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Abject Normalcy
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Posted - 2008.07.16 22:51:00 -
[1]
Rigs are intended to modify a ship in ways that could potentially make the ship original. What I would like to see is a rig that can customize a ship by changing the numbers of high-, mid-, or low-slots.
Considering that there are only three (or fewer) rig-slots on any ship and rigs are prohibitively expensive would it be reasonable to create a rig that could add a single module slot to any ship? In many cases rigs cost significantly more than the ship itself (up to battlecruiser at least) and could be made even more expensive for this purpose with high-slot rigs costing more than low- and mid-slot rigs. The high cost of modifying the ship this way in addition to losing the rig-slot for any other uses creates a built-in balance.
There is even a potential for tech I and tech II variants here: At tech I the rig only converts one module slot to a lower level (for instance turning a high-slot to a mid-, or low-slot or turning a mid-slot to a low-slot). At tech II the rig could just "create" a new slot at whichever level. It would be important however to clarify that though the rig adds a new slot it doesn't change the number of turrets or launchers the ship can mount. (Perhaps a different "new" rig could handle that role.)
I know that I would like to convert a (mostly) useless extra high-slot on my Drake to a mid-slot so I can add another shield-tanking module. That would lose one rig-slot and one high-slot in addition to the cost of the rig and module to get only a few more percentage points to my shield recharge rate.
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Abject Normalcy
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Posted - 2008.07.16 22:51:00 -
[2]
Rigs are intended to modify a ship in ways that could potentially make the ship original. What I would like to see is a rig that can customize a ship by changing the numbers of high-, mid-, or low-slots.
Considering that there are only three (or fewer) rig-slots on any ship and rigs are prohibitively expensive would it be reasonable to create a rig that could add a single module slot to any ship? In many cases rigs cost significantly more than the ship itself (up to battlecruiser at least) and could be made even more expensive for this purpose with high-slot rigs costing more than low- and mid-slot rigs. The high cost of modifying the ship this way in addition to losing the rig-slot for any other uses creates a built-in balance.
There is even a potential for tech I and tech II variants here: At tech I the rig only converts one module slot to a lower level (for instance turning a high-slot to a mid-, or low-slot or turning a mid-slot to a low-slot). At tech II the rig could just "create" a new slot at whichever level. It would be important however to clarify that though the rig adds a new slot it doesn't change the number of turrets or launchers the ship can mount. (Perhaps a different "new" rig could handle that role.)
I know that I would like to convert a (mostly) useless extra high-slot on my Drake to a mid-slot so I can add another shield-tanking module. That would lose one rig-slot and one high-slot in addition to the cost of the rig and module to get only a few more percentage points to my shield recharge rate.
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OneT
The Whanau
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Posted - 2008.07.16 23:02:00 -
[3]
i think the reason this doesnt happen is it would be a nightmere to balance dont get me wrong im not saying it wouldnt be cool but its not going to happen.
if it did id expect it to b more in the for of tech one rigs loose 2 slots gain one somewhere else tech 2 loose one gain one or loose one and some PG and CPU.
basicly if id did id expect the penalty's to b alot harsher than youd want
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Xindi Kraid
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Posted - 2008.07.16 23:32:00 -
[4]
That would be interesting. I would think that it would take two low slots to make a mid and two mids to make a high so adding slots would take away other slots. Sacrifice a high slot for two mids and two lows to get one mid and such
I would also love to have a rig that would swap launcher slots with turret slots --Bird of Prey: Forum God
Caveat Emptor Caveat Venditor CAVEAT |

Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.17 00:08:00 -
[5]
It would be a huge problem to balance. Considering that number of Slots, along with CPU, PG, and bonuses... are how CCP makes sure that introducing a single ship doesn't completely replace any other ship for the same purpose.
Different ships have different uses, because each is configured to fulfill that use. If you could tweak an Assault Frig here and there, and add extra slots... then you could have an angry, rabid Inty that would replace the quick, puny Inty. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

CetusOfAsuran
well of Urd
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Posted - 2008.07.17 03:23:00 -
[6]
I put a similar idea forward a while ago in the idea of a "bridging rig or module" so it would "bridge" 2 lows into 1 mid or 2 mids into 1 high etc etc.
Dont like the idea of creating whole new slots altogether but forfeiting 1 area to gsin others would make every fit different. http://oldforums.eveonline.com/?a=topic&threadID=792173&page=2 |
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