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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Wrangler

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Posted - 2008.07.10 14:13:00 -
[1]
CCP is aware that there are no drone implants. The reason behind this is that there are only a few skills available to drone users, and that implants are often tied to skills. Due to the demand, they will look into this and are likely to implement these implants in the future.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.07.10 16:25:00 -
[2]
This is good news. In particular please pay attention to the Drone Mining issue.
One thing frequently forgotten in calculations about Drone Mining Yield is the 'waste factor' when mining the heavier ores. Due to the size limits on the Drone capacity and the large size of the ores, you're not getting a yield which fills the drone capacity.
I know that 'partial mines' are not possible. But please look at the yields when you evaluate Implants and see if there can be a way to 'fill' a mining drone's capacity.
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WHeisenberg
Caldari Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2008.07.10 17:58:00 -
[3]
Since most other implants serve to increase specifics related to the module/weapon used, I hope that drone implants are treated the same.
Drones have damage, tracking, speed, durability and range. Implants that address those criteria would be a welcome addition to the game.
Too long have drone lovers had to sit by while their laser/hybrid/missle loving counterparts are provided with implants to increase their chosen weapon's abilities, along with numerous modules that add additional increases as well.
The very few drone-related modules that are available were a great start to showing the love to drone users.
The only real 'imbalance', if it can even be called that, between drones and all other forms of weaponry is the lack of drone related implants.
When the nerfbat was used to limit the number of drones fielded at any time, it was proported to be due to lag issues. Now that we are basically restricted to 5 at a time, hopefully the lag issues have either been addressed as fully as possible through drone reasoning, or some other target for the nerfbat is being identified.
My 2 Cents.
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Xaen
Caldari Caritas.
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Posted - 2008.07.10 18:10:00 -
[4]
Originally by: WHeisenberg Since most other implants serve to increase specifics related to the module/weapon used, I hope that drone implants are treated the same.
Drones have damage, tracking, speed, durability and range. Implants that address those criteria would be a welcome addition to the game.
Too long have drone lovers had to sit by while their laser/hybrid/missle loving counterparts are provided with implants to increase their chosen weapon's abilities, along with numerous modules that add additional increases as well.
The very few drone-related modules that are available were a great start to showing the love to drone users.
The only real 'imbalance', if it can even be called that, between drones and all other forms of weaponry is the lack of drone related implants.
When the nerfbat was used to limit the number of drones fielded at any time, it was proported to be due to lag issues. Now that we are basically restricted to 5 at a time, hopefully the lag issues have either been addressed as fully as possible through drone reasoning, or some other target for the nerfbat is being identified.
My 2 Cents.
Very much agreed, but I think you forgot to tick the support box.
The implants are not skill based. Wrangler, have you looked at the implants for other things?
They in crease "all missile damage" or "all turret firing rate" or "heavy missile damage" or "all missile range".
Why aren't there drone equivalents? Like, "increase the damage of all drones", "increase the hitpoints of all drones", "increase the damage of light drones", "increase the damage of medium drones", "increase the EWAR strength of drones".
There are direct parallels to drones from the other weapon systems. More drone mods should be high slot mods. Except for the mining drones, they're weapon systems. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.10 18:19:00 -
[5]
Originally by: Xaen The implants are not skill based. Wrangler, have you looked at the implants for other things?
They in crease "all missile damage" or "all turret firing rate" or "heavy missile damage" or "all missile range".
Warhead Upgrades, Rapid Firing, Heavy Missiles, and Missile Bombardment. ------------------ Fix the forums! |

Xaen
Caritas.
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Posted - 2008.07.10 18:22:00 -
[6]
Originally by: Herschel Yamamoto
Originally by: Xaen The implants are not skill based. Wrangler, have you looked at the implants for other things?
They in crease "all missile damage" or "all turret firing rate" or "heavy missile damage" or "all missile range".
Warhead Upgrades, Rapid Firing, Heavy Missiles, and Missile Bombardment.
Drone Interfacing, Combat Drone Operation, Scout Drone Operation.
Or did you have a point? - Support fixing the UI|Suggest Jita fixes|Compact logs |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.10 18:37:00 -
[7]
Originally by: Xaen
Originally by: Herschel Yamamoto
Originally by: Xaen The implants are not skill based. Wrangler, have you looked at the implants for other things?
They in crease "all missile damage" or "all turret firing rate" or "heavy missile damage" or "all missile range".
Warhead Upgrades, Rapid Firing, Heavy Missiles, and Missile Bombardment.
Drone Interfacing, Combat Drone Operation, Scout Drone Operation.
Or did you have a point?
You said the implants weren't skill-based, I pointed out that most implants directly replicate the function of a skill. I think Wrangler's comment was silly, because there clearly are drone skills, but your comment was even less accurate.
And I'm hardly opposed to drone implants - I fly Domis and Ishtars(among others), and posted a comment of some length in the original thread on this topic. I wasn't attacking your point, just your comment. ------------------ Fix the forums! |

Rashonna
2H Industries
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Posted - 2008.07.10 19:54:00 -
[8]
This is good news. I wish the CSM would have presented the "Drone Module" idea as well though, as it would have tied in nicely with the implants and would have been important in considering balancing issues.
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Macmuelli
Gallente Meltd0wn Atrum Tempestas Foedus
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Posted - 2008.07.10 21:44:00 -
[9]
Hi!
I personal think, u should improve the drone bay.
Like adding "drone racks" to the game which can be placed inside the drone bay. "Drone racks" should have bonuses like implants( increasing dmg/ or autorepair, increasing range etc...) The actually size of drone bays would limited there use. So u can setup these "drone racks" with your personal favourite drones inside stations and set a name. ( This would help sorting it before u scroll down a long list of drones inside space and simply helpfull to organise) The market would have some new items which will be needed, and needs to be replaced. ( I personal loose more ships then implant clones)
Against overpowering the gallente droneships u should add penaltys in using them.
some thoughts on it
breg mac
HStt de MSkelb÷rger ierst n Menschen in sin Haart inschlottn, denn kann diese Mensch sich opn Meckelb÷rger full und gonz verlatten."
evefan since 2003 |

Lord Rahvin2
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Posted - 2008.07.10 23:35:00 -
[10]
In my opinion faction equipment of all types are needed for drone users. Faction drones are still almost impossible to get compared to other faction equipment. There are no faction drone mods, and no faction drone ships. And with the nerf bat beating the eos to death(unless you fly a 30man falcon fleet...) the only 2 ships worth getting are the ishtar or dom.
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procurement specialist
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Posted - 2008.07.11 02:50:00 -
[11]
awaiting word on medium and heavy mining drones as well now. Hoping for a hulk alternative that focuses on drone mining. better than hulk with t1 strips, but less than hulk with t2 crystals. a better omni miner. Rigs help with drone ore yield but ganglinks help with strip miner yield so hulk is still far better in a gang.
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White Ronin
Screenout
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Posted - 2008.07.11 02:59:00 -
[12]
Originally by: CCP Wrangler CCP is aware that there are no drone implants. The reason behind this is that there are only a few skills available to drone users, and that implants are often tied to skills. Due to the demand, they will look into this and are likely to implement these implants in the future.
hmmmmm... Implants are tied to skills and there are not very many skills that affect drone use...
The chocolate covered thump of inaction says ...?
Yes that is right. Add more skills and make drones less of a 'gimme' while expanding their role and depth while also allowing for differant types of drone ships AND the addition of drone implants. Golly chocolate covered thumb, where have you been all this time?!
Thats not chocolate is it... --------------------------------------------- "There have always been ghosts in the machine . . . random segments of code that have grouped together to form unexpected protocols. " |

Venkul Mul
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Posted - 2008.07.11 06:44:00 -
[13]
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Sacha Sinclair
Order of Eagles
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Posted - 2008.07.11 19:08:00 -
[14]
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Matalino
Ki Tech Industries
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Posted - 2008.07.11 21:03:00 -
[15]
Not much to say here other than just spam a support post.
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Shinzann
Sten Industries
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Posted - 2008.07.12 22:59:00 -
[16]
Originally by: Xaen
Originally by: WHeisenberg Since most other implants serve to increase specifics related to the module/weapon used, I hope that drone implants are treated the same.
Drones have damage, tracking, speed, durability and range. Implants that address those criteria would be a welcome addition to the game.
Too long have drone lovers had to sit by while their laser/hybrid/missle loving counterparts are provided with implants to increase their chosen weapon's abilities, along with numerous modules that add additional increases as well.
The very few drone-related modules that are available were a great start to showing the love to drone users.
The only real 'imbalance', if it can even be called that, between drones and all other forms of weaponry is the lack of drone related implants.
When the nerfbat was used to limit the number of drones fielded at any time, it was proported to be due to lag issues. Now that we are basically restricted to 5 at a time, hopefully the lag issues have either been addressed as fully as possible through drone reasoning, or some other target for the nerfbat is being identified.
My 2 Cents.
Very much agreed, but I think you forgot to tick the support box.
The implants are not skill based. Wrangler, have you looked at the implants for other things?
They in crease "all missile damage" or "all turret firing rate" or "heavy missile damage" or "all missile range".
Why aren't there drone equivalents? Like, "increase the damage of all drones", "increase the hitpoints of all drones", "increase the damage of light drones", "increase the damage of medium drones", "increase the EWAR strength of drones".
There are direct parallels to drones from the other weapon systems. More drone mods should be high slot mods. Except for the mining drones, they're weapon systems.
/concur === Q u o t e: If the servers aren't up, its not a hotfix. |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.12 23:56:00 -
[17]
Edited by: Tarminic on 12/07/2008 23:56:39 Requested Drone Implants: -Damage -Speed -Durability -Signature Radius (reduction, obviously) -Tracking -E-War Effectiveness
I also think that we're way overdue for T2 and named versions of Omnidirectional Tracking Links, Drone Navigation Computers, and Drone Link Augmenters. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Qatanqo
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Posted - 2008.07.14 15:18:00 -
[18]
At first you had ice mining mindlink and mining mindlink. The ice mining mindlink is completely gone.
The micha implant is so rare that it als becoming and like ice mindlink.
If They made it so that the skill your mining drones, would be effected by the mindlink in on skill lvl then there where no extra skils nessary
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Herring
Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.07.15 11:52:00 -
[19]
Originally by: Tarminic Edited by: Tarminic on 12/07/2008 23:56:39 Requested Drone Implants: -Damage -Speed -Durability -Signature Radius (reduction, obviously) -Tracking -E-War Effectiveness
I also think that we're way overdue for T2 and named versions of Omnidirectional Tracking Links, Drone Navigation Computers, and Drone Link Augmenters.
This.
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Shinzann
Sten Industries
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Posted - 2008.07.18 05:45:00 -
[20]
Originally by: Herring
Originally by: Tarminic Edited by: Tarminic on 12/07/2008 23:56:39 Requested Drone Implants: -Damage -Speed -Durability -Signature Radius (reduction, obviously) -Tracking -E-War Effectiveness
I also think that we're way overdue for T2 and named versions of Omnidirectional Tracking Links, Drone Navigation Computers, and Drone Link Augmenters.
This.
That too === Q u o t e: If the servers aren't up, its not a hotfix. |
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BlondieBC
7th Tribal Legion
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Posted - 2008.07.18 08:30:00 -
[21]
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Dzajic
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Posted - 2008.07.18 08:48:00 -
[22]
Thumbs up.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.18 12:28:00 -
[23]
Originally by: Tarminic Edited by: Tarminic on 12/07/2008 23:56:39 Requested Drone Implants: -Damage -Speed -Durability -Signature Radius (reduction, obviously) -Tracking -E-War Effectiveness
I also think that we're way overdue for T2 and named versions of Omnidirectional Tracking Links, Drone Navigation Computers, and Drone Link Augmenters.
Do you happen to be a candidate for the next CSM term ? You'd get my support just for this post !!!. --- SIG --- CSM: your support is needed ! |

Leontius Reverte
Raddick Explorations
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Posted - 2008.07.19 14:19:00 -
[24]
Originally by: Tarminic Edited by: Tarminic on 12/07/2008 23:56:39 Requested Drone Implants: -Damage -Speed -Durability -Signature Radius (reduction, obviously) -Tracking -E-War Effectiveness
I also think that we're way overdue for T2 and named versions of Omnidirectional Tracking Links, Drone Navigation Computers, and Drone Link Augmenters.
Yes, definitely :)
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Yon Andon
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Posted - 2008.07.20 21:13:00 -
[25]
Originally by: Tarminic Edited by: Tarminic on 12/07/2008 23:56:39 Requested Drone Implants: -Damage -Speed -Durability -Signature Radius (reduction, obviously) -Tracking -E-War Effectiveness
I also think that we're way overdue for T2 and named versions of Omnidirectional Tracking Links, Drone Navigation Computers, and Drone Link Augmenters.
indeed
-------------------- I only poast when I haz drinked |

Marlona Sky
D00M. Triumvirate.
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Posted - 2008.07.20 23:07:00 -
[26]
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demonfurbie
Covert-Nexus White Core
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Posted - 2008.07.21 00:52:00 -
[27]
yes may be even a rof one
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Cyberman Mastermind
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Posted - 2008.07.21 11:45:00 -
[28]
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Clara Mismer
Minmatar Gulfonodi Industries Shadow Donkeys
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Posted - 2008.07.21 15:17:00 -
[29]
Of cousre while this would bw good, there are still implants (like the invention implants) that are in game over a yer and still broken.
If you are going to put drone implants in-game make them work
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Karanth
Federal Defence Union
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Posted - 2008.07.24 09:39:00 -
[30]
Resistance-boosting implants for drones would be cool (add a skill for that too, like 2%/level.)
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