
Timotheus Siberius
Gallente
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Posted - 2008.07.21 21:37:00 -
[1]
Some implants still exist, being plugged in...
Here's the official statements so far:
2007.08.02 01:20:00:
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.
28/08/2007 15:14:00:
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
2007.09.27 09:55:00
Originally by: CCP Greyscale If it was that straightforward it would be fixed already.
No, they are definitely NOT adversely affecting your invention chances, and I say that with 100% certainty. As to the actual fix, it's still not decided exactly what form it will take but it's very likely that it will NOT increase your success probability. The formulas have been very carefully balanced and we're not going to mess with them via hardwirings. The description of the implant is "A neural interface upgrade that boost the pilot's skill at invention.", and it will most likely be boosting some invention-related "skill" (in the loose sense, not the skillbook sense) other than invention probability.
2008.01.02 14:16:00:
Originally by: CCP Chronotis Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
It would be time for an update. Thank you. * See you in space! |