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Grath Telkin
Amarr Evolving Paradigms
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Posted - 2008.07.25 19:04:00 -
[31]
Originally by: Matrix Skye spouted bullshit
Ok, proving that your an idiot with every word, I'll break down what he's saying so your feeble mind can comprehend.
Right now, if you catch a Battleship who blindly jumped in with 3 or 4 buddies, you throw a web on him, to slow him down on his return to the gate, because ANY SMART PILOT WILL USE THIS TO GET OUT OF DANGER. To stop this, you web him, and pray your DPS is enough to kill him before he makes the gate.
Now you will need to have 1 guy jump through to hold the tackle on the other side, but it won't matter, as you will simply play gate dodge games all day with the ship running back and forth through the jump gate.
I see all kinds of "this is an MMO, play with friends". Cool, but maybe I don't want to play with 200 friends cause I realize the game is broken at that level. Maybe there is a large group of people about to be screwed by this because its essentially the death of solo, or small gang PVP, as your targets will simply drive back to the gate, and jump out.
The changes in this patch obviously cater to very few groups: 1) the new guys in FW who've been crying for a month and a half straight 24 hours a day. 2) the isk farmers. Yep, thats right, all those macro cloaking ravens you used to get by accident on a gate, just got insanely hard to kill, and with the speed changes nigh impossible to solo. 3) the idiots who were incapable of putting the literal tons of words given in advice on how to properly stop or kill a nano ship.
With the changes, you can expect to see a drastically reduced effectiveness of pretty much the ENTIRE minnie ship line, but most hardest hit will be Vaga's, and Rapiers.
But also ships like the Taranis. Yea, lets go attack with your taranis, 1 scram, and your mwd shuts off, and now your dead.
On an up note, the Arazu is actually worth something again, simply because of its scram range increase.
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ZW Dewitt
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Posted - 2008.07.25 19:08:00 -
[32]
Originally by: Chooch Chooch I love it. Thank you CCP for listening to all of those complaints in regards to Nano ships. Rather than increase the range and effect of webifiers to offset the Nano's you nerf the webbers to help the Nano's. This once again proves the theory that most Devs are Nano pilots themselves. Hey is it possible you can give me a mod that will get me 99.9% resists across the board to make it equal on my Astarte?
The web change is the most brilliant part of the whole bit. It helps smaller ships that fight in web range a ton and still allows for speed to be useful in avoiding gatecamps since they'll need more than one web to slow you down.
Also the point of this isn't to make all ships as slow as possible where fights involve a bunch of stationary ships shoting at each other, the point is to move speed into a range where weapons have a chance of doing some damage to the nanoship.
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Matrix Skye
Caldari
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Posted - 2008.07.25 19:10:00 -
[33]
Originally by: Dizeezer Velar mhmm, and for every one of those kills i can find 2-3 solo bs kills.
My comment wasn't on whether you can take on a BS solo or not . You asked me to research on whether you have killed noobs, indies, etc and I did. And now you come back with "Well I've also solo-killed BS" .
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
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Posted - 2008.07.25 19:11:00 -
[34]
Originally by: Matrix Skye
Originally by: Dizeezer Velar mhmm, and for every one of those kills i can find 2-3 solo bs kills.
My comment wasn't on whether you can take on a BS solo or not . You asked me to research on whether you have killed noobs, indies, etc and I did. And now you come back with "Well I've also solo-killed BS" .
Well of course i have killed indies, if a war target jumps to you in an indie or a noobship of course you will kill it. You had implied that I only go after indies and noobships though, and as you can see those kills are by far the minority. [/url] |

Matrix Skye
Caldari
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Posted - 2008.07.25 19:17:00 -
[35]
Originally by: Dizeezer Velar
Originally by: Matrix Skye
Originally by: Dizeezer Velar mhmm, and for every one of those kills i can find 2-3 solo bs kills.
My comment wasn't on whether you can take on a BS solo or not . You asked me to research on whether you have killed noobs, indies, etc and I did. And now you come back with "Well I've also solo-killed BS" .
Well of course i have killed indies, if a war target jumps to you in an indie or a noobship of course you will kill it. You had implied that I only go after indies and noobships though, and as you can see those kills are by far the minority.
I knew you would come back with "but they're war targets...". So I linked noobie corp kills as well.
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Matrix Skye
Caldari
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Posted - 2008.07.25 19:18:00 -
[36]
Originally by: Grath Telkin Ok, proving that your an idiot with every word, I'll break down what he's saying so your feeble mind can comprehend.
Right now, if you catch a Battleship who blindly jumped in with 3 or 4 buddies, you throw a web on him, to slow him down on his return to the gate, because ANY SMART PILOT WILL USE THIS TO GET OUT OF DANGER. To stop this, you web him, and pray your DPS is enough to kill him before he makes the gate.
Now you will need to have 1 guy jump through to hold the tackle on the other side, but it won't matter, as you will simply play gate dodge games all day with the ship running back and forth through the jump gate.
I see all kinds of "this is an MMO, play with friends". Cool, but maybe I don't want to play with 200 friends cause I realize the game is broken at that level. Maybe there is a large group of people about to be screwed by this because its essentially the death of solo, or small gang PVP, as your targets will simply drive back to the gate, and jump out.
The changes in this patch obviously cater to very few groups: 1) the new guys in FW who've been crying for a month and a half straight 24 hours a day. 2) the isk farmers. Yep, thats right, all those macro cloaking ravens you used to get by accident on a gate, just got insanely hard to kill, and with the speed changes nigh impossible to solo. 3) the idiots who were incapable of putting the literal tons of words given in advice on how to properly stop or kill a nano ship.
With the changes, you can expect to see a drastically reduced effectiveness of pretty much the ENTIRE minnie ship line, but most hardest hit will be Vaga's, and Rapiers.
But also ships like the Taranis. Yea, lets go attack with your taranis, 1 scram, and your mwd shuts off, and now your dead.
On an up note, the Arazu is actually worth something again, simply because of its scram range increase.
Keep crying . I have a bucket I'd like to fill with your tears.
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
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Posted - 2008.07.25 19:19:00 -
[37]
Originally by: Matrix Skye
Originally by: Dizeezer Velar
Originally by: Matrix Skye
Originally by: Dizeezer Velar mhmm, and for every one of those kills i can find 2-3 solo bs kills.
My comment wasn't on whether you can take on a BS solo or not . You asked me to research on whether you have killed noobs, indies, etc and I did. And now you come back with "Well I've also solo-killed BS" .
Well of course i have killed indies, if a war target jumps to you in an indie or a noobship of course you will kill it. You had implied that I only go after indies and noobships though, and as you can see those kills are by far the minority.
I knew you would come back with "but they're war targets...". So I linked noobie corp kills as well.
grats for linking noobie corp scout kills in 0.0 space. Man, you are soft in the head. [/url] |

Chooch Chooch
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Posted - 2008.07.25 19:23:00 -
[38]
The major issue I have with this is speed is relevant. So although some Nano's may be slower so will the DPS ships. A good Nano pilot will never let themselves get within the 7.5 KM of another ship to have the MWD effect take place, and as for drones and missles hitting them, again the point is relevant to speed. Warrior II drones going 6km can catch most Nano ships today and hit them, however the speed ship continue to move away from the drone ship and eventual either leaves the ships drone range or simply warps away. A HAC set up properly with a skilled pilot will still be able to outdistance the the missle/drone boat and get away to safety.
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Matrix Skye
Caldari
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Posted - 2008.07.25 19:24:00 -
[39]
Edited by: Matrix Skye on 25/07/2008 19:25:21
Originally by: Dizeezer Velar grats for linking noobie corp scout kills in 0.0 space. Man, you are soft in the head.
I can vouch some of the 0.0 systems you made those kills on are either sovereign to other alliances and non-friendly to you (care in guessing how I know?) or are NPC owned. So as for your theory that these were scouts threatening your sovereignty, that boy, is bullshit.
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
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Posted - 2008.07.25 19:29:00 -
[40]
Edited by: Dizeezer Velar on 25/07/2008 19:30:35
Originally by: Matrix Skye Edited by: Matrix Skye on 25/07/2008 19:25:21
Originally by: Dizeezer Velar grats for linking noobie corp scout kills in 0.0 space. Man, you are soft in the head.
I can vouch some of the 0.0 systems you made those kills on are either sovereign to other alliances and non-friendly to you (care in guessing how I know?) or are NPC owned. So as for your theory that these were scouts threatening your sovereignty, that boy, is bullshit.
yes because noobship pilots in 0.0 are just out there ratting. You're still ******ed. It doesn't matter if the noobship was killed in space that was unfriendly or if it was npc 0.0 space...... it's still a bloody scout for someone who is not blue. You must be completely carebear? [/url] |

Matrix Skye
Caldari
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Posted - 2008.07.25 19:34:00 -
[41]
Originally by: Dizeezer Velar yes because noobship pilots in 0.0 are just out there ratting. You're still ******ed.
yes, those retrievers you killed were spies monitoring you in space where you yourself are the hostile 
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
|
Posted - 2008.07.25 19:36:00 -
[42]
Originally by: Matrix Skye
Originally by: Dizeezer Velar yes because noobship pilots in 0.0 are just out there ratting. You're still ******ed.
yes, those retrievers you killed were spies monitoring you in space where you yourself are the hostile 
which retriever kills are you referring to? link em. [/url] |

Phocas Lebournes
Minmatar
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Posted - 2008.07.25 19:51:00 -
[43]
Originally by: Jim McGregor
Originally by: Dizeezer Velar
Originally by: Tamia Clant Well, the upcoming balance changes encourage larger gangs, so you'll have plenty of webs to go around in your gang.
Why should i be forced into a large gang if i like to solo pvp or be in small gang pvp?
Have you ever tried to play a strategy game with one unit?
I would not have a problem with this idea if the game would preform well in such a situation but unfortunately the game doesnt seem to cope well with scenarios in which large gangs are involved. 
After all I thought we would try to discourage blobs but oh well.
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
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Posted - 2008.07.25 19:55:00 -
[44]
Besides all the arguements that one can make how this game can be played as a RTS controlling many alliance members and political drama-rama BS, when you come down to it, all you really do control is one unit. [/url] |

Anubis Xian
Reavers
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Posted - 2008.07.25 20:09:00 -
[45]
Originally by: Jim McGregor
Originally by: Dizeezer Velar
Originally by: Tamia Clant Well, the upcoming balance changes encourage larger gangs, so you'll have plenty of webs to go around in your gang.
Why should i be forced into a large gang if i like to solo pvp or be in small gang pvp?
Have you ever tried to play a strategy game with one unit?
Avatar of Kain?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Achille Varzi
Gallente Aliastra
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Posted - 2008.07.25 21:54:00 -
[46]
Originally by: Lothris Andastar
Originally by: Dizeezer Velar
Originally by: Tamia Clant Well, the upcoming balance changes encourage larger gangs, so you'll have plenty of webs to go around in your gang.
Why should i be forced into a large gang if i like to solo pvp or be in small gang pvp?
EvE is a MULTIPLAYER GAME! You wanna play solo? Play Freespace, not EvE
To be fair Freespace 2 is so good that its worth playing even if you don't usually like solo games.
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Le Skunk
Low Sec Liberators
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Posted - 2008.07.25 22:28:00 -
[47]
Originally by: Dizeezer Velar Edited by: Dizeezer Velar on 25/07/2008 19:30:35
Originally by: Matrix Skye Edited by: Matrix Skye on 25/07/2008 19:25:21
Originally by: Dizeezer Velar grats for linking noobie corp scout kills in 0.0 space. Man, you are soft in the head.
I can vouch some of the 0.0 systems you made those kills on are either sovereign to other alliances and non-friendly to you (care in guessing how I know?) or are NPC owned. So as for your theory that these were scouts threatening your sovereignty, that boy, is bullshit.
yes because noobship pilots in 0.0 are just out there ratting.
PWNED
:)
SKUNK
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Gaia Thorn
Mortis Angelus The Church.
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Posted - 2008.07.25 22:33:00 -
[48]
Originally by: Lothris Andastar
Originally by: Dizeezer Velar
Originally by: Tamia Clant Well, the upcoming balance changes encourage larger gangs, so you'll have plenty of webs to go around in your gang.
Why should i be forced into a large gang if i like to solo pvp or be in small gang pvp?
EvE is a MULTIPLAYER GAME! You wanna play solo? Play Freespace, not EvE
Last time i checked Multiplayer didnt stand for BLOB rather multitude of player so if u wanna solo that should be a viable option not everyone feel the need to have numbers just to feel safe.
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Miss Artica
Gallente Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.07.25 22:33:00 -
[49]
This is great. It changes everything... Which was due, we needed a shakeup... Everyone was all on the jock of Nano... and now even rapiers and stuff are a bit changed... They talked about using the Warp Scramblers in a different way too...
Quote: Warp scramblers (the close range ones), are due for a complete makeover. Our current idea is to have MWD's deactivate as soon as they get hit by their effect, and continue to be disabled until the effect is lifted.
This creates a whole new dynamic for PVP; the choice between fitting an afterburner or a MWD becomes a tricky one. It could also create a scenario where smaller ships would prefer to use an afterburner and scrambler, instead of a MWD, webifier and disruptor. Who knows? We might even see some crazy setups where both afterburners and MWDs are utilized.
A brief reactivation delay added to the microwarpdrives might ensure a speedy target actually slowed down, and of course with the MWD disabled, a webifier would have an even greater effect.
Our current idea is to have MWD's only differ in capacitor capacity penalty as well as reactivation delay, instead of the speed progression between meta levels. This means they would all give the same speed boost, 500%, the aim being to reducing the number of factors affecting the maximum velocity attainable over a normal tech2 MWD. Webifiers
Currently when youÆre webbed itÆs pretty much game over unless youÆre doing more DPS or have a better tank. The 90% speed reduction makes combat too static and predictable when webifiers have been applied. To address this, webifiers in our proposed changes have been reduced in effectiveness down to between -50% and -60%.
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Matrix Skye
Caldari
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Posted - 2008.07.25 22:39:00 -
[50]
Originally by: Le Skunk PWNED
:)
SKUNK
upset your thread, here, for anyone interested in a little comic relief, was crapped all over? 
And more on topic: are you going to explain his retriever kills when he was the hostile in 0.0, or just pretend you won this argument and take your ball home like you always do? 
by the by, are you and Ki An the same toon? you two must be the biggest troller coasters in eve-o. fly safe o/
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Ozmodan
Minmatar Native Freshfood
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Posted - 2008.07.25 23:06:00 -
[51]
Whoa, how about you read the dev blog again please so you at least understand the changes.
The only effect the web has now is on ships with an AB or one with no speed enhancer. The MWD stops when the web hits it and will not start until the web is gone. Hence you are only dealing with AB or slower ships, therefore a 50-60% slowdown is appropriate since you are no longer slowing down MWD fueled ships anymore.
Basically I doubt you will notice any difference now that the MWD has a distinct disadvantage added to it. More people will use AB's which is exactly what CCP intends. Learners permit still current |

Grath Telkin
Amarr Evolving Paradigms
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Posted - 2008.07.26 00:10:00 -
[52]
Originally by: Matrix Skye
Keep crying . I have a bucket I'd like to fill with your tears.
Shocked your bucket has any room with all the tears that came from your shit Militia to get this nerf.
Makes no difference, I'll just shift to a new ship, and beat little **** ants like you into oblivion with something new you'll be crying about.
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Matrix Skye
Caldari
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Posted - 2008.07.26 00:13:00 -
[53]
Originally by: Grath Telkin
Originally by: Matrix Skye
Keep crying . I have a bucket I'd like to fill with your tears.
Shocked your bucket has any room with all the tears that came from your shit Militia to get this nerf.
Makes no difference, I'll just shift to a new ship, and beat little **** ants like you into oblivion with something new you'll be crying about.
LOL gawd i luv hate posts from crying whiny kiddies \o/ giev me MOAR! 
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.26 00:15:00 -
[54]
Webbers have been overpowered for way too long. The reason people Nano at all is due to 90% webbers - maybe they'll fly actually fly a real ship after this  ...
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Nim9i5
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Posted - 2008.07.26 04:26:00 -
[55]
yeh new changes are pretty awful
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