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Solid Trust
Minmatar
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Posted - 2008.07.27 06:53:00 -
[31]
Originally by: Jade Constantine At the very least we need the covert cyno bypassing jammers and changes to jump bridge functionality on the table before we should be considering ANY game change to further weaken the small unit/roving gang playstyle in eve.
I agree with Jade, I play this game solely for the small roving gang and any changes that negatively effect the ability of small gangs to roam I would be against. I actually don't care if they nerfed speed in half if they were able to do it while still keeping small roaming gangs viable. However, what I saw in the blob . . .i mean blog was just more nerfs to help the big alliances out. Flying in a fat tanked up ship in a large gang is easy. Flying a fast ship where you are constantly changing speeds, constantly looking at the distance of everything around you, and constantly guaging what your opponent has equipped so you stay at the closest range without being killed is far from easy. And with Recons, EAS, 30km Scram Inties, Nerfed Nanofibers (speed bonus removed), 24km Neuts, and Heat it is even harder these days for small roaming gangs to survive.
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Khamal Jolstien
Caldari The Monkey Sanctuary
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Posted - 2008.07.27 07:03:00 -
[32]
I fly Caldari Recons and HACs in roving gangs just fine, none of them are nano.
Yes, NANO ships are good counters to blobs, but they're also good counters against small gangs, solo players, and just about anything else. Even if it finds a situation it cant win, they can usually, barring luck, escape.
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Gragnor
Brutor tribe
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Posted - 2008.07.27 08:02:00 -
[33]
Nerf Nanoes.
I guess nano pilots will just have to "adapt" like they have told everyone else too.
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MirrorGod
Heretic Militia
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Posted - 2008.07.27 08:11:00 -
[34]
I already posted in the other thread, but I'm poastin ovah nyah as well.
Save Small Gang Warfare |

Valasaria
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Posted - 2008.07.27 08:47:00 -
[35]
Edited by: Valasaria on 27/07/2008 08:48:23 The op in this thread is right on. Speed does need to be tweeked (down). The edge needs to be taken off the ships that actually break the physics engine in game. But, to do that, you don't have to nuke-nerf the entire game populace.
Like many other have posted, THIS is the time for the CSM to prove their worth. Are you guys effective, or just CCP window dressing? Let see you prove its the former. I personally am hoping for you, but fearing the worst.
Specific issues raised by the op:
Webs changed to 50-60% effectivness Comment: This is just plain idiocy at its max. You want to address speed so you kill webbers?!?! Come on, where is your brain CCP???
Short range scramblers deactivate MWDs Comment: Good idea, but pointless. How many nano boats get that close anyway? They will just stand off above 10k-15k and laugh at this new "ability."
Reactivation time delays on MWDs (similiar to cloaks) Comment: Best idea (mentioned by the dev) to take care of a large portion of this problem, IF implemented correctly.
Polycarbons nerfed to be worse than nanofibers Comment: Typical CCP overreaction. They give us new toys (rigs), don't think their implementation through in the firstplace, and then take the nerf-bat to them when people figure out a cool way to use them.
X-Instinct boosters will reduce sig radius not increase speed Comment: Near pointless. Combat boosters aren't NEARLY as commonly used or as available as CCP seems to want to think they are.
Overdrive effectiveness pretty much halved Comment: WORST idea of them all. Are you insane CCP? Are you TRYING to break the game?!? Overdrives are used by EVERYONE, not just the speed freaks.
Snakes nerfed Comment: This prolly needs to be done in the first place. Or at the very least there needs to be other elite implant sets that stack as well as the snakes do to increase another (any) aspect of a ships stats. Say a direct counter to them, one that stacks as well and increases the ability to warp scramble or web. The shear fact that ANYONE is confident enough to wear something as expensive as a snake set into combat is a SURE sign that they give an unfair advantage.
Gangbonuses to speed reduced, but increase to agility added Comment: This is the second to the worst idea on the list. This strikes at the very core of Eve. You can't set up a skill that works one way, have your players spend weeks/months training for it, then change it when you decide you don't like it. Do you WANT to loose accounts CCP? If so, THIS idea is the best an quickest way to do it.
If you want to ADD another skill that adds agility to gang bonuses, GREAT! But, don't change the base stat of a SKILL simply because you are trying to kill the advantage some extreme ship setups have. Messing with what SKILLS do should be your absoulte LAST resort before you close the game servers for good.
Thanks to the op for putting some reasonable discussion into a topic that is rapidly spiraling out of control.
Cheers.
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Herring
Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.07.30 02:57:00 -
[36]
I agree that some of the nerfs may be a little overboard. I don't fly nanoships. But I've said it before, I'll say it again:
Nerfing the crap out of something is the laziest way to fix a perceived problem.
TBH your ideas, along with some buffs to either tracking on some ships or missile explosion velocity and missile velocity on others (or both) would serve the playerbase much better to combat ships that are currently invulnerable due to their high speeds.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.30 03:21:00 -
[37]
If your intent on seeing any balance to the nerf, get on SiSi and test it to death. Report your findings, don't go all opinionated, and believe it or not, Devs will listen.
Prove to them that your taking too much damage from missiles. Prove to them that your getting locked down too hard. But whether your arguing for or against the nerf, unless your actually contributing to make the changes the devs have already decided to make BALANCED, all your doing is blowing smoke.
Don't try veto's and votes like you think this is some kind of high-school popularity contest. Test, report, and test again. If you don't do your part to help bring balance, you've got no right to yell about CCP not listening.
"The greatest offense is no defense."
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astowv
Macabre Votum Imperial Republic Of the North
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Posted - 2008.07.30 11:17:00 -
[38]
OK, veto it, keep your 7k/s ishtar. But give us the guns to hit you in the face with when your doing max speed.
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--- CCP Navigator is watching me. It scares me ! |

Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.07.30 11:46:00 -
[39]
These changes are dispicable, repugnant, and lack any intellectual direction. They are counter to small game combat, display a complete lack of understanding by the devs about PVP and are a complete capitualation to the whining drake, caracal, raven crowd.
The worst things every forced down the throats of players and could possibly result in the first serious decrease in the viability of EVE as an entertainment product
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Shamharoth
Beach Boys BeachBoys
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Posted - 2008.07.30 11:59:00 -
[40]
Signed.
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