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Also Aswell
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Posted - 2008.07.21 18:53:00 -
[1]
Gang,
I've sort of taken on a stance where I'll only train a skill to Level 5 if it's a prerequisite for another skill or ship. The only exception is the ones that really matter like Drone Interfacing.
So I have a lot of skills sitting at Level 4 and some at Level 5.
I see a lot of discussion on the chats and here about "How many Gunnery skillpoints do you have?" It seems to me it's not about how MANY you have but how well the ones you have are applied.
It might be cool to take Gallente Drone Speciliazation to 5, but 22 days training for 2% more damage?
So what do you think? Am I just delaying the inevitable?
Thanks!
Also Aswell
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Kethot
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.07.21 19:02:00 -
[2]
It's about unlocking specific tech 2 modules for your ships, and those really matter. It's not just about skill bonus. Training skills to level 5 is usually worth it, though it depends on the skill.
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Also Aswell
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Posted - 2008.07.21 19:19:00 -
[3]
Yea, I train the ones to 5 that are required for a specific item or ship. Not all skills are tagged that way, however. Some are just a 2% bonus here or a 5% one there.
The ramp up to 4 is often worth it. The jump from 4 to 5 is the one that I always question...
Thanks!
Also Aswell
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.07.21 19:42:00 -
[4]
I don't think you will really go wrong training skills to only 4 as a general policy. Any skills that you feel you really need to be perfect at, train to 5; those you want to be good at, train to 4.
I'd say training to 5 can definitely be worth it, but if it's not something you don't want to specialize in, don't worry about it.
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Arik VanClaw
Suddenly Ninjas
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Posted - 2008.07.21 20:33:00 -
[5]
IMHO, I don't see any error in your logic for someone who has not yet decided on a ship and set up to specialize in.
I don't have a lot of SP's and agree that it's more important to go for tech 2 modules or ships where applicable than to go for a specific 2%-5% bonus in a given stat. This will give you access to more of the things EVE has to offer and give you better an idea of what you want to specialize in.
Now if you were to ask me again after I had picked a ship and set up to specialize in, I would probably be inclined to say that after getting the tech II modules for said set up, you should maximize the SP in your chosen path to afford you all potential advantages in combat.
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Marine HK4861
Caldari Radical Technologies
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Posted - 2008.07.21 20:38:00 -
[6]
As other posters have mentioned, it depends on the skill really.
Things like Energy Management, Navigation, Hull Upgrades/Shield Management are examples of skills I would take up to 5 simply because they would affect every ship I would fly.
When you start looking into ship/field specific skills, that's when I'd think carefully whether I really need it to 5 or not.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.21 20:42:00 -
[7]
Edited by: Akita T on 21/07/2008 20:43:04
Originally by: Also Aswell only train a skill to Level 5 if it's a prerequisite for another skill, module, implant or ship. The only exception is the ones that really matter
There really was no need to post anything except this, and no question marks needed anywhere P.S. mini-fix.
_
THE APPRENTICE || mineral balance || nanofix
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Malcanis
We are Legend
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Posted - 2008.07.22 04:02:00 -
[8]
Edited by: Malcanis on 22/07/2008 04:03:52
Originally by: Also Aswell Gang,
I've sort of taken on a stance where I'll only train a skill to Level 5 if it's a prerequisite for another skill or ship. The only exception is the ones that really matter like Drone Interfacing.
So I have a lot of skills sitting at Level 4 and some at Level 5.
I see a lot of discussion on the chats and here about "How many Gunnery skillpoints do you have?" It seems to me it's not about how MANY you have but how well the ones you have are applied.
It might be cool to take Gallente Drone Speciliazation to 5, but 22 days training for 2% more damage?
So what do you think? Am I just delaying the inevitable?
Thanks!
Also Aswell
A single level 5 skill taken in isolation has a relatively minor effect, but very often your ship attributes are affected by more than one skill, and there's not stacking penalty for skill bonuses.
Take for instance the good old passive drake tank.
With shield skills at 4, you have +20% hp and a -20% recharge rate. Your tank is 1.2/0.8 = 1.5x better than with no skills.
With shield skills at 5, you have +25% hp and -25% recharge rate. Your tank is 1.25/0.75 = 1.66x better than with no skills.
But it gets better: with shield comps at 4 instead of 5, you'll also be taking more damage as well as regenerating less. A T2 EM amp will give 45% resist at comp 4, compared to 46.875% at comp 5. Now the difference in effective tank is 1.16x - that's a pretty significant margin in EvE - easily enough to be the difference between a tank that breaks and one that doesnt.
And that's a pretty simple example. If we're going to talk about that Drake's DPS, then Battlecruiser, Heavy Missile, Rapid Launch, Warhead Upgrades, guided precision, target nav, Missile Launcher, missile projection/bombardment, sig analysis, long range targeting... all play a definite or potential part in increasing actual damage dealt. The difference between all 4s and all 5s from that lot would be very large. Without doing the maths, I'd be surprised if it's less than a third extra in real combat conditions.
In short, early on it's obviously more efficient to get 6 skills to level 4 rather than 1 skill to level 5. But if you're going to be spending any amount of time in a ship - especially in PvP - then get the core skills to 5. Prioritising the order to get them to 5 is the real question.
And of course there are some skills, the support skills that apply to every ship, that you definitely want to get to 5. Evasive Maneuvering springs to mind, as does Sig Analysis. And of course capacitor skills.
CONCORD provide consequences, not safety; only you can do that. |
Naridos
Caldari IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.22 05:36:00 -
[9]
Lets put it this way. Players ingame pay hundreds of millions of ISK for modules that only give them a few extra percent over their opponents. Wouldnt you rather have an edge on your opponent?
Quote: You Know you play too much Eve when you get into a car crash and you run away as fast as you can so that you don't get podded.
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Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
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Posted - 2008.07.22 10:45:00 -
[10]
From having all my gunnery skills at level 4, and now having them at 5, a huge difference. ------------ Somebody set up us the bomb |
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Noobie Noobsen
Minmatar Republic Military School
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Posted - 2008.07.22 10:50:00 -
[11]
at some point you have to question yourself, what benefits you and your game most: to be more specialised or to be a jack of all trades / cross-trainer.
many electronics, shield/armor, engineering, learning skills are the first ones to max, because the help you in every ship ship or situation. but if you are a fighter, you need to choose which skill to train: e.g. T2 specs for 2% more damage everytime you shoot a specific large gun or the ability to fit t2 siege launchers + faster launcher operation + faster drones + greater drone optimal. both ways its about 34 days training. a if you dont max skill you can train 10 - 20 skills to lvl4. its all about you...
btw: i have over 70mio xps and trained first many skills to lvl4 and now i¦m specialising, because i dont wanna fly capships. but i crosstrained to fly sansha ships perfectly. thats my way...
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.07.22 11:27:00 -
[12]
Pretty much agree with what's been said in this thread, but want to add the following:
Training a rank 1 from L4 to L5 takes as much time as training a rank 5 from L3 to L4, but the actual benefit of going from L3 to L4 is bigger than L4 to L5 because of the way that skill bonuses stack.
In other words it may be worth more to train a rank 5 skill from L3 to L4 than training a similar rank 1 skill from L4 to L5. |
Sp4m
Gallente Integrity.
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Posted - 2008.07.22 16:18:00 -
[13]
Cache cleared. |
Arch Reyu
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Posted - 2008.07.22 16:25:00 -
[14]
Some skills are worth the time in, others are not. The value of training a lvl 5 depends on alot of things. Pre-reqs, Teir 2 gear, how big the increase is...
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Marine HK4861
Caldari Radical Technologies
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Posted - 2008.07.22 17:54:00 -
[15]
Originally by: Sp4m
Originally by: AltBier
In other words it may be worth more to train a rank 5 skill from L3 to L4 than training a similar rank 1 skill from L4 to L5.
Is there a link to how skill bonuses stack? Not quite sure I follow.
Well suppose you have a skill that adds 5% per level.
Level 3 to 4 is a 15% to 20% change, for an improvement of 33% (20/15). Level 4 to 5 is a 20% change to 25%, for an improvement of 25% (25/20).
I believe it's called diminishing returns.
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Selena Rei
Amarr
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Posted - 2008.07.22 18:24:00 -
[16]
Edited by: Selena Rei on 22/07/2008 18:25:49 Edited by: Selena Rei on 22/07/2008 18:25:04
Originally by: Marine HK4861
Originally by: AltBier
In other words it may be worth more to train a rank 5 skill from L3 to L4 than training a similar rank 1 skill from L4 to L5.
Well suppose you have a skill that adds 5% per level.
Level 3 to 4 is a 15% to 20% change, for an improvement of 33% (20/15). Level 4 to 5 is a 20% change to 25%, for an improvement of 25% (25/20).
I believe it's called diminishing returns.
Thanks for that guys! That's good information to know when trying to decide on training priority. :)
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Byron Squared
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Posted - 2008.07.22 19:24:00 -
[17]
Well suppose you have a skill that adds 5% per level.
Level 3 to 4 is a 15% to 20% change, for an improvement of 33% (20/15). Level 4 to 5 is a 20% change to 25%, for an improvement of 25% (25/20).
I believe it's called diminishing returns.
Generaly works great as long as the skill adds 5%. However, the math is slightly different:
115% vs 120% = 4.34% boost 120% vs 125% = 4.17% boost
Exactly the opposite applies if it decreases something 5% - i.e. cap recharge time.
-15% vs -20% = from 85% to 80% = 6.25% change -20% vs -25% = from 80% to 75% = 6.66% change
So skills that add (drone interfacing stands out - last bonus is ~11%, not 20%) do less and less each level while skills that subtract do more and more......
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Malcanis
We are Legend
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Posted - 2008.07.22 19:40:00 -
[18]
Originally by: Byron Squared Well suppose you have a skill that adds 5% per level.
Level 3 to 4 is a 15% to 20% change, for an improvement of 33% (20/15). Level 4 to 5 is a 20% change to 25%, for an improvement of 25% (25/20).
I believe it's called diminishing returns.
Generaly works great as long as the skill adds 5%. However, the math is slightly different:
115% vs 120% = 4.34% boost 120% vs 125% = 4.17% boost
Exactly the opposite applies if it decreases something 5% - i.e. cap recharge time.
-15% vs -20% = from 85% to 80% = 6.25% change -20% vs -25% = from 80% to 75% = 6.66% change
So skills that add (drone interfacing stands out - last bonus is ~11%, not 20%) do less and less each level while skills that subtract do more and more......
And that, children, is why you train Energy Systems Ops to 5 as soon as possible.
CONCORD provide consequences, not safety; only you can do that. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.22 20:18:00 -
[19]
Originally by: Naridos Lets put it this way. Players ingame pay hundreds of millions of ISK for modules that only give them a few extra percent over their opponents. Wouldnt you rather have an edge on your opponent?
zomg nachos!
and yes having an edge is a great thing, but I don't think that an extra 2% damage from my drones will be worth that 20 days.
at least not yet
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Zepher Bronyn
Echo Holdings
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Posted - 2008.07.22 23:39:00 -
[20]
When I was a newer player a consideration I made was, is it a skill that only affects one ship, one weapons platform etc? For example, a cap skill will be of use on any ship you are flying, whereas small railgun specialization only affects ships you have T2 small railguns on. A tracking skill however affects all turret weapons so as a gunnery skill might be more usefull than a more specific skill. The other consideration is what rank skill is it a rank one skill is much quicker to train to lvl 5 then a rank four or higher skill. Good luck, and you will be back to fill in your skills after a while, like a few years, you'll be glad to find a rank 3 skill to train to 5 instead of that dreaded rank 8
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.07.23 07:43:00 -
[21]
I am a fan of getting skills to level IV. My level V skills are either for tech II or things I use very often. I have a bunch of skills I leave at III because I won't be using them that often but want to have them ready. I have recently begun really speccing into certain area's and a level V can sometimes make a huge difference.
To go with your example of Gal Drone Spec, it would be wiser to get the drone support skills for damage up to V first unless you exclusively use those and the training time is shorter.
PRETA is now recruiting. |
AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.07.23 11:44:00 -
[22]
Originally by: Byron Squared Exactly the opposite applies if it decreases something 5% - i.e. cap recharge time.
-15% vs -20% = from 85% to 80% = 6.25% change -20% vs -25% = from 80% to 75% = 6.66% change
In which case ... it may be worth more to train a rank 1 skill from L4 to L5 than training a similar rank 5 skill from L3 to L4.
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.07.23 18:15:00 -
[23]
As others have mentioned there are skills like the drone specializations, weapon specializations and such which are not really worth training to 5 unless you have nothing else to train, but there are certainly LOTS of skills, which are not prereqs to ships/mods, that are WELL worth training to 5. ==================================================
I should really get a sig. |
Nijo deibu
Caldari Trinity Nova
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Posted - 2008.07.24 11:51:00 -
[24]
Not to forget its worth training all the learn skills to lvl5 but just in the long run xP.
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PhalHell
Minmatar Pastry Coalition
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Posted - 2008.07.24 14:13:00 -
[25]
I think that in general it is no big deal to have them at IV or V. Specialize and get them to V for PvP would make sense in solo or 1-to-1 situations. The reality is blobs and nano gangs. The last 2%, 3% or 5% will not make the difference.
The opinions expressed herein are not necessarily those of my corps, not necessarily mine, and probably not necessary.
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Kazuma Saruwatari
Caldari
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Posted - 2008.07.24 15:09:00 -
[26]
You'll get a whole lot more done in more varied ships, with many more modules, and even more capabilities if you stick to the principle of keeping things at lvl4 unless its an absolute requirement.
Sooner or later, you'll find yourself flying certain ships a whole lot, and through that, you can decide whether to get the core skills that affect that ship's performance up to 5 or not. -
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Molpadia Devaux
Minmatar Excessive Intoxication
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Posted - 2008.07.25 11:06:00 -
[27]
A lot of good info and suggestions here, and I add my support to the prevailing theme, 4 is the target except when required, until you have everything you need trained. Once specialization and T2 mods are set, then go for either another field, or gaining that last bit of advantage, if you fight and mine that would mean the first choice, if you only fight, then go for the second.
As far as that last hump for the learning skills to 5, my solution removes the UGH, from it. When I log off at night, I fire up the level 5 learning skill I am currently training. When I log on, I switch to something else. I know this extends the overall time, but I get some feeling of advancement everyday, instead of just seeing how many more days I have left.
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joan arcangel
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Posted - 2008.07.25 19:30:00 -
[28]
zomg nachos!
and yes having an edge is a great thing, but I don't think that an extra 2% damage from my drones will be worth that 20 days.
at least not yet
That 2% is per drone which is 10% on 5 drone's
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Dominique Vasilkovsky
BFG Tech
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Posted - 2008.07.25 20:27:00 -
[29]
Originally by: joan arcangel
zomg nachos!
and yes having an edge is a great thing, but I don't think that an extra 2% damage from my drones will be worth that 20 days.
at least not yet
That 2% is per drone which is 10% on 5 drone's
Lol, no.
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Kneebone
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Posted - 2008.07.25 21:09:00 -
[30]
Edited by: Kneebone on 25/07/2008 21:11:58 Edited by: Kneebone on 25/07/2008 21:09:52 Here it is, dumbed down.
Person A does 100dps at 50km Person B does 100dps at 51km
Person B gets off a volley at 51km, Person A closes immediately to 50km and opens up. Person B has a 1-2 second firing advantage over Person A because of the exta 1km. It takes 10 volleys to kill each ship. Person B gets off his 10th volley first.
Person B wins because he had an extra rank in a range skill somewhere.
Unless they were using missles...
In which case Person B gets to gloat for about 1-2 seconds then gets blown up too.
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Jerid Verges
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Posted - 2008.07.27 14:24:00 -
[31]
Originally by: Also Aswell It might be cool to take Gallente Drone Speciliazation to 5, but 22 days training for 2% more damage?
If you ever decide you need to break from the game for 22 days you know which skill to train!
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Norrin Ellis
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Posted - 2008.07.27 23:58:00 -
[32]
Edited by: Norrin Ellis on 28/07/2008 00:01:44 This is a very interesting discussion, and there's not really a right answer for the OP. I recently biomassed a character with 33m SP, who was a jack of all trades and a master of very few. Now that I'm starting over from scratch, I am faced with weighing the pros and cons of training to Lv 5, as I'd like to become as versatile with this character as I was with the last.
Luckily, I'm not going into things blind this time, as I was with my first character. I also have the benefit of several hundred million ISK from Day 1, which makes things decidedly easier up front, but no less daunting in the grand scheme. I've got a lot of ground to cover, but I'm comfortable being a Station Ranger while I lay the groundwork.
First on the board was the Learning group. My original character had all 11 skills at Lv 5; it never paid off in training returns, due to periods of account inactivity and such. The best thing to do is use EveMON and set a plan to get to Learning 5, with all the attribute enhancement skills at 4/4 to get things moving. I had the added bonus of the aforementioned mountain of money, so I worked in Science 3 and Cybernetics 4 to plug in +4 implants for an instant dramatic boost.
The next phase of my plan, after all the learning skills are where I want them, is to lay the groundwork with Rank 1 skills in various groups. These are pre-requisites for so many things in the game that I've decided to train them all to Lv 4, so I've got a solid foundation. I'm covering most skill groups in this manner, from corporation management to trade, so I'll be able to handle a wide range of basic tasks, albeit with limited functionality.
After these are finished, I'll start focusing on offense - drones, gunnery, and maybe some missile skills to round out the mix. Once again, I'm going to Lv 4 on these, and EveMON tells me if any pre-reqs need to go to Lv 5. At this point, most of the skills my planner is scheduling to Lv 5 are already planned for Lv 4 in phase two of my master plan. You might prioritize defense, combat support skills, commerce, or any number of things, but you should have the Rank 1 basics in place already. Prioritize these themed blocks of skills and take them to Lv 4.
Once you've completed that phase of your master plan, you can start specializing and taking skills to Lv 5. Have you got everything in order and want to be a drone expert? Now you can start cranking out drone skills to Lv 5. Got a solid base for logistics and want to maximize your skills? Start selecting the ones that make the most sense for Lv 5.
Ideally, you should not start training to Lv 5 outside of pre-requisites until you are ready to specialize. If you blow all your time making your character 'top heavy' in a few skills, you may find you've neglected a crucial piece of the overall success puzzle.
One thing I see far too many players do, much to their financial detriment, is prioritize spaceship command skills up front, racing to get into a bigger, better ship without building the skills necessary to make effective use of it. You will be better served flying a frigate, destroyer, or cruiser until you're genuinely qualified to be moving up to a battleship. Your ship progression should follow your skill progression, though your skill plan should be based on reaching the goal of competently piloting your ship of choice.
To summarize, Lv 5 is important in its due time, but you will find yourself dead far less often if you build a broad base of useful Lv 4 skills before polishing some of them to perfection.
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BobbyCarter
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Posted - 2008.07.28 02:50:00 -
[33]
Originally by: joan arcangel
zomg nachos!
and yes having an edge is a great thing, but I don't think that an extra 2% damage from my drones will be worth that 20 days.
at least not yet
That 2% is per drone which is 10% on 5 drone's
The level of fail displayed in this response is borderline epic.
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Bladen Kerst
Caldari State Protectorate
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Posted - 2008.07.28 03:31:00 -
[34]
lol
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Krissam
Caldari Nomads Veritas Immortalis
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Posted - 2008.07.28 16:47:00 -
[35]
Originally by: BobbyCarter
Originally by: joan arcangel
zomg nachos!
and yes having an edge is a great thing, but I don't think that an extra 2% damage from my drones will be worth that 20 days.
at least not yet
That 2% is per drone which is 10% on 5 drone's
The level of fail displayed in this response is borderline epic.
Nope, definately 100% epic fail overhere on this side of the border aswell -------- LOL I have no sig! |
Also Aswell
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Posted - 2008.07.28 18:54:00 -
[36]
Norrin,
Good post and that's exactly what I did (except the starting over part). I started with Evemon very early on and it kept me out of mistakes. I also read a LOT of posts on these forums and got some excellent advice on the right way to train.
I keep around 20 skills in my Evemon Queue and shuffle them around to take best advantage of the time I can be logged into Eve and what do I need "right now" as opposed to a month from now. I'm always interrupting one skill train for another. I like to keep some what I call "shorts" which are skills that'll train in under 3 hours, and lots of "longs" which take more than 3 or four days.
I make sure the skill train around my real life, not the other way around!
This has been an excellent thread and I'd like to thank all of you for some exceedingly valuable input...
-Also Aswell
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Norrin Ellis
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Posted - 2008.07.29 00:27:00 -
[37]
Originally by: Also Aswell Norrin,
Good post and that's exactly what I did (except the starting over part). I started with Evemon very early on and it kept me out of mistakes. I also read a LOT of posts on these forums and got some excellent advice on the right way to train.
I keep around 20 skills in my Evemon Queue and shuffle them around to take best advantage of the time I can be logged into Eve and what do I need "right now" as opposed to a month from now. I'm always interrupting one skill train for another. I like to keep some what I call "shorts" which are skills that'll train in under 3 hours, and lots of "longs" which take more than 3 or four days.
I make sure the skill train around my real life, not the other way around!
This has been an excellent thread and I'd like to thank all of you for some exceedingly valuable input...
-Also Aswell
Since I'm sitting on a reasonably comfortable mountain of ISK, I've got the luxury of biding my time until skills finish, so I don't feel any particular sense of urgency on any skill. At the moment, I have over 130 days of training planned, and when that is finished, I still won't be able to fly anything other than Gallente frigates.
If I were truly "fresh out of the box," I'd probably take a bit different approach to the specific skills being trained, so I'd be able to get more entry level grinding accomplished. Fortunately, I can focus on more far-sighted objectives.
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Bladen Kerst
Caldari State Protectorate
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Posted - 2008.07.29 00:41:00 -
[38]
Originally by: Norrin Ellis
Originally by: Also Aswell Norrin,
Good post and that's exactly what I did (except the starting over part). I started with Evemon very early on and it kept me out of mistakes. I also read a LOT of posts on these forums and got some excellent advice on the right way to train.
I keep around 20 skills in my Evemon Queue and shuffle them around to take best advantage of the time I can be logged into Eve and what do I need "right now" as opposed to a month from now. I'm always interrupting one skill train for another. I like to keep some what I call "shorts" which are skills that'll train in under 3 hours, and lots of "longs" which take more than 3 or four days.
I make sure the skill train around my real life, not the other way around!
This has been an excellent thread and I'd like to thank all of you for some exceedingly valuable input...
-Also Aswell
Since I'm sitting on a reasonably comfortable mountain of ISK, I've got the luxury of biding my time until skills finish, so I don't feel any particular sense of urgency on any skill. At the moment, I have over 130 days of training planned, and when that is finished, I still won't be able to fly anything other than Gallente frigates.
If I were truly "fresh out of the box," I'd probably take a bit different approach to the specific skills being trained, so I'd be able to get more entry level grinding accomplished. Fortunately, I can focus on more far-sighted objectives.
What on earth made you biomass character with 33 mil sp?!
Btw I have 14 mil skills points and 10 mil of them are in skills trained to lvl 5 (20 skills total out fo 132 trained)
In 25 days I will have 1 more million of skill points in skills trained to lvl 5.
The reason behind it is that most of them are prerequistes for t2 stuff. Specialization is a key for new players like us. Veterans may have more versality than us, but if we stick with something they won't have advantege over us in what we do best
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Norrin Ellis
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Posted - 2008.07.29 01:38:00 -
[39]
Originally by: Bladen Kerst
Originally by: Norrin Ellis
Since I'm sitting on a reasonably comfortable mountain of ISK, I've got the luxury of biding my time until skills finish, so I don't feel any particular sense of urgency on any skill. At the moment, I have over 130 days of training planned, and when that is finished, I still won't be able to fly anything other than Gallente frigates.
If I were truly "fresh out of the box," I'd probably take a bit different approach to the specific skills being trained, so I'd be able to get more entry level grinding accomplished. Fortunately, I can focus on more far-sighted objectives.
What on earth made you biomass character with 33 mil sp?!
Btw I have 14 mil skills points and 10 mil of them are in skills trained to lvl 5 (20 skills total out fo 132 trained)
In 25 days I will have 1 more million of skill points in skills trained to lvl 5.
The reason behind it is that most of them are prerequistes for t2 stuff. Specialization is a key for new players like us. Veterans may have more versality than us, but if we stick with something they won't have advantege over us in what we do best
I was planning to give up video games, and having that character sitting there was a big draw, so I thought if I dumped him, I'd have no incentive to play again. As it turns out, it's the people I've met in EVE who have made it really worthwhile, and they keep me coming back for more good times.
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Bladen Kerst
Caldari State Protectorate
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Posted - 2008.07.29 02:03:00 -
[40]
Originally by: Norrin Ellis
Originally by: Bladen Kerst
Originally by: Norrin Ellis
Since I'm sitting on a reasonably comfortable mountain of ISK, I've got the luxury of biding my time until skills finish, so I don't feel any particular sense of urgency on any skill. At the moment, I have over 130 days of training planned, and when that is finished, I still won't be able to fly anything other than Gallente frigates.
If I were truly "fresh out of the box," I'd probably take a bit different approach to the specific skills being trained, so I'd be able to get more entry level grinding accomplished. Fortunately, I can focus on more far-sighted objectives.
What on earth made you biomass character with 33 mil sp?!
Btw I have 14 mil skills points and 10 mil of them are in skills trained to lvl 5 (20 skills total out fo 132 trained)
In 25 days I will have 1 more million of skill points in skills trained to lvl 5.
The reason behind it is that most of them are prerequistes for t2 stuff. Specialization is a key for new players like us. Veterans may have more versality than us, but if we stick with something they won't have advantege over us in what we do best
I was planning to give up video games, and having that character sitting there was a big draw, so I thought if I dumped him, I'd have no incentive to play again. As it turns out, it's the people I've met in EVE who have made it really worthwhile, and they keep me coming back for more good times.
Uhm one would expect someone with such ammount of skill points to be aware of Character Trading forum. Surely your mates would have appreciated iskies you could have gotten from selling it?
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Norrin Ellis
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Posted - 2008.07.29 03:17:00 -
[41]
Originally by: Bladen Kerst
Originally by: Norrin Ellis
I was planning to give up video games, and having that character sitting there was a big draw, so I thought if I dumped him, I'd have no incentive to play again. As it turns out, it's the people I've met in EVE who have made it really worthwhile, and they keep me coming back for more good times.
Uhm one would expect someone with such ammount of skill points to be aware of Character Trading forum. Surely your mates would have appreciated iskies you could have gotten from selling it?
I am one of those nerds affectionately referred to as "roleplayers," so selling one of my characters is unthinkable. I'll be dead in the cold, cold earth before I allow anyone to masquerade as one of my creations, ruining whatever reputation I've made for myself.
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Broegitte Bardot
BINFORD Solidus Alliance
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Posted - 2008.07.29 07:25:00 -
[42]
logistics IV: 60% cap reduction = 40% still required logistics V: 75% cap reduction = 25% still required
0.25/0.4 = 1.6
60% improvement!
"negative" bonuses rule... alt of Roemy Schneider (probably lacking game time again) |
Avan Sercedos
A-1 Bonding
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Posted - 2008.07.29 21:13:00 -
[43]
Originally by: joan arcangel
zomg nachos!
and yes having an edge is a great thing, but I don't think that an extra 2% damage from my drones will be worth that 20 days.
at least not yet
That 2% is per drone which is 10% on 5 drone's
Fail maths are fail
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J Valkor
Invicta.
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Posted - 2008.07.29 22:14:00 -
[44]
If you use heavy missiles, a lot, training heavy missile spec. to 5 is going to help you more than, say, biology to 5.
And some level 5 skills just do a shit load for you. Command Ship 5 is a good example of that. Because of how multiplicative the bonuses are, an extra 5% may be a lot more than you think it is.
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Aya Otosaki
Titan Indurstrial
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Posted - 2008.07.31 15:04:00 -
[45]
its better to be versatile than to overspec. ----- Ignorance is my strength. |
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