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Thread Statistics | Show CCP posts - 0 post(s) |
Caldreis
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Posted - 2008.07.14 11:44:00 -
[1]
Originally by: Caldreis There should be some kind of storyline mission agents for mining mission just like how courier storyline agent give out courier etc... Reason for this is not all miner have level kill 4 capable ship and you still get level 4 kill mission which is strange considering that not all miner can pop a level 4 battleships - assault frigates. I should know this because I used to run level 4 kill mission/storyline (People in the mission channel know who is responsible for this) until trinity new mining mission came out.
Lastly, I think reward (ISK) for mission should be rework to reflect that you can actually get more by mining other ore such as 0.0 ores but don't have to be more than that. Also kill mission obviously have more value to them due to the faction loot and wreck in the hundred millions easily. I won't cover the cons of kill mission here but mining mission even with half of lp is still vastly less ISK/time.
* Example of ISK current system - mining mission minimum 2.5 million ISK for a min mission plus 4k lp - kill mission 2.5 million ISK for a 30 min plus 7.7k lp with much more ISK in loot/wreck
* Example of what should be change to mining mission - say each 1 minutes you mine 880m3 averagely of mercoxit up to 45 min come to 39,600 m3 and reprocess that into morphite. (math reprocess batch of 250 mercoxit unit (each unit of mercoxit is 40m3) each into 530 morphite unit assuming prefect yield) come up to morphite with current market price of 10,000 ISK each morphite. I could easily mine up to 21 million ISK in the time I spend doing that mission! (Disclaimer there are many other factors that could change the outcome far too easy such as partial reprocess,available,pirate,thief,and travling time but are left out of the above calculating)
Did I missed anything else here?
Link to previous post which is locked
Short version of the above TL;DR: As far I am aware nothing has changed since last posting about this problem as mission mining having lower income at least compare to actually mining which make them extreme unattractive for the solo miner.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.07.18 17:56:00 -
[2]
Mining... Supported!
But really the mining missions could get a big lookover as they pretty much suck imo. How... I dunno, but something would be nice to change.
Secure 3rd party service ■ Do you Veldspar? |
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Caldreis
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Posted - 2008.07.18 18:23:00 -
[3]
Agreed Chribba.
Why is this thread really overlooked? *The 9 month old post too*
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.19 06:03:00 -
[4]
Probably because its hard to boost mining missions so they aren't rewarding way too much or they aren't rewarding enough. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
Allaria Kriss
Elipse Inc.
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Posted - 2008.07.19 06:16:00 -
[5]
I think this thread gets little attention because most miners wrote off mining missions as being totally useless months or years ago. They take a long time, pay badly, and are generally just as dull as the real deal.
That said, I would love to have them have a point, being predominantly a miner.
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Venkul Mul
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Posted - 2008.07.19 07:39:00 -
[6]
Originally by: Artemis Rose Probably because its hard to boost mining missions so they aren't rewarding way too much or they aren't rewarding enough.
The "old" (first days of the new mining missions) extra reward was nice, having some low sec/0.0 ore spawning in the mission (or even some large/good quality high sec ore) will give a reward similar to looting (i.e. you spend extra time and get extra isk) without being unbalancing (you still need to clear the mission target, so the mining yield is less than doing a regular mining op). At worst, If CCP fear people farming the missions, they can implement a 12 hours mission limit, like for militia missions.
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Molock Saronen
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Posted - 2008.07.19 09:08:00 -
[7]
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Mika Meroko
Crayon Posting Inc
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Posted - 2008.07.19 09:32:00 -
[8]
Edited by: Mika Meroko on 19/07/2008 09:33:11 come on!!!!! fix!
and make the gas cloud harvesting mission shorter (with 4 gas harvester, it still can take 2 hours of mind numbing ... watching ...)
or more rewardable (that the gas is actually useful?) ... spending 2 hours doing really sucky thing (cause you Already rejected another gas cloud mish 30 secounds ago) isnt fun....
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
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Jannet Montard
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Posted - 2008.07.19 12:27:00 -
[9]
Originally by: Mika Meroko Edited by: Mika Meroko on 19/07/2008 09:33:11 come on!!!!! fix!
and make the gas cloud harvesting mission shorter (with 4 gas harvester, it still can take 2 hours of mind numbing ... watching ...)
or more rewardable (that the gas is actually useful?) ... spending 2 hours doing really sucky thing (cause you Already rejected another gas cloud mish 30 secounds ago) isnt fun....
This too!
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Sir SmellyFart
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Posted - 2008.07.19 13:56:00 -
[10]
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Vyynn
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Posted - 2008.07.19 14:13:00 -
[11]
I agree. Mining Missions need some love!
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Aloriana Jacques
Royal Amarr Institute
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Posted - 2008.07.19 23:41:00 -
[12]
I'd have to think that the only people who benefit from mining missions are those who sell the corresponding minerals at the station at a high price, which is then sold to someone getting said mission and not wanting to bother with it buys said high priced ore that still comes under the reward total just to get it over with.
....Run on sentence FTW! - - - Aloriana Jacques - Skill Sheet
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Abrazzar
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Posted - 2008.07.19 23:50:00 -
[13]
Yes, mining missions need love. For one they should put back the generic asteroids, maybe limit them in mine-able ore amounts or reduce the time until mining mission expires so that farming those missions does not create too much of an imbalance.
At least put back some kind of rocks for the scenery because at the moment they look very empty. -------- Ideas for: Mining |
Tarminic
24th Imperial Crusade
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Posted - 2008.07.20 05:45:00 -
[14]
Originally by: Caldreis mission mining having lower income at least compare to actually mining
Yeah, that's a problem. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Ankhesentapemkah
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Posted - 2008.07.20 09:16:00 -
[15]
Edited by: Ankhesentapemkah on 20/07/2008 09:20:59
*is actually doing "feeding the giant" right now* It's not that bad, it gives you two hours to read the forums!
http://www.youtube.com/watch?v=Mux-I-J7PDo Familiar though.
Supported, one of my campaign points is more interesting missions and I'd say mining/gas harvesting missions should be the first types of missions to look at!
I'll raise this next week. ---
Thanks for all that supported me. Let me know if there's anything I can do for you.
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Caldreis
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Posted - 2008.07.20 18:23:00 -
[16]
Originally by: Ankhesentapemkah Edited by: Ankhesentapemkah on 20/07/2008 09:20:59
*is actually doing "feeding the giant" right now* It's not that bad, it gives you two hours to read the forums!
http://www.youtube.com/watch?v=Mux-I-J7PDo Familiar though.
Supported, one of my campaign points is more interesting missions and I'd say mining/gas harvesting missions should be the first types of missions to look at!
I'll raise this next week.
I agree on everything you said but you forget that there are ice mining mission as well. (they are not too BAD but still averagely about fun as well that youtube video, *insert the local rat* and that it)
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LetsDoThis
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Posted - 2008.07.20 19:30:00 -
[17]
Edited by: LetsDoThis on 20/07/2008 19:32:29 I don't even know why there are mining missions.
Miners mine in belts, they don't do missions.
Mission runners don't mine.
Why are there missions for miners?
I'm not supporting this, because I suggest outright removing them. They do not make sense, and are only an annoyance for mission runners.
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Abrazzar
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Posted - 2008.07.20 19:59:00 -
[18]
Originally by: LetsDoThis Edited by: LetsDoThis on 20/07/2008 19:32:29 I don't even know why there are mining missions.
Miners mine in belts, they don't do missions.
Mission runners don't mine.
Why are there missions for miners?
I'm not supporting this, because I suggest outright removing them. They do not make sense, and are only an annoyance for mission runners.
They only make no sense because you are thinking in artifical categories of players. I am a miner. I mine in belts I mine in missions. I do missions. I do mining missions. I do not fit in any of your pathetic little categories and I don't have to.
Mining missions make perfect sense. They are given out by mining (and astrosurveying) agents. They are intended to cater exactly to miners. They allow miners to gather LPs and standing without having to do combat missions or stay with the silly, boring and low yield courier missions (I bet you want those removed, too).
The only thing not making sense with mining missions is your logic. Stop posting. -------- Ideas for: Mining |
Caldreis
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Posted - 2008.07.20 20:05:00 -
[19]
Originally by: LetsDoThis Edited by: LetsDoThis on 20/07/2008 19:32:29 I don't even know why there are mining missions.
Miners mine in belts, they don't do missions.
Mission runners don't mine.
Why are there missions for miners?
I'm not supporting this, because I suggest outright removing them. They do not make sense, and are only an annoyance for mission runners.
I can't decide if this was an attempt at trolling or criticism. My sarcasm meter must be broken today. So I present my criticism of your semi-confusing post.
While I am not saying all miner are the same. You do seem to assume they are. *hint Veldnought* While there are group of school thoughts granted, however not all of us want to mine in belt. I am not saying we should left belt *GASP* untouched, except there ARE reason to not mine belt due to pirate/market/wardec/etc...
As for removing mining mission? May I ask have you ever tried PAID a miner to do them? This way you don't have to deal with mining skill/ship etc...
BTW I think all kill mission SHOULD be removed from eve online just because they are annoyance for a miner. *Sarcasm end* Although we do not have mining storyline yet as it would require at least an overhaul of the current agent/storyline system.
Seriously although I stop doing kill mission *level 4 btw* as they were bit of hassle to deal with at least for me with the time I have available to eve online. *Afk-dominx is not an option*
Mining mission are bottom line constant income just like actually mining ores except you get standing/lp where as with mining you do not get them.
Heh I agree with you, Abrazzar. But I already wrote this so I might as well post them anyway.
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LetsDoThis
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Posted - 2008.07.20 21:31:00 -
[20]
I meant combat missions. I didn't even know there is such thing as a mining mission agent, just that there were a chance for agents to give you a terrible mission.
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Cyberman Mastermind
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Posted - 2008.07.21 11:49:00 -
[21]
Edited by: Cyberman Mastermind on 21/07/2008 11:49:16
Originally by: Venkul Mul9 The "old" (first days of the new mining missions) extra reward was nice, having some low sec/0.0 ore spawning in the mission (or even some large/good quality high sec ore) will give a reward similar to looting (i.e. you spend extra time and get extra isk) without being unbalancing (you still need to clear the mission target, so the mining yield is less than doing a regular mining op).
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Caldreis
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Posted - 2008.07.21 12:56:00 -
[22]
Originally by: LetsDoThis
I meant combat missions. I didn't even know there is such thing as a mining mission agent, just that there were a chance for agents to give you a terrible mission.
As I said earlier your post was semi-confusing. Ok I agree some of the agent are kind of mess up. Storyline agent are the most messed up as we have no mining storyline agent atm. However LET agree that mining/kill mission doesn't mix very well like oil and water yes?
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Caldreis
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Posted - 2008.08.25 03:58:00 -
[23]
Come there is every reason to add this to the index and yet I haven't seen it up there. If you feel it shouldn't be up there post a comment here as to why.
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LaVista Vista
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Posted - 2008.08.25 04:26:00 -
[24]
Fixing mining missions was a part of an issue(Raised by Ankh) was escalated during our last meeting.
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Mister Xerox
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Posted - 2008.08.25 04:28:00 -
[25]
Yes, and don't pepper non-mining agents with mining missions!!! If I don't want to mine, why am I getting mining missions from a manuf/distrib agent???
And when I refuse, 90% of the time the very next mission is the one I just refused!!!
Long ago they said that refusing a mission would remove that mission from your immediate que for at least 4 hours so you are not likely to get it immediately after refusing it.
IMO, when a mission is refused it should be shuffled to the bottom of the stack. Nothing is worse than getting the same exact mission after refusing it.
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AndzX11
Siorai Iontach
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Posted - 2008.08.25 08:19:00 -
[26]
Add some other rocks to those missions too. Couple of 0.0 ore rocks in each mission, so that when you take it you get a few megacyte bars or something at least.
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Nekopyat
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Posted - 2008.08.25 15:01:00 -
[27]
I actually rather enjoyed mining missions when they first came out (and still contained regular ore in addition to the mission specific stuff).
Some of the L3 missions required first going in with a cruiser, clearing out drones (which dropped T2 salvage of all things), then coming back in a mining ship to sweep up.
The big problem I had with them was..... if you want all kill missions there are plenty of agents to choose from. If you want all mining missions the BEST you can do are mining agents (limited to a small number of corporations) and they only seemed to give mining missions half the time. So the accessability of mining missions was terrible and were for some pretty useless corps (i.e. ones that only have a refining of 30% in their stations anyway, so standing isn't helpful).
So beyond putting back in the regular ore, I would like to see some 100% mining agents and spread them out among more corporations. At MINIMAL the research corps should have some 100% mining agents, esp since industrialists (who might actually have a use for these missions) grind research corps to get datacores for doing thier building and inventing.
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procurement specialist
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Posted - 2008.08.25 16:29:00 -
[28]
i don't do mining missions and i fly a hulk. they are that bad. I have a mackinaw and saw the ice mission last night wanted 20 units of ice. that is still thirty minutes of ice harvesting minimum for me and all the mining missions i have run in the past were for equal or less than the courier missions i run. at least on courier missions i can stack them together to run them quickly for storyline missions.
please remove the materials for war storyline. mining/hauling all that ore gives almost no faction. i got it 4 times in a row i think. it was terrible.
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GulletSplitter
Maasai Tribal Products Independent Faction
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Posted - 2008.08.25 18:51:00 -
[29]
I can support this....cause they truly do suck |
Reithan
Dead 2 Rights TransWarp Ventures
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Posted - 2008.08.25 20:01:00 -
[30]
Mining missions sucks - courier missions suck worse. These should BOTH be fixed. -----------------------------------------------
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