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kyrv
hirr Against ALL Authorities
6
|
Posted - 2012.03.18 13:25:00 -
[1] - Quote
Hi, I'm hitting a hard wall in terms of fleet fights with my Stiletto, Drakes are overpowered and even just small increments add up to a whole lot of pain.
So I'm wishing to use some speed implants and out run these missiles from EFT Drake missile speeds are 5625km's with Fury I can just cannot best this with everything level 5 and a shaqil's implant and I'm thinking with an orbit and overdrives this isn't going to be enough.
Does this work in practice?, Below is a rough fitting so far..
[Stiletto] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Upgraded 1MN MicroWarpdrive I Experimental 1MN Afterburner I Warp Disruptor II Small Shield Extender II
150mm Light AutoCannon II, EMP S 150mm Light AutoCannon II, EMP S Rocket Launcher II, Defender I
Small Auxiliary Thrusters II Small Auxiliary Thrusters II
|

JoeTwo PointOh
Cult of Baal
11
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Posted - 2012.03.18 13:56:00 -
[2] - Quote
Fly with bonuses? |

Grimpak
Midnight Elites Echelon Rising
395
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Posted - 2012.03.18 14:31:00 -
[3] - Quote
wait drakes? tackle with a maller and RR support? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Soporo
26
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Posted - 2012.03.18 16:12:00 -
[4] - Quote
2/10
You can escape at will, anytime, and yes, you will have plenty of time against any BC/Bs, or do you just want to be able to pwn things without any risk at all? Ps: If lone Drakes with Fury's are running you off, or worse lolKillingYou then God help you, your fit, and your tactics. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

kyrv
hirr Against ALL Authorities
6
|
Posted - 2012.03.18 16:28:00 -
[5] - Quote
Generally I would agree but notice Drake and Hurricane, there is no tactic for the interceptor against such.. well.. UN-formidable prey within a greater tactical asset. |

Grimpak
Midnight Elites Echelon Rising
395
|
Posted - 2012.03.18 16:34:00 -
[6] - Quote
Soporo wrote:2/10
You can escape at will, anytime, and yes, you will have plenty of time against any BC/Bs, or do you just want to be able to pwn things without any risk at all? If lone Drakes with Fury's are running you off, or worse lolKillingYou then God help you, your skills, your fit, and your tactics.
ps: It's a good thing you havent run across some rookie trying out a hero tank AML fit Drake, or Caracal, or Nighthawk, or Cerb.
well do agree with you, but considering drakeblobs, even MSE'ed interceptors can get whooped by a death of a thousand papercuts, if you consider the sheer amount of missiles that one of those blobs can throw. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Kattshiro
Deep Core Mining Inc. Caldari State
15
|
Posted - 2012.03.18 16:35:00 -
[7] - Quote
Wouldnt small sig be of more benefit if you're staying on and tackling? Or say running a faction frig? |

kyrv
hirr Against ALL Authorities
6
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Posted - 2012.03.18 16:50:00 -
[8] - Quote
Yes signature is of great usefulness and so is the force multiplier of a Loki or Vulture/Tengu had for the reason of this, this ship is a great benefactor to them you just know that your a target of circumstance and not a primary..
I guess making these a less lightly target is awesome but it would be great to have the hidden talent of missile avoidance a more prominent feature.
Faction frigs (named frigs) just draw that much more attention. |

Lyron-Baktos
Selective Pressure Rote Kapelle
56
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Posted - 2012.03.18 17:39:00 -
[9] - Quote
wtf, why are you trying to run away in fleet fights? Your job is to scout and tackle On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Soporo
26
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Posted - 2012.03.18 17:49:00 -
[10] - Quote
Lyron-Baktos wrote:wtf, why are you trying to run away in fleet fights? Your job is to scout and tackle
Sounds to me like the Op wants to avoid (be immune) to missiles, and screw around in big enemy blobs and do...something. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Degnar Oskold
Almost Epic
0
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Posted - 2012.03.19 14:50:00 -
[11] - Quote
One of my corpmates tackles Drakes in a Malediction with Defender missiles to cancel out about a 3rd of the incoming DPS. |

Halete
Almost Epic
32
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Posted - 2012.03.19 15:07:00 -
[12] - Quote
What good are you trying to accomplish at that speed besides out-running missiles? What kind of orbit are you maintaining with that thing? How is your manual piloting distance control? Why a Small Shield Extender? Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.19 16:05:00 -
[13] - Quote
Hello M8,
What you are trying to accomplish (outrunning missles) is vistually impossible after the nanonerf. However when you reach ridiculous speeds the damage is such that an entire fleet would have to be tagretting you. If they do and you die in a ceptor after a few volleys then you have bought enough time for your fleet (if turret based and say close to equal in numbers) to kill a few drakes... so a good exchange all in all.
If you know your role will be this I would suggest resist tank and a tech I frig. Buying so much time in atech I frig and holding tackle even for a few seconds makes you a hero in my book and a real addition for your side.
If your fleet has logistics and they are willing to assign them to help the tackler then note some AFs can survive a LOT of missiles so perhaps look into that too...
Don't mind all the haters saying well what did you expect and what not... it is obvious from your post you are just asking for advice and not asking for a drake nerf...
Where I come from we say... who has the fly, flies... |

Meditril
T.R.I.A.D
54
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Posted - 2012.03.19 16:19:00 -
[14] - Quote
It is basically not possible to solo-tackle a good Drake pilot with an T1-Frigate or Interceptor for longer period of time. If you want to tackle a Drake I advice you to use an Assault Frigate. Preferable one of those which have high resists for Kinetic like the Caldari or Galente ones. With those you should have no problem to keep a point/scram on a Drake forever. Small signature + speed + high resists = almost invulnerable to Drakes kinetic missiles. |

Ravenesa
The Bastards The Bastards.
22
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Posted - 2012.03.19 16:52:00 -
[15] - Quote
Dramiel Snakes Hyper Nav MSE Long Point Nano 3x Overdrives Poly's
10.1km per second, still takes damage from a Drake.
Ares is second fastest, takes similar damage, but that is thanks to the sig reduction. Passive Shield should hold out. Must overheat for max velocity bonus. Drone damage is completely negated.
Per EFT you are looking at roughly 15DPS taken
Makes little difference between lowgrade and highgrade snakes. |

kyrv
hirr Against ALL Authorities
6
|
Posted - 2012.03.19 18:41:00 -
[16] - Quote
Halete wrote:What good are you trying to accomplish at that speed besides out-running missiles? What kind of orbit are you maintaining with that thing? How is your manual piloting distance control? Why a Small Shield Extender?
Yes one of the question's I don't really know I come in with approach and hit the orbit key it is calibrated for about 20km's but that will initially throw my Inty out to around the 28km's mark inside what I can target and the range of disruptor, which is great.
Since posting I've found that the fleet bonuses and a t2 implant will have an orbit fast enough to mitigate some fire power, I was thinking as along with the small shield extender and defender answers to fit a claw, its faster, has a smaller sig but wouldn't I know it lesser targeting range all that would make it feel gimped.. |

Lyron-Baktos
Selective Pressure Rote Kapelle
56
|
Posted - 2012.03.19 18:47:00 -
[17] - Quote
if you are tackling someone 1v1 while you wait for your fleet to come in and save you, do not solely hit approach on your target. You can do that at first to get your ship going in the correct direction but if you start taking fire, adjust your direction so that you are not moving directly toward the enemy. Keep your transversal up. Once you are in a good orbit around a target, you should be able to stay alive long enough until your fleet comes in. Just keep an eye on range to make sure they don't try to either escape or get in real close to blast you.
if you are in the middle of a fleet fight, just burn off or warp off to avoid getting killed On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Kessiaan
Greater Order Of Destruction Happy Endings
105
|
Posted - 2012.03.19 19:19:00 -
[18] - Quote
The extra tankiness of an MSE greatly outweights the increase in sig radius. You can actually fit 2 of them onto a stiletto (but unless you have scimis in your fleet you'll probably be a lot better off with 1 MSE and a damage control).
Also, don't dual-prop fleet interceptors. If you're close enough to get scrammed you're doing it wrong. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

elitatwo
Congregatio
17
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Posted - 2012.03.20 10:14:00 -
[19] - Quote
I hope the OP is not trying to outrun the missile travelling speed and ment the explosion velocity instead?
If you ment the latter, you just need to accelerate to full speed in any direction without any propulsion mods. With propulsion mods the incoming damage will be even smaller.
BUT the closer you are to your target the shorter it is for the missile to reach you (which is called flight time) and the closer you are the shorter that time gets, which then translates into dps - yes even with missiles.
And in return, the further you are away from your target the longer it takes for the missile to reach you, which gives you more time to recover from any hit and a lower dps from your target. |

kyrv
hirr Against ALL Authorities
6
|
Posted - 2012.03.20 11:52:00 -
[20] - Quote
So I tried doing this thing on singularity with snakes and no boosts to answer my own question I found the following:
-Drakes missiles are out manoeuvred and even with the Nighthawks explosion velocity factor they are easily out run too with speed tanking..
-Hurricanes guns are out-manoeuvred but having a consequence, the faster you must go to out run missiles the greater the range for orbit you find your self easily tracked by Zealots and Hurricanes, Sleipnirs and etc.. using pulse or auto-cannon.
Fortunately my set-up required the MSE as advised above and a kinetic deflection amplifier with a kinetic screen re-enforcer you need a substantial lack of inertia.
I'd be wrong if there is intended leeway to modify with modules and rigs and make this possible.. I guess im looking too far into this by this point-
:d |

Grimpak
Midnight Elites Echelon Rising
397
|
Posted - 2012.03.20 12:17:00 -
[21] - Quote
kyrv wrote:[quote=Halete]Yes one of the question's I don't really know I come in with approach and hit the orbit key it is calibrated for about 20km's but that will initially throw my Inty out to around the 28km's mark inside what I can target and the range of disruptor, which is great.
set orbit at 17km -> profit???? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Alua Oresson
Demon-War-Lords BLACK-MARK
71
|
Posted - 2012.03.20 12:54:00 -
[22] - Quote
kyrv wrote:So I tried doing this thing on singularity with snakes and no boosts to answer my own question I found the following:
-Drakes missiles are out manoeuvred and even with the Nighthawks explosion velocity factor they are easily out run too with speed tanking..
-Hurricanes guns are out-manoeuvred but having a consequence, the faster you must go to out run missiles the greater the range for orbit you find your self easily tracked by Zealots and Hurricanes, Sleipnirs and etc.. using pulse or auto-cannon.
Fortunately my set-up required the MSE as advised above and a kinetic deflection amplifier with a kinetic screen re-enforcer you need a substantial lack of inertia.
I'd be wrong if there is intended leeway to modify with modules and rigs and make this possible.. I guess im looking too far into this by this point-
:d
I'm conflicted on what answer to give you. Opposed to what most of the other posters here have stated, I actually know what you are trying to accomplish and what you are going up against since I fly in the drake fleets that you are proposing to tackle. The only advice I will give you is to find out what a CFC Drake fleet is composed of. Your answer will become apparent. |

Soldarius
United Highsec Front The 99 Percent
180
|
Posted - 2012.03.21 09:14:00 -
[23] - Quote
I know for a fact that you can easily outrun torpedoes once you get going. Just don't get hit by them while being target painted and/or webbed
Using large missiles against a small target is kind of like using a sledge hammer to kill a mouse. It's damn hard to hit accurately. But when you do.... ker-splat
As for drakes and missiles, transversal has no bearing what-so-ever when dealing with missiles. Only velocity and signature radius are important to you. The missile damage formula takes which ever of those that is giving you the best reduction and uses that one
Since it's easy to stay out of web range (webbing Lokis, Huginns, and Rapiers excepted), and impossible to stay out of target painter range, I recommend you go the speed route
You are also limited by the need to stay inside your own warp disruptor range. T2 disruptor = 24km w/o overheat. I recommend you drop a can, fit a ship, and try orbiting it at various ranges (17 is a good choice as indicated above) with various combinations of overdrives and nanofibers, and find the best combination for maximum orbital velocity. This will has a nice side effect of also making you hard to hit by turrets due to transversal once you are in orbit
Do watch out for drones. Drakes have a 25m3 drone bay and can field a full flight of Warrior IIs or EC-300s. "How do you kill that which has no life?" |

ChromeStriker
The Riot Formation
80
|
Posted - 2012.03.21 09:44:00 -
[24] - Quote
I shall make a drawing... and all shall become clear - Nulla Curas |

Daenor Falknor
EveMerc's
0
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Posted - 2012.03.21 15:41:00 -
[25] - Quote
elitatwo wrote:the closer you are to your target the shorter it is for the missile to reach you (which is called flight time) and the closer you are the shorter that time gets, which then translates into dps - yes even with missiles.
And in return, the further you are away from your target the longer it takes for the missile to reach you, which gives you more time to recover from any hit and a lower dps from your target. Assuming that the missiles can reach you (don't run out of fuel before they catch you), then your distance from the shooter will NOT affect the dps. It will change how long before that DPS starts to arrive, but once the first missile hits you, the dps is the same whether you are 1km or 75km away.
Think about it... Suppose he is firing a missile every 8 seconds and they travel 10k per second. If you are stationary and 10k from him, the first missile hits you after 1 second, and subsequent missiles hit you every 8 seconds (his ROF). If you are stationary and 70km away the first missile hits you after 7 seconds, and subsequent missiles hit you every 8 seconds (his ROF). Either way, after that initial variable delay, you are taking the exact same amount of dps.
Does it affect the amount of damage you took in the first N seconds? Yes. And that delay in starting to take damage might be important for a fight where you need those few extra seconds for your buddies to show up or for the target to die before you do. But I contend that it's misleading to say that if affects the dps.
|

Alua Oresson
Demon-War-Lords BLACK-MARK
72
|
Posted - 2012.03.21 16:15:00 -
[26] - Quote
kyrv wrote:Hi, I'm hitting a hard wall in terms of fleet fights with my Stiletto, Drakes are overpowered and even just small increments add up to a whole lot of pain.
So I'm wishing to use some speed implants and out run these missiles from EFT Drake missile speeds are 5625km's with Fury I can just cannot best this with everything level 5 and a shaqil's implant and I'm thinking with an orbit and overdrives this isn't going to be enough.
Does this work in practice?, Below is a rough fitting so far..
[Stiletto] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Upgraded 1MN MicroWarpdrive I Experimental 1MN Afterburner I Warp Disruptor II Small Shield Extender II
150mm Light AutoCannon II, EMP S 150mm Light AutoCannon II, EMP S Rocket Launcher II, Defender I
Small Auxiliary Thrusters II Small Auxiliary Thrusters II
Please fly this in Branch/Venal/Tenal. It will look great on my killboard. Especially the T2 rigs. Pretty much all of the advice given here is true for small gangs. Fortunately or unfortunately, you don't fly in small gangs. You fly in giant fleets of 256, sometimes multiples of this. The fleets you fight against are also set up to take out small tackle.
I actually find it amusing that noone in your alliance told you not to bother. The Drake fleets that you talk about use multiple Claymore boosted Huggins. That's why you are being splatted by Trauma Fury missiles. That is why none of the advice here is not right for you. But please, prove me wrong and bring this. I will treasure it on my killboard always.
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