Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

SpaceSavage
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.07.28 17:11:00 -
[1]
Well, over a year ago now CCP came out with displays of the new graphics engine, and they gave the impression alliance logos would/could be displayed on ships.
Since then, they havent said a thing, we've heard nothing, not a confirm or a deny.
Do you want to see them? Yes or No?  _______________
|

SpaceSavage
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.07.28 17:11:00 -
[2]
Well, over a year ago now CCP came out with displays of the new graphics engine, and they gave the impression alliance logos would/could be displayed on ships.
Since then, they havent said a thing, we've heard nothing, not a confirm or a deny.
Do you want to see them? Yes or No?  _______________
|

Sojobo Otaku
Minmatar O.W.N. Corp OWN Alliance
|
Posted - 2008.07.28 17:13:00 -
[3]
Edited by: Sojobo Otaku on 28/07/2008 17:13:38 It goes without saying, everyone wants to see them. It's more a matter of the performance impact on the game server and whether CCP would be willing implement it.
|

Sojobo Otaku
Minmatar O.W.N. Corp OWN Alliance
|
Posted - 2008.07.28 17:13:00 -
[4]
Edited by: Sojobo Otaku on 28/07/2008 17:13:38 It goes without saying, everyone wants to see them. It's more a matter of the performance impact on the game server and whether CCP would be willing implement it.
|

Lui Kai
Perkone
|
Posted - 2008.07.28 17:16:00 -
[5]
While I think it would be highly cool - the extra load it would generate would melt either their server or my pc, which I consider highly uncool :p ---------------- Ambulation Answers
|

Lui Kai
Perkone
|
Posted - 2008.07.28 17:16:00 -
[6]
While I think it would be highly cool - the extra load it would generate would melt either their server or my pc, which I consider highly uncool :p ---------------- Ambulation Answers
|

Eran Laude
Gallente Strix Armaments and Defence
|
Posted - 2008.07.28 17:41:00 -
[7]
TBH I don't see why this would up the lag. All corp logos, which would presumably be displayed most since the majority of corps are unaffiliated, are drawn from the same basic set of logos that you string together to create your corp's icon. Alliance logos are a few bytes at the most, and in alliance battles where it's generally one or two alliances against a few more, that would mean that only 4, 5 or however many logos would need to be loaded, albeit however many times.
If the server is going to be laggy, the server is going to be laggy. I can't see loading the same series of tiny images over and over again for a few times as being a major contributor to lag, unless I'm missing something obvious here. The majority of people don't blob very often/at all, so we may as well look pimping whilst we're cruising round the cluster on our own or in small gangs anyway. 
|

Arvald
Caldari Ninjas N Pirates Pirate Coalition
|
Posted - 2008.07.28 17:46:00 -
[8]
simply add an alliance logo on/off switch
there ya go if people dont want lag they dont have to have it
|

Alpha Prime
Destructive Influence Band of Brothers
|
Posted - 2008.07.28 17:58:00 -
[9]
Servers are already having serious problems supporting simple 50v50 fights. And you want to get 'bumpersticker' on your ship so the server has to do more calculations?.
The only thing that should be on CCP's mind right now, is fixing the lag in fleetfights that' only getting worse.
There is no price on true lojalty
|

SpaceSavage
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.07.28 18:01:00 -
[10]
To be honest though Alpha, for example ive been fighting up North with everyone, in large 3/400 man engagements and to date (touch wood) ive had no more than maybe 1 second module lag.
Theres a lot to be said for the clients PC, and their connection tbh. _______________
|

Ordais
|
Posted - 2008.07.28 18:03:00 -
[11]
Man ppl how about learning what lag is before posting...
1. you dont have to load the logo from the server, it usually comes in a patch = all supported logos are already present on your computer.
2. The moment the server tells you who is there (and what alliance he is in), and that already happens now, your client automatically knows what logo to apply.
3. The only kind of lag you could experience is client-lag (= your computer) when he has to load the texture of the ship (all on your side, no server involved). You can solve this with a "logo on/off option".
So yea, still waiting on that feature, i think they dropped it because they are too lazy to manually fit all custom alliance logos in apropriate textures for all the ships (= a place on the hull where they still look cool and not distorted).
|

Meteor Crash
|
Posted - 2008.07.28 18:20:00 -
[12]
Originally by: Alpha Prime
Servers are already having serious problems supporting simple 50v50 fights. And you want to get 'bumpersticker' on your ship so the server has to do more calculations?.
The only thing that should be on CCP's mind right now, is fixing the lag in fleetfights that' only getting worse.
You have no idea, no idea at all of what you're talking about. The calculations that the server perform in a 50v50 battle are in the scale of millions, with dozens of megabytes being transferred constantly. Also, the server doesn't perform GFX calculations, it's the client that do so.
These "bumperstick" calculations would be so infinitesimally irrelevant, and the information sent by them would be, compressed, on the scale of some bytes.
You have a small patch transfer the logos to your computer when you initialize EVE, and have them update on the background. We already have this in EVE, since you can see the logo of the alliances and corps when you select them, so they would stay passively at your computer.
You then add two bytes of information to allow reference to around 65 thousand logos, which the game would never reach, somewhere when the information of a ship is transferred to your computer. Even better, you group it by corporations.
Do you know how much information would be transferred in a 500v500 battle involving 30 corporations(five hundred versus five hundred)?
That's right, 60 kilobytes. Or 60 bytes for you. You know that this is 1/70th of a second in a 33.6kbps modem, right? The patch can also just set these states passively in your computer, so that once you download the new logos it also came with the relevant information of which corp. they belong to, which in turn would reduce these - gasp - 60 kBs to 0.
Do you know how much information would be processed to calculate these 60 kilobytes, by the server?
Much, much less than any other kilobyte of relevant information regarding the combat itself, which requires a lot of CPU power.
Much less than any other of these kilobytes... which consist, with luck, 1/10,000th of a small fleet combat.
You have no clue what you're talking about. In these forums every new suggestion is encountered with "OMG NO THAT WOULD RUIN THE SERVER". Holy God.
|

Drethon
Gallente Selinir
|
Posted - 2008.07.28 18:46:00 -
[13]
Just download the logos to the clients in a patch and let the client handle it. Then if it causes lag, CCP can say it wasn't the server  ____
"Some times peace must be purchased at the tip of a sword." |

ezraniel
Caldari An Eye For An Eye Digital Renegades
|
Posted - 2008.07.28 18:55:00 -
[14]
Originally by: Drethon Just download the logos to the clients in a patch and let the client handle it. Then if it causes lag, CCP can say it wasn't the server 
I don't get why it should lag the server out?
All alliance logo's (I think even costum ones) are stored locally in the EVE files normally, and when you jump into a system/encounter hostiles stuff like ticker and all gets downloaded from the server, so it'd be quite easy to just make a script that say's:
If ticker = BOB then pasteBoBLogoOnShip()
end script
ofc the pasteBoBLogoOnShip() subroutine is a bit more complex then just that but I mean it'd cause no lag what so ever since it can all be done clientside, in a switch statement(if you don't understand it or code VB try Case Select) which takes like... NO CPU what so ever to run. And ye, a normal option to turn it on/off and bam presto, done
but agreed I'd like CCP to do other stuff with their time.
|

Pesky LaRue
Minmatar L.O.S.T. Defence Force
|
Posted - 2008.07.28 18:57:00 -
[15]
Not to compare apples and oranges, but SWG allowed for a wide variety of ship customization for all ships with minimal or no lag and it really added a level of personality in a potentially cold environment
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Meteor Crash
|
Posted - 2008.07.28 19:03:00 -
[16]
Maybe, just maybe we should have a sticky thread called "educate yourself about lag".
|

Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2008.07.28 20:42:00 -
[17]
Hey, I'd settle for letting us get our new logo in game anywhere! Right now logo submissions are closed and have been for some time. No ETA has been given for this to change and honestly it doesn't feel like its something they are going to address anytime soon.
Issler
|

Frug
Repo Industries R.E.P.O.
|
Posted - 2008.07.28 20:52:00 -
[18]
Well it's been a while since they released a patch that wasn't just a minor bugfix. afaik they always take logos when there's a major patch?
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

SpaceSavage
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.07.29 11:08:00 -
[19]
Bump. _______________
|

Lily Cole
|
Posted - 2008.07.29 11:36:00 -
[20]
Give me the option to remove it from my client.
No no, no way and no. Double no, triple no, many times no. Absolutely no. |

Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2008.07.29 19:27:00 -
[21]
Edited by: Issler Dainze on 29/07/2008 19:27:36
Originally by: Frug Well it's been a while since they released a patch that wasn't just a minor bugfix. afaik they always take logos when there's a major patch?
Actually they announced they are not adding new logos until they come up with a new submission process. When asked about that they say there is no ETA. No ETA sounds like "not a priority" to me.
That seems pretty unfair to the alliances with logos in limbo.
Issler
|

War Fairy
|
Posted - 2008.07.29 20:33:00 -
[22]
Originally by: Lui Kai While I think it would be highly cool - the extra load it would generate would melt either their server or my pc, which I consider highly uncool :p
It's impossible for the extra load to melt the server. Alliance logo are all client side and they are already sending you which alliance a player is in. So adding alliance logos to ships would require exactly zero changes to the server.
I can't speak for your specific machine but in general the added load would be minimal.
|

Imran
Matari Akbar
|
Posted - 2008.07.29 20:34:00 -
[23]
Originally by: SpaceSavage Well, over a year ago now CCP came out with displays of the new graphics engine, and they gave the impression alliance logos would/could be displayed on ships.
Since then, they havent said a thing, we've heard nothing, not a confirm or a deny.
Do you want to see them? Yes or No? 
Your hair is pink . __________________________________________ EwokPoacher: Why hate Gallente? Blackest Sheep: Because we are beautiful.
|

Marcus Gideon
Gallente Excessive Force
|
Posted - 2008.07.29 21:17:00 -
[24]
One question I always wonder about when this same topic of Custom ship paint or logos or whatever comes up...
If you're usually focused on your own ship, or zoomed so far out as to see the whole battleground... where would this teeny little picture even be prompted to load, that it might start causing lag?
When the game initially paints your ship upon undocking, it calls for the logo just like it calls for everything else about the ship.
When you use "Look At" for another ship, it does the same thing. AT THAT POINT it would load the logo same as it would load the basic model for the target ship.
But otherwise... there's no reason why the client or the server would be thinking any harder about these logos than it would be thinking about all the ships headlights.
 --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

Meteor Crash
|
Posted - 2008.07.29 21:40:00 -
[25]
Originally by: Marcus Gideon One question I always wonder about when this same topic of Custom ship paint or logos or whatever comes up...
If you're usually focused on your own ship, or zoomed so far out as to see the whole battleground... where would this teeny little picture even be prompted to load, that it might start causing lag?
When the game initially paints your ship upon undocking, it calls for the logo just like it calls for everything else about the ship.
When you use "Look At" for another ship, it does the same thing. AT THAT POINT it would load the logo same as it would load the basic model for the target ship.
But otherwise... there's no reason why the client or the server would be thinking any harder about these logos than it would be thinking about all the ships headlights.

It's called MIP Map, which is a LoD for textures. The further you are from the model, the less space, RAM, GPU and CPU power it uses.
|

Matalino
Gallente Ki Tech Industries
|
Posted - 2008.07.29 22:30:00 -
[26]
Edited by: Matalino on 29/07/2008 22:30:31 Just loading a players portrait imposes a performance hit. A performance hit would be unavoidable in loading custom graphics for ships, in which case an option to turn it off would be needed, as there is with portrait loading.
Given that something a fundamental as sound is turned off by most players, I expect that most players would turn this off as well.
Those that don't turn it off will rarely be zoomed in close enough to see the logos.
I doubt this is worth the effort to develop.
|

Xindi Kraid
|
Posted - 2008.07.30 05:53:00 -
[27]
I like the idea of ship customization.
To everyone who is afraid that in large fleet battles it becomes an issue I think there could possibly a script that automatically lowers the visual quality if your FPS starts lowering. With only a few ships on screen you see EvE in high quality with all the bells and whistles and when you start fleet battle ships turn to pre Trinity basic graphics or below so your GPU doesn't overload and lock up. --Bird of Prey: Forum God
Caveat Emptor Caveat Venditor CAVEAT |

GumisPLL
Famillia
|
Posted - 2008.07.30 12:14:00 -
[28]
good idea
|

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.07.30 14:46:00 -
[29]
/signed
load it like you load portraits now. Just have a setting that can turn off logos so they don't show up and it shouldn't cause any extra lag for you.
Also you better be able to put corp logo's on as well.
|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2008.07.30 17:42:00 -
[30]
There was word from ccp.
Corp logos was of considered a bad idea becasuse graphical size on ships being highly unnoticable, so until an alternative (allaince stripes?) thats more visible is available they arent going to put a microsized corp logos on any of the ships
New Ship Idea: Tender Supply Ship, The Logistics Sister |
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |