| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

I SoStoned
|
Posted - 2008.07.24 01:19:00 -
[1]
CCP, take a look at these. Their premise is very sound, but their utility is lousy. Their damage is atrociously low for the weapon class.
A) Give them some utility beyond 'just damage' if you're afraid of mission runners just loading & forgetting. Remove the 'damage' quotent from F.O.F.s and have them do other things... such as speed arresting, sensor disrupting, energy draining, ect ect. Something that will give the attacker a thorough battle hiccup but takes more thought than just Fire and Forget, rinse & repeat.
B) Increase their damage and adjust their target prioritization (so they don't just wastefully chase drones or ships too fast to catch).
C) Make them stupidly fast with very broad explosion radii to be used as Nano counters.
|

I SoStoned
|
Posted - 2008.07.24 01:19:00 -
[2]
CCP, take a look at these. Their premise is very sound, but their utility is lousy. Their damage is atrociously low for the weapon class.
A) Give them some utility beyond 'just damage' if you're afraid of mission runners just loading & forgetting. Remove the 'damage' quotent from F.O.F.s and have them do other things... such as speed arresting, sensor disrupting, energy draining, ect ect. Something that will give the attacker a thorough battle hiccup but takes more thought than just Fire and Forget, rinse & repeat.
B) Increase their damage and adjust their target prioritization (so they don't just wastefully chase drones or ships too fast to catch).
C) Make them stupidly fast with very broad explosion radii to be used as Nano counters.
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.07.24 01:56:00 -
[3]
At max skills, a FOF missile does 93.75% of T1 missile damage. That's a pretty small penalty for the benefit of being able to shoot while jammed. Admittedly, I'd love a buff to their AI, but in a one-target situation, they're quite good at their job. ------------------ Fix the forums! |

Farrqua
Minmatar Turbo Mining Inc.
|
Posted - 2008.07.24 02:27:00 -
[4]
Maybe a little polish to them but nothing crazy. They are pretty decent as is for a back up weapon. Of course when you have multiple ships around you end up just spray and praying.
Maybe the AI could be a priority selection thing. Like your drones you can adjust the AI a bit (although currently they are annoyingly belligerent).
Maybe with these you can select EWAR or DPS. Another words you can have the go after who ever is using EWAR( Disrupt, web, Damps, ECM etc.) on you or whomever is causing the heaviest damage.
|

ian666
Rave Technologies Inc. C0VEN
|
Posted - 2008.07.24 02:33:00 -
[5]
Edited by: ian666 on 24/07/2008 02:33:12
Originally by: Herschel Yamamoto At max skills, a FOF missile does 93.75% of T1 missile damage. That's a pretty small penalty for the benefit of being able to shoot while jammed.
When you are jammed by other player so in a pvp situation you most likely have faction missiles/ammunition that is alot better than T1, same T1 that is better (in damage) than fof which doesnt have a faction version.
|

Mister Xerox
|
Posted - 2008.07.24 04:35:00 -
[6]
All missiles should recieve a rudimentary AI, including FOF.
If a missile detects that the target is pulling away they should automatically switch to a target that is within its range and not going so fast.
Heck, just make all missles FOF and eliminate that missile entirely. OFC this would require a serious adjustment of missile AI and defender function.
|

Farrqua
Minmatar Turbo Mining Inc.
|
Posted - 2008.07.24 04:46:00 -
[7]
Originally by: Mister Xerox All missiles should recieve a rudimentary AI, including FOF.
If a missile detects that the target is pulling away they should automatically switch to a target that is within its range and not going so fast.
Heck, just make all missles FOF and eliminate that missile entirely. OFC this would require a serious adjustment of missile AI and defender function.
Do you actually know how FOF missiles work?
|

WishBlade
Atomic Heroes Souls of Vengeance
|
Posted - 2008.07.24 05:22:00 -
[8]
Only thing I can agree to is somehow making F.O.F. missiles only target agressive ships, and not drones. Currently they go after the nearest agressor. As to the range, deactivate, reactivate. Signature |

Herring
Caldari Alcatraz Inc. Tau Ceti Federation
|
Posted - 2008.07.24 06:19:00 -
[9]
Edited by: Herring on 24/07/2008 06:21:12
Originally by: Herschel Yamamoto At max skills, a FOF missile does 93.75% of T1 missile damage. That's a pretty small penalty for the benefit of being able to shoot while jammed. Admittedly, I'd love a buff to their AI, but in a one-target situation, they're quite good at their job.
Actually they also suffer from a range bug that also cuts them off at ~80k. So if you get a sensor booster and are thinking of hitting ecm/snipers at 150k(or 180, or whatever your skills dictate for range), I can tell you now that they're useless for that. They won't target anything further than 80k, even if that something is actively aggressing you.
So damagewise yeah they're good at their job, but they're a bugged delivery system.
edit: I'm talking specifically cruise f.o.f. here, can't fly anything that can hit 80k with heavies.
|

Farrqua
Minmatar Turbo Mining Inc.
|
Posted - 2008.07.24 06:34:00 -
[10]
Edited by: Farrqua on 24/07/2008 06:35:51 You could hit 190+ in a cerb with Hydras. 320 or so DPS. In a raven you can hit out past 205. But this by looking at the stats in game. I am not aware of any gug. What bug are speaking of?
|

Esmenet
Gallente
|
Posted - 2008.07.24 06:35:00 -
[11]
Originally by: ian666 Edited by: ian666 on 24/07/2008 02:33:12
Originally by: Herschel Yamamoto At max skills, a FOF missile does 93.75% of T1 missile damage. That's a pretty small penalty for the benefit of being able to shoot while jammed.
When you are jammed by other player so in a pvp situation you most likely have faction missiles/ammunition that is alot better than T1, same T1 that is better (in damage) than fof which doesnt have a faction version.
However you are not supposed to be completely immune to jamming when using missiles are you? Some penalty must be expected.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.07.24 08:01:00 -
[12]
FOFs do have a faction variant. 
|

MenanceWhite
Amarr Red Light Navy
|
Posted - 2008.07.24 09:45:00 -
[13]
I say fix their targeting instead. Anyone that's ever tried using FoF outside PvE knows how ******ed it is, OH they have to shoot at me first, etc, etc. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
|

Maulos
the united
|
Posted - 2008.07.24 13:04:00 -
[14]
Make them focus fire and shoot at target with ewari on you and in range first...
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.07.24 19:45:00 -
[15]
Originally by: Herring
Originally by: Herschel Yamamoto At max skills, a FOF missile does 93.75% of T1 missile damage. That's a pretty small penalty for the benefit of being able to shoot while jammed. Admittedly, I'd love a buff to their AI, but in a one-target situation, they're quite good at their job.
Actually they also suffer from a range bug that also cuts them off at ~80k. So if you get a sensor booster and are thinking of hitting ecm/snipers at 150k(or 180, or whatever your skills dictate for range), I can tell you now that they're useless for that. They won't target anything further than 80k, even if that something is actively aggressing you.
So damagewise yeah they're good at their job, but they're a bugged delivery system.
edit: I'm talking specifically cruise f.o.f. here, can't fly anything that can hit 80k with heavies.
If that bug exists, then it should of course be fixed. I didn't know about it, but I assume "bugs should be fixed" is a default position. The issue at hand here is how FoF missiles should be designed - the details of coding I leave to others. ------------------ Fix the forums! |

Herring
Caldari Alcatraz Inc. Tau Ceti Federation
|
Posted - 2008.07.25 02:25:00 -
[16]
Originally by: Farrqua Edited by: Farrqua on 24/07/2008 06:35:51 You could hit 190+ in a cerb with Hydras. 320 or so DPS. In a raven you can hit out past 205. But this by looking at the stats in game. I am not aware of any gug. What bug are speaking of?
Jump out in a raven with a couple of sensor boosters on with range scripts. Have a friend agress you, whether by ecm or guns or whatever, at say 85km or greater range. Try to fire your f.o.f.'s
You will see the bug of which I speak.
"there are no targets in range of your arbalest cruise launcher"

|

Herring
Caldari Alcatraz Inc. Tau Ceti Federation
|
Posted - 2008.07.25 02:29:00 -
[17]
Originally by: Gypsio III FOFs did have a faction variant. 
Fixed. They no longer exist, they were taken out a while back, perhaps because their damage was > t1 regular cruise.
|

Pateria Wimbishi
|
Posted - 2008.07.25 04:49:00 -
[18]
Here, how about this:
Make all missiles FoF by default, regardless of what type the are.
When there's a locked target selected, all the missiles go after it as normal; focused fire. If the target is lost (you're jammed, it blows up), all subsequent missiles become FoF (yes, your launchers don't cycle off!) until there's no Foe left to shoot at. Priority is ships before drones.
If you shoot at a locked target that's out of range, or that goes out of range, you are still launching missiles at it regardless (just like now) until you unlock the target or select another and reassign your launchers.
|

Farrqua
Minmatar Turbo Mining Inc.
|
Posted - 2008.07.25 05:21:00 -
[19]
Edited by: Farrqua on 25/07/2008 05:23:17 Pateria,
You do realize that FoF means Friend or Foe right? Meaning that if you fire that and you have someone repping you you are pounding your buddy. And if I understand you correctly it looks for the next target once lock has been lost. If that's the case I do not want to be any where around you when you fire those things off in a fleet battle.
You are asking for an signature seek type missile. But it has to know who is friend or foe however. And I am not sure how you would do that.
|

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.07.25 07:17:00 -
[20]
The fleet I was in the other day ran off the attackers when our fof missiles killed their drones, don't underestimate them :).
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |