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Dark Scanner
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Posted - 2008.07.11 15:56:00 -
[1]
Hi, I have a second character which I will be training for the next year. I will first be training all the standard and advanced learning skills to 4 or 5 before anything else. Can anybody recommend any implants that would be beneficial for speeding up the whole process of skill training.
Many thanks
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Foulque
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Posted - 2008.07.11 16:07:00 -
[2]
Train Science and Cybernetics straight up to be able to use a set of +3s.
Plug in int, mem, per, wil +3s and then go get stuck into your skills =]
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Soldara
The Graduates
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Posted - 2008.07.11 16:11:00 -
[3]
Occular Filter - Basic (Perception +3) Memory Augmentation - Basic (Memory +3) Neural Boost - Basic (Willpower +3) Cybernetic Subprocessor - Basic (Int +3) Social Adaptation Chip - Basic (Charisma +3)
The only requirement for those is Cybernetics I which is a fairly quick train, even if you have to train Science III first.
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Tanith YarnDemon
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Posted - 2008.07.12 05:30:00 -
[4]
Edited by: Tanith YarnDemon on 12/07/2008 05:33:07 This is really a tough one, and you'd have to crunch some numbers to get the real optimals for it. It's also hard to say since we can't know how far you're willing to go on your attributes and how much to spend on the implants.
First thing you'll want to do is get Cybernetics 1 and install +3's. It's a 750 SP skill and raises your training by 4.5 units. Hence 167 points per unit.
After this you'll want to train Instant Recall, Analytical Mind and Learning in cycles up to level 4. Last level there is an additional 37'255 SP for the static boosts of 1 and 0.5 respectively for IR and AM(37255 p/u and 74510 p/u). Such a number can't be given for Learning since it is relative to your original stats, but it will give you a minimum increase of ( (8 + 4) * 1.08 - (8 + 4) * 1.06 =) 0.24(155k p/u) and maximal increase of ( ((18 + 7) * 1.08 - (18 + 7) * 1.06=) 0.5(74510 p/u). (Or even 0.59 with +3 netting for a 63144 p/u)
Once you have trained the first skill(Instant Recall) in the fourth cycle the skill Eidetic Memory will open up. The first level here takes 750 SP and as always it grants an effective pointbuff of 1(750 p/u). This means it's worth to get it up to 3(19757 p/u) but not 4(111765 p/u), before training Analytical Mind 4. Same goes for Logic which you'll want to train to 3(39514 p/u), but not 4 before training Learning 4(variable p/u).
As for cybernetics - if you install +3's right from start you'll have a value of 90010 p/u training it to Cybernetics 4 to gain +4's. Hence it depends on your starting values wether you want to train it before or after Learning 4. However, if you decide not to insert +3's or even train cybernetics right from start, you'll end up with a p/u of 22627.5 and hence want to train it before you train Instant Recall 4! Going all the way to 5 right away would give it a p/u of 102400, going from +3 to +5 a p/u of 255750 and finally +4 to +5 a p/u of 421490.
Once this is trained however, it's pretty straightforward what to train, with the exception of Cybernetics 5, Learning 4, Eidetic Memory 4, Logic 4, Instant Recall 5, Cybernetics 5, Analytical Mind 5, Eidetic Memory 5(768k p/u), Logic 5(1536k p/u). Learning wherever it fits according to your starting attributes.
From here, you will do best in training all the other 3 learning skills to 5, right away. Then training them in cycles however of no specific order. It doesn't matter if you train presence, focus or clarity first at each level as long as there never is more than 1 level between any given two.
That said training the last of the SOCT skills and even Cybernetics 5 normally requires you to play a far number of years to catch up. But you'll find more about this in the stickies.
Also note that all the values are presuming Learning 0. Reasoning for this is that whatever the level of learning it affects all skills but itself equally, and since I can't give a decent value on training it in the first place without starting attributes at hand - there is no point in putting the extra energy into adding 4 more variables to any given skill.
EDIT: Ugh and I managed to ignore Science III completely. It will askew the values a bit, if you do start without it. For example you will want to train Instant Recall and Analytical Mind to 2 before training Cybernetics I. For anything else the difference is so small(+1333 p/u if you go for +4's right away, 1066 p/u for +5's) that it really doesn't change anything.
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Pottsey
Enheduanni Foundation
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Posted - 2008.07.12 09:15:00 -
[5]
ôThat said training the last of the SOCT skills and even Cybernetics 5 normally requires you to play a far number of years to catch up. But you'll find more about this in the stickies.ö I never really agreed with that as you donÆt always take years to catch up, you pull ahead sometimes in weeks. Once you factor in new skills or unplanned skills that get trained your ahead in useful skill points in very little time.
ItÆs much easy and faster to change to a new unplanned skill path with adv5 skills.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Tanith YarnDemon
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Posted - 2008.07.12 09:32:00 -
[6]
Originally by: Pottsey ôThat said training the last of the SOCT skills and even Cybernetics 5 normally requires you to play a far number of years to catch up. But you'll find more about this in the stickies.ö I never really agreed with that as you donÆt always take years to catch up, you pull ahead sometimes in weeks. Once you factor in new skills or unplanned skills that get trained your ahead in useful skill points in very little time.
ItÆs much easy and faster to change to a new unplanned skill path with adv5 skills.
Agreed. I added it more as a reservation as someone WOULD have posted about it had I not. Then again, if you actually train all of them you would need quite a few skills to be implented to catch up, and truth to be told when was the last skill added with Charisma as primary or even secondary?
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Dark Scanner
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Posted - 2008.07.12 11:20:00 -
[7]
Thanks very much for your help.
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Aiko Intaki
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Posted - 2008.07.12 17:41:00 -
[8]
Originally by: Tanith YarnDemon
Originally by: Pottsey ôThat said training the last of the SOCT skills and even Cybernetics 5 normally requires you to play a far number of years to catch up. But you'll find more about this in the stickies.ö I never really agreed with that as you donÆt always take years to catch up, you pull ahead sometimes in weeks. Once you factor in new skills or unplanned skills that get trained your ahead in useful skill points in very little time.
ItÆs much easy and faster to change to a new unplanned skill path with adv5 skills.
Agreed. I added it more as a reservation as someone WOULD have posted about it had I not. Then again, if you actually train all of them you would need quite a few skills to be implented to catch up, and truth to be told when was the last skill added with Charisma as primary or even secondary?
I foresee an Ambulatory future with Charisma causing much forum whining.
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Napro
Caldari
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Posted - 2008.07.12 19:26:00 -
[9]
Edited by: Napro on 12/07/2008 19:28:33 Edited by: Napro on 12/07/2008 19:27:46 So this is a pure science alt? In that case I don't know why people are recommending +3's for memory and intelligence...
Train T1's to 5, then T2 memory and intelligence to 3, followed by Cybernetics 4 , plugin Memory and intel +4 implants.
Once you got that done, go back and train t2 Memory and intel to 4.
You'll have a superb money-making alt in at most 3 months
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stinkpickle
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Posted - 2008.07.12 21:43:00 -
[10]
silicon
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