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Brother Nightfall
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Posted - 2008.07.20 21:24:00 -
[1]
Let's say I have a kill right or aggro timer on a mission-runner (for argument's sake, in a T2-fit Raven). What's the best thing to take him out with, mano a mano?
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2008.07.20 21:27:00 -
[2]
A PvP fitted battleship, if you mean easiest. Take your pick. |

doctorstupid2
The Accursed
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Posted - 2008.07.20 21:28:00 -
[3]
Edited by: doctorstupid2 on 20/07/2008 21:28:11 Ishtar.
Assuming of course you're engaging him in the deadspace at uncertain inital range.
Abusive | Deadspace2 | Deadspace |

Nexus Kinnon
SniggWaffe
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Posted - 2008.07.20 21:29:00 -
[4]
A neut domi would probably be the most efficient
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Brother Nightfall
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Posted - 2008.07.20 21:38:00 -
[5]
Things are made more complicated by my Caldari heritage, sadly.
A HAM Drake or a Torp Raven are the two boats I'd be quickest to train for. Would both of these do the job? How about a Sacrilege, if I cross-trained?
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Lugburz
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Posted - 2008.07.20 22:51:00 -
[6]
Id go for a torp raven, fit it with 2 neuts (maybe 1 nos instead), 6 torp launchers, cap booster, x large sheild boost, shield boost amp, a web and a scrambler maybe some overdrives and bcu's in the lows, course if he's at range your gonna have problems catching him without an ab and i dont know how long yer tank will last if you get targeted by other stuff - this is just a guess as i aint never used one but yer gonna need that scrambler and yer gonna want to take down his cap.
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Faekurias
Black Legion Command Red Dawn Alliance
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Posted - 2008.07.20 23:05:00 -
[7]
Flying ducklings- with t2 ****ers -----------------------------------
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wenxiu
Gallente 55th Deep Space Recon
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Posted - 2008.07.21 02:29:00 -
[8]
You didn't say whether you are going to be fighting inside mission deadspace where a mwd cannot be used.
If he's a mission runner, I would go with a torp raven, fitted with neuts and siege launchers (faction missiles).
The only problem is closing in on him if he's in mission deadspace as you cannot use your mwd. He will probably be able to tank you if you fire long range javelin torps but not if you get into regular torp range.
Also, check out what mission he's running so as to exploit the hole that he might have because of his mission specific resistance tank. That way, he will go down much faster.
The alternative plan is - IF he is already drawing full aggro, neut his capacitor while tackling him and let the NPCs finish him off because without his cap, he has no tank.
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Gonada
Gallente
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Posted - 2008.07.21 03:32:00 -
[9]
some dork tried that during a angel xtravaganza once, long ago.
problem is they were too lewt to undertsand the mechanics of the mission, so when the third BS group appered right behind him, it went from my certain doom to laughing as he was webbed and both the angels and i managed to blow him up before he could get the hell outta there.

ahh memories...
Please, jump into traffic
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Bai ZongTong
The Revolutionary Guard
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Posted - 2008.07.21 03:49:00 -
[10]
Originally by: Gonada some dork tried that during a angel xtravaganza once, long ago.
problem is they were too lewt to undertsand the mechanics of the mission, so when the third BS group appered right behind him, it went from my certain doom to laughing as he was webbed and both the angels and i managed to blow him up before he could get the hell outta there.

ahh memories...
nice story =p --- Want some YARRHHHS? The Revolutionary Guard Pirate Corp Looking for Members Uncensored KB |

boneszz
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Posted - 2008.07.21 14:12:00 -
[11]
Heres what I recommend,
Bring a raven fitted with a NOS/NEUT combo and fit with faction cruise missiles. Bring plenty of EM damage dealing as primary for the shield. In the off chance he has an EM tank, bring all damage types since i doubt he will be omni tanked. Start with EM damage and move to thermal since there is a 50/50 chance he will be tanked for kinetic missions.
If all else fails go to kinetic damage. I would find out where he runs to the most and setup the ambush point between his main station and the next system over he will travel too, IF he has to leave system to get to the next mission.
This might take longer but offers an element of surprise on your end. I would bring a disrupter that can scram at 24 km (tech II ) version and some signal boosters to lock him down.
I would work on armor tanking the raven since you will need the medium slots for EW and probally a cap booster or two to fill with 800's.
If you were real good, and had an alt to scan him down with a ship scanner, you could find what he had fitted before you even engaged him.
Location is key in my opinion. If you go for the guy at a gate you probally wont need MWD or an AB, good chance he wont have one fitted either. in a deadspace he will be anywhere from right on top to 70 km away if you jump into his misson, so that will be your call.
You can run a ship scan in high sec space and not get shot by concord. Fit cruise/nos/nuets/cap boosters/armor hardners sig boosters as skills allow. Happy hunting!
This setup and type of attack is recommended for Kill rights, aggro timer would have to be able to swap into a prefit ship fast.
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Nexus Kinnon
SniggWaffe
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Posted - 2008.07.21 16:07:00 -
[12]
Why would you ever use cruise over torps in PvP when you're fighting another battleship? 
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.07.21 16:19:00 -
[13]
curse with ecm drones and let the rats take him out (pilgrim would probably better as it has the OH SHIT factor on your side)
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
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Brother Nightfall
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Posted - 2008.07.21 21:45:00 -
[14]
Thanks, lots of good replies here. As many of you surmised, attacking a mission-runner in deadspace was my primary concern.
I think Arvald raises an excellent notion, which is the Pilgrim as the 'tech' solution to the problem... approach the runner cloaked, then hit him with scram, neuts and ECM drones, whilst flying round in a tight orbit to stay safe. Sounds very nasty, and a hither-to-unseen role for this unloved ship, perhaps?
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Shiodome
Caldari Universal Securities
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Posted - 2008.07.21 22:26:00 -
[15]
wouldn't a curse/pilgrim be a pretty bad choice for your scenario? you wouldn't be able to use a MWD, so you're going to be taking much heavier damage from raven cruise missiles than you can cope with (i.e not out-running missiles). and those missiles will keep coming whether you've drained his cap or not.
any reasonable pvp fit BS will do, having thermodynamics trained to overload your 100mn AB and warp disruptor would be a distinct plus. _____________________________________ today i am this cool: [uncool]================[*]====[cool]
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Kane Rizzel
NovaKane Incorporated Pirate Coalition
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Posted - 2008.07.21 22:32:00 -
[16]
I use a gank Sleipnir in lowsec for mission Ravens, Load with RF EMP and go to town
A Pirates Perspective
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Brother Nightfall
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Posted - 2008.07.22 00:59:00 -
[17]
Shiodome, I guess the idea is that the 5 Medium ECM drones you can carry would heavily mitigate that damage. Equally, your build would focus on keeping a point on, draining cap (2 neuts, 1 nos, perhaps?), and dedicating the rest of the slots to enough tank for you to be able to hang in there until the rats do your job for you.
Gank BS also seems like a good idea, though the chances are ones victim would see you coming a long way off. However, I suppose there's a good chance the rats will have him pointed anyway.
Command ships are a little out of my league at the moment :)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.22 02:01:00 -
[18]
torp raven ftw!
and carry every kind of ammo so you can hit his weakspots 
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.07.22 03:09:00 -
[19]
Originally by: Chainsaw Plankton torp raven ftw!
and carry every kind of ammo so you can hit his weakspots 
Why would you do this? How many mission runners do you know omni/overtank their ravens vs fit for gank?
Scan the mission on the way in. If it's guristas, serpentis or mercs you know he's tanked for kin/therm, so use EM & thermal. If it's sansha or blood raiders you know he's tanked for em/therm so use kinetic & explosive.
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techzer0
Minmatar Mafia
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Posted - 2008.07.22 03:11:00 -
[20]
Originally by: Clair Bear
Originally by: Chainsaw Plankton torp raven ftw!
and carry every kind of ammo so you can hit his weakspots 
Why would you do this? How many mission runners do you know omni/overtank their ravens vs fit for gank?
The ones that fit estamels invulns.  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.07.22 03:16:00 -
[21]
They can afford a 10B module and they're still mission running? Wow, if I scanned that I'd have a hard time hitting F1-F8 through all the puke I'd be blasting everywhere...
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techzer0
Minmatar Mafia
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Posted - 2008.07.22 04:13:00 -
[22]
You'd be surprised.  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.22 04:20:00 -
[23]
Originally by: Clair Bear
Originally by: Chainsaw Plankton torp raven ftw!
and carry every kind of ammo so you can hit his weakspots 
Why would you do this? How many mission runners do you know omni/overtank their ravens vs fit for gank?
Scan the mission on the way in. If it's guristas, serpentis or mercs you know he's tanked for kin/therm, so use EM & thermal. If it's sansha or blood raiders you know he's tanked for em/therm so use kinetic & explosive.
yes em/thermal when they are half tanked for thermal... why not em/explosive, or just pure em, you are in a torp raven after all....
and its not like you cant have 1000 of every type in your cargo
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Myra2007
24th Imperial Crusade
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Posted - 2008.07.22 04:55:00 -
[24]
Given your skills a torp raven is probably the best bet. I suggest not catching him in deadspace though. Scanning a raven in a mission hub is easy, scanning a specific raven in a mission hub can be time consuming to say the least.
Not to mention in deadspaces you can not use mwd. He might be way out of range until you enter the deadspace. You won't catch up with an ab fast enough if you're in a bs at that point.
Furthermore you might draw aggro and such.
I'd suggest something like this: usually mission runners will draw a mission in surrounding systems here and then. When hes leaving the system scan him with a noob alt and passive targeter so you know what exactly he's NOT hardened for. Then you can pick your damage type.
Place alt at the other side of the gate and your raven on an off-grid safespot a few hundred km away from the gate. Once he finished the mission he'll most likely return to the mission hub through the same gate. You'll see when he's at the gate on your alt and can initiate warp on the raven. Right when he uncloaks on the other side you'll be there in your raven and commence the attack.
You do 900dps+ of a damage type hes largely unresisted against. He has no mwd (he comes from a mission) so you should be able to keep him from reapproaching with a web. And maybe you even tanked against the damage type he does.
Needless to say you might need a sensor booster and minnie gates are teh suck.
Basically i am saying: catching a bs at a gate is much easier than catching it in deadspace. But i still think pulling it off isn't easy all on your own. Anyway good luck with your plans.
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