
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 04:40:00 -
[1]
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 18:58:10 The dev blog said (or implied) that it was only the highest speeds that were seen as a problem, that one of the reasons for the changes was that heavy assault ships were going faster than interceptors (nevermind that this actually isn't true, unless you're comparing a speed fit Vagabond with an armor tanked Taranis or a super pimped out Vagabond with a tech 2 fitted interceptor), and that it is the speeds with a lot of modifiers added on over each other that are a problem and not the regular cheap tech 2 speed fits without gang bonuses. This would indicate that speeds of a tech 2 speed fit interceptor were not seen as problematic and were only meant to be reduced slightly.
However, the interceptors seem as hard hit as anything, and without having a much bigger speed advantage over the heavy assaults than they used to. A pimped out Vagabond with loads of bonuses will still outrun a regular tech 2 fit interceptor just like it does right now on Tranquility. If we're to believe that interceptors right now on Tranquility aren't worth flying, then they will be a lot less worth it after this.
The fastest of the interceptors, with all the lows used for speed, will now be in the 5 - 5.5 km/s range (with just tech 2). My artillery Wolf, without tracking mods (and the Wolf has no bonuses to tracking), can hit an interceptor going at that speed, orbiting at normal orbit range, with good damage. that's without trying to maneuve to reduce transversal. I don't think that's quite as it should be.
If the 7+ km/s speeds on the faster interceptors were such a problem that you had to take more than 2 km/s off of them, then you need to take the people responsible for the last 'nano-nerf' (last year) and fire them. Because it should have been plainly obvious that the 4 fastest interceptors were going to be able to go at those speeds without any real ISK investment at all going into them.
I've been using my Crusader and Malediction to great effect on the test server. I don't know what issues you've been having. Must be operator error.
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