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Thread Statistics | Show CCP posts - 2 post(s) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.11 15:28:00 -
[91]
Originally by: Efdi
Originally by: Rakivic
Quote: It doesn't just sound like "we have too many players who dont like fighting and think the game should only be industry and good", it IS like it. Most of the people who gets ganked has the means to avoid ganking - they are just lazy whiners who come to the forums to whine en masse and then have the game mechanics bent to their will
That is not true by the sound of that you never have been the victim of suside gankingą..if you have you would not be saying that if you lost about 100-200m worth of cargo not including the ship.
There is a simple fix for this if a persons ship gets destroyed in high sec from a ganker simply have it so that he/she gets up to 60% value of said ship back. And also have a way to ensure the onboard cargo in a similar way, not just the ship like the system is now.
Or have concordĘs ships be able to insta pop ANY ship as soon as it fires of the first roundąGanker looses his ship and the victim should get awayąif not there is the current insurance for that and also have it so that the cargo can be insured as well.
This has got to be a troll.
seriously
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 15:29:00 -
[92]
Originally by: Efdi
This has got to be a troll.
Afraid not. This is a prime example of our opponents in this debate.
Filiolus of Bellum is recruiting
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KiEvA
Caldari Engame Industries
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Posted - 2008.07.11 15:33:00 -
[93]
Sucide gankers are nessessary to remove these nasty marco miners - I would like to see a system which forces people out of NPC corps into wardec'able corps; but giving a new players a month or so time to get the hang of the game and find a corp to join before they get transfered
If the player can't find a corp then a new automatic corp can be formed which is wardec'able and has a tax rate(?), this new taxrate could add towards global victory conditions for wardec'ing partys. Once a automatic corp has been wardec'd players in the corp can not leave the corp for a much longer time period than the standard 24hours nor can new players join a wardec'd corp.
As for bounty hunters hunting pirates - kill rights should be automaticly passed on to the bounty hunters for all people who commit acts of crime.
As for pirates and gankers - they should receive a direct security hit and not get concorded, but lose priviledges to dock & jumpgates at main stations in that sector and then forced to use backdoor pirate stations and jumps gates staged in deep space inorder for these criminals to move around / sell stuff
just ideas...
-Space Chicks Research Corporation- |
Kazzac Elentria
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Posted - 2008.07.11 15:43:00 -
[94]
Remember the idea is to steer people AWAY from ganking and towards war decs, real pirating, mercs, etc..
Leave the ability to gank, just put the costs inline with the action and remove insurance. |
Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 15:51:00 -
[95]
Edited by: Ki An on 11/07/2008 15:54:07
Originally by: Kazzac Elentria Remember the idea is to steer people AWAY from ganking and towards war decs, real pirating, mercs, etc..
Leave the ability to gank, just put the costs inline with the action and remove insurance.
If this was the idea, then NPC corps would have to go.
/Edit: Oh, and corp jumping to avoid wars would have to be made impossible, or a bannable offense.
Filiolus of Bellum is recruiting
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Kazzac Elentria
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Posted - 2008.07.11 15:54:00 -
[96]
Originally by: Ki An
Originally by: Kazzac Elentria Remember the idea is to steer people AWAY from ganking and towards war decs, real pirating, mercs, etc..
Leave the ability to gank, just put the costs inline with the action and remove insurance.
If this was the idea, then NPC corps would have to go.
How so? Remove insurance and you still can have your alt'd gankers. They just cost quite a bit more than before.
If you want a for profit operation, you'll be forced to declare war and hunt your target down in empire. Sorta how it was intended you know? |
Arazel Chainfire
USC Militia
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Posted - 2008.07.11 16:02:00 -
[97]
Originally by: nathaniel flanders Thanks to the CSM for adressing this problem.
Quote: CCP also considers influencing the sec hit penalty based on the security status of the victim.
What purpose should that serve? The more carebear the victim, the harder the sec status hit? Me thinks system sec would make more sense, wouldn't it?
Quote: insurance payout
my vote goes for no insurance at all. This would automatically balance faction/T2/T1 and solve suicide ganking till a certain level. Yeah, pvp'ers would have to spend more. But don't they mostly use T2 ships anyways? And wouldn't a general decrease in ISK serve eve?
Erm, no to the no insurance. And as for mostly using t2 ships anyways - where are you pvping, and how did you get into it. Specifically, let me emphasize this - HOW DID YOU GET INTO IT.
For someone just starting out and looking to pvp in a frigate or cruiser, insurance is what allows them to go "huh... i really screwed that one up - let me get a new ship and try again", as opposed to "damn, lost my ship - now i have to go grind for an hour or two to afford ANOTHER cruiser". And when you first start out, it takes you an hour or so to be able to afford a frigate with t1 fittings. Its only later, as you get experience with pvp and get to know what you're doing that insurance becomes more pointless and you start using t2 ships.
Also remember that people can be doing industry or something else for years before they try out pvp, and then they tend to loose even more ships than someone who just started the game. There is no reason to make the cost of trying it too ridiculous.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Toshiro GreyHawk
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Posted - 2008.07.11 16:15:00 -
[98]
Originally by: Ki An
Originally by: Toshiro GreyHawk Yep. Pirates Stink. :)
Educate yourself.
Nothing in the game mechanics has changed to make ganking easier since that was written. This invalidates your 'argument'.
Eh ... I read that ages ago.
Who said anything had changed in the game mechanics?
I said the suicide gankers had taken advantage of existing mechanics.
I said that they got so good at taking advantage of existing mechanics that it led to a slaughter of miners and got CCP's attention.
The very existence of this thread validates my argument.
Perhaps if you'd learn to read what people have written instead of presupposing what they are saying we'd not be having these little discussions.
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 16:37:00 -
[99]
Originally by: Toshiro GreyHawk
Eh ... I read that ages ago.
Who said anything had changed in the game mechanics?
I said the suicide gankers had taken advantage of existing mechanics.
If by "taken advantage of" you actually mean 'used' I'm ok with that line.
Originally by: Toshiro GreyHawk
I said that they got so good at taking advantage of existing mechanics that it led to a slaughter of miners and got CCP's attention.
No, what really happened was an influx of people who didn't know they had to be cautious even in high sec. They got killed, where kinda miffed about it and decided that threadnaughting Eve-O about it was the correct way of action. The only ones who have payed attention to the whiners are CSM. They are not CCP. Our community manager, Wrangler, who posted this thread has distanced himself from the contents of it. CCP don't care about this.
Originally by: Toshiro GreyHawk
The very existence of this thread validates my argument.
God no. The existence of this thread is due to endless amounts of whines by players who don't know how to play.
Originally by: Toshiro GreyHawk
Perhaps if you'd learn to read what people have written instead of presupposing what they are saying we'd not be having these little discussions.
I'd say we still would, because even now that you post something that is actually formatted in a readable manner, it is still full of falacies.
Filiolus of Bellum is recruiting
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 16:39:00 -
[100]
Originally by: Kazzac Elentria
How so? Remove insurance and you still can have your alt'd gankers. They just cost quite a bit more than before.
Because alliances make extensive use of NPC alts to circumvent war decs. Suicide ganking is the only way to target logistics in this game. It should not be hard to do. It should be encouraged.
Originally by: Kazzac Elentria
If you want a for profit operation, you'll be forced to declare war and hunt your target down in empire. Sorta how it was intended you know?
Kind of hard to declare war on an NPC corporation, which, incidentally, was my entire point...
Filiolus of Bellum is recruiting
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Kazzac Elentria
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Posted - 2008.07.11 16:42:00 -
[101]
Edited by: Kazzac Elentria on 11/07/2008 16:42:22
Originally by: Ki An
Kind of hard to declare war on an NPC corporation, which, incidentally, was my entire point...
In that regard, you could always just limit slots from NPC corps. Gimp them so that players are encouraged to create their own corporations. |
Tribalist
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Posted - 2008.07.11 16:42:00 -
[102]
Having explored High Sec. Ganking from both ends of the Issue I have the following observations.
In Eve we are supposed to find our own paths.. Miner, Hauler, Missioneer, Bounty Hunter, and Pirate.So obviously there should be piracy.
The Bounty System is Broken. That is the biggest proponent allowing HSG. Tradeable Kill rights would go a long way to fix that.
Currently the only people in my experiance who get ganked are those who are autopiloting shuttles and industrials through low (high sec) The risks of HSG increase as the system sec status drops. 0.7 - 0.5 will guarentee a gank from a shuttle with 10 +5 implants AUTOPILOTING.
Avoid the muss and fuss... warp to zero. Allow tradeable kill rights and you make the Bounty Hunter Proffesion Viable. nuff said.
Tribe Tribe
Friend's don't let friend's drive the Imicus |
Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 16:49:00 -
[103]
Originally by: Tribalist Having explored High Sec. Ganking from both ends of the Issue I have the following observations.
In Eve we are supposed to find our own paths.. Miner, Hauler, Missioneer, Bounty Hunter, and Pirate.So obviously there should be piracy.
The Bounty System is Broken. That is the biggest proponent allowing HSG. Tradeable Kill rights would go a long way to fix that.
Currently the only people in my experiance who get ganked are those who are autopiloting shuttles and industrials through low (high sec) The risks of HSG increase as the system sec status drops. 0.7 - 0.5 will guarentee a gank from a shuttle with 10 +5 implants AUTOPILOTING.
Avoid the muss and fuss... warp to zero. Allow tradeable kill rights and you make the Bounty Hunter Proffesion Viable. nuff said.
Tribe
This gets my "thumbs up", meaning I support the post, not the OP. I'm not typing /signed here, because that'll just get nuked.
Filiolus of Bellum is recruiting
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Jane Dott
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Posted - 2008.07.11 16:53:00 -
[104]
Thank you for adressing this subject.
I have a friend who was mining in a retriever trying to make some ISK. He is 4.5 month old in the game so he is not very skilled. He was mining in Chelien (0.7 system) when lautsu of x-fire killed him. He lost his ship and all equipment and wants to quit EVE.
Anything that can stop actions like this would be good.
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 16:57:00 -
[105]
Originally by: Jane Dott Thank you for adressing this subject.
I have a friend who was mining in a retriever trying to make some ISK. He is 4.5 month old in the game so he is not very skilled. He was mining in Chelien (0.7 system) when lautsu of x-fire killed him. He lost his ship and all equipment and wants to quit EVE.
Anything that can stop actions like this would be good.
- Paying attention - Being aligned - Having friends that help you - Not fly what you can't afford to lose - Tanking your ship - Treat all space as dangerous space
You're welcome.
Filiolus of Bellum is recruiting
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Damm yoo
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Posted - 2008.07.11 17:18:00 -
[106]
You guys fighting to keep insurance payouts when concord are involved are hilarious.
1. Make Minmatar chararacter. 2. Train 9 days to fly a Disco-Phoon. 3. Buy Typhoon for $58 million, thanks to severe carebear competion in prices (Go invention!) 4. Buy/collect 4 Large EMP Smartbombs, 4 Large Proton Smartbombs, 5 1600mm plates, 2 CPU upgrades for about $5 million. 5. Pay $22.5 million for Insurance on Typhoon. 6. Warp to Ice belt in Abudban next to 3-4 Covetors in your $85.5 million ISK ship. 7. Hit F1 through F8. Click Yes to "I want to make money" question. 8. Watch pretty lights and start giggling uncontrollably. (Disco!) 9. Wait for Concord to come and help you make insurance money. 10. Watch Covetors pop like popcorn. 11. Watch wallet fill with $75 million in insurance payout. 12. Dock up in Egg. 13. Grab Probe ship with cargo expanders, fly back and collect loot. 14. Sift through T2 Ice miners, T2 Cargo Expanders, various shield mods all totaling $10 to $20 million. 15. Dock up knowing you spent $85.5 million but collected $90 million on average.
Nooooo, insurance doesn't need to be looked at at all....
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Windjammer
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Posted - 2008.07.11 17:32:00 -
[107]
I support this one hundred percent. Not because there's too much suicide ganking of autopiloted haulers with billions in cargo, but because of something this thread and related ones seem to have ignored. Mining barges being suicide ganked by solo battlecruisers or battleships.
Here's the scenario that was being played by a section of goonswarm....you remember.........those jihadswarm fellows.
Suicide ganker manufactures a Brutix and a Hulk. The Brutix is insured for the max payout. Suicider sends an alt cov op into the system where it finds an ice mining Hulk. Suicider then jumps into system and warps straight to the cov op. The Cov Op bumps the Hulk to keep it from aligning for warp. Suicider takes out the Hulk with maybe three volleys, dies by Concords hand, has an alt or partner loot the wreckage of both ships, collects insurance, goes down to 0.0 to speed rat the sec status back up and....oh yeah sells the new Hulk he's manufactured. Then he's back in a day or two to do it again.
In at least one solar system the same guy was doing the suiciding and selling of Hulk mining barges.
One suicider to do the job. He's not gone for weeks, he's gone for a day or two at the most. He nearly makes a profit from the insurance alone. The sale of the new Hulk and any loot from the wrecks is gravy and this says nothing about the loot and bounty isk he makes in 0.0 ratting.
Utilization of the game mechanics in this fashion made a joke of Concord and high sec security. Sure you should be able to suicide gank, but this risk free profit making griefing is absurd. If you're going to suicide somebody, it should hurt.
Regards, Windjammer
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 17:44:00 -
[108]
Originally by: Damm yoo You guys fighting to keep insurance payouts when concord are involved are hilarious.
1. Make Minmatar chararacter. 2. Train 9 days to fly a Disco-Phoon. 3. Buy Typhoon for $58 million, thanks to severe carebear competion in prices (Go invention!) 4. Buy/collect 4 Large EMP Smartbombs, 4 Large Proton Smartbombs, 5 1600mm plates, 2 CPU upgrades for about $5 million. 5. Pay $22.5 million for Insurance on Typhoon. 6. Warp to Ice belt in Abudban next to 3-4 Covetors in your $85.5 million ISK ship. 7. Hit F1 through F8. Click Yes to "I want to make money" question. 8. Watch pretty lights and start giggling uncontrollably. (Disco!) 9. Wait for Concord to come and help you make insurance money. 10. Watch Covetors pop like popcorn. 11. Watch wallet fill with $75 million in insurance payout. 12. Dock up in Egg. 13. Grab Probe ship with cargo expanders, fly back and collect loot. 14. Sift through T2 Ice miners, T2 Cargo Expanders, various shield mods all totaling $10 to $20 million. 15. Dock up knowing you spent $85.5 million but collected $90 million on average.
Nooooo, insurance doesn't need to be looked at at all....
Lawls
Clueless
Filiolus of Bellum is recruiting
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Dray
Caldari Spartan Industries Cruel Intentions
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Posted - 2008.07.11 17:47:00 -
[109]
Originally by: Damm yoo You guys fighting to keep insurance payouts when concord are involved are hilarious.
1. Make Minmatar chararacter. 2. Train 9 days to fly a Disco-Phoon. 3. Buy Typhoon for $58 million, thanks to severe carebear competion in prices (Go invention!) 4. Buy/collect 4 Large EMP Smartbombs, 4 Large Proton Smartbombs, 5 1600mm plates, 2 CPU upgrades for about $5 million. 5. Pay $22.5 million for Insurance on Typhoon. 6. Warp to Ice belt in Abudban next to 3-4 Covetors in your $85.5 million ISK ship. 7. Hit F1 through F8. Click Yes to "I want to make money" question. 8. Watch pretty lights and start giggling uncontrollably. (Disco!) 9. Wait for Concord to come and help you make insurance money. 10. Watch Covetors pop like popcorn. 11. Watch wallet fill with $75 million in insurance payout. 12. Dock up in Egg. 13. Grab Probe ship with cargo expanders, fly back and collect loot. 14. Sift through T2 Ice miners, T2 Cargo Expanders, various shield mods all totaling $10 to $20 million. 15. Dock up knowing you spent $85.5 million but collected $90 million on average.
Nooooo, insurance doesn't need to be looked at at all....
5M isnt worth my time and effort, I like pimped out mission runners
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Pallidum Treponema
Body Count Inc. The Requiem
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Posted - 2008.07.11 18:02:00 -
[110]
A very simple solution:
Make ships killed by suicide ganking (damaged by someone who's not wardecced) not drop cargo.
1. This stops suicide ganking for profit, as there is no longer profit to be had. 2. This still allows suicide ganking to interdict alt-corp logistics.
The goons can still suicide gank the BoB alt-corp freighter all they want, knowing that the cargo will be destroyed.
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Efdi
Minmatar The Illuminati.
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Posted - 2008.07.11 18:14:00 -
[111]
Originally by: Damm yoo You guys fighting to keep insurance payouts when concord are involved are hilarious.
1. Make Minmatar chararacter. 2. Train 9 days to fly a Disco-Phoon. 3. Buy Typhoon for $58 million, thanks to severe carebear competion in prices (Go invention!) 4. Buy/collect 4 Large EMP Smartbombs, 4 Large Proton Smartbombs, 5 1600mm plates, 2 CPU upgrades for about $5 million. 5. Pay $22.5 million for Insurance on Typhoon. 6. Warp to Ice belt in Abudban next to 3-4 Covetors in your $85.5 million ISK ship. 7. Hit F1 through F8. Click Yes to "I want to make money" question. 8. Watch pretty lights and start giggling uncontrollably. (Disco!) 9. Wait for Concord to come and help you make insurance money. 10. Watch Covetors pop like popcorn. 11. Watch wallet fill with $75 million in insurance payout. 12. Dock up in Egg. 13. Grab Probe ship with cargo expanders, fly back and collect loot. 14. Sift through T2 Ice miners, T2 Cargo Expanders, various shield mods all totaling $10 to $20 million. 15. Dock up knowing you spent $85.5 million but collected $90 million on average.
Nooooo, insurance doesn't need to be looked at at all....
You forgot #16, which is where I petition you for recycling alts. _______________________________ Yes, I am an alt. No, I can't post with my main; he's forum banned. Yes, I will be happy to smack you with my main when I'm unbanned. |
Myra Rodan
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2008.07.11 18:24:00 -
[112]
Couple of comments / ideas I had:
I don't remember where I first read it, because it's been suggested in the forums over and over, I would like to see some sort of penalty to insurance payouts when Concord kills you (max payout with best insurance = 50% when concord is involved with the kill?). If you broke the laws of eve, you should not receive full reinmbursement for it.
I very much like the idea of being able to trade kill rights. I think this would be a good way to help improve the bounty system. One thought I had, was that perhaps it would be worthwile to create some way to gain kill rights on the fly. So if you see someone with a large bounty, you can contact the bounty office and somehow gain kill rights (buy them?) on that person for a limited amount of time. There would definately need to be some way to keep it under control though to avoid abuse: the target must have a bounty on their head (that you did not put there); the target would need to either receive a warning message, or gain kill rights against you at the same time so they aren't blindsided by an apparent neutral shooting them. Perhaps make the bounty office a NPC corporation (or perhaps non-affiliated militia?), that you can either contact from space or from any station, and make it easier (take less time) for you to gain kill rights on someone if you have a high standing with them?
*carebear warning* this final idea appeals to my carebear side as I would like to see more variety in types of missions available. If the bounty office were made into a NPC corp, you could also add more missions specific to that single corp like "duo of death". Something with one or two very powerful NPCs. Perhaps missions that you have to hunt the target down through exploration; your agent just gives you a generic last known location "he's believed to be somewhere in this constellation" and you have to find him.
Selling and delivering boosters anywhere in Eve. |
Red Raider
Caldari Airbourne Demons
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Posted - 2008.07.11 18:24:00 -
[113]
Originally by: CCP Wrangler Because a lot of suicide ganking occurs from NPC corporations, it was considered to move criminal offenders out of the NPC corporations into Pirate NPC corporations if they committed too many crimes.
Well the obvious would be to kick people out of the safe NPC corps and put them in the militia corp of the empire they have the highest standing with. This places them at risk as they are in a PVP specific organization. Good luck macro mining or afk hauling like that. Just make it so that raiding parties can enter high sec in a reasonable manner and you would slowly see the Macro Miners all gathering in 1.0 for the best protection. Then let the gankers deal with the mining fleets in 1.0 how they see fit. Congratulations you just got drafted for hiding in an NPC corp for to long!
A player in an NPC pirate corp still has access to high sec as long as he/she has the security rating right? This would mean open warfare on mining in high sec as the rats that spawn in belts also attach an aggression timer to you making you vulnerable and legal to any NPC corp player rat(I think, correct me if I am wrong been away from EVE for a long time). Though it would be funny to watch I think that might compound the Threadnaughts that get started about pirating already.
I support the idea of adjusting ganking but not by nerfing the crap out of the pirates. Players need to get out of safe NPC corps where they run a higher risk.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |
Toshiro GreyHawk
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Posted - 2008.07.11 18:39:00 -
[114]
Originally by: Ki An
Originally by: Toshiro GreyHawk
I said that they got so good at taking advantage of existing mechanics that it led to a slaughter of miners and got CCP's attention.
No, what really happened was an influx of people who didn't know they had to be cautious even in high sec. They got killed, where kinda miffed about it and decided that threadnaughting Eve-O about it was the correct way of action. The only ones who have payed attention to the whiners are CSM. They are not CCP. Our community manager, Wrangler, who posted this thread has distanced himself from the contents of it. CCP don't care about this.
No. That's not what happened. What happened is what I said happened. But typically, the myopic poster who can only see his own point of view is unable to accept that it was the actions of the gankers that brought this upon themselves.
Whether you're right about Wrangler we'll see. The impression I got from all this was that they DID care. You might be right but your POV is so biased I can't tell if you really know something about the inner workings of CCP or just like to think you do.
But, if I'm wrong about anything it may well be the amount of support CCP gives to this.
Here again we'll see.
A bunch of developers making a big deal about getting input from the players and then ignoring it would certainly not be new.
Originally by: Ki An
Originally by: Toshiro GreyHawk
The very existence of this thread validates my argument.
God no. The existence of this thread is due to endless amounts of whines by players who don't know how to play.
Originally by: Toshiro GreyHawk
Perhaps if you'd learn to read what people have written instead of presupposing what they are saying we'd not be having these little discussions.
I'd say we still would, because even now that you post something that is actually formatted in a readable manner, it is still full of falacies.
My formatting was fine.
As I said above we'll have to see what CCP does about this.
One thing you are right about is that whining works. Of course - as I said earlier - who is whining is mostly a matter of whose ox has been gored.
What you see here as justified ganker complaints I see as pirate whining.
It's all just a matter of perspective.
Since, even if they implemented all the things the gankers are so concerned about - it wouldn't really make any difference - the level of over reaction here on the part of the gankers is easily as bad as any over reaction on the part of the ganked.
Or are you stupid enough to think that only Care Bears whine? My experience, here and elsewhere, has shown me that the biggest whiners are always the guys like you.
The one thing I really hate about some pirates - is the way they try to make things out to be the victim's fault.
No. He didn't die because he didn't do x, y and z - he fraking died because you blew him up.
If they take pride in their work and want to boast about how sneaky they were and how they outwitted someone - I don't mind. But all this "It was his fault I killed him" crap is just lame.
Yeah, being stupid may get you killed but not being stupid is no guarantee you won't be. I take it that you think you're pretty smart - but I dare say you've been blown up more than once.
But so many of you morons are like that. Never take any responsibility or pride in your own actions, just blame the victim.
Of course the ones that are really bad - are the ones that are so stupid they actually believe their own crap.
If you're just trying to distort the truth to keep your play style from being nerfed it's one thing but if you're so stupid you really believe what you are saying ... it is entirely another.
"An influx of people who didn't know they had to be cautious in high sec" caused the problem ... yeah ... right. All those guys who'd been playing long enough to own Hulks didn't know that EVE was a dangerous place to play ...
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Damm yoo
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Posted - 2008.07.11 18:39:00 -
[115]
LOL, you people are funny. Who is recycling? Check back in a few months and I will be here. Simple fact is you can have an effective suicide ganker ready to ruin peoples fun within 9 days. I never said that you would get rich doing it. And the clueless reply? I guess your right because I dont know what the heck you mean by that. Any way, the whole point was to show that if you are willing to take a sec hit you can have a little fun at others misfortune and still make isk under the current set up. Proving that insurance payouts when concord is involved should be stopped. I'll add the final step
16. watch bitter replies from people on the same side as me.
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Hamfast
Gallente
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Posted - 2008.07.11 18:48:00 -
[116]
Originally by: Tribalist Having explored High Sec. Ganking from both ends of the Issue I have the following observations.
In Eve we are supposed to find our own paths.. Miner, Hauler, Missioneer, Bounty Hunter, and Pirate.So obviously there should be piracy.
The Bounty System is Broken. That is the biggest proponent allowing HSG. Tradeable Kill rights would go a long way to fix that.
Currently the only people in my experiance who get ganked are those who are autopiloting shuttles and industrials through low (high sec) The risks of HSG increase as the system sec status drops. 0.7 - 0.5 will guarentee a gank from a shuttle with 10 +5 implants AUTOPILOTING.
Avoid the muss and fuss... warp to zero. Allow tradeable kill rights and you make the Bounty Hunter Proffesion Viable. nuff said.
Tribe
It's nice to know that all those exhumers and Barges that the Jihad Swarm killed were all fakes...
As a freaking Carebear, I hate to admit that I have no problem with a pilot using the auto-pilot to transport millions of ISK in a tissue paper armored ship getting Ganked... If the Ganker has it setup so they get the loot, all the better... that would be the proper way they would make money with a suicide gank.
Again, I would not be all that bothered by non-noob NPC corps that could be war-deced... I would base it on Skill Points, not time (1 - 2 million SP and you are transferred to a decable NPC Corp)... but I suspect you would find a whole load of Player Corps with 1 or 2 people in them...
A good bounty system with tradable kill rights is a great idea... I am all for it... anything that allows players that are interested in Pew Pew to do it without punishment is great, as long as its aimed at getting the Pew pew to be with others interested in Pew Pew. Pew pew with people uninterested in Pew pew is where the punishment needs to be looked into... Suicide Ganking is the most sterling example of forced Pew pew...
That the punishment is no insurance, the knowledge that the target may make some money selling what used to be useless kill rights and the security hit you take may take days of drudgery to correct (if you care to correct it) does not seem to be too bad to me.
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Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 18:51:00 -
[117]
Originally by: Toshiro GreyHawk No. That's not what happened. What happened is what I said happened. But typically, the myopic poster who can only see his own point of view is unable to accept that it was the actions of the gankers that brought this upon themselves.
Right back atcha, chum.
Originally by: Toshiro GreyHawk My formatting was fine.
While it's not the topic of discussion, your formatting really leaves a lot to be desired. Try to make your paragraphs a bit longer. Right now it looks as you are pressing the enter-key twice after each sentence. It really makes your posts hard to read.
Originally by: Toshiro GreyHawk
Or are you stupid enough to think that only Care Bears whine? My experience, here and elsewhere, has shown me that the biggest whiners are always the guys like you.
No, I'm not that stupid. I do know for a fact that carebears whine as a first option. My kind doesn't. We whine only when all in game options are tried and shown not to work.
Originally by: Toshiro GreyHawk
The one thing I really hate about some pirates - is the way they try to make things out to be the victim's fault.
No. He didn't die because he didn't do x, y and z - he fraking died because you blew him up.
My guess is that you hate it because you know - deep down - that it's true. People are stupid. People flying afk, getting ganked and then whine about in on the forums are stupid. Suicide gankers are merely exploiting that stupidity. If the person wasn't being stupid he would still have his stuff.
Originally by: Toshiro GreyHawk
"An influx of people who didn't know they had to be cautious in high sec" caused the problem ... yeah ... right. All those guys who'd been playing long enough to own Hulks didn't know that EVE was a dangerous place to play ...
You'de be amazed about how many people have no clue at all about game mechanics or how to protect themselves, or even that high sec isn't supposed to be 100% safe. It's not just noobs, although I mostly encounter people like this in the 2006+ cathegory.
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Red Raider
Caldari Airbourne Demons
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Posted - 2008.07.11 19:06:00 -
[118]
Originally by: Ki An No, I'm not that stupid. I do know for a fact that carebears whine as a first option. My kind doesn't. We whine only when all in game options are tried and shown not to work.
I would like to point out that the first response to the OP was from a pirate whining about this even being looked into. In fact that whining pirate was you.
Just sayin....
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |
Kazzac Elentria
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Posted - 2008.07.11 20:22:00 -
[119]
Originally by: Ki An
Originally by: Red Raider
I would like to point out that the first response to the OP was from a pirate whining about this even being looked into. In fact that whining pirate was you.
Just sayin....
And I would then point out that there's a difference between calling someone out on something very odd (like me with the OP) and a whine. But go ahead, I do know your side is running desperately low on arguments, so you may call that a whine if it makes you sleep better.
Actually the arguments are pretty clear. Those on one side presented the idea of removing insurance and or removing insurance on concord kills. This would be a deterrent to the suicide ganking for griefing and still leave suicide ganking open for logistical warfare, etc..
The other side still has yet to present a counter to that point other than screaming whining carebears. |
Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.11 20:27:00 -
[120]
Originally by: Kazzac Elentria
Actually the arguments are pretty clear. Those on one side presented the idea of removing insurance and or removing insurance on concord kills. This would be a deterrent to the suicide ganking for griefing and still leave suicide ganking open for logistical warfare, etc..
The other side still has yet to present a counter to that point other than screaming whining carebears.
Lol, well that's one way of looking at it.
Another is that one side has demanded a change in game mechanics, and have yet to present ANY valid evidence or arguments for the change. The other side is having a lot of fun shooting down every moronic remark the first side manages to post.
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