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Nomad Storm
Ad Astra Vexillum Hydra Alliance
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Posted - 2008.07.16 23:39:00 -
[1]
Basically nanite repair paste that fixes armor instead of damage to mods. Armor reps "use nano-assemblers to repair damage done to the armor of the ship", so why should it not be possible to carry some of these nano-assemblers for emergency use.
They could not be used while the ship was taking damage to avoid them being used to supplement tank but could mearly patch up armor after battles. Even so it is not meant to be a form of easy repair for passive armor tanks but more a way to buff out the dents (inties with armor damage, the dented armor of a shield tanker, and to repair passive armor tanks to some degree).
It should by no means be inexpensive and should probably not repair any great amount of armor without the use of a large amount of cargo space for the sake of balance. A similar item for hull repairs could function the same way.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.16 23:58:00 -
[2]
And what does this do, that an armor/hull repper doesn't do already?
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Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Nomad Storm
Ad Astra Vexillum Hydra Alliance
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Posted - 2008.07.17 00:09:00 -
[3]
You kind of missed the point . Its for when you dont have one.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.17 00:10:00 -
[4]
Edited by: Marcus Gideon on 17/07/2008 00:11:50 If you don't have one... then you are a failure at life.

Everyone should know, that repairs in a station are expensive.
So even if you are a Shield tank, you should carry an armor and hull repper in your hold. Then when you get clear of combat, you dock long enough to swap them out. You undock, and hang out while you mend yourself for free. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Nomad Storm
Ad Astra Vexillum Hydra Alliance
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Posted - 2008.07.17 00:29:00 -
[5]
Edited by: Nomad Storm on 17/07/2008 00:31:37 Yes well there are situations where docking to fit a rep isnt an option, in which case this would be quite useful though as I said it should be farily expensive and certainly more than it would cost to fix in a station.
Also by that logic there should be no nanite repair paste either.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.17 00:35:00 -
[6]
Repair paste is for modules specifically... because none of the reppers address them after Heat damage.
And it's actually pretty cheap to repair them in a station, after all the ships damage is mended.  ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Nomad Storm
Ad Astra Vexillum Hydra Alliance
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Posted - 2008.07.17 13:10:00 -
[7]
No one has any other thoughts on this?
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Storm Strike
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Posted - 2008.07.18 00:06:00 -
[8]
Wow this part of the forum is dead . I would at least be getting flamed in the others.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.18 00:30:00 -
[9]
Actually... I think everyone is a bit tired lately.
Last week, there was an excessive amount of fighting, arguing, and flaming... so I think everyone is hibernating or something.
If you'd like, I can yell some though.
L2P noob. Yer idea iz bad
Feel better? 
I'm seriously trying to get a grasp on this idea though. It's an attempt at avoiding fitting a tank, and yet still repairing damage.
Like I said before... get clear of the fight, dock, and refit the reppers. Then you can have whatever modules you want ~during~ the fight, and still get free repairs afterwards.
Your idea has already said this would be an expensive alternative, and I don't see anyone going out of their way to spend extra for the option.
My favorite quote, for ideas like these... "People don't want Variety. They want THE BEST". And this doesn't appear to be better to a typical repper in any way, therefore it won't be used by anyone. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Nomad Storm
Ad Astra Vexillum Hydra Alliance
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Posted - 2008.07.18 02:45:00 -
[10]
Originally by: Marcus Gideon I'm seriously trying to get a grasp on this idea though. It's an attempt at avoiding fitting a tank, and yet still repairing damage.
Like I said before... get clear of the fight, dock, and refit the reppers. Then you can have whatever modules you want ~during~ the fight, and still get free repairs afterwards.
Your idea has already said this would be an expensive alternative, and I don't see anyone going out of their way to spend extra for the option.
My favorite quote, for ideas like these... "People don't want Variety. They want THE BEST". And this doesn't appear to be better than a typical repper in any way, therefore it probably won't be used by anyone.
The idea came to me when I took some armor damage in my ceptor. Looking at my handy nanite paste this idea came to mind. And I believe it would largely find use by pilots flying inties or other nanoed ships with no real tank (remembering that it is not meant to be a tank but mearly a way to fix damage afterwards much like nanite paste ).
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.18 02:48:00 -
[11]
And again... "fix damage afterwards" means you have plenty of time to dock and switch out the free reppers, before you would have to stock up on expensive armor Bandaids.
Or... find someone in the group with Remote Reppers or Repair Drones.  ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Nomad Storm
Ad Astra Vexillum Hydra Alliance
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Posted - 2008.07.18 04:01:00 -
[12]
Edited by: Nomad Storm on 18/07/2008 04:01:58 I failed to mention I was deep in 0.0 and no one had a remote rep handy.
-gogo 2 man thread
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ThaDollaGenerale
Endless Destruction
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Posted - 2008.07.18 04:04:00 -
[13]
I say let him do it. make it work like normal nanite repair paste now and make the armor go to 0% effectiveness while being repaired just like modules can't be activated while being repaired.
lol
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Xindi Kraid
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Posted - 2008.07.18 04:56:00 -
[14]
Edited by: Xindi Kraid on 18/07/2008 04:57:47 What I really would like to see is a ship maintenance array that actually maintains the ships by having equipment installed for repairing your ships. You don't always have somone with an armor repairer on hand but the structures never move
Having nanite paste able to fix armor and hull though wouldn't be all that bad --Bird of Prey: Forum God
Caveat Emptor Caveat Venditor CAVEAT |

Jaketh Ivanes
Amarr Imperial Servants
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Posted - 2008.07.18 10:23:00 -
[15]
Originally by: Marcus Gideon And what does this do, that an armor/hull repper doesn't do already?
I'm with Marcus on this one. I don't see a need for the paste when you got the modules available already. That you don't have them fitted, is a decision you made when you fitted the ship. I'm not all for the current nanite paste. Think it removes all drawbacks of overheating. The way they described it to begin with, was a "Oh shit! Only chance is to crank it up and do or die." thing. And if you did, you would be in bad shape and had to limp to safety.
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