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Janis Kallisti
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Posted - 2008.07.23 19:54:00 -
[1]
Edited by: Janis Kallisti on 23/07/2008 19:55:23 How many weapon upgrades? How many sensor boosters? How many tracking computers? How many tracking enhancers? How many signal amplifiers?
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.07.23 20:19:00 -
[2]
Depends on ship --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Trevor Warps
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Posted - 2008.07.23 20:24:00 -
[3]
3 heat sinks on every ship is mandatory.
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Krissam
Caldari Nomads Veritas Immortalis
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Posted - 2008.07.23 20:29:00 -
[4]
Originally by: Trevor Warps 3 heat sinks on every ship is mandatory.
yes, cuz heatsinks are awesome with Rails/Arties -------- LOL I have no sig! |

Trevor Warps
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Posted - 2008.07.23 20:43:00 -
[5]
Originally by: Krissam
Originally by: Trevor Warps 3 heat sinks on every ship is mandatory.
yes, cuz heatsinks are awesome with Rails/Arties
Indeed. Actually its so great that 4 should be mandatory on every ship.
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Janis Kallisti
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Posted - 2008.07.23 21:06:00 -
[6]
Battleship is the ship
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Wideen
Contraband Inc.
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Posted - 2008.07.23 21:17:00 -
[7]
Originally by: Janis Kallisti Battleship is the ship
Like one mentioned, it rly depends on the slot layout. Without that information, speculating is useless.
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2008.07.23 23:50:00 -
[8]
Generally, you want to use rig slots to increase locking range, and module slots to increase optimal range and tracking. Use any leftover module slots to boost locking range or locking speed.
The reason is that rigs to boost a gun's optimal increase the grid needed for the guns, and you might not be able to fit other things your sniper boat needs. Targeting range rigs don't have that drawback.
Also, use Tracking Enhancers first to boost your optimal range, then use Tracking Computers. The reason for this is that TE's provide a bonus to optimal range that is equal to a optimal-scripted TC, but TE's also boost tracking at the same time. The only time you should use a TC to boost optimal, is when you're out of low slots for the TE's.
-- The Theorem Theorem: If If, Then Then --
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.07.24 02:16:00 -
[9]
Edited by: Felix Dzerzhinsky on 24/07/2008 02:16:30 depends on the race. Tempests are setup differently from Apocs and Rokhs and Megas. Just to humor you: for example - the megathron gets a tracking bonus, so it will obviously not be too concerned about tracking mods, while the tempest has awful tracking - not that it matters at sniper ranges too much. . .and on and on and on. For the most part though, sniper battleship setups are pretty much standardized across the game with a few exceptions here and there.
The only thing they all share is a MWD. Or, thats what they should share. ----
GO BLUE!! |

AstroPhobic
Minmatar
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Posted - 2008.07.24 02:23:00 -
[10]
Originally by: Janis Kallisti Edited by: Janis Kallisti on 23/07/2008 19:55:23 How many weapon upgrades? How many sensor boosters? How many tracking computers? How many tracking enhancers? How many signal amplifiers?
7. Of each.
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Robet Katrix
Eternity INC. Project Alice.
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Posted - 2008.07.24 04:06:00 -
[11]
2 dmg mods
2 tracking enhancers
3 sensor booster
0-2 tracking computers (rokh's/Maelstrom's/hyperion's)
0 singal amplifiers
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Derek Sigres
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Posted - 2008.07.24 04:54:00 -
[12]
This is an odd question I'd say because it's so vague that any accurate answer would be useless. Still here goes:
1) A battleship with a large assortment of turret high slots (Rokh, Megathron, Apocolypse, Whatever makes a minimtar pilot feel adequate)
2) Biggest Long Range guns you can Fit (425mm Railguns, Tachyon Beams, 1400mm Artillery) tech two is prefered by a LOT because of that fancy long range ammo.
3) A combination of tracking enhancers/tracking computers that lets you sling rounds/electro-magnetic radiation out to at least 180km (including falloff).
4) A MicroWarpDrive - you might not be doing a lot of maneuvering but you get scalped if you don't put one of these in
5) Enough Sensor Boosters to lock targets as far away as you can sling a round (with 249.9km being the max)
6) 3 Damage Mods (heatsinks, magnetic field stabalizers or gyrostabs)
7) Tracking enhancers/computers that give you at LEAST .002 rad/s tracking (which is a pretty terrible number even at sniper ranges)
8) Modules that increase your effective hit points fill all remaining slots.
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Karanth
Gallente Federal Defence Union
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Posted - 2008.07.24 05:03:00 -
[13]
Originally by: Janis Kallisti Edited by: Janis Kallisti on 23/07/2008 19:55:23 How many weapon upgrades? How many sensor boosters? How many tracking computers? How many tracking enhancers? How many signal amplifiers?
42, obviously.
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