
Jallem Sims
Minmatar Quantum Warriors
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Posted - 2008.07.21 16:48:00 -
[1]
Originally by: Straight Chillen The lag problem will never go away, think about it like this. People are just going to keep pushing the limits of how many people they can stuff into a system. Example, a few years ago the biggest fights were about 80-100 on a side, and they were laggy back then. Now we get 200-400 people and its laggy. So once the next technology upgrade comes, people are just gonna slam 600+ in the system and ***** about how laggy it is. Its a never ending vicious cycle.
The only remedy will have to be gameplay changes that discourge blobing. An interesting idea a friend of mine came up with, is to basically make it so that way in order to have a cyno jammer online, u need a special pos mod in every adjacent system, and these systems cannot be cyno jammed, due to some sort of fictional interferance between the mods. Drop those mods, and the cyno jammer offlines.
That would break up the current alamo style of gameplay that we see, where an attacking force has no other option but to try to zerg a cyno jammed system. Now the attackers have multipule angles of assault, and the defenders can't just sit around with their thumbs up their ass camping the shit outta the cyno jammer.
and yes i know that the F&I forums is that way 
personally, i think this has legs.... having a system web around the system you want cyno jammed.
the web been fully functional when all mods are active, and starts to break down the more mods offline. This allowing fluctuations of the cyno jammer, at times when caps can jump in and when they can't. (thus also stopping caps jumping out aswell while cyno jammer is operational, making it a risk to jump in without the web fully down)
or the more networked mods downed the less ehp the cyno jammer has. Could be that a cyno jammer takes up so much cpu that you can't fit so many defence mods on. Thus, the more moons in none cyno jammed systems with the networked cyno web mods inplace has to be removed before making an atempt on the actual cyno jammer itself.
this could spread people out, trying to take the cyno offline and trying to keep the network cyno web up and running in multiple systems.
well... got carried away, but i like this thought... i wonder if its possible tbh.
(this is the opinion of myself and not represents my corp or affiliated alliance in anyway) <-- see what i did there :P |