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Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.26 07:23:00 -
[1]
Edited by: Siddy on 26/07/2008 07:23:32 With the nerf, amarr will be averagly above everyone else by whooping 20%
Train it, and save yourself time whining in forums.
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Jim Raynor
Caldari Shinra
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Posted - 2008.07.26 07:25:00 -
[2]
training amarr frigate level 3 as i am writing this!!!!!!!!!!!!!!!!!!!!!! ------ I'll make a sig later. |
Boz Well
Minmatar
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Posted - 2008.07.26 07:26:00 -
[3]
Originally by: Siddy Edited by: Siddy on 26/07/2008 07:23:32 With the nerf, amarr will be averagly above everyone else by whooping 20%
Train it, and save yourself time whining in forums.
So... I just turned signatures on... but el oh el Siddy.
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Anubis Xian
Reavers
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Posted - 2008.07.26 07:26:00 -
[4]
Damnation...best of both worlds lol
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |
Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.26 07:29:00 -
[5]
Edited by: Siddy on 26/07/2008 07:32:38 I was actualy thinkking my tempest WAS gona be useful again with tis pach!
But then i remebered that Whatever Dual web Anti MWD AB setup i used to pull out of my arse, and it actualy workked some 2 years bak. It is now all overshadowed by MUCH MUCH biggar PASSIVE TANKS the amarr can wield.
With speed nerf to ships. Amarr dont even have to worry baut that any longer.
Just sit there and use pulses happily riding to sunset.
/PS, yes im saying that AB is laugable on ships that uses plates, meaning you have to drop plates in order to compeat with AB, meaning you get ****d by anything cause activetankking on unbonused ship, or in genera, blows dink.
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Jim McGregor
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Posted - 2008.07.26 07:34:00 -
[6]
Best thing to do is to train all races really so you always have good ships to fly.
---
Originally by: Roguehalo Can you nano Titans?
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DeadRow
Mercenary Forces
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Posted - 2008.07.26 07:35:00 -
[7]
Originally by: Jim McGregor
Best thing to do is to train all races really so you always have good ships to fly.
Done
Quote: Iz in ur base, implanting ur dudes
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Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.26 07:36:00 -
[8]
Originally by: Jim McGregor
Best thing to do is to train all races really so you always have good ships to fly.
i got that option.
But players with less than 2 years undr belt usualy dont.
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Derek Sigres
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Posted - 2008.07.26 07:43:00 -
[9]
Originally by: Siddy
Originally by: Jim McGregor
Best thing to do is to train all races really so you always have good ships to fly.
i got that option.
But players with less than 2 years undr belt usualy dont.
I have two years and I can fly caldari well and Amarr well enough to look like a toolbag. I figure in 3 years I'll actually be able to fly all the races effectively.
Also, If I'm still playing Eve in 3 years I think I'll need to examine my course in life because I may be doing something wrong.
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Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.26 07:45:00 -
[10]
Edited by: Siddy on 26/07/2008 07:45:22
Originally by: Derek Sigres
I have two years and I can fly caldari well and Amarr well enough to look like a toolbag. I figure in 3 years I'll actually be able to fly all the races effectively.
Also, If I'm still playing Eve in 3 years I think I'll need to examine my course in life because I may be doing something wrong.
this, is my 6th year startting soon time...
Ive been nerffed, ive been perma banned, ive been ignored!
And still i bother to come back and whine for the good of EVE.
Thats how much i love this game T__T
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.26 08:07:00 -
[11]
Originally by: Jim McGregor
Best thing to do is to train all races really so you always have good ships to fly.
done.. but still sucks when half the ships i like get nerfed so bad they dont work at all anymore.
happened whit gallente recons, now minmatar recons + all the blaster boats.
guess this leaves me whit only my geddon and raven :P ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.26 08:20:00 -
[12]
Edited by: Meiyang Lee on 26/07/2008 08:21:27 The gallente Recons become quite deadly now with their extended Scrambler ranges. (yes the bonus applies to both disruptors and scramblers, so it can get some nice range out of those modules)
As for Blasterboats, I think you're overreacting a little bit, even if your opponent hits you at 7.5 km with a Scrambler momentum alone should propel you well into range of your blasters. Besides, you can always use longer range ammo, instead of Anti-matter. Null has enough range in most cases i'd say. Either way, I'm glad I went Amarr all these months ago, Amarr BS5 and Amarr Cruiser 5 should be useful.
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Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.26 08:29:00 -
[13]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 26/07/2008 08:21:27 The gallente Recons become quite deadly now with their extended Scrambler ranges. (yes the bonus applies to both disruptors and scramblers, so it can get some nice range out of those modules)
As for Blasterboats, I think you're overreacting a little bit, even if your opponent hits you at 7.5 km with a Scrambler momentum alone should propel you well into range of your blasters. Besides, you can always use longer range ammo, instead of Anti-matter. Null has enough range in most cases i'd say. Either way, I'm glad I went Amarr all these months ago, Amarr BS5 and Amarr Cruiser 5 should be useful.
the blaster problem isnt about the scrams, its about the webs, blasters cant hit moving targets and a webed target after patch will still be fast
Shhhh, Im hunting Badgers |
Clone 231D
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Posted - 2008.07.26 17:22:00 -
[14]
Originally by: Lt Angus
Originally by: Meiyang Lee Edited by: Meiyang Lee on 26/07/2008 08:21:27 The gallente Recons become quite deadly now with their extended Scrambler ranges. (yes the bonus applies to both disruptors and scramblers, so it can get some nice range out of those modules)
As for Blasterboats, I think you're overreacting a little bit, even if your opponent hits you at 7.5 km with a Scrambler momentum alone should propel you well into range of your blasters. Besides, you can always use longer range ammo, instead of Anti-matter. Null has enough range in most cases i'd say. Either way, I'm glad I went Amarr all these months ago, Amarr BS5 and Amarr Cruiser 5 should be useful.
the blaster problem isnt about the scrams, its about the webs, blasters cant hit moving targets and a webed target after patch will still be fast
Could you clarify this a little bit?
From what I can tell, blasters will still be able to absolutely hammer ships of their own weight class or higher given a web... hell blasters will probably be ALOT better off due to the fact that their tackling device (a 7.5 km scrambler) will now disable their opponents MWD. |
AstroPhobic
Minmatar
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Posted - 2008.07.26 17:52:00 -
[15]
Originally by: Lt Angus
the blaster problem isnt about the scrams, its about the webs, blasters cant hit moving targets and a webed target after patch will still be fast
Don't let the fact that blasters have the best tracking in game bother you.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.07.26 17:55:00 -
[16]
I was thinking of cross training to gallente for comm ships and bigger, being minmatar and all. I'm still up in the air between gallente and amarr. Any second opinions? But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |
Idara
Caldari Failure Corp
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Posted - 2008.07.26 18:10:00 -
[17]
Edited by: Idara on 26/07/2008 18:10:30
Originally by: AstroPhobic
Originally by: Lt Angus
the blaster problem isnt about the scrams, its about the webs, blasters cant hit moving targets and a webed target after patch will still be fast
Don't let the fact that blasters have the best tracking in game bother you.
Well, the fact that ACs have the best tracking shouldn't distract you either then eh?
Other than the Neutron Blaster Cannon II which has 0.01 better tracking than the 800mm Arty. ---
in EVE - Idara |
AstroPhobic
Minmatar
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Posted - 2008.07.26 18:14:00 -
[18]
Originally by: Idara Edited by: Idara on 26/07/2008 18:10:30
Originally by: AstroPhobic
Originally by: Lt Angus
the blaster problem isnt about the scrams, its about the webs, blasters cant hit moving targets and a webed target after patch will still be fast
Don't let the fact that blasters have the best tracking in game bother you.
Well, the fact that ACs have the best tracking shouldn't distract you either then eh?
Other than the Neutron Blaster Cannon II which has 0.01 better tracking than the 800mm Arty.
So now we're going piddle over .01s? Neutron Blaster Cannon IIs make up a good portion of blaster ships, so whatever.
Point, fact, truth, blaster tracking doesn't suck. Truly. It doesn't.
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Escobar Noreaga
Amarr F.R.E.E. Explorer
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Posted - 2008.07.26 18:17:00 -
[19]
Originally by: Jim McGregor
Best thing to do is to train all races really so you always have good ships to fly.
/emote grins
in hindsight i shoulda stuck with 2 races 3 tops, all the extra training to do 4 races up to battleship takes a long ass time
Quote: null
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Clone 231D
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Posted - 2008.07.26 18:18:00 -
[20]
Originally by: AstroPhobic
Originally by: Idara Edited by: Idara on 26/07/2008 18:10:30
Originally by: AstroPhobic
Originally by: Lt Angus
the blaster problem isnt about the scrams, its about the webs, blasters cant hit moving targets and a webed target after patch will still be fast
Don't let the fact that blasters have the best tracking in game bother you.
Well, the fact that ACs have the best tracking shouldn't distract you either then eh?
Other than the Neutron Blaster Cannon II which has 0.01 better tracking than the 800mm Arty.
So now we're going piddle over .01s? Neutron Blaster Cannon IIs make up a good portion of blaster ships, so whatever.
Point, fact, truth, blaster tracking doesn't suck. Truly. It doesn't.
True that it doesn't suck when its looked @ just in the posted specs, but you need to think about it in terms of usage.
ACs are usable @ much higher ranges than blasters are, and the closer the ranges the harder it is to track. This means that blaster REALLY need that tracking.
OTOH up until now Blaster pilots have ben used to just clicking "approach" then double webbing -> deactivate MWD -> turn on guns for combat. With less effective webbers they will need to balance out distance with a bit more attention then sitting on top of someone and shooting. |
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AstroPhobic
Minmatar
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Posted - 2008.07.26 18:21:00 -
[21]
Edited by: AstroPhobic on 26/07/2008 18:22:04
Originally by: Clone 231D
ACs are usable @ much higher ranges than blasters are, and the closer the ranges the harder it is to track. This means that blaster REALLY need that tracking.
What? You can shoot in your falloff too if you want to. Hey, guess what, large blasters outdamage autocannons to 24km.. that's well into falloff. You have a bigger tank too, so you'll have np.
Quote:
OTOH up until now Blaster pilots have ben used to just clicking "approach" then double webbing -> deactivate MWD -> turn on guns for combat. With less effective webbers they will need to balance out distance with a bit more attention then sitting on top of someone and shooting.
Double web still reduces speed by about 80%. Sounds like enough to me.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.07.26 18:25:00 -
[22]
Originally by: AstroPhobic
Double web still reduces speed by about 80%. Sounds like enough to me.
Webbers shuld have hig stacking penalty in this pach, it silly to get webbrs workking over 80% when speed is no longer such a big problem.
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Jim McGregor
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Posted - 2008.07.26 18:30:00 -
[23]
Originally by: Escobar Noreaga
Originally by: Jim McGregor
Best thing to do is to train all races really so you always have good ships to fly.
/emote grins
in hindsight i shoulda stuck with 2 races 3 tops, all the extra training to do 4 races up to battleship takes a long ass time
Yes, but if you are going to be here for many years and dont want to fly capitals, its a good choice still. I may not train all races, Im working on my second at the moment (Gallente).
---
Originally by: Roguehalo Can you nano Titans?
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Clone 231D
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Posted - 2008.07.26 18:35:00 -
[24]
Originally by: AstroPhobic Edited by: AstroPhobic on 26/07/2008 18:22:04
Originally by: Clone 231D
ACs are usable @ much higher ranges than blasters are, and the closer the ranges the harder it is to track. This means that blaster REALLY need that tracking.
What? You can shoot in your falloff too if you want to. Hey, guess what, large blasters outdamage autocannons to 24km.. that's well into falloff. You have a bigger tank too, so you'll have np.
Quote:
OTOH up until now Blaster pilots have ben used to just clicking "approach" then double webbing -> deactivate MWD -> turn on guns for combat. With less effective webbers they will need to balance out distance with a bit more attention then sitting on top of someone and shooting.
Double web still reduces speed by about 80%. Sounds like enough to me.
Actually their target ships will be going from 1-2% speed (two 90% webs) to 20% speed... IDK but it might cause tracking problems @ under 5KM.
About blasters outdamaging ACs. They damn well better, they use a bunch of cap and are MUCH harder to fit.
Anyway, point is we don't know one way or the other what the end result is going to be. I have no clue how close blasters are to missing currently with two 90% webs, and I have no clue under what conditions you are talking about the 24km dmg.
Too many variables to argue about one by one. We will be able to find out on monday. |
AstroPhobic
Minmatar
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Posted - 2008.07.26 18:41:00 -
[25]
That's weapon v weapon. When fitted to ships, it gets uglier. But nevermind that. It's about webs and blasters.
New webs are proposed a 60% Speed reduction. So (ignoring the first stacking penalty.. however much that is)
1000m/s * 0.4 = 400m/s, +0.4 = 160m/s. 84% reduction, so probably right above 80 with stacking penalties. Certainly not going to have issues with anything BC or larger. If you use one of those new nifty 9km scrams, it's gameover too.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.07.26 18:45:00 -
[26]
however, if double web is not 84%
if it only 70 something...
regardles, AB vaga will be wonderful now!
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Clone 231D
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Posted - 2008.07.26 18:47:00 -
[27]
Originally by: AstroPhobic That's weapon v weapon. When fitted to ships, it gets uglier. But nevermind that. It's about webs and blasters.
New webs are proposed a 60% Speed reduction. So (ignoring the first stacking penalty.. however much that is)
1000m/s * 0.4 = 400m/s, +0.4 = 160m/s. 84% reduction, so probably right above 80 with stacking penalties. Certainly not going to have issues with anything BC or larger. If you use one of those new nifty 9km scrams, it's gameover too.
Right, but once again that 160 m/sec @ around or under 5km.
To use the same arguement, that same ship now is going from 1,000 * 0.1 = 100 m/s * 0.1 = 10 m/sec currently. Thats a best case scenerio 16 times increase in speed. Sure it'll probably be lower but still.... we just do not know enough to definitively answer this question without giving it a shot.
Well, I gues you could plug all this junk into the tracking guide here, and get some ranges, but that would require too much effort and not take into account those things which we have not thought of.
Basically, who knows. |
AstroPhobic
Minmatar
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Posted - 2008.07.26 18:52:00 -
[28]
It should be fine, really. If not, maybe there will be a use for the rapier after all.
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