
Vel Kyri
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Posted - 2005.05.10 12:13:00 -
[1]
Originally by: Marcus Khan The key here is actually territoriality in design. A region or even a constellation should be interesting in itself to interact in, be it in 0.0 or empire. This is something they seem to be aiming at with their COSMOS project. We, the players, should have the tools to build the necessary infrastructure to support the activities we find "fun". Now when a constellation is filled with meaningful and challenging NPC and PC interaction, there is less need to travel here and there all the time. Sure, not all regions would have everything, but every region could potentially have all that is NEEDED. Travel would be the means to greater variety, not something that is mandatory for getting the essentials.
When a constellation would have all that is needed for meaningful interaction, then also corps, alliances and other joint operations would tend to flock on certain areas. When more people gather to a certain area, there are more chances for meaningful interaction. It feeds itself. And since resources are scattered, not everyone would flock in some sort of a hub (like yulai).
Oh, and in order for this to happen, travel needs to be quite slow indeed. If everything is just around the corner, then location loses its significance. You have a home everywhere and nowhere. There are no local cultures or meaningful social networks based on mutual needs. It is all a mere blend of everything, all colours weaved together that amounts to nothing but dull blankness. Or worse, the disappearance of those colours, when only black would rule, when everything would be dark, cold and meaningless.
That is an awesome post - and i honestly hope thats where things are going with this mytical "COSMOS"...
honestly i would like to make sticking in a single system interesting for extended periods of time... and removal of all BMs would be a god-send :) I hate having to have 1000+ bookmarks to just make combat travelling useful... I would so much prefer to be able to chase down someone in a single system, and make that chase interesting and exciting, than having to follow an insta-jumping enemy 20 jumps just so my inti can get enough of a lead time to scramble the bugger... -----
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