
Pattern Clarc
Invicta.
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Posted - 2008.07.26 23:06:00 -
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Edited by: Pattern Clarc on 26/07/2008 23:06:30 Some quotes the CCP should take into consideration.
Quote: 1) The nerf doesn't fix anything, ships will still be able to go beyond the magic number and receive no damage, it's just a little harder. The mechanics is broken, hit effects and missiles are heavily simplified, instead of motion predictive effects, acceleration or deltaV, you have raw speed and transversal vs range determine the damage you receive. Until you fix this, you will not receive a fair mechanic for either side.
2) Most of the PvP'ers who you see as for nano's, are really just against the ******s you can't figure out how to deal with a tactic in the game. The real question is how do you deal with neuts and ECM?
3) 100mill ISK Cruisers flying at 2-3kms (before gang mods) did actually make sense, they where not immune to all damage, just stupid caldari HAM spammers (lasers really hurt Sad) and had a use/role outside that of what battlecruisers and frigs did.
4) People just can't seem to grasp the fact that you cant kill what you can't catch, it's a fundamental law of nature, if it's faster than you, it's going to get away, just as people will blob or go home when faced with an objective. It's just sheer pandering and idiocy that suggests we should be able to 'force engagements' magically, against anything that we are unable to out manoeuvre.
5) And what happens when we force an engagement???? The magical holy grail of PvP???? You either tank and gank, die, get ECM'ed or lag strikes and your left with the role of a dice... 80% of tactics and strategy in EvE revolves around starting a fight, unfortunately, it's like masturbating with sandpaper with a pay-off less pleasant than a poke in the eye with a rusty stick. Until there are more real time tactics in eve you shouldn't be touting that OMG, we cant force engagements bullcrap.
6) Most of EvE's problems fundamentally revolves around the laziness/ineptitude of the dev's, it took them 1 year to write that dev blog, jesusteddy****ingchrist, someone give them a noble prize.
Quote: the nerfing of nanos only serves to strengthen the DEFENSIVE side of EVE even more. The defense already has an undeniable advantage in large-scale gameplay, thus REDUCING fights. Nerfing nanos brings the scale even more in favor of a defensive style of play, thus REDUCING fights.
CCP needs to learn that they need to facilitate OFFENSIVE play, to make ATTACKING the normal mode of play. Offense is dynamic, defense is static and boring. Do they want to turn the game into a feudal contest where nobody leaves their borders except to siege a POS?
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