
Astria Tiphareth
24th Imperial Crusade
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Posted - 2008.07.10 17:04:00 -
[1]
Edited by: Astria Tiphareth on 10/07/2008 17:04:26 Good to hear that the industrial side of things may not go neglected for much longer. I particularly like the notion of T1 components, but please, address research & build slot issues first; getting blueprints & jobs done for existing items is time-consuming enough without adding more load to the number of NPC slots (to think about the lone or small-scale research & build groups).
Originally by: CCP Wrangler CCP noted that a large percentage of players never leaves high-sec, and wants to know from the CSM how these players should be approached and if they should allocate more resources to create content for this type of player.
Obviously I'd want to see the stats after FW has been out for a while to see if this percentage has remained the same.
I'm going to assume that given the placement of this question that there is an implicit assumption here that not going into low-sec/null-sec implies not engaging in PvP (whether directly or as a target), given the industrial slant of the rest of the topic. Granted you can PvP in high-sec, but clearly the risks are different, and more importantly, perceived differently.
As an aside, I'd be interested to see a comparison between that and NPC corp membership (i.e. how many in the NPC corps excluding militia do or do not enter low-sec etc.). That gives you true data on the 'risk-averse' membership.
Seems to me you have three choices - provide more incentives for them to PvP, which FW began, and potentially risk alienating the more hardcore players who already cry that EVE is being dumbed down, or cater to those that just don't want to get involved in the PvP, or provide more non-PvP reasons for them to go to that space and potentially be a target.
I know numerous players, including my partner who got bored and quit EVE, who like nothing more than the industrial side of EVE, which is vital for the PvP part anyway. They don't mind the notion that others put their products to good use in blowing each other up, but it doesn't appeal to them. I'd go so far as to say this is a good thing, in that if everyone was obsessed with PvP and killboards, who'd mine and build stuff?
Ultimately having a combat game and an industrial game merged into one is going to set two fundamentally different playstyles at loggerheads (assuming black and white, of course, not everyone is purely one or the other). I'd like to see real recognition of the industrial side by CCP, not just in updates but in wording, marketing, a promoting of that part of the game instead of it being relegated to 'bunch of carebears' by the PvPers that don't get where their ships come from. Treat it as a first class citizen and the birthplace of PvP, and you might just get the attention of those you're trying to reach. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |