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norxton
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Posted - 2008.07.15 11:55:00 -
[1]
Hi All
Can some one tell me if its true that the only way you can move around in 0.4 or lower sector with a dreadnoght is to wait for a friend or some one willing to create cynosural field at the destination you want to jump to, in other words there is no way you can jump around in a dreadnaught on your own just in case no friends are online or no one is willing to help you?
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Don J
Doom Guard
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Posted - 2008.07.15 11:59:00 -
[2]
You can warp around (slowly). You cannot use star gates.
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norxton
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Posted - 2008.07.15 12:07:00 -
[3]
How and what do you mean by slowly?
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belzebub1
Gallente The Funkalistic
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Posted - 2008.07.15 12:10:00 -
[4]
Originally by: norxton How and what do you mean by slowly?
WHat he means is that the thing takes an age to align and then an age to travel through warp. As an FYI you should not be purchasing a capital ship if you are unsure around how to use them  Rgds
Belz
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.15 12:14:00 -
[5]
Originally by: Don J You can warp around (slowly). You cannot use star gates.
Add to the list: - You can dock in a station - You will die quickly when the surrounding systems know that you're there without support.
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frayston
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Posted - 2008.07.15 12:15:00 -
[6]
Originally by: H Lecter
Originally by: Don J You can warp around (slowly). You cannot use star gates.
Add to the list: - You can dock in a station - You will die quickly when the surrounding systems know that you're there without support.
Thats the reason why im asking about how to jump before i bye
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Arte
AFK
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Posted - 2008.07.15 12:19:00 -
[7]
Edited by: Arte on 15/07/2008 12:20:53
Originally by: norxton Hi All
Can some one tell me if its true that the only way you can move around in 0.4 or lower sector with a dreadnoght is to wait for a friend or some one willing to create cynosural field at the destination you want to jump to, in other words there is no way you can jump around in a dreadnaught on your own just in case no friends are online or no one is willing to help you?
Ok, straight answer to a straight question. You do indeed need someone willing to create a cynosaural field for you if you wish to travel to another solar system. They must be ganged with you. You can warp normally in your present solar system with no problems (albeit slowly like the guy above said). You must have your fuel in your cargo hold when you jump. Don't buy a dreadnought unless you're into pos bashing, or anti-cap ship hitting, they serve very few other purposes. If you're doing either of those you're doing it with friends anyway so the cyno field shouldn't be a problem.
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Sneaky Tiger
Minmatar Republic University
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Posted - 2008.07.15 12:32:00 -
[8]
One for sure, you don't want a random pilots come and offer a cyno for you. They may tell you the cyno is on a station in your target system, but it could actually be at their POS. Which of course has scramblers and webs and friends :P
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norxton
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Posted - 2008.07.15 12:36:00 -
[9]
Thats the reason why i dont like the idea. I think its stupid that a jump capable ship is unable to jump on its own its seems rediculous
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Glassback
Body Count Inc. The Requiem
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Posted - 2008.07.15 12:47:00 -
[10]
Originally by: norxton Thats the reason why i dont like the idea. I think its stupid that a jump capable ship is unable to jump on its own its seems rediculous
1. It would make them horrendously over powered. 2. How would you determine where in a system you would apear? 3. Not flaming, but you are not ready for cap ships.
G.
LinkedIn
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RayBanJockey
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Posted - 2008.07.15 13:01:00 -
[11]
Originally by: belzebub1 As an FYI you should not be purchasing a capital ship if you are unsure around how to use them 
And here we go again 
I don't know which is sadest - that people keep saying "if u dont know then dont ask" or that I keep getting all flustered about it. It'll never go away 
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Mathafern
Tealby Mining Corp
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Posted - 2008.07.15 13:07:00 -
[12]
Originally by: norxton Thats the reason why i dont like the idea. I think its stupid that a jump capable ship is unable to jump on its own its seems rediculous
You're missing the point about cap ships. They're not designed for the solo player to motor about in lowsec. If you want to do that, get a fast frigate and learn to PvP. If you want to run missions, get faction and get a nice tricked out BS and run IV's (not V since you're clearly a solo player).
Cap ships are for team play. Look closely at the Dreadnought you'll notice it's designed to shoot really big things. You planning on taking on someone's POS solo?
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Anubis Xian
Reavers
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Posted - 2008.07.15 15:51:00 -
[13]
Originally by: Glassback
Originally by: norxton Thats the reason why i dont like the idea. I think its stupid that a jump capable ship is unable to jump on its own its seems rediculous
1. It would make them horrendously over powered. 2. How would you determine where in a system you would apear? 3. Not flaming, but you are not ready for cap ships.
G.
I think Jump Drives should lock onto stars...they wouldn't be any more overpowered than they are now...unless you consider cyno alts a great equalizer or something.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Derek Sigres
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Posted - 2008.07.15 16:07:00 -
[14]
Originally by: Anubis Xian
Originally by: Glassback
Originally by: norxton Thats the reason why i dont like the idea. I think its stupid that a jump capable ship is unable to jump on its own its seems rediculous
1. It would make them horrendously over powered. 2. How would you determine where in a system you would apear? 3. Not flaming, but you are not ready for cap ships.
G.
I think Jump Drives should lock onto stars...they wouldn't be any more overpowered than they are now...unless you consider cyno alts a great equalizer or something.
But then what would I do with all those SP I dumped into Cyno Field Theory? Now you can't shoot DDD's at them and you're suggesting a perfectly reasonable fix (i.e. if you can't lock onto a freakin star what makes you think you can lock onto a signal produced by a FRIGATE?!). I'd have to file those SP's along with my defender missile SP (I have yet to actually get those to work).
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bluebeyond
MicroFunks
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Posted - 2008.07.15 16:17:00 -
[15]
If you don't know this about cap ships gawds don't fly one...
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Valandril
Caldari Exiled. Un-Natural Selection
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Posted - 2008.07.15 17:19:00 -
[16]
Originally by: RayBanJockey
Originally by: belzebub1 As an FYI you should not be purchasing a capital ship if you are unsure around how to use them 
And here we go again 
I don't know which is sadest - that people keep saying "if u dont know then dont ask" or that I keep getting all flustered about it. It'll never go away 
This only apply to capital ships, and this is because they are very sophisticated equipment that require pilot to be experienced enought to actualy know basics of eve. ---
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Anubis Xian
Reavers
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Posted - 2008.07.15 19:27:00 -
[17]
Originally by: Derek Sigres
Originally by: Anubis Xian
Originally by: Glassback
Originally by: norxton Thats the reason why i dont like the idea. I think its stupid that a jump capable ship is unable to jump on its own its seems rediculous
1. It would make them horrendously over powered. 2. How would you determine where in a system you would apear? 3. Not flaming, but you are not ready for cap ships.
G.
I think Jump Drives should lock onto stars...they wouldn't be any more overpowered than they are now...unless you consider cyno alts a great equalizer or something.
But then what would I do with all those SP I dumped into Cyno Field Theory? Now you can't shoot DDD's at them and you're suggesting a perfectly reasonable fix (i.e. if you can't lock onto a freakin star what makes you think you can lock onto a signal produced by a FRIGATE?!). I'd have to file those SP's along with my defender missile SP (I have yet to actually get those to work).
Good thing it is just a theory then isn't it?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

mentalmonkey
Gallente Mixed Metaphor
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Posted - 2008.07.15 19:39:00 -
[18]
Originally by: RayBanJockey
Originally by: belzebub1 As an FYI you should not be purchasing a capital ship if you are unsure around how to use them 
And here we go again 
I don't know which is sadest - that people keep saying "if u dont know then dont ask" or that I keep getting all flustered about it. It'll never go away 
I think its saddest you don't understand why people say it, these are things you should just know before even thinking about getting into a capital, just telling someone isn't enough they should have fought against and alongside capitals so they can have an understanding of thier role and how they work in combat.
Not to mention if they don't know about simple capital navigation they are unlikely to have even basic knowledge of how to use them.
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MarleWH
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Posted - 2008.07.15 19:42:00 -
[19]
I could swear I already explained this to you in game man.
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Anubis Xian
Reavers
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Posted - 2008.07.15 19:44:00 -
[20]
Originally by: mentalmonkey
Originally by: RayBanJockey
Originally by: belzebub1 As an FYI you should not be purchasing a capital ship if you are unsure around how to use them 
And here we go again 
I don't know which is sadest - that people keep saying "if u dont know then dont ask" or that I keep getting all flustered about it. It'll never go away 
I think its saddest you don't understand why people say it, these are things you should just know before even thinking about getting into a capital, just telling someone isn't enough they should have fought against and alongside capitals so they can have an understanding of thier role and how they work in combat.
Not to mention if they don't know about simple capital navigation they are unlikely to have even basic knowledge of how to use them.
How praytell did the first capital pilots ever manage to learn to fly them? Or the first pilots of anything really?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Daminma2
Perkone
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Posted - 2008.07.15 20:15:00 -
[21]
Originally by: Anubis Xian
How praytell did the first capital pilots ever manage to learn to fly them? Or the first pilots of anything really?
Easy. Reading, test server and using the gray matter between their ears.
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Malcanis
We are Legend
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Posted - 2008.07.15 20:17:00 -
[22]
Originally by: MarleWH I could swear I already explained this to you in game man.
He didn't like the answer you gave him so he asked around for a better one.
CONCORD provide consequences, not safety; only you can do that. |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.07.15 20:31:00 -
[23]
I know everything one could want to know about capital ships, including how to fit them.
That being said, I have never asked any questions about capitals, or been inside one. It really isn't that difficult. If you don't even know how they move around (and thus, need to actually open a thread discussing it), you probably shouldn't be in one any time soon.
Also, low sec dreads lawls.
My favorite part was the skill remark. That made my day |

mentalmonkey
Gallente Mixed Metaphor
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Posted - 2008.07.15 20:46:00 -
[24]
Originally by: Atsuko Ratu I know everything one could want to know about capital ships, including how to fit them.
That being said, I have never asked any questions about capitals, or been inside one. It really isn't that difficult. If you don't even know how they move around (and thus, need to actually open a thread discussing it), you probably shouldn't be in one any time soon.
Also, low sec dreads lawls.
Exact same here, well not everything but a lot more than some who fly them. You just pick these things up and read up about them, even if you dont want to ever fly them - know your enemy.
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norxton
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Posted - 2008.07.16 09:01:00 -
[25]
Edited by: norxton on 16/07/2008 09:03:46 Edited by: norxton on 16/07/2008 09:02:51
Originally by: mentalmonkey
Originally by: Atsuko Ratu I know everything one could want to know about capital ships, including how to fit them.
That being said, I have never asked any questions about capitals, or been inside one. It really isn't that difficult. If you don't even know how they move around (and thus, need to actually open a thread discussing it), you probably shouldn't be in one any time soon.
Also, low sec dreads lawls.
Exact same here, well not everything but a lot more than some who fly them. You just pick these things up and read up about them, even if you dont want to ever fly them - know your enemy. Exact same here, well not everything but a lot more than some who fly them. You just pick these things up and read up about them, even if you dont want to ever fly them - know your enemy.
If people dont put post on forum asking questions then how can they read about what they need to know? as theres nothing to read!!. we are only asking for your advice im sure thats not much to ask and being a less experience player is not a crime.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.07.16 09:15:00 -
[26]
Or do like me... I had no clue how to jump my Rorqual after building it... Undocked, hostiles, cyno up, jump..... jump... ?! Ahh you need to put fuel into the cargo for it to work... pew-pew. Dock. Pulse. Hate low-sec. Fuel into cargo. Undock. Pew-pew. Jump. Success!
Learning by trial & error = WIN! 
Secure 3rd party service ■ Do you Veldspar? |
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