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Spectre3353
Gallente The Python Cartel
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Posted - 2008.09.11 04:06:00 -
[31]
Originally by: Johan Price
Originally by: Artemis Rose
Originally by: Prometheus Exenthal
Originally by: Artemis Rose A rail taranis is made of one of the most pure sources of fail in the game.
Is this a challenge sir? A Rail fit Taranis wipes the floor with blaster fits (not the below fit).
Compared to other long range ceptors, a rail taranis is still rather uninspiring.
When you could be in a Pulse Crusader (or even a Crow), doing more damage, going faster and having better tracking (even with Scorch loaded), where exactly does a rail Taranis shine?
Blasterfit it is an absolute DPS beast, but in its long range fit, you just get uninspiring results.
I don't know why everybody thinks the rail ranis's damage is so pitiful. Sure it's not the 200+ of a blaster ranis but it's still a respectable 150+(1 magstab); second highest of any interceptor.
Think of the rail ranis as similar to a pulse sader but with a web. Sure, it's a little slower but heat/cheap implants compensates for it more often than not.
And unlike a sader which is pretty much dead if webbed by a blaster ranis, the rail ranis has a very good chance of surviving.
Meh, I'm not sure how viable it is to fit a railranis with a web. If you want to have any decent amount of speed/agility/cap stability like a longe range ceptor is supposed to have, you're going to have to fit a cap booster to keep the MWD running. There just isn't any space for cap power relays and the ship will run of cap very fast with the MWD going.
What? You want to know my Railranis fit? Sure thing everyone!!!!
3x 125mm Prototype Railguns w/ Faction Ammo
1x Catalyzed Cold Gas MWD 1x Warp Disruptor 1x Small Cap Booster w/ 200's
1x Magnetic Field Stabilizer 1x Nanofiber 1x Overdrive
2x Warrior ----- My Pirate Blog: http://evenewb.blogspot.com/
My Ransom Board: http://www.pcransomboard.com/ |

Johan Price
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Posted - 2008.09.11 04:10:00 -
[32]
My fit is basically the same:
Damage Control II Magnetic Field Stabilizer II Overdrive Injector System II
Fleeting Propulsion Inhibitor I Warp Disruptor II 1MN MicroWarpdrive II
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S
Hobgoblin II x2
Either buy a cheap 1% cpu implant or drop the WD II for a named. You're right that the cap doesn't last too long, only 1min 13s with my skills but either I've killed what I've been fighting or I gtfo.
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Prometheus Exenthal
Genos Occidere
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Posted - 2008.09.11 13:04:00 -
[33]
^ that's how i fit mine, only with the addition of damage rigs. The ship can be flown the same way you would fly a blasteranis.
The difference is that when you get tackled by something (inlcuding b.ranis), you are doing full damage at all range. If you're faster than said ship (ie:heat) you can dictate range and take minimal damage while still beating your opponent in the face.
For ships that you have trouble webbing, iridium & iron will help in a pinch.
In addition to that, you can get cheap damage/rof/hull hp implants and make everything even more awesome. - FRIGANK |

AlphaM
You're Doing It Wrong
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Posted - 2008.09.11 14:20:00 -
[34]
Originally by: mama guru Edited by: mama guru on 22/07/2008 18:48:03
Originally by: Maeltstome
Originally by: mama guru The Rail taranis is exceptionally easy to fly in comparison to other setups. MWD,point+ web blablabla, by that time you're struggling to stay within 2km in your blaster setup. While a rail taranis is well into the targets armor. The only ceptor that is easier to pilot is the crow.
Cept your are slow and chew through cap. And the ranis has a weaker PG than the other 2 turret ceptors, meaning fitting long range guns gimps it more.
1: We are talking antimatter ammo usage within webrange, the rail taranis is designed to be able to take out any other ceptortype with little or no difficulty. I've yet to loose a duel in that ship with a rail fitting.
2: I'll have the same cap/speed as any blaster taranis so whats the difference. Secondly, 125mm II's take up 0.9 more powergrid per gun compared to ions(AWU V).
3: The point of fitting 125mm II's is to gain enough range to be able to do 150ish DPS anywhere within webbing range, not just 2km. The result of that is that you end up finishing pretty much every inty fight you get conciderably faster, even if you loose 40 dps from swapping those ions to 125mm II's.
With that said the blasterranis is alot of fun to fly and a bit more challenging, which makes it more thrilling. But saying rails are pointless let alone worse is a testament to a lack of experience with the taranis.
40dps?, more like 90dps, The blasteranis is the inty i wanna be flying when i come across another inty, In any other situation rail ranis makes more sense, ( well if your worried about surviving :) ) |

Prometheus Exenthal
Genos Occidere
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Posted - 2008.09.11 14:41:00 -
[35]
Originally by: AlphaM 40dps?, more like 90dps, The blasteranis is the inty i wanna be flying when i come across another inty
Do yourself a favor and open up eft and put up a dps graph between a rail and blaster fit. Up until ~3km the rail fit always out damages blasters but any competent rail pilot will be able to dictate range once you're both webbed and keep well out of the 2km death sphere.
I know some people are thinking neutrons+null are the way to go, but at 6/7km you're barely in range. With rails+antimatter you are still doing max damage. - FRIGANK |

Dr Sheepbringer
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Posted - 2008.09.11 15:35:00 -
[36]
IF the blastranis gets into range...you melt. Simply you just melt. If keep away from it's range it might get a lucky shot and you will go "OMG!! IT SCRATCHED 101.9 damage! DISTANCE!!!" and then you will kill it from range. Simple.
If you don't pay attention to overview...and let a neut get close...and let it web you...doomed. been there, done that. Got out on structure with a tank BC.
I've seen a few times when a 2-3 ranis were used in fleets and they were fitted for gank. They didn't get primaried and the damage they dealt (and with the speed the did it) was amazing. They literally ripped the fleets in half before everyone understood to primary the god damn taranis's! Then a dessie took out all of them :D
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AlphaM
You're Doing It Wrong
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Posted - 2008.09.11 15:50:00 -
[37]
Edited by: AlphaM on 11/09/2008 15:53:21
Originally by: Prometheus Exenthal
Originally by: AlphaM 40dps?, more like 90dps, The blasteranis is the inty i wanna be flying when i come across another inty
Do yourself a favor and open up eft and put up a dps graph between a rail and blaster fit. Up until ~3km the rail fit always out damages blasters but any competent rail pilot will be able to dictate range once you're both webbed and keep well out of the 2km death sphere.
I know some people are thinking neutrons+null are the way to go, but at 6/7km you're barely in range. With rails+antimatter you are still doing max damage.
Do yourself a favor, open eve and jump into a ship, Conservativly ships will be doing 4-4.5kms, Still confident you can maintain that 3km zone? I hope you are, I rely on inty pilots confidence to give me my window of opertunity
edited to add, not being confronational, sounds like that after i read it, rail ranis has its place, im just a blasterfreak
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Cpt Branko
Surge.
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Posted - 2008.09.11 16:39:00 -
[38]
Originally by: Dr Sheepbringer IF the blastranis gets into range...you melt. Simply you just melt. If keep away from it's range it might get a lucky shot and you will go "OMG!! IT SCRATCHED 101.9 damage! DISTANCE!!!" and then you will kill it from range. Simple.
If you don't pay attention to overview...and let a neut get close...and let it web you...doomed. been there, done that. Got out on structure with a tank BC.
I've seen a few times when a 2-3 ranis were used in fleets and they were fitted for gank. They didn't get primaried and the damage they dealt (and with the speed the did it) was amazing. They literally ripped the fleets in half before everyone understood to primary the god damn taranis's! Then a dessie took out all of them :D
Mmmm, they can do nasty damage.
Personally, I'm prone to ignoring primary calls (unless it's something paperthin with high DPS or a blackbird/scorp or something) when in a high-tracking solid range ship (like falloff rigged AC Hurricane) and murdering any ceptors which come close. If it's a blaster Taranis, it has the shittiest ratio of EHP / damage, always worth killing it. Takes like 5 seconds, and you remove 250 DPS pouring in. Lot of people don't realize it.
Don't understand how any BC pilot (or competently fit cruiser) would have a issue with a neutron taranis coming close, though - MWD away, keep him webbed, and just murder it with a combination of guns +drones. Hard to speedtank with 5.5x sig size 
Then again, nearly killed a Hurricane in a Rifter because he didn't know that trick (he tried running away in low armour then figured out that when he's MWD-ing away he's melting me)  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.09.11 17:54:00 -
[39]
I will often fly a gank fit Taranis when I go picking a fight in LoSec belts.
[Taranis, Thoranis] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Prohibitor I X5 Prototype I Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [empty high slot]
[empty rig slot] [empty rig slot]
Hobgoblin II x2
It flies just like a gank Thorax: MWD in, orbit tight with the MWD off, melt faces. The fitting is very tight CPU-wise (0.25 CPU left over), so the choice of named gear is important. It is paper thin so you have to pick your fights, but if you get the drop on someone in a belt you can easily melt a T1 cruiser. It's also slow for a 'ceptor (3.6km/s straight line) so any other 'ceptor or reasonably fast ship would murder this fit by dictating range or simply fly off, which is why picking your fights is so important. Missile ships also tend to give it problems as well, but I have taken down a few Caracals with this setup although I typically leave the fight in structure. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Prometheus Exenthal
Genos Occidere
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Posted - 2008.09.11 18:21:00 -
[40]
Originally by: AlphaM Do yourself a favor, open eve and jump into a ship, Conservativly ships will be doing 4-4.5kms, Still confident you can maintain that 3km zone? I hope you are, I rely on inty pilots confidence to give me my window of opertunity
edited to add, not being confronational, sounds like that after i read it, rail ranis has its place, im just a blasterfreak
I have only lost 1 dps fit rail taranis to a blaster taranis, and I have killed numerous. I'm fairly confident in my ability that I can keep said target at bay. - FRIGANK |

Ishquar Teh'Sainte
Tri Optimum Ev0ke
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Posted - 2008.09.12 05:30:00 -
[41]
Originally by: Spectre3353
Meh, I'm not sure hot viable it is to fit a railranis with a web. If you want to have any decent amount of speed/agility/cap stability like a longe range ceptor is supposed to have, you're going to have to fit a cap booster to keep the MWD running.
tbh - a railranis is NOT a longrange ceptor. it's med range (8-13km) ... if i want to fly a longrange ship for gallente i'll take an ares.
the *only* advantage your setup has is speed, considering that the taranis is one of the slower and more sluggish ceptors to begin with, i'd rather boost its strengths (damage/EHP) ... remember - a DC almost doubles your EHP.
it shouldn't be flown like the glorified tackler that an ares is, but more like a blasteranis whose range is beefed up to make full use of webrange. ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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atrophocy
Rionnag Alba Triumvirate.
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Posted - 2008.09.12 12:14:00 -
[42]
Rail ranis is ok. you can get 16k optimal + 6 falloff with iridium [good for yer cap], makes a fairly decent tackler and can duel other inties at medium range.
As for the good old gank ranis, a double magstab ion setup will get you 240+ dps, wheras the neutrons are harder to fit [can really only squeeze on one magstab] and net 220ish dps, not to mention slower tracking.
This is what i run for solo blaster ranis:
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Pseudoelectron Containment Field I
1MN MicroWarpdrive II Faint Warp Prohibitor I X5 Prototype I Engine Enervator
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Offline small remote rep
Hobgoblin II x2
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steveid
Federal Defence Union
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Posted - 2008.09.13 14:46:00 -
[43]
I fly the taranis pretty much exclusively and have done for over a year so take from that what you will. The only other guy in this thread that I know does is prometheous so i'd be inclined to listen to him also.
How you fly will ofc always dictate your setup, but personally i fly solo in hostile space looking for ceptor kills and I have three setups:
[Taranis, rail speed]
Overdrive Injector System II Nanofiber Internal Structure II X 2
Gistii B-Type 1MN MicroWarpdrive Warp Disruptor II Cap Recharger II
125mm Railgun II X 3
Auxiliary Thrusters I X 2
Warrior II x2
[Taranis, pvp extender]
Micro Auxiliary Power Core I X 2 Damage Control II
Fleeting Propulsion Inhibitor I Catalyzed Cold-Gas I Arcjet Thrusters Medium Azeotropic Ward Salubrity I
Light Ion Blaster II X 3
Prototype Cloaking Device I
Auxiliary Thrusters I X 2
Hobgoblin II x2
[Taranis, cookie cutter]
Small Armor Repairer II Micro Auxiliary Power Core I Damage Control II
Stasis Webifier II Fleeting Propulsion Inhibitor I 1MN MicroWarpdrive II
Light Ion Blaster II X 3
Prototype Cloaking Device I
Auxiliary Thrusters I X 2
Hobgoblin II x2
Out of the three I almost always fly the duel web ranis, and note that i dont normally fit disrupters. I've found for the most part your target expects to be scrammed and so the web is more effective.
As with all ceptor fits heat is ESSENTIAL.
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Spectre3353
Gallente The Python Cartel
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Posted - 2008.09.13 15:48:00 -
[44]
Originally by: steveid I fly the taranis pretty much exclusively and have done for over a year so take from that what you will. The only other guy in this thread that I know does is prometheous so i'd be inclined to listen to him also.
How you fly will ofc always dictate your setup, but personally i fly solo in hostile space looking for ceptor kills and I have three setups:
[Taranis, rail speed]
Overdrive Injector System II Nanofiber Internal Structure II X 2
Gistii B-Type 1MN MicroWarpdrive Warp Disruptor II Cap Recharger II
125mm Railgun II X 3
Auxiliary Thrusters I X 2
Warrior II x2
[Taranis, pvp extender]
Micro Auxiliary Power Core I X 2 Damage Control II
Fleeting Propulsion Inhibitor I Catalyzed Cold-Gas I Arcjet Thrusters Medium Azeotropic Ward Salubrity I
Light Ion Blaster II X 3
Prototype Cloaking Device I
Auxiliary Thrusters I X 2
Hobgoblin II x2
[Taranis, cookie cutter]
Small Armor Repairer II Micro Auxiliary Power Core I Damage Control II
Stasis Webifier II Fleeting Propulsion Inhibitor I 1MN MicroWarpdrive II
Light Ion Blaster II X 3
Prototype Cloaking Device I
Auxiliary Thrusters I X 2
Hobgoblin II x2
Out of the three I almost always fly the duel web ranis, and note that i dont normally fit disrupters. I've found for the most part your target expects to be scrammed and so the web is more effective.
As with all ceptor fits heat is ESSENTIAL.
Very interesting fits. I'm not sure I really understand the use of fitting a SAR on a Taranis though. I can't imagine it would make much of a difference in a ceptor fight. I really like that shield tank idea... probably confuses the hell out of your opponents and probably leads to a nice tank between that and the damage controlled structure. ----- My Pirate Blog: http://evenewb.blogspot.com/
My Ransom Board: http://www.pcransomboard.com/ |

steveid
Viziam
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Posted - 2008.09.20 22:36:00 -
[45]
right i've EFT'd around after hearing about the rail setup and I think I have one that I like .. fitting three up now to test for a few weeks.
Mag Field Stab II Damage Control II
Gistii B-Type Fleeting X 2
125mm Railgun II X 2 75mm Gatling Rail II offline mod
Aux Thrusters I X 2
Hobgoblin II x2
Now i hate mixing guns and dont use mixed guns on any other ship but meh what can you do. Does around 175dps compared to 185 of my ion ranis and more importantly does that at a much greater range, still sticking with the double web even tho it does over 5km/s.
Gonna give it a go and see what happens.
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steveid
Viziam
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Posted - 2008.09.20 22:37:00 -
[46]
right i've EFT'd around after hearing about the rail setup and I think I have one that I like .. fitting three up now to test for a few weeks.
Mag Field Stab II Damage Control II
Gistii B-Type Fleeting X 2
125mm Railgun II X 2 75mm Gatling Rail II offline mod
Aux Thrusters I X 2
Hobgoblin II x2
Now i hate mixing guns and dont use mixed guns on any other ship but meh what can you do. Does around 175dps compared to 185 of my ion ranis and more importantly does that at a much greater range, still sticking with the double web even tho it does over 5km/s.
Gonna give it a go and see what happens.
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Spectre3353
Gallente The Python Cartel
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Posted - 2008.09.20 23:27:00 -
[47]
Originally by: steveid right i've EFT'd around after hearing about the rail setup and I think I have one that I like .. fitting three up now to test for a few weeks.
Mag Field Stab II Damage Control II
Gistii B-Type Fleeting X 2
125mm Railgun II X 2 75mm Gatling Rail II offline mod
Aux Thrusters I X 2
Hobgoblin II x2
Now i hate mixing guns and dont use mixed guns on any other ship but meh what can you do. Does around 175dps compared to 185 of my ion ranis and more importantly does that at a much greater range, still sticking with the double web even tho it does over 5km/s.
Gonna give it a go and see what happens.
Honestly, that fit doesn't look so hot. 75mm rails have such a short range, even with perfect gunnery skills I can't see them being worth using as you can't hit for any amount of decent damage from outside of web range. You should find a way to squeeze on three 125mm rails. If you're fighting in a ranged ceptor, why waste a slot on the damage control? You could be using that slot to up your dps or improve your speed/agility on a ship where when you start getting hit, you flee, not tank. Lastly, "Fleeting X"? Do you mean the webs? Why would you fit a web (let alone two) on a ranged interceptor when fitting space is already so valuable?
Not intending to be rude or put you down, just seems like a really ineffective fit :) ----- My Pirate Blog: http://evenewb.blogspot.com/
My Ransom Board: http://www.pcransomboard.com/ |

steveid
Viziam
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Posted - 2008.09.20 23:54:00 -
[48]
its not a ranged fit at all, its meant to be up close and personal, hence the duel web. the reason I would chose to use rails over blasters in this case is simply the amount of damage you would do while getting into ion range would outway the extra damage ions do. Your hitting for full damage at 4.5km instead of 0.9km and only do 5 - 10% less damage than ions.
I'm of the opinion that ranged combat in a cepto vs ceptor fight is a difficult thing to do in a ranis due to its comparatively sucky speed, better to pin them down and kill with superior damage imo.
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