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Matanga
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Posted - 2004.05.22 12:06:00 -
[1]
Quote: Microwarpdrives now increase a ship's Signature Radius proportional to the speed boost. This makes them roughly as easy to hit with the MWD active as inactive
Any one has any idea how this will affect a person trying to run a blockade??
I usually run blockades with 2/3 Mwds and I guess that, according to this change, the moment i turn them on my ship will be easier to target (due to the increase in signature radius) making really easy for a person sitting in a BB at web range with 3 Sensor boosters and 3 webs to lock me down. Making IMHO the perfect and unbreachable blockade (that's if I don't switch to Instant jump BMs) Any thoughts?
"ÆIn accordance with the principles of double-think it does not matter if the war is not real. For when it is, victory is not possible. The war is not meant to be won, but it is meant to be continuous.Æö George Orwell ô1984ö |

Managalar
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Posted - 2004.05.22 12:20:00 -
[2]
Edited by: Managalar on 22/05/2004 12:21:10 Maybe you could protest by staying out of 0.0 If blockades are a 100% chance of death, then don't go. =======Abaddon=======
=======Abaddon======= |

Matanga
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Posted - 2004.05.22 12:24:00 -
[3]
Originally by: Managalar Edited by: Managalar on 22/05/2004 12:21:10 Maybe you could protest by staying out of 0.0 If blockades are a 100% chance of death, then don't go.
Please  I'm trying to get some constructive feedback from people not smart a s s remarks. as I haven't been able to log into Chaos to test it myself. "ÆIn accordance with the principles of double-think it does not matter if the war is not real. For when it is, victory is not possible. The war is not meant to be won, but it is meant to be continuous.Æö George Orwell ô1984ö |

Managalar
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Posted - 2004.05.22 12:32:00 -
[4]
Originally by: Matanga
Originally by: Managalar Edited by: Managalar on 22/05/2004 12:21:10 Maybe you could protest by staying out of 0.0 If blockades are a 100% chance of death, then don't go.
Please  I'm trying to get some constructive feedback from people not smart a s s remarks. as I haven't been able to log into Chaos to test it myself.
Well, I didn't mean to be a smartas towards you really, I think gate camping is lame. If I'm going to be moving valuables in 0.0, I do it in a group. What kind of constructive feedback do you think anyone will give you? Maybe your 3xMWD setup will still be fast enough? =======Abaddon=======
=======Abaddon======= |

Managalar
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Posted - 2004.05.22 12:37:00 -
[5]
One more thing, I ment the protest idea...if gate campers like ganking solo ships at a gate, and are given a way to ensure a kill, then people will give up trying to run them, and the gate campers will be even more bored. =======Abaddon=======
=======Abaddon======= |

Matanga
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Posted - 2004.05.22 13:04:00 -
[6]
I'm currently on Chaos trying to test this....but is almost impossible to do anything atm.
0.0 is not the only problem....go to 0.4 change the BB for a Scorp 3 webs + shield hardener (race dependent) + xl booster + boost amp + 2 extenders.
Add to that a BB with 6 remote sensor boosters and another BS to give cap and shield to the Scorp and shoot away "ÆIn accordance with the principles of double-think it does not matter if the war is not real. For when it is, victory is not possible. The war is not meant to be won, but it is meant to be continuous.Æö George Orwell ô1984ö |

Silverlancer
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Posted - 2004.05.22 13:12:00 -
[7]
The devs obviously forgot something. The fact that there should never be such thing as an unrunnable blockade.
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Kalast Raven
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Posted - 2004.05.22 14:37:00 -
[8]
I think a blockade could be set up to be unrunnable, but only with a sacrfice of ship setups, to the point where it would be unable to handle a battleready group, even if the group may be less in number. -------
K. Raven
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Matanga
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Posted - 2004.05.22 15:01:00 -
[9]
Edited by: Matanga on 22/05/2004 15:02:43 First numbers........
Stabber (2mwd + large cap bat)
Original Sig rad = 106m 1 Mwd Sig rad = 960m 2 Mwd Sig Rad = 5760m 
More numbers soon to come.............. "ÆIn accordance with the principles of double-think it does not matter if the war is not real. For when it is, victory is not possible. The war is not meant to be won, but it is meant to be continuous.Æö George Orwell ô1984ö |

Maya Rkell
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Posted - 2004.05.22 16:40:00 -
[10]
Yea, but it can take fire which'd destroy a frigate, including the trick which can destroy insta-jumping frigates and indies.
Mobile Warp Disruptors are pretty darn effective, btw.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
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DarkStar251
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Posted - 2004.05.27 05:35:00 -
[11]
Cruise + 2*100mn abs
Frig + 10mn ab
Who needs MWDs? the frig will be damn near impossible to hit with no sig penalty and the new tracking system.
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Ordo Abchao
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Posted - 2004.05.27 06:22:00 -
[12]
Originally by: DarkStar251 Cruise + 2*100mn abs
Frig + 10mn ab
Who needs MWDs? the frig will be damn near impossible to hit with no sig penalty and the new tracking system.
And here lies the problem, they are essentialy making mwd's useless, maybe even moreso than ab's. Order out of Chaos |

Christopher Scott
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Posted - 2004.05.27 06:49:00 -
[13]
Have most of you even tested these changes?
By using base speed without MWD, you can evade the tracking on most higher class guns. Even large blasters are TERRIBLE against hitting cruisers orbiting at base speed. The %500 increase doesn't make you as easy to hit without, it makes you as hard to hit without.
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qrac
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Posted - 2004.05.27 07:01:00 -
[14]
Edited by: qrac on 27/05/2004 07:01:58
Originally by: Christopher Scott Have most of you even tested these changes?
By using base speed without MWD, you can evade the tracking on most higher class guns. Even large blasters are TERRIBLE against hitting cruisers orbiting at base speed. The %500 increase doesn't make you as easy to hit without, it makes you as hard to hit without.
running ship turns on 2 mwd's. camping ship gets instalock and web it with 3 webbers. running ship destroyed. -------------------------------------------
Insanes numquam moriuntur! |

Jarjar
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Posted - 2004.05.27 08:05:00 -
[15]
Originally by: qrac
running ship turns on 2 mwd's. camping ship gets instalock and web it with 3 webbers. running ship destroyed.
Nah...
Running stop turns on 2 MWD's. Camping ship gets lock after .5 seconds + lag, running ship is already in the next system.
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Christopher Scott
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Posted - 2004.05.27 09:27:00 -
[16]
Quote: running ship turns on 2 mwd's. camping ship gets instalock and web it with 3 webbers. running ship destroyed.
Ships that are set-up for instalock will instalock you regardless. Having dual-MWD on tranquility does not prevent ships from instalocking you. So please, stop the whining. 
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qrac
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Posted - 2004.05.27 09:46:00 -
[17]
Originally by: Christopher Scott
Quote: running ship turns on 2 mwd's. camping ship gets instalock and web it with 3 webbers. running ship destroyed.
Ships that are set-up for instalock will instalock you regardless. Having dual-MWD on tranquility does not prevent ships from instalocking you. So please, stop the whining. 
where do u see any whining in my post? i only stated facts in 3 sentences which mean: camping wont require u to fit sensor boosters and remote sensor boosters to get instalock anymore. -------------------------------------------
Insanes numquam moriuntur! |

Christopher Scott
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Posted - 2004.05.27 10:32:00 -
[18]
Edited by: Christopher Scott on 27/05/2004 10:35:18
Quote: where do u see any whining in my post? i only stated facts in 3 sentences which mean: camping wont require u to fit sensor boosters and remote sensor boosters to get instalock anymore.
Please tell me, how many blockades have you ran on chaos lately?
None of those are facts, you are just making stuff up with your panties in a bunch. 
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Jazz Bo
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Posted - 2004.05.27 10:50:00 -
[19]
Edited by: Jazz Bo on 27/05/2004 10:52:53
Originally by: Matanga
Quote: Microwarpdrives now increase a ship's Signature Radius proportional to the speed boost. This makes them roughly as easy to hit with the MWD active as inactive
Any one has any idea how this will affect a person trying to run a blockade??
I usually run blockades with 2/3 Mwds and I guess that, according to this change, the moment i turn them on my ship will be easier to target (due to the increase in signature radius) making really easy for a person sitting in a BB at web range with 3 Sensor boosters and 3 webs to lock me down. Making IMHO the perfect and unbreachable blockade (that's if I don't switch to Instant jump BMs) Any thoughts?
So you're saying that a ship that has been specifically fitted to counter one specific set-up shouldn't be able to do it? Remember that this BB set-up can't stop you from warping away, and it can't kill you that fast with only heavy missiles either. Replace one webber with a warp scrambler and your dual or triple MWD friggy will blast by in two seconds.
To look at this another way, you're saying that a ship that costs 15 times more than your frig shouldn't be able to stop you even if it's been specifically set up for that purpose and that purpose alone? (after all, a BB like that can't fight anything except frigs)
Etc etc.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Henka
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Posted - 2004.05.27 17:48:00 -
[20]
insta or no insta, its still entirelt possible to get past a blokade. The thing with webbs they dont work on any ranges (10-15k ?) so a tripple MWD still gets the 15k without problem, aswell if you are chased and hit 3 mwds and he insta lock, before he even GETS to press the button you are outside webbing range. If not try increasing your agility.
I have never had problems running blokades, interceptors do the instalock today and webbing/scrambling.. But never stop.. dont try to warp.. just hit the MWD/AB and begg. Dont shoot back either.
only time i was in any danger was when i warped in and got hit by a L-SB at the gate, but he didnt kill me in my interon 4.
And i have traveled B-vip, P3en and other choakpoints so i got some experince..
and if you are unsure if they got lots of units or one, just move to the closest mone and do a range 999999999999 scan.. or just warp in 60k and prepair to flee.
Worst point nowdays is when you exit a gate and get scrambled when warping to the next gate, allthrought 3 stabz often fix that.
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Henka
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Posted - 2004.05.27 17:49:00 -
[21]
insta or no insta, its still entirelt possible to get past a blokade. The thing with webbs they dont work on any ranges (10-15k ?) so a tripple MWD still gets the 15k without problem, aswell if you are chased and hit 3 mwds and he insta lock, before he even GETS to press the button you are outside webbing range. If not try increasing your agility.
I have never had problems running blokades, interceptors do the instalock today and webbing/scrambling.. But never stop.. dont try to warp.. just hit the MWD/AB and begg. Dont shoot back either.
only time i was in any danger was when i warped in and got hit by a L-SB at the gate, but he didnt kill me in my interon 4.
And i have traveled B-vip, P3en and other choakpoints so i got some experince..
and if you are unsure if they got lots of units or one, just move to the closest mone and do a range 999999999999 scan.. or just warp in 60k and prepair to flee.
Worst point nowdays is when you exit a gate and get scrambled when warping to the next gate, allthrought 3 stabz often fix that.
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Belzavior
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Posted - 2004.05.27 18:10:00 -
[22]
Originally by: Ordo Abchao
Originally by: DarkStar251 Cruise + 2*100mn abs
Frig + 10mn ab
Who needs MWDs? the frig will be damn near impossible to hit with no sig penalty and the new tracking system.
And here lies the problem, they are essentialy making mwd's useless, maybe even moreso than ab's.
Perhaps the problem is that ABs were always the combat/tactical speed boosting module whereas the MWD was always supposed to be more of a travel module. However its easy to see how people can forget this when all they have to do is slap on a couple MWDs and are next to invincible.
There was a reason why originally most ships couldn't use MWDs.
I'm glad they are making the Afterburner more attractive for use compared to the MWD. 3km/s+ is really an unrealistic speed to be fighting in this game.
And like someone said before if your really worried about blockades use the next sized AB, sure you'll sacrifice but its worth it.
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