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Thread Statistics | Show CCP posts - 4 post(s) |

Tripp Orsam
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Posted - 2004.05.23 09:32:00 -
[1]
NOTE: this post is more of a question to everyone than a rant, please read it all if your going to comment, please keep it constructive and try to stay on topic.
If you already know whats going to happen then whats the point? wheres the variety of situations etc. As it stands pirates have the upper hand when it comes to gate camping.
One thing that I have never liked about pvp in EVE is the certainty of some types of modules. The best example has got to be the warp scrambler/disrupter, now I've heard that they are adding some kind of randomness to the electronic warfare side of things so that nothing is certain and there is a chance that things might not go according to plan, this will add the element of suprise.
I'm just hoping that they really do add this randomness and that warp jamming is taken into consideration, why? this is why: you have 9 pirates at a gate all with warp jammers, who gets past? noone (a ship with 8 stabilizers cant pass and gets blown up, end of story), and if some of them have the x2 warp jammers then you need even less pirates to pull this off. There is no excitement here, they already know whats going to happen.
BOTTOM LINE weather you pirates like it or not: is that if you add more chaos to the system and add a chance of escape even if its only a small one, then MORE people will venture into 0.0 space. What does everyone want more, fewer but 'guaranteed outcome' encounters, or more encounters with a sucess/failure element in them?
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Deadflip2
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Posted - 2004.05.23 09:37:00 -
[2]
Edited by: Deadflip2 on 23/05/2004 09:41:18 carebear, im no pirate and feel that if its 9 vs 1 it should be 1000% impossible to get past a blockade, 0.0 is lawless, dangerous and needs to stay that way. if you see 9 blimps on ur map and serval podkills most ppl dd think, omg gatecamping.... and avoid it. . try before judging --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Deadflip2
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Posted - 2004.05.23 09:37:00 -
[3]
Edited by: Deadflip2 on 23/05/2004 09:38:27 double post  --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Tripp Orsam
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Posted - 2004.05.23 09:48:00 -
[4]
heh, i get called a carebear for posting an idea that might get more people out of empire space, i like that, 10 points for originality, next please.
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Ahlaia
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Posted - 2004.05.23 09:54:00 -
[5]
Edited by: Ahlaia on 23/05/2004 09:55:24 Carebear noob!!!! If they had randomess to the warp scrambling/stasis web, n the EW, i would leave this game! and im not a pirate!!! ffs, dont u think we already ahv enough ramdom with the guns n the agents n the pirate spawns etc?
evrything is alright, while traveling 0.0 u must check map, if u see high concentration of players, DONT go there, simple as that!!
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Bohr
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Posted - 2004.05.23 09:57:00 -
[6]
Can't see why scramblers should'nt have a chance of miss like guns and missiles :P
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Naos Zapatero
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Posted - 2004.05.23 11:21:00 -
[7]
Tripp Orsam started his post with
Quote: NOTE: this post is more of a question to everyone than a rant, please read it all if your going to comment, please keep it constructive and try to stay on topic.
Deadflip2 and Ahlaia (edit some more eh? lol) you need to read the post before turning red and jumping up and down screaming in panic in defence of your easy kills, btw Ahlaia I'm sure I read that an element of randomness was going into EW /waves 
Tripp Orsam raised some good points here, I for one agree.
I think there needs to be more work on the mechanics of PVP in EVE, given the amount of time and effort to aquire skills/ships/mods in EVE getting instaganked sucks bigtime. Every game needs an element of uncertainty and risk otherwise it would be a predictable and monotonous do this get that and repeat carebearfestà sounds familiar eh? Pirates can be carebears too you knowà
[The day I get killed without seeing it load on screen is the day I go looking for another game period, not because it will make me sad but because its not fun period.]
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Dust Puppy
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Posted - 2004.05.23 11:37:00 -
[8]
Originally by: Ahlaia Edited by: Ahlaia on 23/05/2004 09:55:24 Carebear noob!!!! If they had randomess to the warp scrambling/stasis web, n the EW, i would leave this game! and im not a pirate!!! ffs, dont u think we already ahv enough ramdom with the guns n the agents n the pirate spawns etc?
You are going to hate this then 
Of course you can't always be sure if you will jam a ship no matter how many jammers you have but you also will have some change of jamming a ship with a single jammer (small but still a change). __________ Capacitor research |

Jebidus Skari
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Posted - 2004.05.23 11:46:00 -
[9]
Originally by: Tripp Orsam heh, i get called a carebear for posting an idea that might get more people out of empire space, i like that, 10 points for originality, next please.
I don't see how adding randomness to EW will bring people out into 0.0
There's virtually no reason (I mean incentive) to go out there unless you are an alliance member or a ninja mining maniac or perhaps an explorer (who would both be out there whether the rules for Jamming change or remain)
It's alliances that keep players out of 0.0 not pirates. Your post just came across as yet another generic flame against piracy.
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Lifewire
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Posted - 2004.05.23 11:46:00 -
[10]
Edited by: Lifewire on 23/05/2004 11:56:10 Not 9 pirates gank you at a gate. 2-3 ships do, the rest is logistics. All you need is a bookmark to come through. To jump through you need the cloaking exploit (still called a valid tactic by CCP). YOU ARE UNSTOPPABLE. If you get killed at a gate while you didnt want to fight you are simply not familiar to the game rules. You canŠt expect to win chess if you donŠt know how to move the king. DonŠt expect to survive EVE.
So plz...not 9 vs 1. Check the video - you will never see more than of our 2 ships firing. So we were "outnumbered" when 2 BS and 2-3 cruiser jumped in at same time.
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Dust Puppy
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Posted - 2004.05.23 11:50:00 -
[11]
Originally by: Jebidus Skari Your post just came across as yet another generic flame against piracy.
Ok somebody please help. I can't see anywhere where this guy is supposed to be whining (maybe I'm reading it wrong ). Those changes seem to be coming (check my link above) and it affect people both ways. Sure a pirate isn't guaranteed to catch his pray but people with gazillions wcs aren't guaranteed to get away either. __________ Capacitor research |

Jebidus Skari
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Posted - 2004.05.23 11:56:00 -
[12]
Originally by: Dust Puppy I can't see anywhere where this guy is supposed to be whining
I've only just woken up and maybe my head has yet to catch me up BUT:
Originally by: Tripp Orsam BOTTOM LINE weather you pirates like it or not:
That bit was the bit that got me tbh
My point still stands, it's not piracy that keeps players out of 0.0 it's alliances. Prop Jamming randomness, in my opinion, discourages "real" piracy because you will no longer have a guarantee of immobilising a ship to ransom it so you have to destroy it as quick as possible.
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Dust Puppy
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Posted - 2004.05.23 12:04:00 -
[13]
Originally by: Jebidus Skari
Originally by: Dust Puppy I can't see anywhere where this guy is supposed to be whining
I've only just woken up and maybe my head has yet to catch me up BUT:
Originally by: Tripp Orsam BOTTOM LINE weather you pirates like it or not:
That bit was the bit that got me tbh
Seems like my head has yet to catch up I thought he was just makinga casual comment about the weather 
Originally by: Jebidus Skari
My point still stands, it's not piracy that keeps players out of 0.0 it's alliances. Prop Jamming randomness, in my opinion, discourages "real" piracy because you will no longer have a guarantee of immobilising a ship to ransom it so you have to destroy it as quick as possible.
Well your point is very valid and true. I just don't understand all the hostility towards this guy, whether he realized it or not then those changes would not always work against pirates (or anyone else trying to catch people) but sometimes for them. __________ Capacitor research |

ActiveX
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Posted - 2004.05.23 12:11:00 -
[14]
The biggest pirates fly under an alliance flag... ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Falbala
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Posted - 2004.05.23 12:27:00 -
[15]
With Jump Drive however, I suppose in the future you won't be camping gates a lot since only only newbies will use those lol. I think you will have modules to find your ennemy in the system and maybe to know where the ship warped/jumped at. Correct me if I am wrong.
For pirates, it is all good to let a few ships go through, this way the fish is not too scared, for alliances I think they don't want anyone in their domain so they wouldn't appreciate this.
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Tripp Orsam
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Posted - 2004.05.23 12:31:00 -
[16]
Edited by: Tripp Orsam on 23/05/2004 12:52:24 Edited by: Tripp Orsam on 23/05/2004 12:46:42 Edited by: Tripp Orsam on 23/05/2004 12:44:56
Originally by: Jebidus Skari I don't see how adding randomness to EW will bring people out into 0.0
If people have a chance to escape they will bve more daring and venture, if they have no chance to escape, they are less likely, simple really.
Originally by: Jebidus Skari There's virtually no reason (I mean incentive) to go out there unless you are an alliance member or a ninja mining maniac or perhaps an explorer (who would both be out there whether the rules for Jamming change or remain)
NPC pirate hunting, or PC pirate hunting for that matter. Anyway I didnt really mean to put 0.0 there, i just meant anything outside empire, so apologies there.
Originally by: Jebidus Skari Your post just came across as yet another generic flame against piracy.
was not supposed to be that at all, I love the fact that there are PC pirates in the game, and I like alot of thier styles and some even RP, i have nothing against piracy, i have alot against unbalace though.
Originally by: Jebidus Skari Prop Jamming randomness, in my opinion, discourages "real" piracy because you will no longer have a guarantee of immobilising a ship to ransom it so you have to destroy it as quick as possible.
This is a great point, im sure that the majority of people that get pinned down would like the option to pay ransom, even if most of them do not intend on paying. Demanding ransom is the one thing that separates piracy from mass murder.
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Dust Puppy
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Posted - 2004.05.23 12:35:00 -
[17]
Originally by: Falbala With Jump Drive however, I suppose in the future you won't be camping gates a lot since only only newbies will use those lol. I think you will have modules to find your ennemy in the system and maybe to know where the ship warped/jumped at. Correct me if I am wrong.
For pirates, it is all good to let a few ships go through, this way the fish is not too scared, for alliances I think they don't want anyone in their domain so they wouldn't appreciate this.
Jump drive will most likely only be used by Titans, maybe some battleships but my guess is that Titans will be the only ships that can use them.
The Covert ops frigates (not black ops there is no such thing ) will probably be able to warp to celestial objects in space that they pick up on their scanners but I fear nothing is certain about that. __________ Capacitor research |

Tripp Orsam
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Posted - 2004.05.23 12:43:00 -
[18]
Originally by: Lifewire Not 9 pirates gank you at a gate. 2-3 ships do
my example with 9 pirates was just to show that 9 scramblers (assuming 1 installed on each pirate vessel) can stop any ship warping away from a gate (perhaps some frigates can warp away before target lock).
Originally by: Lifewire To jump through you need the cloaking exploit
cloaking exploit is another subject please stay on topic, and I assume that will be fixed (if ccp have any sense)
Originally by: Lifewire You canŠt expect to win chess if you donŠt know how to move the king. DonŠt expect to survive EVE.
I fail to understand what chess has to do with eve. You might have read my post but it does not look like you understood it.
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Lifewire
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Posted - 2004.05.23 13:00:00 -
[19]
Quote: you have 9 pirates at a gate all with warp jammers, who gets past? noone
This is what you wrote. ItŠs simply a carebear post, since you can jump through with a bookmark and none of the 9 pirates will stop you.
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Tripp Orsam
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Posted - 2004.05.23 13:11:00 -
[20]
Originally by: Lifewire ItŠs simply a carebear post, since you can jump through with a bookmark and none of the 9 pirates will stop you.
You are stating the obvious, everyone knows that bookmarks make you invulnerable when jumping out of a system (I dont agree with bookmarks btw), what about jumping in and warping away from the gate? and is the childish name calling really necessary? you sound angry about the bookmarks because they are guaranteed escape, so why cant you understand my comments about the guaranteed capture? (9 sramblers vs. 8 warp core stabs).
----------------------------- EVE Online perfectly strikes all your free time wrecking your 1994 marriage. |

Galacton2
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Posted - 2004.05.23 13:41:00 -
[21]
As has been said Pirate blockades are easy to avoid - if there's 19 pilots and 5 pod kills in the last hour at my favorite choke point I'm personally not going to haul my zydrine right now.
The real enemy to greater 0.0 migration are the alliances who can eliminate all commerce in mutiple regions with suprisingly little few numbers - this the group that really restricts access to 0.0 and needs to be nerfed.
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Intersec Spy
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Posted - 2004.05.23 13:45:00 -
[22]
Quote: the warp scrambler/disrupter, now I've heard that they are adding some kind of randomness to the electronic warfare side of things so that nothing is certain and there is a chance that things might not go according to plan
Some guy try to make this whit me some days ago...his warp disrupter try didnt work, and i scaped.
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Fighterpilotjp
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Posted - 2004.05.23 13:48:00 -
[23]
Originally by: Deadflip2 Edited by: Deadflip2 on 23/05/2004 09:41:18 ...im no pirate and feel that if its 9 vs 1 it should be 1000% impossible to get past a blockade, 0.0 is lawless, dangerous and needs to stay that way. if you see 9 blimps on ur map and serval podkills most ppl dd think, omg gatecamping.... and avoid it. . try before judging
Exactly. As was also mentioned earlier, joining an Alliance is probably your best bet if you really want to get deep into 0.0 space. Once you're with an Alliance, you'd probably feel just as safe outside of the empire due to the protection from so many players. I also agree that jump drives should only be usable by Titans, if at all. If you're really going to be able to jump from one system to any place in the next one, a group of players trying to guard their borders will be pretty hopeless.
combat Your Tachyon Beam Laser I hits Blood Arch Templar, doing 133.7 damage. |

Falbala
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Posted - 2004.05.23 14:39:00 -
[24]
You wouldn't be hopeless if you could track ships in the system and detect where they jumped at. This is why I asked^^.
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Katya Detia
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Posted - 2004.05.23 14:41:00 -
[25]
no no no... just because 9 people camp a gate, shouldnt mean that 1 pilot shouldnt be able to get through.. it depends on skills, experiance and ship.. well it should do.. I agree that bm's are wrong, but its the only counter 1 man can get agaist them..
---------------------------
CEO: Black Sea Industries
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Mephisha
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Posted - 2004.05.23 14:45:00 -
[26]
Originally by: Bohr Can't see why scramblers should'nt have a chance of miss like guns and missiles :P
Maybe make it so you can target a certain part of the ship destroying or temporarily disabling the module so you can get away.
Sort of like in the movies
(where the good guys ALWAYS gets away )
------------------------------------------------ I have seen carebears with claws and PvP-Lords hiding in high sec space. So AWAY with all those terms. We are ALL citizens of EVE. |
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