| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dinsdale Pirannha
Gallente
|
Posted - 2008.07.12 19:36:00 -
[1]
I purchased my first Industrial yesterday. The main purpose I purchased it was to help out with hauling in a mining operation. What I can't grasp is the huge CPU capabilities of this ship. (Iteron II).
Outside of hauling large quantities of product, what do people do with this class that require so much CPU, give the small amount of available Powergrid.
|

Rodanine
Caldari School of Applied Knowledge
|
Posted - 2008.07.12 20:25:00 -
[2]
if i remember right years ago it was for a mobile refinery to allow you to refine raw minerals at the belts but this never made it in game in any fashion. i could be wrong but -- yes this is an alt get over it |

Gojyu
Ever Flow
|
Posted - 2008.07.12 20:39:00 -
[3]
Originally by: Rodanine if i remember right years ago it was for a mobile refinery to allow you to refine raw minerals at the belts but this never made it in game in any fashion. i could be wrong but
Sounds right. You can also use the cpu to slap a fair amount of tank on. This is especially true with the badger 2, which has 6 med slots
|

Mankirks Wife
|
Posted - 2008.07.12 23:44:00 -
[4]
Shield extenders (and passive shield hardeners) use a lot of CPU but very little powergrid. T2 haulers have a fair amount of cap in addition to more PG and CPU and can fit active hardeners (I run with an LSE and 2x Invuln Fields on my Mastodon)
If you're running around in an untanked industrial you're going to get suicided eventually, simply because it costs virtually nothing (after insurance payouts) to blow up an untanked T1 indy (one T1-fit Thorax, if that)
|

Sakura Nihil
Stimulus
|
Posted - 2008.07.13 02:56:00 -
[5]
This high CPU also allows industrials to be bait. Sit them in a juicy spot, with a warp scram and point on, and some EW, and when someone attacks you they get locked down.
At the same time, a friend on-grid and cloaked goes ahead to decloak, and ganks the unsuspecting target.
Click me! You know you want to... |

Romulus Lucati
|
Posted - 2008.07.13 06:23:00 -
[6]
You can also slap some mining lasers on a Indy to make it an AFK miner, or an alt miner. I don't especially recommend mining AFK, but lots of miners use an alt with a Indy for extra mining in the same belt, and hauling. Depends on if you can run two clients simultaneously.
Mining lasers suck up CPU big time though.
|

Ashen Angel
Minmatar AA Mining
|
Posted - 2008.07.13 06:25:00 -
[7]
Other top mods that are common are tractor beams, but yeah most slap on some sort of tank.
|

Gartel Reiman
Civis Romanus Sum TRUST Coalition
|
Posted - 2008.07.13 09:31:00 -
[8]
Originally by: Mankirks Wife Shield extenders (and passive shield hardeners) use a lot of CPU
Originally by: Sakura Nihil This high CPU also allows industrials to [fit]... a warp scram and point, and some EW
Originally by: Romulus Lucati Mining lasers suck up CPU big time though.
While this is all true and reasonable uses of an industrial, none of them come close to filling the insane CPU. The above poster is right, that they were initially intended to have some sort of industrial module (which also explains why they're called Industrials rather than Haulers). Nowadays such a thing would be acheived by giving the module a massive CPU usage and giving the ship a 99% CPU reduction for that module (cf. warfare links, covops cloaking devices, interdiction sphere launchers etc.), but in those early days that wasn't considered.
I'd expect that if industrials were regularly used in combat, their CPU might be brought down to a more limiting level. However, having effectively infinite CPU has not proved to be too much of an advantage in practice and so hasn't been altered.
|

Uriah Ishua
|
Posted - 2008.07.13 16:23:00 -
[9]
A little off topic here, but I just purchased an Iteron II yesterday and, well, it is different than I thought it would be. I had done some research as to the attributes and fittings of the ship, yet whe I purchased it I found that these specs were different. For example, the Cargo Capacity was higher, and there are fewer High Power fittings than I expected. Is there something that I have failed to learn about ships? I'm unclear why the specs would be different than what the Info about the ship said it would be.
|

Asestorian
Domination.
|
Posted - 2008.07.13 16:29:00 -
[10]
In terms of fittings, when you do show info on a ship without owning it/being in it, it displays the base level of CPU/PG of that ship. However, once you start flying it, your skills are applied to it and so you see the extra CPU/PG you get from those (Electronics, Engineering). Cargo capacity is the same, and affected by skills as well. In this case I believe the Gallente Industrial skill (check the bonuses of the ship).
As for the high slots: It's possible that you were looking at a different version of the Iteron when looking at slots. The Iteron II only has a single high slot, and this does not change.
---
Quote: EVE is unfair by design.
|

F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2008.07.13 22:38:00 -
[11]
I asked about this probably over a year ago. While I find it annoying that you can't do anything with all that CPU, so it's just a waste having it, the consensus seemed to be, IIRC, that since it can't be taken advantage of, it's not worth the time to adjust.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
|

Letouk Mernel
|
Posted - 2008.07.14 13:14:00 -
[12]
Plus, someone would whine if they nerf it.
|

Dinsdale Pirannha
Gallente
|
Posted - 2008.07.14 13:35:00 -
[13]
Thanks for the responses folks. Nice to know that it is more a design issue, rather than an oversight by me.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |