:04:00 -
[14]
Could you perhaps make it possible for player owned stations that market actions are unavailable to anyone not currently docked in that station?
Then alliances have a choice, by making remote buying impossible they could excercise some control over who could buy their stuff, without having to flag each transaction.
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